9 #include "ui/console.h"
10 #include "ui/shader.h"
12 extern EGLDisplay
*qemu_egl_display
;
13 extern EGLConfig qemu_egl_config
;
14 extern DisplayGLMode qemu_egl_mode
;
16 typedef struct egl_fb
{
25 void egl_fb_destroy(egl_fb
*fb
);
26 void egl_fb_setup_default(egl_fb
*fb
, int width
, int height
);
27 void egl_fb_setup_for_tex(egl_fb
*fb
, int width
, int height
,
28 GLuint texture
, bool delete);
29 void egl_fb_setup_new_tex(egl_fb
*fb
, int width
, int height
);
30 void egl_fb_blit(egl_fb
*dst
, egl_fb
*src
, bool flip
);
31 void egl_fb_read(DisplaySurface
*dst
, egl_fb
*src
);
33 void egl_texture_blit(QemuGLShader
*gls
, egl_fb
*dst
, egl_fb
*src
, bool flip
);
34 void egl_texture_blend(QemuGLShader
*gls
, egl_fb
*dst
, egl_fb
*src
, bool flip
,
35 int x
, int y
, double scale_x
, double scale_y
);
39 extern int qemu_egl_rn_fd
;
40 extern struct gbm_device
*qemu_egl_rn_gbm_dev
;
41 extern EGLContext qemu_egl_rn_ctx
;
43 int egl_rendernode_init(const char *rendernode
, DisplayGLMode mode
);
44 int egl_get_fd_for_texture(uint32_t tex_id
, EGLint
*stride
, EGLint
*fourcc
,
45 EGLuint64KHR
*modifier
);
47 void egl_dmabuf_import_texture(QemuDmaBuf
*dmabuf
);
48 void egl_dmabuf_release_texture(QemuDmaBuf
*dmabuf
);
49 void egl_dmabuf_create_sync(QemuDmaBuf
*dmabuf
);
50 void egl_dmabuf_create_fence(QemuDmaBuf
*dmabuf
);
54 EGLSurface
qemu_egl_init_surface_x11(EGLContext ectx
, EGLNativeWindowType win
);
56 #if defined(CONFIG_X11) || defined(CONFIG_GBM)
58 int qemu_egl_init_dpy_x11(EGLNativeDisplayType dpy
, DisplayGLMode mode
);
59 int qemu_egl_init_dpy_mesa(EGLNativeDisplayType dpy
, DisplayGLMode mode
);
63 EGLContext
qemu_egl_init_ctx(void);
64 bool qemu_egl_has_dmabuf(void);
66 #endif /* EGL_HELPERS_H */