target-arm: Store SPSR_EL1 state in banked_spsr[1] (SPSR_svc)
[qemu.git] / ui / sdl2.c
blob60e3c3b6fa5bec8436cc7f9470f845da6fe2562c
1 /*
2 * QEMU SDL display driver
4 * Copyright (c) 2003 Fabrice Bellard
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
24 /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
26 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
27 #undef WIN32_LEAN_AND_MEAN
29 #include <SDL.h>
30 #include <SDL_syswm.h>
32 #include "qemu-common.h"
33 #include "ui/console.h"
34 #include "ui/input.h"
35 #include "ui/sdl2.h"
36 #include "sysemu/sysemu.h"
38 static int sdl2_num_outputs;
39 static struct sdl2_console *sdl2_console;
41 static SDL_Surface *guest_sprite_surface;
42 static int gui_grab; /* if true, all keyboard/mouse events are grabbed */
44 static int gui_saved_grab;
45 static int gui_fullscreen;
46 static int gui_noframe;
47 static int gui_key_modifier_pressed;
48 static int gui_keysym;
49 static int gui_grab_code = KMOD_LALT | KMOD_LCTRL;
50 static SDL_Cursor *sdl_cursor_normal;
51 static SDL_Cursor *sdl_cursor_hidden;
52 static int absolute_enabled;
53 static int guest_cursor;
54 static int guest_x, guest_y;
55 static SDL_Cursor *guest_sprite;
56 static Notifier mouse_mode_notifier;
58 static void sdl_update_caption(struct sdl2_console *scon);
60 static struct sdl2_console *get_scon_from_window(uint32_t window_id)
62 int i;
63 for (i = 0; i < sdl2_num_outputs; i++) {
64 if (sdl2_console[i].real_window == SDL_GetWindowFromID(window_id)) {
65 return &sdl2_console[i];
68 return NULL;
71 void sdl2_window_create(struct sdl2_console *scon)
73 int flags = 0;
75 if (!scon->surface) {
76 return;
78 assert(!scon->real_window);
80 if (gui_fullscreen) {
81 flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
82 } else {
83 flags |= SDL_WINDOW_RESIZABLE;
85 if (scon->hidden) {
86 flags |= SDL_WINDOW_HIDDEN;
89 scon->real_window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED,
90 SDL_WINDOWPOS_UNDEFINED,
91 surface_width(scon->surface),
92 surface_height(scon->surface),
93 flags);
94 scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
95 sdl_update_caption(scon);
98 void sdl2_window_destroy(struct sdl2_console *scon)
100 if (!scon->real_window) {
101 return;
104 SDL_DestroyRenderer(scon->real_renderer);
105 scon->real_renderer = NULL;
106 SDL_DestroyWindow(scon->real_window);
107 scon->real_window = NULL;
110 void sdl2_window_resize(struct sdl2_console *scon)
112 if (!scon->real_window) {
113 return;
116 SDL_SetWindowSize(scon->real_window,
117 surface_width(scon->surface),
118 surface_height(scon->surface));
121 static void sdl_update_caption(struct sdl2_console *scon)
123 char win_title[1024];
124 char icon_title[1024];
125 const char *status = "";
127 if (!runstate_is_running()) {
128 status = " [Stopped]";
129 } else if (gui_grab) {
130 if (alt_grab) {
131 status = " - Press Ctrl-Alt-Shift to exit grab";
132 } else if (ctrl_grab) {
133 status = " - Press Right-Ctrl to exit grab";
134 } else {
135 status = " - Press Ctrl-Alt to exit grab";
139 if (qemu_name) {
140 snprintf(win_title, sizeof(win_title), "QEMU (%s-%d)%s", qemu_name,
141 scon->idx, status);
142 snprintf(icon_title, sizeof(icon_title), "QEMU (%s)", qemu_name);
143 } else {
144 snprintf(win_title, sizeof(win_title), "QEMU%s", status);
145 snprintf(icon_title, sizeof(icon_title), "QEMU");
148 if (scon->real_window) {
149 SDL_SetWindowTitle(scon->real_window, win_title);
153 static void sdl_hide_cursor(void)
155 if (!cursor_hide) {
156 return;
159 if (qemu_input_is_absolute()) {
160 SDL_ShowCursor(1);
161 SDL_SetCursor(sdl_cursor_hidden);
162 } else {
163 SDL_SetRelativeMouseMode(SDL_TRUE);
167 static void sdl_show_cursor(void)
169 if (!cursor_hide) {
170 return;
173 if (!qemu_input_is_absolute()) {
174 SDL_SetRelativeMouseMode(SDL_FALSE);
175 SDL_ShowCursor(1);
176 if (guest_cursor &&
177 (gui_grab || qemu_input_is_absolute() || absolute_enabled)) {
178 SDL_SetCursor(guest_sprite);
179 } else {
180 SDL_SetCursor(sdl_cursor_normal);
185 static void sdl_grab_start(struct sdl2_console *scon)
187 QemuConsole *con = scon ? scon->dcl.con : NULL;
189 if (!con || !qemu_console_is_graphic(con)) {
190 return;
193 * If the application is not active, do not try to enter grab state. This
194 * prevents 'SDL_WM_GrabInput(SDL_GRAB_ON)' from blocking all the
195 * application (SDL bug).
