2 * Hierarchical Bitmap Data Type
4 * Copyright Red Hat, Inc., 2012
6 * Author: Paolo Bonzini <pbonzini@redhat.com>
8 * This work is licensed under the terms of the GNU GPL, version 2 or
9 * later. See the COPYING file in the top-level directory.
15 #include "qemu/osdep.h"
16 #include "qemu/hbitmap.h"
17 #include "qemu/host-utils.h"
20 /* HBitmaps provides an array of bits. The bits are stored as usual in an
21 * array of unsigned longs, but HBitmap is also optimized to provide fast
22 * iteration over set bits; going from one bit to the next is O(logB n)
23 * worst case, with B = sizeof(long) * CHAR_BIT: the result is low enough
24 * that the number of levels is in fact fixed.
26 * In order to do this, it stacks multiple bitmaps with progressively coarser
27 * granularity; in all levels except the last, bit N is set iff the N-th
28 * unsigned long is nonzero in the immediately next level. When iteration
29 * completes on the last level it can examine the 2nd-last level to quickly
30 * skip entire words, and even do so recursively to skip blocks of 64 words or
31 * powers thereof (32 on 32-bit machines).
33 * Given an index in the bitmap, it can be split in group of bits like
34 * this (for the 64-bit case):
36 * bits 0-57 => word in the last bitmap | bits 58-63 => bit in the word
37 * bits 0-51 => word in the 2nd-last bitmap | bits 52-57 => bit in the word
38 * bits 0-45 => word in the 3rd-last bitmap | bits 46-51 => bit in the word
40 * So it is easy to move up simply by shifting the index right by
41 * log2(BITS_PER_LONG) bits. To move down, you shift the index left
42 * similarly, and add the word index within the group. Iteration uses
43 * ffs (find first set bit) to find the next word to examine; this
44 * operation can be done in constant time in most current architectures.
46 * Setting or clearing a range of m bits on all levels, the work to perform
47 * is O(m + m/W + m/W^2 + ...), which is O(m) like on a regular bitmap.
49 * When iterating on a bitmap, each bit (on any level) is only visited
50 * once. Hence, The total cost of visiting a bitmap with m bits in it is
51 * the number of bits that are set in all bitmaps. Unless the bitmap is
52 * extremely sparse, this is also O(m + m/W + m/W^2 + ...), so the amortized
53 * cost of advancing from one bit to the next is usually constant (worst case
54 * O(logB n) as in the non-amortized complexity).
58 /* Number of total bits in the bottom level. */
61 /* Number of set bits in the bottom level. */
64 /* A scaling factor. Given a granularity of G, each bit in the bitmap will
65 * will actually represent a group of 2^G elements. Each operation on a
66 * range of bits first rounds the bits to determine which group they land
67 * in, and then affect the entire page; iteration will only visit the first
68 * bit of each group. Here is an example of operations in a size-16,
69 * granularity-1 HBitmap:
71 * initial state 00000000
72 * set(start=0, count=9) 11111000 (iter: 0, 2, 4, 6, 8)
73 * reset(start=1, count=3) 00111000 (iter: 4, 6, 8)
74 * set(start=9, count=2) 00111100 (iter: 4, 6, 8, 10)
75 * reset(start=5, count=5) 00000000
77 * From an implementation point of view, when setting or resetting bits,
78 * the bitmap will scale bit numbers right by this amount of bits. When
79 * iterating, the bitmap will scale bit numbers left by this amount of
84 /* A number of progressively less coarse bitmaps (i.e. level 0 is the
85 * coarsest). Each bit in level N represents a word in level N+1 that
86 * has a set bit, except the last level where each bit represents the
89 * Note that all bitmaps have the same number of levels. Even a 1-bit
90 * bitmap will still allocate HBITMAP_LEVELS arrays.
92 unsigned long *levels
[HBITMAP_LEVELS
];
94 /* The length of each levels[] array. */
95 uint64_t sizes
[HBITMAP_LEVELS
];
98 /* Advance hbi to the next nonzero word and return it. hbi->pos
99 * is updated. Returns zero if we reach the end of the bitmap.
