qapi/ui: add 'display-update' command for changing listen address
[qemu.git] / ui / sdl2.c
blobd3741f9b754da1e084935d5e07390a22ccf769c3
1 /*
2 * QEMU SDL display driver
4 * Copyright (c) 2003 Fabrice Bellard
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
24 /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
26 #include "qemu/osdep.h"
27 #include "qemu/module.h"
28 #include "qemu/cutils.h"
29 #include "ui/console.h"
30 #include "ui/input.h"
31 #include "ui/sdl2.h"
32 #include "sysemu/runstate.h"
33 #include "sysemu/runstate-action.h"
34 #include "sysemu/sysemu.h"
35 #include "ui/win32-kbd-hook.h"
36 #include "qemu/log.h"
38 static int sdl2_num_outputs;
39 static struct sdl2_console *sdl2_console;
41 static SDL_Surface *guest_sprite_surface;
42 static int gui_grab; /* if true, all keyboard/mouse events are grabbed */
44 static int gui_saved_grab;
45 static int gui_fullscreen;
46 static int gui_grab_code = KMOD_LALT | KMOD_LCTRL;
47 static SDL_Cursor *sdl_cursor_normal;
48 static SDL_Cursor *sdl_cursor_hidden;
49 static int absolute_enabled;
50 static int guest_cursor;
51 static int guest_x, guest_y;
52 static SDL_Cursor *guest_sprite;
53 static Notifier mouse_mode_notifier;
55 #define SDL2_REFRESH_INTERVAL_BUSY 10
56 #define SDL2_MAX_IDLE_COUNT (2 * GUI_REFRESH_INTERVAL_DEFAULT \
57 / SDL2_REFRESH_INTERVAL_BUSY + 1)
59 static void sdl_update_caption(struct sdl2_console *scon);
61 static struct sdl2_console *get_scon_from_window(uint32_t window_id)
63 int i;
64 for (i = 0; i < sdl2_num_outputs; i++) {
65 if (sdl2_console[i].real_window == SDL_GetWindowFromID(window_id)) {
66 return &sdl2_console[i];
69 return NULL;
72 void sdl2_window_create(struct sdl2_console *scon)
74 int flags = 0;
76 if (!scon->surface) {
77 return;
79 assert(!scon->real_window);
81 if (gui_fullscreen) {
82 flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
83 } else {
84 flags |= SDL_WINDOW_RESIZABLE;
86 if (scon->hidden) {
87 flags |= SDL_WINDOW_HIDDEN;
89 #ifdef CONFIG_OPENGL
90 if (scon->opengl) {
91 flags |= SDL_WINDOW_OPENGL;
93 #endif
95 scon->real_window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED,
96 SDL_WINDOWPOS_UNDEFINED,
97 surface_width(scon->surface),
98 surface_height(scon->surface),
99 flags);
100 scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
101 if (scon->opengl) {
102 scon->winctx = SDL_GL_GetCurrentContext();
104 sdl_update_caption(scon);
107 void sdl2_window_destroy(struct sdl2_console *scon)
109 if (!scon->real_window) {
110 return;
113 SDL_DestroyRenderer(scon->real_renderer);
114 scon->real_renderer = NULL;
115 SDL_DestroyWindow(scon->real_window);
116 scon->real_window = NULL;
119 void sdl2_window_resize(struct sdl2_console *scon)
121 if (!scon->real_window) {
122 return;
125 SDL_SetWindowSize(scon->real_window,
126 surface_width(scon->surface),
127 surface_height(scon->surface));