197 if (!(SDL_GetWindowFlags(scon->real_window) & SDL_WINDOW_INPUT_FOCUS)) {
198 return;
200 if (guest_cursor) {
201 SDL_SetCursor(guest_sprite);
202 if (!qemu_input_is_absolute() && !absolute_enabled) {
203 SDL_WarpMouseInWindow(scon->real_window, guest_x, guest_y);
205 } else {
206 sdl_hide_cursor();
208 SDL_SetWindowGrab(scon->real_window, SDL_TRUE);
209 gui_grab = 1;
210 sdl_update_caption(scon);
213 static void sdl_grab_end(struct sdl2_console *scon)
215 SDL_SetWindowGrab(scon->real_window, SDL_FALSE);
216 gui_grab = 0;
217 sdl_show_cursor();
218 sdl_update_caption(scon);
221 static void absolute_mouse_grab(struct sdl2_console *scon)
223 int mouse_x, mouse_y;
224 int scr_w, scr_h;
225 SDL_GetMouseState(&mouse_x, &mouse_y);
226 SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
227 if (mouse_x > 0 && mouse_x < scr_w - 1 &&
228 mouse_y > 0 && mouse_y < scr_h - 1) {
229 sdl_grab_start(scon);
233 static void sdl_mouse_mode_change(Notifier *notify, void *data)
235 if (qemu_input_is_absolute()) {
236 if (!absolute_enabled) {
237 absolute_enabled = 1;
238 absolute_mouse_grab(&sdl2_console[0]);
240 } else if (absolute_enabled) {
241 if (!gui_fullscreen) {
242 sdl_grab_end(&sdl2_console[0]);
244 absolute_enabled = 0;
248 static void sdl_send_mouse_event(struct sdl2_console *scon, int dx, int dy,
249 int x, int y, int state)
251 static uint32_t bmap[INPUT_BUTTON_MAX] = {
252 [INPUT_BUTTON_LEFT] = SDL_BUTTON(SDL_BUTTON_LEFT),
253 [INPUT_BUTTON_MIDDLE] = SDL_BUTTON(SDL_BUTTON_MIDDLE),
254 [INPUT_BUTTON_RIGHT] = SDL_BUTTON(SDL_BUTTON_RIGHT),
256 static uint32_t prev_state;
258 if (prev_state != state) {
259 qemu_input_update_buttons(scon->dcl.con, bmap, prev_state, state);
260 prev_state = state;
263 if (qemu_input_is_absolute()) {
264 int scr_w, scr_h;
265 int max_w = 0, max_h = 0;
266 int off_x = 0, off_y = 0;
267 int cur_off_x = 0, cur_off_y = 0;
268 int i;
270 for (i = 0; i < sdl2_num_outputs; i++) {
271 struct sdl2_console *thiscon = &sdl2_console[i];
272 if (thiscon->real_window && thiscon->surface) {
273 SDL_GetWindowSize(thiscon->real_window, &scr_w, &scr_h);
274 cur_off_x = thiscon->x;
275 cur_off_y = thiscon->y;
276 if (scr_w + cur_off_x > max_w) {
277 max_w = scr_w + cur_off_x;
279 if (scr_h + cur_off_y > max_h) {
280 max_h = scr_h + cur_off_y;
282 if (i == scon->idx) {
283 off_x = cur_off_x;
284 off_y = cur_off_y;
288 qemu_input_queue_abs(scon->dcl.con, INPUT_AXIS_X, off_x + x, max_w);
289 qemu_input_queue_abs(scon->dcl.con, INPUT_AXIS_Y, off_y + y, max_h);
290 } else {
291 if (guest_cursor) {
292 x -= guest_x;
293 y -= guest_y;
294 guest_x += x;
295 guest_y += y;
296 dx = x;
297 dy = y;
299 qemu_input_queue_rel(scon->dcl.con, INPUT_AXIS_X, dx);
300 qemu_input_queue_rel(scon->dcl.con, INPUT_AXIS_Y, dy);
302 qemu_input_event_sync();
305 static void toggle_full_screen(struct sdl2_console *scon)
307 gui_fullscreen = !gui_fullscreen;