101 unsigned long hbitmap_iter_skip_words(HBitmapIter
*hbi
)
103 size_t pos
= hbi
->pos
;
104 const HBitmap
*hb
= hbi
->hb
;
105 unsigned i
= HBITMAP_LEVELS
- 1;
110 pos
>>= BITS_PER_LEVEL
;
113 /* Check for end of iteration. We always use fewer than BITS_PER_LONG
114 * bits in the level 0 bitmap; thus we can repurpose the most significant
115 * bit as a sentinel. The sentinel is set in hbitmap_alloc and ensures
116 * that the above loop ends even without an explicit check on i.
119 if (i
== 0 && cur
== (1UL << (BITS_PER_LONG
- 1))) {
122 for (; i
< HBITMAP_LEVELS
- 1; i
++) {
123 /* Shift back pos to the left, matching the right shifts above.
124 * The index of this word's least significant set bit provides
125 * the low-order bits.
128 pos
= (pos
<< BITS_PER_LEVEL
) + ctzl(cur
);
129 hbi
->cur
[i
] = cur
& (cur
- 1);
131 /* Set up next level for iteration. */
132 cur
= hb
->levels
[i
+ 1][pos
];
136 trace_hbitmap_iter_skip_words(hbi
->hb
, hbi
, pos
, cur
);
142 void hbitmap_iter_init(HBitmapIter
*hbi
, const HBitmap
*hb
, uint64_t first
)
148 pos
= first
>> hb
->granularity
;
149 assert(pos
< hb
->size
);
150 hbi
->pos
= pos
>> BITS_PER_LEVEL
;
151 hbi
->granularity
= hb
->granularity
;
153 for (i
= HBITMAP_LEVELS
; i
-- > 0; ) {
154 bit
= pos
& (BITS_PER_LONG
- 1);
155 pos
>>= BITS_PER_LEVEL
;
157 /* Drop bits representing items before first. */
158 hbi
->cur
[i
] = hb
->levels
[i
][pos
] & ~((1UL << bit
) - 1);
160 /* We have already added level i+1, so the lowest set bit has
161 * been processed. Clear it.
163 if (i
!= HBITMAP_LEVELS
- 1) {
164 hbi
->cur
[i
] &= ~(1UL << bit
);
169 bool hbitmap_empty(const HBitmap
*hb
)
171 return hb
->count
== 0;
174 int hbitmap_granularity(const HBitmap
*hb
)
176 return hb
->granularity
;
179 uint64_t hbitmap_count(const HBitmap
*hb
)
181 return hb
->count
<< hb
->granularity
;
184 /* Count the number of set bits between start and end, not accounting for
185 * the granularity. Also an example of how to use hbitmap_iter_next_word.
187 static uint64_t hb_count_between(HBitmap
*hb
, uint64_t start
, uint64_t last
)
191 uint64_t end
= last
+ 1;
195 hbitmap_iter_init(&hbi
, hb
, start
<< hb
->granularity
);
197 pos
= hbitmap_iter_next_word(&hbi
, &cur
);
198 if (pos
>= (end
>> BITS_PER_LEVEL
)) {
201 count
+= ctpopl(cur
);
204 if (pos
== (end
>> BITS_PER_LEVEL
)) {
205 /* Drop bits representing the END-th and subsequent items. */
206 int bit
= end
& (BITS_PER_LONG
- 1);
207 cur
&= (1UL << bit
) - 1;
208 count
+= ctpopl(cur
);
214 /* Setting starts at the last layer and propagates up if an element
215 * changes from zero to non-zero.