130 static void sdl2_redraw(struct sdl2_console *scon)
132 if (scon->opengl) {
133 #ifdef CONFIG_OPENGL
134 sdl2_gl_redraw(scon);
135 #endif
136 } else {
137 sdl2_2d_redraw(scon);
141 static void sdl_update_caption(struct sdl2_console *scon)
143 char win_title[1024];
144 char icon_title[1024];
145 const char *status = "";
147 if (!runstate_is_running()) {
148 status = " [Stopped]";
149 } else if (gui_grab) {
150 if (alt_grab) {
151 status = " - Press Ctrl-Alt-Shift-G to exit grab";
152 } else if (ctrl_grab) {
153 status = " - Press Right-Ctrl-G to exit grab";
154 } else {
155 status = " - Press Ctrl-Alt-G to exit grab";
159 if (qemu_name) {
160 snprintf(win_title, sizeof(win_title), "QEMU (%s-%d)%s", qemu_name,
161 scon->idx, status);
162 snprintf(icon_title, sizeof(icon_title), "QEMU (%s)", qemu_name);
163 } else {
164 snprintf(win_title, sizeof(win_title), "QEMU%s", status);
165 snprintf(icon_title, sizeof(icon_title), "QEMU");
168 if (scon->real_window) {
169 SDL_SetWindowTitle(scon->real_window, win_title);
173 static void sdl_hide_cursor(struct sdl2_console *scon)
175 if (scon->opts->has_show_cursor && scon->opts->show_cursor) {
176 return;
179 SDL_ShowCursor(SDL_DISABLE);
180 SDL_SetCursor(sdl_cursor_hidden);
182 if (!qemu_input_is_absolute()) {
183 SDL_SetRelativeMouseMode(SDL_TRUE);
187 static void sdl_show_cursor(struct sdl2_console *scon)
189 if (scon->opts->has_show_cursor && scon->opts->show_cursor) {
190 return;
193 if (!qemu_input_is_absolute()) {
194 SDL_SetRelativeMouseMode(SDL_FALSE);
197 if (guest_cursor &&
198 (gui_grab || qemu_input_is_absolute() || absolute_enabled)) {
199 SDL_SetCursor(guest_sprite);
200 } else {
201 SDL_SetCursor(sdl_cursor_normal);
204 SDL_ShowCursor(SDL_ENABLE);
207 static void sdl_grab_start(struct sdl2_console *scon)
209 QemuConsole *con = scon ? scon->dcl.con : NULL;
211 if (!con || !qemu_console_is_graphic(con)) {
212 return;
215 * If the application is not active, do not try to enter grab state. This
216 * prevents 'SDL_WM_GrabInput(SDL_GRAB_ON)' from blocking all the
217 * application (SDL bug).
219 if (!(SDL_GetWindowFlags(scon->real_window) & SDL_WINDOW_INPUT_FOCUS)) {
220 return;
222 if (guest_cursor) {
223 SDL_SetCursor(guest_sprite);
224 if (!qemu_input_is_absolute() && !absolute_enabled) {
225 SDL_WarpMouseInWindow(scon->real_window, guest_x, guest_y);
227 } else {
228 sdl_hide_cursor(scon);
230 SDL_SetWindowGrab(scon->real_window, SDL_TRUE);
231 gui_grab = 1;
232 win32_kbd_set_grab(true);
233 sdl_update_caption(scon);
236 static void sdl_grab_end(struct sdl2_console *scon)
238 SDL_SetWindowGrab(scon->real_window, SDL_FALSE);
239 gui_grab = 0;
240 win32_kbd_set_grab(false);
241 sdl_show_cursor(scon);
242 sdl_update_caption(scon);
245 static void absolute_mouse_grab(struct sdl2_console *scon)
247 int mouse_x, mouse_y;
248 int scr_w, scr_h;
249 SDL_GetMouseState(&mouse_x, &mouse_y);
