pc: fix KVM features in pc-1.3 and earlier machine types
[qemu/ar7.git] / ui / sdl2-input.c
bloba1973fc2e0c04aa05381ccacd12675777e1796e2
1 /*
2 * QEMU SDL display driver
4 * Copyright (c) 2003 Fabrice Bellard
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
24 /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
26 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
27 #undef WIN32_LEAN_AND_MEAN
29 #include <SDL.h>
30 #include <SDL_syswm.h>
32 #include "qemu-common.h"
33 #include "ui/console.h"
34 #include "ui/input.h"
35 #include "ui/sdl2.h"
36 #include "sysemu/sysemu.h"
38 #include "sdl2-keymap.h"
40 static uint8_t modifiers_state[SDL_NUM_SCANCODES];
42 void sdl2_reset_keys(struct sdl2_console *scon)
44 QemuConsole *con = scon ? scon->dcl.con : NULL;
45 int i;
47 for (i = 0; i < SDL_NUM_SCANCODES; i++) {
48 if (modifiers_state[i]) {
49 int qcode = sdl2_scancode_to_qcode[i];
50 qemu_input_event_send_key_qcode(con, qcode, false);
51 modifiers_state[i] = 0;
56 void sdl2_process_key(struct sdl2_console *scon,
57 SDL_KeyboardEvent *ev)
59 int qcode = sdl2_scancode_to_qcode[ev->keysym.scancode];
60 QemuConsole *con = scon ? scon->dcl.con : NULL;
62 if (!qemu_console_is_graphic(con)) {
63 if (ev->type == SDL_KEYDOWN) {
64 switch (ev->keysym.scancode) {
65 case SDL_SCANCODE_RETURN:
66 kbd_put_keysym_console(con, '\n');
67 break;
68 case SDL_SCANCODE_BACKSPACE:
69 kbd_put_keysym_console(con, QEMU_KEY_BACKSPACE);
70 break;
71 default:
72 kbd_put_qcode_console(con, qcode);
73 break;
76 return;
79 switch (ev->keysym.scancode) {
80 #if 0
81 case SDL_SCANCODE_NUMLOCKCLEAR:
82 case SDL_SCANCODE_CAPSLOCK:
83 /* SDL does not send the key up event, so we generate it */
84 qemu_input_event_send_key_qcode(con, qcode, true);
85 qemu_input_event_send_key_qcode(con, qcode, false);
86 return;
87 #endif
88 case SDL_SCANCODE_LCTRL:
89 case SDL_SCANCODE_LSHIFT:
90 case SDL_SCANCODE_LALT:
91 case SDL_SCANCODE_LGUI:
92 case SDL_SCANCODE_RCTRL:
93 case SDL_SCANCODE_RSHIFT:
94 case SDL_SCANCODE_RALT:
95 case SDL_SCANCODE_RGUI:
96 if (ev->type == SDL_KEYUP) {
97 modifiers_state[ev->keysym.scancode] = 0;
98 } else {
99 modifiers_state[ev->keysym.scancode] = 1;
101 /* fall though */
102 default:
103 qemu_input_event_send_key_qcode(con, qcode,
104 ev->type == SDL_KEYDOWN);