308 if (gui_fullscreen) {
309 SDL_SetWindowFullscreen(scon->real_window,
310 SDL_WINDOW_FULLSCREEN_DESKTOP);
311 gui_saved_grab = gui_grab;
312 sdl_grab_start(scon);
313 } else {
314 if (!gui_saved_grab) {
315 sdl_grab_end(scon);
317 SDL_SetWindowFullscreen(scon->real_window, 0);
319 sdl2_2d_redraw(scon);
322 static void handle_keydown(SDL_Event *ev)
324 int mod_state, win;
325 struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
327 if (alt_grab) {
328 mod_state = (SDL_GetModState() & (gui_grab_code | KMOD_LSHIFT)) ==
329 (gui_grab_code | KMOD_LSHIFT);
330 } else if (ctrl_grab) {
331 mod_state = (SDL_GetModState() & KMOD_RCTRL) == KMOD_RCTRL;
332 } else {
333 mod_state = (SDL_GetModState() & gui_grab_code) == gui_grab_code;
335 gui_key_modifier_pressed = mod_state;
337 if (gui_key_modifier_pressed) {
338 switch (ev->key.keysym.scancode) {
339 case SDL_SCANCODE_2:
340 case SDL_SCANCODE_3:
341 case SDL_SCANCODE_4:
342 case SDL_SCANCODE_5:
343 case SDL_SCANCODE_6:
344 case SDL_SCANCODE_7:
345 case SDL_SCANCODE_8:
346 case SDL_SCANCODE_9:
347 win = ev->key.keysym.scancode - SDL_SCANCODE_1;
348 if (win < sdl2_num_outputs) {
349 sdl2_console[win].hidden = !sdl2_console[win].hidden;
350 if (sdl2_console[win].real_window) {
351 if (sdl2_console[win].hidden) {
352 SDL_HideWindow(sdl2_console[win].real_window);
353 } else {
354 SDL_ShowWindow(sdl2_console[win].real_window);
357 gui_keysym = 1;
359 break;
360 case SDL_SCANCODE_F:
361 toggle_full_screen(scon);
362 gui_keysym = 1;
363 break;
364 case SDL_SCANCODE_U:
365 sdl2_window_destroy(scon);
366 sdl2_window_create(scon);
367 /* re-create texture */
368 sdl2_2d_switch(&scon->dcl, scon->surface);
369 gui_keysym = 1;
370 break;
371 #if 0
372 case SDL_SCANCODE_KP_PLUS:
373 case SDL_SCANCODE_KP_MINUS:
374 if (!gui_fullscreen) {
375 int scr_w, scr_h;
376 int width, height;
377 SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
379 width = MAX(scr_w + (ev->key.keysym.scancode ==
380 SDL_SCANCODE_KP_PLUS ? 50 : -50),
381 160);
382 height = (surface_height(scon->surface) * width) /
383 surface_width(scon->surface);
384 fprintf(stderr, "%s: scale to %dx%d\n",
385 __func__, width, height);
386 sdl_scale(scon, width, height);
387 sdl2_2d_redraw(scon);
388 gui_keysym = 1;
390 #endif
391 default:
392 break;
395 if (!gui_keysym) {
396 sdl2_process_key(scon, &ev->key);
400 static void handle_keyup(SDL_Event *ev)
402 int mod_state;
403 struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
405 if (!alt_grab) {
406 mod_state = (ev->key.keysym.mod & gui_grab_code);
407 } else {
408 mod_state = (ev->key.keysym.mod & (gui_grab_code | KMOD_LSHIFT));
410 if (!mod_state && gui_key_modifier_pressed) {
411 gui_key_modifier_pressed = 0;
412 if (gui_keysym == 0) {
413 /* exit/enter grab if pressing Ctrl-Alt */
414 if (!gui_grab) {
415 sdl_grab_start(scon);
416 } else if (!gui_fullscreen) {
417 sdl_grab_end(scon);