250 SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
251 if (mouse_x > 0 && mouse_x < scr_w - 1 &&
252 mouse_y > 0 && mouse_y < scr_h - 1) {
253 sdl_grab_start(scon);
257 static void sdl_mouse_mode_change(Notifier *notify, void *data)
259 if (qemu_input_is_absolute()) {
260 if (!absolute_enabled) {
261 absolute_enabled = 1;
262 SDL_SetRelativeMouseMode(SDL_FALSE);
263 absolute_mouse_grab(&sdl2_console[0]);
265 } else if (absolute_enabled) {
266 if (!gui_fullscreen) {
267 sdl_grab_end(&sdl2_console[0]);
269 absolute_enabled = 0;
273 static void sdl_send_mouse_event(struct sdl2_console *scon, int dx, int dy,
274 int x, int y, int state)
276 static uint32_t bmap[INPUT_BUTTON__MAX] = {
277 [INPUT_BUTTON_LEFT] = SDL_BUTTON(SDL_BUTTON_LEFT),
278 [INPUT_BUTTON_MIDDLE] = SDL_BUTTON(SDL_BUTTON_MIDDLE),
279 [INPUT_BUTTON_RIGHT] = SDL_BUTTON(SDL_BUTTON_RIGHT),
280 [INPUT_BUTTON_SIDE] = SDL_BUTTON(SDL_BUTTON_X1),
281 [INPUT_BUTTON_EXTRA] = SDL_BUTTON(SDL_BUTTON_X2)
283 static uint32_t prev_state;
285 if (prev_state != state) {
286 qemu_input_update_buttons(scon->dcl.con, bmap, prev_state, state);
287 prev_state = state;
290 if (qemu_input_is_absolute()) {
291 qemu_input_queue_abs(scon->dcl.con, INPUT_AXIS_X,
292 x, 0, surface_width(scon->surface));
293 qemu_input_queue_abs(scon->dcl.con, INPUT_AXIS_Y,
294 y, 0, surface_height(scon->surface));
295 } else {
296 if (guest_cursor) {
297 x -= guest_x;
298 y -= guest_y;
299 guest_x += x;
300 guest_y += y;
301 dx = x;
302 dy = y;
304 qemu_input_queue_rel(scon->dcl.con, INPUT_AXIS_X, dx);
305 qemu_input_queue_rel(scon->dcl.con, INPUT_AXIS_Y, dy);
307 qemu_input_event_sync();
310 static void toggle_full_screen(struct sdl2_console *scon)
312 gui_fullscreen = !gui_fullscreen;
313 if (gui_fullscreen) {
314 SDL_SetWindowFullscreen(scon->real_window,
315 SDL_WINDOW_FULLSCREEN_DESKTOP);
316 gui_saved_grab = gui_grab;
317 sdl_grab_start(scon);
318 } else {
319 if (!gui_saved_grab) {
320 sdl_grab_end(scon);
322 SDL_SetWindowFullscreen(scon->real_window, 0);
324 sdl2_redraw(scon);
327 static int get_mod_state(void)
329 SDL_Keymod mod = SDL_GetModState();
331 if (alt_grab) {
332 return (mod & (gui_grab_code | KMOD_LSHIFT)) ==
333 (gui_grab_code | KMOD_LSHIFT);
334 } else if (ctrl_grab) {
335 return (mod & KMOD_RCTRL) == KMOD_RCTRL;
336 } else {
337 return (mod & gui_grab_code) == gui_grab_code;
341 static void *sdl2_win32_get_hwnd(struct sdl2_console *scon)
343 #ifdef CONFIG_WIN32
344 SDL_SysWMinfo info;
346 SDL_VERSION(&info.version);
347 if (SDL_GetWindowWMInfo(scon->real_window, &info)) {
348 return info.info.win.window;
350 #endif
351 return NULL;
354 static void handle_keydown(SDL_Event *ev)
356 int win;
357 struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
358 int gui_key_modifier_pressed = get_mod_state();
359 int gui_keysym = 0;
361 if (!scon) {
362 return;
