virtio: optimize virtio_access_is_big_endian() for little-endian targets
[qemu.git] / replay / replay-internal.h
blob77e0d292c7d68589d3a7d440d89930a2071926a3
1 #ifndef REPLAY_INTERNAL_H
2 #define REPLAY_INTERNAL_H
4 /*
5 * replay-internal.h
7 * Copyright (c) 2010-2015 Institute for System Programming
8 * of the Russian Academy of Sciences.
10 * This work is licensed under the terms of the GNU GPL, version 2 or later.
11 * See the COPYING file in the top-level directory.
15 #include <stdio.h>
17 enum ReplayEvents {
18 /* for instruction event */
19 EVENT_INSTRUCTION,
20 /* for software interrupt */
21 EVENT_INTERRUPT,
22 /* for emulated exceptions */
23 EVENT_EXCEPTION,
24 /* for async events */
25 EVENT_ASYNC,
26 /* for shutdown request */
27 EVENT_SHUTDOWN,
28 /* for clock read/writes */
29 /* some of greater codes are reserved for clocks */
30 EVENT_CLOCK,
31 EVENT_CLOCK_LAST = EVENT_CLOCK + REPLAY_CLOCK_COUNT - 1,
32 /* for checkpoint event */
33 /* some of greater codes are reserved for checkpoints */
34 EVENT_CHECKPOINT,
35 EVENT_CHECKPOINT_LAST = EVENT_CHECKPOINT + CHECKPOINT_COUNT - 1,
36 /* end of log event */
37 EVENT_END,
38 EVENT_COUNT
41 /* Asynchronous events IDs */
43 enum ReplayAsyncEventKind {
44 REPLAY_ASYNC_EVENT_BH,
45 REPLAY_ASYNC_EVENT_INPUT,
46 REPLAY_ASYNC_EVENT_INPUT_SYNC,
47 REPLAY_ASYNC_COUNT
50 typedef enum ReplayAsyncEventKind ReplayAsyncEventKind;
52 typedef struct ReplayState {
53 /*! Cached clock values. */
54 int64_t cached_clock[REPLAY_CLOCK_COUNT];
55 /*! Current step - number of processed instructions and timer events. */
56 uint64_t current_step;
57 /*! Number of instructions to be executed before other events happen. */
58 int instructions_count;
59 } ReplayState;
60 extern ReplayState replay_state;
62 extern unsigned int replay_data_kind;
64 /* File for replay writing */
65 extern FILE *replay_file;
67 void replay_put_byte(uint8_t byte);
68 void replay_put_event(uint8_t event);
69 void replay_put_word(uint16_t word);
70 void replay_put_dword(uint32_t dword);
71 void replay_put_qword(int64_t qword);
72 void replay_put_array(const uint8_t *buf, size_t size);
74 uint8_t replay_get_byte(void);
75 uint16_t replay_get_word(void);
76 uint32_t replay_get_dword(void);
77 int64_t replay_get_qword(void);
78 void replay_get_array(uint8_t *buf, size_t *size);
79 void replay_get_array_alloc(uint8_t **buf, size_t *size);
81 /* Mutex functions for protecting replay log file */
83 void replay_mutex_init(void);
84 void replay_mutex_destroy(void);
85 void replay_mutex_lock(void);
86 void replay_mutex_unlock(void);
88 /*! Checks error status of the file. */
89 void replay_check_error(void);
91 /*! Finishes processing of the replayed event and fetches
92 the next event from the log. */
93 void replay_finish_event(void);
94 /*! Reads data type from the file and stores it in the
95 replay_data_kind variable. */
96 void replay_fetch_data_kind(void);
98 /*! Saves queued events (like instructions and sound). */
99 void replay_save_instructions(void);
101 /*! Skips async events until some sync event will be found.
102 \return true, if event was found */
103 bool replay_next_event_is(int event);
105 /*! Reads next clock value from the file.
106 If clock kind read from the file is different from the parameter,
107 the value is not used. */
108 void replay_read_next_clock(unsigned int kind);
110 /* Asynchronous events queue */
112 /*! Initializes events' processing internals */
113 void replay_init_events(void);
114 /*! Clears internal data structures for events handling */
115 void replay_finish_events(void);
116 /*! Enables storing events in the queue */
117 void replay_enable_events(void);
118 /*! Flushes events queue */
119 void replay_flush_events(void);
120 /*! Clears events list before loading new VM state */
121 void replay_clear_events(void);
122 /*! Returns true if there are any unsaved events in the queue */
123 bool replay_has_events(void);
124 /*! Saves events from queue into the file */
125 void replay_save_events(int checkpoint);
126 /*! Read events from the file into the input queue */
127 void replay_read_events(int checkpoint);
129 /* Input events */
131 /*! Saves input event to the log */
132 void replay_save_input_event(InputEvent *evt);
133 /*! Reads input event from the log */
134 InputEvent *replay_read_input_event(void);
135 /*! Adds input event to the queue */
136 void replay_add_input_event(struct InputEvent *event);
137 /*! Adds input sync event to the queue */
138 void replay_add_input_sync_event(void);
140 #endif