419 /* SDL does not send back all the modifiers key, so we must
420 * correct it. */
421 sdl2_reset_keys(scon);
422 return;
424 gui_keysym = 0;
426 if (!gui_keysym) {
427 sdl2_process_key(scon, &ev->key);
431 static void handle_textinput(SDL_Event *ev)
433 struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
434 QemuConsole *con = scon ? scon->dcl.con : NULL;
436 if (qemu_console_is_graphic(con)) {
437 return;
439 kbd_put_string_console(con, ev->text.text, strlen(ev->text.text));
442 static void handle_mousemotion(SDL_Event *ev)
444 int max_x, max_y;
445 struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
447 if (qemu_input_is_absolute() || absolute_enabled) {
448 int scr_w, scr_h;
449 SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
450 max_x = scr_w - 1;
451 max_y = scr_h - 1;
452 if (gui_grab && (ev->motion.x == 0 || ev->motion.y == 0 ||
453 ev->motion.x == max_x || ev->motion.y == max_y)) {
454 sdl_grab_end(scon);
456 if (!gui_grab &&
457 (ev->motion.x > 0 && ev->motion.x < max_x &&
458 ev->motion.y > 0 && ev->motion.y < max_y)) {
459 sdl_grab_start(scon);
462 if (gui_grab || qemu_input_is_absolute() || absolute_enabled) {
463 sdl_send_mouse_event(scon, ev->motion.xrel, ev->motion.yrel,
464 ev->motion.x, ev->motion.y, ev->motion.state);
468 static void handle_mousebutton(SDL_Event *ev)
470 int buttonstate = SDL_GetMouseState(NULL, NULL);
471 SDL_MouseButtonEvent *bev;
472 struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
474 bev = &ev->button;
475 if (!gui_grab && !qemu_input_is_absolute()) {
476 if (ev->type == SDL_MOUSEBUTTONUP && bev->button == SDL_BUTTON_LEFT) {
477 /* start grabbing all events */
478 sdl_grab_start(scon);
480 } else {
481 if (ev->type == SDL_MOUSEBUTTONDOWN) {
482 buttonstate |= SDL_BUTTON(bev->button);
483 } else {
484 buttonstate &= ~SDL_BUTTON(bev->button);
486 sdl_send_mouse_event(scon, 0, 0, bev->x, bev->y, buttonstate);
490 static void handle_mousewheel(SDL_Event *ev)
492 struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
493 SDL_MouseWheelEvent *wev = &ev->wheel;
494 InputButton btn;
496 if (wev->y > 0) {
497 btn = INPUT_BUTTON_WHEEL_UP;
498 } else if (wev->y < 0) {
499 btn = INPUT_BUTTON_WHEEL_DOWN;
500 } else {
501 return;
504 qemu_input_queue_btn(scon->dcl.con, btn, true);
505 qemu_input_event_sync();
506 qemu_input_queue_btn(scon->dcl.con, btn, false);
507 qemu_input_event_sync();
510 static void handle_windowevent(SDL_Event *ev)
512 struct sdl2_console *scon = get_scon_from_window(ev->window.windowID);
514 switch (ev->window.event) {
515 case SDL_WINDOWEVENT_RESIZED:
517 QemuUIInfo info;
518 memset(&info, 0, sizeof(info));
519 info.width = ev->window.data1;
520 info.height = ev->window.data2;
521 dpy_set_ui_info(scon->dcl.con, &info);
523 sdl2_2d_redraw(scon);
524 break;
525 case SDL_WINDOWEVENT_EXPOSED:
526 sdl2_2d_redraw(scon);
527 break;
528 case SDL_WINDOWEVENT_FOCUS_GAINED:
529 case SDL_WINDOWEVENT_ENTER:
530 if (!gui_grab && (qemu_input_is_absolute() || absolute_enabled)) {
531 absolute_mouse_grab(scon);
533 break;
534 case SDL_WINDOWEVENT_FOCUS_LOST:
535 if (gui_grab && !gui_fullscreen) {
536 sdl_grab_end(scon);
538 break;
539 case SDL_WINDOWEVENT_RESTORED:
540 update_displaychangelistener(&scon->dcl, GUI_REFRESH_INTERVAL_DEFAULT);
541 break;
542 case SDL_WINDOWEVENT_MINIMIZED:
543 update_displaychangelistener(&scon->dcl, 500);
544 break;
545 case SDL_WINDOWEVENT_CLOSE:
546 if (!no_quit) {
547 no_shutdown = 0;
548 qemu_system_shutdown_request();
550 break;
551 case SDL_WINDOWEVENT_SHOWN:
552 if (scon->hidden) {
553 SDL_HideWindow(scon->real_window);
555 break;
556 case SDL_WINDOWEVENT_HIDDEN:
557 if (!scon->hidden) {
558 SDL_ShowWindow(scon->real_window);
560 break;
564 void sdl2_poll_events(struct sdl2_console *scon)
566 SDL_Event ev1, *ev = &ev1;
568 if (scon->last_vm_running != runstate_is_running()) {
569 scon->last_vm_running = runstate_is_running();
570 sdl_update_caption(scon);
573 while (SDL_PollEvent(ev)) {
574 switch (ev->type) {
575 case SDL_KEYDOWN:
576 handle_keydown(ev);
577 break;
578 case SDL_KEYUP:
579 handle_keyup(ev);
580 break;
581 case SDL_TEXTINPUT:
582 handle_textinput(ev);
583 break;
584 case SDL_QUIT:
585 if (!no_quit) {
586 no_shutdown = 0;
587 qemu_system_shutdown_request();
589 break;
590 case SDL_MOUSEMOTION:
591 handle_mousemotion(ev);
592 break;
593 case SDL_MOUSEBUTTONDOWN:
594 case SDL_MOUSEBUTTONUP:
595 handle_mousebutton(ev);
596 break;
597 case SDL_MOUSEWHEEL:
598 handle_mousewheel(ev);
599 break;
600 case SDL_WINDOWEVENT:
601 handle_windowevent(ev);
602 break;
603 default:
604 break;
609 static void sdl_mouse_warp(DisplayChangeListener *dcl,
610 int x, int y, int on)
612 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
613 if (on) {
614 if (!guest_cursor) {
615 sdl_show_cursor();
617 if (gui_grab || qemu_input_is_absolute() || absolute_enabled) {
618 SDL_SetCursor(guest_sprite);
619 if (!qemu_input_is_absolute() && !absolute_enabled) {
620 SDL_WarpMouseInWindow(scon->real_window, x, y);
623 } else if (gui_grab) {
624 sdl_hide_cursor();
626 guest_cursor = on;
627 guest_x = x, guest_y = y;
630 static void sdl_mouse_define(DisplayChangeListener *dcl,
631 QEMUCursor *c)
634 if (guest_sprite) {
635 SDL_FreeCursor(guest_sprite);
638 if (guest_sprite_surface) {
639 SDL_FreeSurface(guest_sprite_surface);
642 guest_sprite_surface =
643 SDL_CreateRGBSurfaceFrom(c->data, c->width, c->height, 32, c->width * 4,
644 0xff0000, 0x00ff00, 0xff, 0xff000000);
646 if (!guest_sprite_surface) {
647 fprintf(stderr, "Failed to make rgb surface from %p\n", c);
648 return;
650 guest_sprite = SDL_CreateColorCursor(guest_sprite_surface,
651 c->hot_x, c->hot_y);
652 if (!guest_sprite) {
653 fprintf(stderr, "Failed to make color cursor from %p\n", c);
654 return;
656 if (guest_cursor &&