365 if (!scon->ignore_hotkeys && gui_key_modifier_pressed && !ev->key.repeat) {
366 switch (ev->key.keysym.scancode) {
367 case SDL_SCANCODE_2:
368 case SDL_SCANCODE_3:
369 case SDL_SCANCODE_4:
370 case SDL_SCANCODE_5:
371 case SDL_SCANCODE_6:
372 case SDL_SCANCODE_7:
373 case SDL_SCANCODE_8:
374 case SDL_SCANCODE_9:
375 if (gui_grab) {
376 sdl_grab_end(scon);
379 win = ev->key.keysym.scancode - SDL_SCANCODE_1;
380 if (win < sdl2_num_outputs) {
381 sdl2_console[win].hidden = !sdl2_console[win].hidden;
382 if (sdl2_console[win].real_window) {
383 if (sdl2_console[win].hidden) {
384 SDL_HideWindow(sdl2_console[win].real_window);
385 } else {
386 SDL_ShowWindow(sdl2_console[win].real_window);
389 gui_keysym = 1;
391 break;
392 case SDL_SCANCODE_F:
393 toggle_full_screen(scon);
394 gui_keysym = 1;
395 break;
396 case SDL_SCANCODE_G:
397 gui_keysym = 1;
398 if (!gui_grab) {
399 sdl_grab_start(scon);
400 } else if (!gui_fullscreen) {
401 sdl_grab_end(scon);
403 break;
404 case SDL_SCANCODE_U:
405 sdl2_window_resize(scon);
406 if (!scon->opengl) {
407 /* re-create scon->texture */
408 sdl2_2d_switch(&scon->dcl, scon->surface);
410 gui_keysym = 1;
411 break;
412 #if 0
413 case SDL_SCANCODE_KP_PLUS:
414 case SDL_SCANCODE_KP_MINUS:
415 if (!gui_fullscreen) {
416 int scr_w, scr_h;
417 int width, height;
418 SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
420 width = MAX(scr_w + (ev->key.keysym.scancode ==
421 SDL_SCANCODE_KP_PLUS ? 50 : -50),
422 160);
423 height = (surface_height(scon->surface) * width) /
424 surface_width(scon->surface);
425 fprintf(stderr, "%s: scale to %dx%d\n",
426 __func__, width, height);
427 sdl_scale(scon, width, height);
428 sdl2_redraw(scon);
429 gui_keysym = 1;
431 #endif
432 default:
433 break;
436 if (!gui_keysym) {
437 sdl2_process_key(scon, &ev->key);
441 static void handle_keyup(SDL_Event *ev)
443 struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
445 if (!scon) {
446 return;
449 scon->ignore_hotkeys = false;
450 sdl2_process_key(scon, &ev->key);
453 static void handle_textinput(SDL_Event *ev)
455 struct sdl2_console *scon = get_scon_from_window(ev->text.windowID);
456 QemuConsole *con = scon ? scon->dcl.con : NULL;
458 if (!con) {
459 return;
462 if (qemu_console_is_graphic(con)) {
463 return;
465 kbd_put_string_console(con, ev->text.text, strlen(ev->text.text));
468 static void handle_mousemotion(SDL_Event *ev)
470 int max_x, max_y;
471 struct sdl2_console *scon = get_scon_from_window(ev->motion.windowID);
473 if (!scon || !qemu_console_is_graphic(scon->dcl.con)) {
474 return;
477 if (qemu_input_is_absolute() || absolute_enabled) {
478 int scr_w, scr_h;
479 SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
480 max_x = scr_w - 1;
481 max_y = scr_h - 1;
482 if (gui_grab && !gui_fullscreen
483 && (ev->motion.x == 0 || ev->motion.y == 0 ||
484 ev->motion.x == max_x || ev->motion.y == max_y)) {
485 sdl_grab_end(scon);