217 static inline bool hb_set_elem(unsigned long *elem
, uint64_t start
, uint64_t last
)
222 assert((last
>> BITS_PER_LEVEL
) == (start
>> BITS_PER_LEVEL
));
223 assert(start
<= last
);
225 mask
= 2UL << (last
& (BITS_PER_LONG
- 1));
226 mask
-= 1UL << (start
& (BITS_PER_LONG
- 1));
227 changed
= (*elem
== 0);
232 /* The recursive workhorse (the depth is limited to HBITMAP_LEVELS)... */
233 static void hb_set_between(HBitmap
*hb
, int level
, uint64_t start
, uint64_t last
)
235 size_t pos
= start
>> BITS_PER_LEVEL
;
236 size_t lastpos
= last
>> BITS_PER_LEVEL
;
237 bool changed
= false;
242 uint64_t next
= (start
| (BITS_PER_LONG
- 1)) + 1;
243 changed
|= hb_set_elem(&hb
->levels
[level
][i
], start
, next
- 1);
246 next
+= BITS_PER_LONG
;
247 if (++i
== lastpos
) {
250 changed
|= (hb
->levels
[level
][i
] == 0);
251 hb
->levels
[level
][i
] = ~0UL;
254 changed
|= hb_set_elem(&hb
->levels
[level
][i
], start
, last
);
256 /* If there was any change in this layer, we may have to update
259 if (level
> 0 && changed
) {
260 hb_set_between(hb
, level
- 1, pos
, lastpos
);
264 void hbitmap_set(HBitmap
*hb
, uint64_t start
, uint64_t count
)
266 /* Compute range in the last layer. */
267 uint64_t last
= start
+ count
- 1;
269 trace_hbitmap_set(hb
, start
, count
,
270 start
>> hb
->granularity
, last
>> hb
->granularity
);
272 start
>>= hb
->granularity
;
273 last
>>= hb
->granularity
;
274 count
= last
- start
+ 1;
276 hb
->count
+= count
- hb_count_between(hb
, start
, last
);
277 hb_set_between(hb
, HBITMAP_LEVELS
- 1, start
, last
);
280 /* Resetting works the other way round: propagate up if the new
283 static inline bool hb_reset_elem(unsigned long *elem
, uint64_t start
, uint64_t last
)
288 assert((last
>> BITS_PER_LEVEL
) == (start
>> BITS_PER_LEVEL
));
289 assert(start
<= last
);
291 mask
= 2UL << (last
& (BITS_PER_LONG
- 1));
292 mask
-= 1UL << (start
& (BITS_PER_LONG
- 1));
293 blanked
= *elem
!= 0 && ((*elem
& ~mask
) == 0);
298 /* The recursive workhorse (the depth is limited to HBITMAP_LEVELS)... */
299 static void hb_reset_between(HBitmap
*hb
, int level
, uint64_t start
, uint64_t last
)
301 size_t pos
= start
>> BITS_PER_LEVEL
;
302 size_t lastpos
= last
>> BITS_PER_LEVEL
;
303 bool changed
= false;
308 uint64_t next
= (start
| (BITS_PER_LONG
- 1)) + 1;
310 /* Here we need a more complex test than when setting bits. Even if
311 * something was changed, we must not blank bits in the upper level
312 * unless the lower-level word became entirely zero. So, remove pos
313 * from the upper-level range if bits remain set.