657 (gui_grab || qemu_input_is_absolute() || absolute_enabled)) {
658 SDL_SetCursor(guest_sprite);
662 static void sdl_cleanup(void)
664 if (guest_sprite) {
665 SDL_FreeCursor(guest_sprite);
667 SDL_QuitSubSystem(SDL_INIT_VIDEO);
670 static const DisplayChangeListenerOps dcl_2d_ops = {
671 .dpy_name = "sdl2-2d",
672 .dpy_gfx_update = sdl2_2d_update,
673 .dpy_gfx_switch = sdl2_2d_switch,
674 .dpy_gfx_check_format = sdl2_2d_check_format,
675 .dpy_refresh = sdl2_2d_refresh,
676 .dpy_mouse_set = sdl_mouse_warp,
677 .dpy_cursor_define = sdl_mouse_define,
680 void sdl_display_init(DisplayState *ds, int full_screen, int no_frame)
682 int flags;
683 uint8_t data = 0;
684 char *filename;
685 int i;
687 if (no_frame) {
688 gui_noframe = 1;
691 #ifdef __linux__
692 /* on Linux, SDL may use fbcon|directfb|svgalib when run without
693 * accessible $DISPLAY to open X11 window. This is often the case
694 * when qemu is run using sudo. But in this case, and when actually
695 * run in X11 environment, SDL fights with X11 for the video card,
696 * making current display unavailable, often until reboot.
697 * So make x11 the default SDL video driver if this variable is unset.
698 * This is a bit hackish but saves us from bigger problem.
699 * Maybe it's a good idea to fix this in SDL instead.
701 setenv("SDL_VIDEODRIVER", "x11", 0);
702 #endif
704 flags = SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE;
705 if (SDL_Init(flags)) {
706 fprintf(stderr, "Could not initialize SDL(%s) - exiting\n",
707 SDL_GetError());
708 exit(1);
710 SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1");
712 for (i = 0;; i++) {
713 QemuConsole *con = qemu_console_lookup_by_index(i);
714 if (!con) {
715 break;
718 sdl2_num_outputs = i;
719 sdl2_console = g_new0(struct sdl2_console, sdl2_num_outputs);
720 for (i = 0; i < sdl2_num_outputs; i++) {
721 QemuConsole *con = qemu_console_lookup_by_index(i);
722 if (!qemu_console_is_graphic(con)) {
723 sdl2_console[i].hidden = true;
725 sdl2_console[i].dcl.ops = &dcl_2d_ops;
726 sdl2_console[i].dcl.con = con;
727 register_displaychangelistener(&sdl2_console[i].dcl);
728 sdl2_console[i].idx = i;
731 /* Load a 32x32x4 image. White pixels are transparent. */
732 filename = qemu_find_file(QEMU_FILE_TYPE_BIOS, "qemu-icon.bmp");
733 if (filename) {
734 SDL_Surface *image = SDL_LoadBMP(filename);
735 if (image) {
736 uint32_t colorkey = SDL_MapRGB(image->format, 255, 255, 255);
737 SDL_SetColorKey(image, SDL_TRUE, colorkey);
738 SDL_SetWindowIcon(sdl2_console[0].real_window, image);
740 g_free(filename);
743 if (full_screen) {
744 gui_fullscreen = 1;
745 sdl_grab_start(0);
748 mouse_mode_notifier.notify = sdl_mouse_mode_change;
749 qemu_add_mouse_mode_change_notifier(&mouse_mode_notifier);
751 gui_grab = 0;
753 sdl_cursor_hidden = SDL_CreateCursor(&data, &data, 8, 1, 0, 0);
754 sdl_cursor_normal = SDL_GetCursor();
756 atexit(sdl_cleanup);