487 if (!gui_grab &&
488 (ev->motion.x > 0 && ev->motion.x < max_x &&
489 ev->motion.y > 0 && ev->motion.y < max_y)) {
490 sdl_grab_start(scon);
493 if (gui_grab || qemu_input_is_absolute() || absolute_enabled) {
494 sdl_send_mouse_event(scon, ev->motion.xrel, ev->motion.yrel,
495 ev->motion.x, ev->motion.y, ev->motion.state);
499 static void handle_mousebutton(SDL_Event *ev)
501 int buttonstate = SDL_GetMouseState(NULL, NULL);
502 SDL_MouseButtonEvent *bev;
503 struct sdl2_console *scon = get_scon_from_window(ev->button.windowID);
505 if (!scon || !qemu_console_is_graphic(scon->dcl.con)) {
506 return;
509 bev = &ev->button;
510 if (!gui_grab && !qemu_input_is_absolute()) {
511 if (ev->type == SDL_MOUSEBUTTONUP && bev->button == SDL_BUTTON_LEFT) {
512 /* start grabbing all events */
513 sdl_grab_start(scon);
515 } else {
516 if (ev->type == SDL_MOUSEBUTTONDOWN) {
517 buttonstate |= SDL_BUTTON(bev->button);
518 } else {
519 buttonstate &= ~SDL_BUTTON(bev->button);
521 sdl_send_mouse_event(scon, 0, 0, bev->x, bev->y, buttonstate);
525 static void handle_mousewheel(SDL_Event *ev)
527 struct sdl2_console *scon = get_scon_from_window(ev->wheel.windowID);
528 SDL_MouseWheelEvent *wev = &ev->wheel;
529 InputButton btn;
531 if (!scon || !qemu_console_is_graphic(scon->dcl.con)) {
532 return;
535 if (wev->y > 0) {
536 btn = INPUT_BUTTON_WHEEL_UP;
537 } else if (wev->y < 0) {
538 btn = INPUT_BUTTON_WHEEL_DOWN;
539 } else if (wev->x < 0) {
540 btn = INPUT_BUTTON_WHEEL_RIGHT;
541 } else if (wev->x > 0) {
542 btn = INPUT_BUTTON_WHEEL_LEFT;
543 } else {
544 return;
547 qemu_input_queue_btn(scon->dcl.con, btn, true);
548 qemu_input_event_sync();
549 qemu_input_queue_btn(scon->dcl.con, btn, false);
550 qemu_input_event_sync();
553 static void handle_windowevent(SDL_Event *ev)
555 struct sdl2_console *scon = get_scon_from_window(ev->window.windowID);
556 bool allow_close = true;
558 if (!scon) {
559 return;
562 switch (ev->window.event) {
563 case SDL_WINDOWEVENT_RESIZED:
565 QemuUIInfo info;
566 memset(&info, 0, sizeof(info));
567 info.width = ev->window.data1;
568 info.height = ev->window.data2;
569 dpy_set_ui_info(scon->dcl.con, &info, true);
571 sdl2_redraw(scon);
572 break;
573 case SDL_WINDOWEVENT_EXPOSED:
574 sdl2_redraw(scon);
575 break;
576 case SDL_WINDOWEVENT_FOCUS_GAINED:
577 win32_kbd_set_grab(gui_grab);
578 if (qemu_console_is_graphic(scon->dcl.con)) {
579 win32_kbd_set_window(sdl2_win32_get_hwnd(scon));
581 /* fall through */
582 case SDL_WINDOWEVENT_ENTER:
583 if (!gui_grab && (qemu_input_is_absolute() || absolute_enabled)) {
584 absolute_mouse_grab(scon);
586 /* If a new console window opened using a hotkey receives the
587 * focus, SDL sends another KEYDOWN event to the new window,
588 * closing the console window immediately after.
590 * Work around this by ignoring further hotkey events until a
591 * key is released.