315 if (hb_reset_elem(&hb
->levels
[level
][i
], start
, next
- 1)) {
323 next
+= BITS_PER_LONG
;
324 if (++i
== lastpos
) {
327 changed
|= (hb
->levels
[level
][i
] != 0);
328 hb
->levels
[level
][i
] = 0UL;
332 /* Same as above, this time for lastpos. */
333 if (hb_reset_elem(&hb
->levels
[level
][i
], start
, last
)) {
339 if (level
> 0 && changed
) {
340 hb_reset_between(hb
, level
- 1, pos
, lastpos
);
344 void hbitmap_reset(HBitmap
*hb
, uint64_t start
, uint64_t count
)
346 /* Compute range in the last layer. */
347 uint64_t last
= start
+ count
- 1;
349 trace_hbitmap_reset(hb
, start
, count
,
350 start
>> hb
->granularity
, last
>> hb
->granularity
);
352 start
>>= hb
->granularity
;
353 last
>>= hb
->granularity
;
355 hb
->count
-= hb_count_between(hb
, start
, last
);
356 hb_reset_between(hb
, HBITMAP_LEVELS
- 1, start
, last
);
359 bool hbitmap_get(const HBitmap
*hb
, uint64_t item
)
361 /* Compute position and bit in the last layer. */
362 uint64_t pos
= item
>> hb
->granularity
;
363 unsigned long bit
= 1UL << (pos
& (BITS_PER_LONG
- 1));
365 return (hb
->levels
[HBITMAP_LEVELS
- 1][pos
>> BITS_PER_LEVEL
] & bit
) != 0;
368 void hbitmap_free(HBitmap
*hb
)
371 for (i
= HBITMAP_LEVELS
; i
-- > 0; ) {
372 g_free(hb
->levels
[i
]);
377 HBitmap
*hbitmap_alloc(uint64_t size
, int granularity
)
379 HBitmap
*hb
= g_new0(struct HBitmap
, 1);
382 assert(granularity
>= 0 && granularity
< 64);
383 size
= (size
+ (1ULL << granularity
) - 1) >> granularity
;
384 assert(size
<= ((uint64_t)1 << HBITMAP_LOG_MAX_SIZE
));
387 hb
->granularity
= granularity
;
388 for (i
= HBITMAP_LEVELS
; i
-- > 0; ) {
389 size
= MAX((size
+ BITS_PER_LONG
- 1) >> BITS_PER_LEVEL
, 1);
391 hb
->levels
[i
] = g_new0(unsigned long, size
);
394 /* We necessarily have free bits in level 0 due to the definition
395 * of HBITMAP_LEVELS, so use one for a sentinel. This speeds up
396 * hbitmap_iter_skip_words.
399 hb
->levels
[0][0] |= 1UL << (BITS_PER_LONG
- 1);
403 void hbitmap_truncate(HBitmap
*hb
, uint64_t size
)
407 uint64_t num_elements
= size
;
410 /* Size comes in as logical elements, adjust for granularity. */
411 size
= (size
+ (1ULL << hb
->granularity
) - 1) >> hb
->granularity
;
412 assert(size
<= ((uint64_t)1 << HBITMAP_LOG_MAX_SIZE
));
413 shrink
= size
< hb
->size
;
415 /* bit sizes are identical; nothing to do. */
416 if (size
== hb
->size
) {
420 /* If we're losing bits, let's clear those bits before we invalidate all of
421 * our invariants. This helps keep the bitcount consistent, and will prevent
422 * us from carrying around garbage bits beyond the end of the map.
425 /* Don't clear partial granularity groups;
426 * start at the first full one. */
427 uint64_t start
= QEMU_ALIGN_UP(num_elements
, 1 << hb
->granularity
);
428 uint64_t fix_count
= (hb
->size
<< hb
->granularity
) - start
;
431 hbitmap_reset(hb
, start
, fix_count
);
435 for (i
= HBITMAP_LEVELS
; i
-- > 0; ) {
436 size
= MAX(BITS_TO_LONGS(size
), 1);
437 if (hb
->sizes
[i
] == size
) {
442 hb
->levels
[i
] = g_realloc(hb
->levels
[i
], size
* sizeof(unsigned long));
444 memset(&hb
->levels
[i
][old
], 0x00,
445 (size
- old
) * sizeof(*hb
->levels
[i
]));
452 * Given HBitmaps A and B, let A := A (BITOR) B.
453 * Bitmap B will not be modified.
455 * @return true if the merge was successful,
456 * false if it was not attempted.
458 bool hbitmap_merge(HBitmap
*a
, const HBitmap
*b
)
463 if ((a
->size
!= b
->size
) || (a
->granularity
!= b
->granularity
)) {
467 if (hbitmap_count(b
) == 0) {
471 /* This merge is O(size), as BITS_PER_LONG and HBITMAP_LEVELS are constant.
472 * It may be possible to improve running times for sparsely populated maps
473 * by using hbitmap_iter_next, but this is suboptimal for dense maps.
475 for (i
= HBITMAP_LEVELS
- 1; i
>= 0; i
--) {
476 for (j
= 0; j
< a
->sizes
[i
]; j
++) {
477 a
->levels
[i
][j
] |= b
->levels
[i
][j
];