postcopy: drop ram_pages parameter from postcopy_ram_incoming_init()
[qemu.git] / include / ui / sdl2.h
blobf43eecdbd61fb310f808aa7d7306dbd8132f2245
1 #ifndef SDL2_H
2 #define SDL2_H
4 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
5 #undef WIN32_LEAN_AND_MEAN
7 #include <SDL.h>
8 #include <SDL_syswm.h>
10 #ifdef CONFIG_OPENGL
11 # include "ui/egl-helpers.h"
12 #endif
14 struct sdl2_console {
15 DisplayChangeListener dcl;
16 DisplaySurface *surface;
17 DisplayOptions *opts;
18 SDL_Texture *texture;
19 SDL_Window *real_window;
20 SDL_Renderer *real_renderer;
21 int idx;
22 int last_vm_running; /* per console for caption reasons */
23 int x, y, w, h;
24 int hidden;
25 int opengl;
26 int updates;
27 int idle_counter;
28 int ignore_hotkeys;
29 SDL_GLContext winctx;
30 #ifdef CONFIG_OPENGL
31 QemuGLShader *gls;
32 egl_fb guest_fb;
33 egl_fb win_fb;
34 bool y0_top;
35 bool scanout_mode;
36 #endif
39 void sdl2_window_create(struct sdl2_console *scon);
40 void sdl2_window_destroy(struct sdl2_console *scon);
41 void sdl2_window_resize(struct sdl2_console *scon);
42 void sdl2_poll_events(struct sdl2_console *scon);
44 void sdl2_reset_keys(struct sdl2_console *scon);
45 void sdl2_process_key(struct sdl2_console *scon,
46 SDL_KeyboardEvent *ev);
48 void sdl2_2d_update(DisplayChangeListener *dcl,
49 int x, int y, int w, int h);
50 void sdl2_2d_switch(DisplayChangeListener *dcl,
51 DisplaySurface *new_surface);
52 void sdl2_2d_refresh(DisplayChangeListener *dcl);
53 void sdl2_2d_redraw(struct sdl2_console *scon);
54 bool sdl2_2d_check_format(DisplayChangeListener *dcl,
55 pixman_format_code_t format);
57 void sdl2_gl_update(DisplayChangeListener *dcl,
58 int x, int y, int w, int h);
59 void sdl2_gl_switch(DisplayChangeListener *dcl,
60 DisplaySurface *new_surface);
61 void sdl2_gl_refresh(DisplayChangeListener *dcl);
62 void sdl2_gl_redraw(struct sdl2_console *scon);
64 QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
65 QEMUGLParams *params);
66 void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
67 int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
68 QEMUGLContext ctx);
69 QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl);
71 void sdl2_gl_scanout_disable(DisplayChangeListener *dcl);
72 void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
73 uint32_t backing_id,
74 bool backing_y_0_top,
75 uint32_t backing_width,
76 uint32_t backing_height,
77 uint32_t x, uint32_t y,
78 uint32_t w, uint32_t h);
79 void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
80 uint32_t x, uint32_t y, uint32_t w, uint32_t h);
82 #endif /* SDL2_H */