593 scon->ignore_hotkeys = get_mod_state();
594 break;
595 case SDL_WINDOWEVENT_FOCUS_LOST:
596 if (qemu_console_is_graphic(scon->dcl.con)) {
597 win32_kbd_set_window(NULL);
599 if (gui_grab && !gui_fullscreen) {
600 sdl_grab_end(scon);
602 break;
603 case SDL_WINDOWEVENT_RESTORED:
604 update_displaychangelistener(&scon->dcl, GUI_REFRESH_INTERVAL_DEFAULT);
605 break;
606 case SDL_WINDOWEVENT_MINIMIZED:
607 update_displaychangelistener(&scon->dcl, 500);
608 break;
609 case SDL_WINDOWEVENT_CLOSE:
610 if (qemu_console_is_graphic(scon->dcl.con)) {
611 if (scon->opts->has_window_close && !scon->opts->window_close) {
612 allow_close = false;
614 if (allow_close) {
615 shutdown_action = SHUTDOWN_ACTION_POWEROFF;
616 qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI);
618 } else {
619 SDL_HideWindow(scon->real_window);
620 scon->hidden = true;
622 break;
623 case SDL_WINDOWEVENT_SHOWN:
624 scon->hidden = false;
625 break;
626 case SDL_WINDOWEVENT_HIDDEN:
627 scon->hidden = true;
628 break;
632 void sdl2_poll_events(struct sdl2_console *scon)
634 SDL_Event ev1, *ev = &ev1;
635 bool allow_close = true;
636 int idle = 1;
638 if (scon->last_vm_running != runstate_is_running()) {
639 scon->last_vm_running = runstate_is_running();
640 sdl_update_caption(scon);
643 while (SDL_PollEvent(ev)) {
644 switch (ev->type) {
645 case SDL_KEYDOWN:
646 idle = 0;
647 handle_keydown(ev);
648 break;
649 case SDL_KEYUP:
650 idle = 0;
651 handle_keyup(ev);
652 break;
653 case SDL_TEXTINPUT:
654 idle = 0;
655 handle_textinput(ev);
656 break;
657 case SDL_QUIT:
658 if (scon->opts->has_window_close && !scon->opts->window_close) {
659 allow_close = false;
661 if (allow_close) {
662 shutdown_action = SHUTDOWN_ACTION_POWEROFF;
663 qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI);
665 break;
666 case SDL_MOUSEMOTION:
667 idle = 0;
668 handle_mousemotion(ev);
669 break;
670 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP:
672 idle = 0;
673 handle_mousebutton(ev);
674 break;
675 case SDL_MOUSEWHEEL:
676 idle = 0;
677 handle_mousewheel(ev);
678 break;
679 case SDL_WINDOWEVENT:
680 handle_windowevent(ev);
681 break;
682 default:
683 break;
687 if (idle) {
688 if (scon->idle_counter < SDL2_MAX_IDLE_COUNT) {
689 scon->idle_counter++;
690 if (scon->idle_counter >= SDL2_MAX_IDLE_COUNT) {
691 scon->dcl.update_interval = GUI_REFRESH_INTERVAL_DEFAULT;
694 } else {
695 scon->idle_counter = 0;
696 scon->dcl.update_interval = SDL2_REFRESH_INTERVAL_BUSY;
700 static void sdl_mouse_warp(DisplayChangeListener *dcl,
701 int x, int y, int on)
703 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
705 if (!qemu_console_is_graphic(scon->dcl.con)) {
706 return;
709 if (on) {
710 if (!guest_cursor) {
711 sdl_show_cursor(scon);
713 if (gui_grab || qemu_input_is_absolute() || absolute_enabled) {
714 SDL_SetCursor(guest_sprite);
715 if (!qemu_input_is_absolute() && !absolute_enabled) {
716 SDL_WarpMouseInWindow(scon->real_window, x, y);
719 } else if (gui_grab) {
720 sdl_hide_cursor(scon);
722 guest_cursor = on;
723 guest_x = x, guest_y = y;
726 static void sdl_mouse_define(DisplayChangeListener *dcl,
727 QEMUCursor *c)
730 if (guest_sprite) {
731 SDL_FreeCursor(guest_sprite);
734 if (guest_sprite_surface) {
735 SDL_FreeSurface(guest_sprite_surface);
738 guest_sprite_surface =
739 SDL_CreateRGBSurfaceFrom(c->data, c->width, c->height, 32, c->width * 4,
740 0xff0000, 0x00ff00, 0xff, 0xff000000);
742 if (!guest_sprite_surface) {
743 fprintf(stderr, "Failed to make rgb surface from %p\n", c);
744 return;
746 guest_sprite = SDL_CreateColorCursor(guest_sprite_surface,
747 c->hot_x, c->hot_y);
748 if (!guest_sprite) {
749 fprintf(stderr, "Failed to make color cursor from %p\n", c);
750 return;
752 if (guest_cursor &&
753 (gui_grab || qemu_input_is_absolute() || absolute_enabled)) {
754 SDL_SetCursor(guest_sprite);
758 static void sdl_cleanup(void)
760 if (guest_sprite) {
761 SDL_FreeCursor(guest_sprite);
763 SDL_QuitSubSystem(SDL_INIT_VIDEO);
766 static const DisplayChangeListenerOps dcl_2d_ops = {
767 .dpy_name = "sdl2-2d",
768 .dpy_gfx_update = sdl2_2d_update,
769 .dpy_gfx_switch = sdl2_2d_switch,
770 .dpy_gfx_check_format = sdl2_2d_check_format,
771 .dpy_refresh = sdl2_2d_refresh,
772 .dpy_mouse_set = sdl_mouse_warp,
773 .dpy_cursor_define = sdl_mouse_define,
776 #ifdef CONFIG_OPENGL
777 static const DisplayChangeListenerOps dcl_gl_ops = {
778 .dpy_name = "sdl2-gl",
779 .dpy_gfx_update = sdl2_gl_update,
780 .dpy_gfx_switch = sdl2_gl_switch,
781 .dpy_gfx_check_format = console_gl_check_format,
782 .dpy_refresh = sdl2_gl_refresh,
783 .dpy_mouse_set = sdl_mouse_warp,
784 .dpy_cursor_define = sdl_mouse_define,
786 .dpy_gl_scanout_disable = sdl2_gl_scanout_disable,
787 .dpy_gl_scanout_texture = sdl2_gl_scanout_texture,
788 .dpy_gl_update = sdl2_gl_scanout_flush,
791 static bool
792 sdl2_gl_is_compatible_dcl(DisplayGLCtx *dgc,
793 DisplayChangeListener *dcl)
795 return dcl->ops == &dcl_gl_ops;
798 static const DisplayGLCtxOps gl_ctx_ops = {
799 .dpy_gl_ctx_is_compatible_dcl = sdl2_gl_is_compatible_dcl,
800 .dpy_gl_ctx_create = sdl2_gl_create_context,
801 .dpy_gl_ctx_destroy = sdl2_gl_destroy_context,
802 .dpy_gl_ctx_make_current = sdl2_gl_make_context_current,
804 #endif
806 static void sdl2_display_early_init(DisplayOptions *o)
808 assert(o->type == DISPLAY_TYPE_SDL);
809 if (o->has_gl && o->gl) {
810 #ifdef CONFIG_OPENGL
811 display_opengl = 1;
812 #endif
816 static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
818 uint8_t data = 0;
819 int i;
820 SDL_SysWMinfo info;
821 SDL_Surface *icon = NULL;
822 char *dir;
824 assert(o->type == DISPLAY_TYPE_SDL);
826 #ifdef __linux__
827 /* on Linux, SDL may use fbcon|directfb|svgalib when run without
828 * accessible $DISPLAY to open X11 window. This is often the case
829 * when qemu is run using sudo. But in this case, and when actually
830 * run in X11 environment, SDL fights with X11 for the video card,
831 * making current display unavailable, often until reboot.
832 * So make x11 the default SDL video driver if this variable is unset.
833 * This is a bit hackish but saves us from bigger problem.
834 * Maybe it's a good idea to fix this in SDL instead.
836 if (!g_setenv("SDL_VIDEODRIVER", "x11", 0)) {
837 fprintf(stderr, "Could not set SDL_VIDEODRIVER environment variable\n");
838 exit(1);
840 #endif
842 if (SDL_Init(SDL_INIT_VIDEO)) {
843 fprintf(stderr, "Could not initialize SDL(%s) - exiting\n",
844 SDL_GetError());
845 exit(1);
847 #ifdef SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR /* only available since SDL 2.0.8 */
848 SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
849 #endif
850 SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1");
851 memset(&info, 0, sizeof(info));
852 SDL_VERSION(&info.version);
854 gui_fullscreen = o->has_full_screen && o->full_screen;
856 for (i = 0;; i++) {
857 QemuConsole *con = qemu_console_lookup_by_index(i);
858 if (!con) {
859 break;
862 sdl2_num_outputs = i;
863 if (sdl2_num_outputs == 0) {
864 return;
866 sdl2_console = g_new0(struct sdl2_console, sdl2_num_outputs);
867 for (i = 0; i < sdl2_num_outputs; i++) {
868 QemuConsole *con = qemu_console_lookup_by_index(i);
869 assert(con != NULL);
870 if (!qemu_console_is_graphic(con) &&
871 qemu_console_get_index(con) != 0) {
872 sdl2_console[i].hidden = true;
874 sdl2_console[i].idx = i;
875 sdl2_console[i].opts = o;
876 #ifdef CONFIG_OPENGL
877 sdl2_console[i].opengl = display_opengl;
878 sdl2_console[i].dcl.ops = display_opengl ? &dcl_gl_ops : &dcl_2d_ops;
879 sdl2_console[i].dgc.ops = display_opengl ? &gl_ctx_ops : NULL;
880 #else
881 sdl2_console[i].opengl = 0;
882 sdl2_console[i].dcl.ops = &dcl_2d_ops;
883 #endif
884 sdl2_console[i].dcl.con = con;
885 sdl2_console[i].kbd = qkbd_state_init(con);
886 if (display_opengl) {
887 qemu_console_set_display_gl_ctx(con, &sdl2_console[i].dgc);
889 register_displaychangelistener(&sdl2_console[i].dcl);
891 #if defined(SDL_VIDEO_DRIVER_WINDOWS) || defined(SDL_VIDEO_DRIVER_X11)
892 if (SDL_GetWindowWMInfo(sdl2_console[i].real_window, &info)) {
893 #if defined(SDL_VIDEO_DRIVER_WINDOWS)
894 qemu_console_set_window_id(con, (uintptr_t)info.info.win.window);
895 #elif defined(SDL_VIDEO_DRIVER_X11)
896 qemu_console_set_window_id(con, info.info.x11.window);
897 #endif
899 #endif
902 #ifdef CONFIG_SDL_IMAGE
903 dir = get_relocated_path(CONFIG_QEMU_ICONDIR "/hicolor/128x128/apps/qemu.png");
904 icon = IMG_Load(dir);
905 #else
906 /* Load a 32x32x4 image. White pixels are transparent. */
907 dir = get_relocated_path(CONFIG_QEMU_ICONDIR "/hicolor/32x32/apps/qemu.bmp");
908 icon = SDL_LoadBMP(dir);
909 if (icon) {
910 uint32_t colorkey = SDL_MapRGB(icon->format, 255, 255, 255);
911 SDL_SetColorKey(icon, SDL_TRUE, colorkey);
913 #endif
914 g_free(dir);
915 if (icon) {
916 SDL_SetWindowIcon(sdl2_console[0].real_window, icon);
919 mouse_mode_notifier.notify = sdl_mouse_mode_change;
920 qemu_add_mouse_mode_change_notifier(&mouse_mode_notifier);
922 sdl_cursor_hidden = SDL_CreateCursor(&data, &data, 8, 1, 0, 0);
923 sdl_cursor_normal = SDL_GetCursor();
925 if (gui_fullscreen) {
926 sdl_grab_start(&sdl2_console[0]);
929 atexit(sdl_cleanup);
932 static QemuDisplay qemu_display_sdl2 = {
933 .type = DISPLAY_TYPE_SDL,
934 .early_init = sdl2_display_early_init,
935 .init = sdl2_display_init,
938 static void register_sdl1(void)
940 qemu_display_register(&qemu_display_sdl2);
943 type_init(register_sdl1);
945 #ifdef CONFIG_OPENGL
946 module_dep("ui-opengl");
947 #endif