2 * Hierarchical Bitmap Data Type
4 * Copyright Red Hat, Inc., 2012
6 * Author: Paolo Bonzini <pbonzini@redhat.com>
8 * This work is licensed under the terms of the GNU GPL, version 2 or
9 * later. See the COPYING file in the top-level directory.
15 #include "qemu/osdep.h"
16 #include "qemu/hbitmap.h"
17 #include "qemu/host-utils.h"
20 /* HBitmaps provides an array of bits. The bits are stored as usual in an
21 * array of unsigned longs, but HBitmap is also optimized to provide fast
22 * iteration over set bits; going from one bit to the next is O(logB n)
23 * worst case, with B = sizeof(long) * CHAR_BIT: the result is low enough
24 * that the number of levels is in fact fixed.
26 * In order to do this, it stacks multiple bitmaps with progressively coarser
27 * granularity; in all levels except the last, bit N is set iff the N-th
28 * unsigned long is nonzero in the immediately next level. When iteration
29 * completes on the last level it can examine the 2nd-last level to quickly
30 * skip entire words, and even do so recursively to skip blocks of 64 words or
31 * powers thereof (32 on 32-bit machines).
33 * Given an index in the bitmap, it can be split in group of bits like
34 * this (for the 64-bit case):
36 * bits 0-57 => word in the last bitmap | bits 58-63 => bit in the word
37 * bits 0-51 => word in the 2nd-last bitmap | bits 52-57 => bit in the word
38 * bits 0-45 => word in the 3rd-last bitmap | bits 46-51 => bit in the word
40 * So it is easy to move up simply by shifting the index right by
41 * log2(BITS_PER_LONG) bits. To move down, you shift the index left
42 * similarly, and add the word index within the group. Iteration uses
43 * ffs (find first set bit) to find the next word to examine; this
44 * operation can be done in constant time in most current architectures.
46 * Setting or clearing a range of m bits on all levels, the work to perform
47 * is O(m + m/W + m/W^2 + ...), which is O(m) like on a regular bitmap.
49 * When iterating on a bitmap, each bit (on any level) is only visited
50 * once. Hence, The total cost of visiting a bitmap with m bits in it is
51 * the number of bits that are set in all bitmaps. Unless the bitmap is
52 * extremely sparse, this is also O(m + m/W + m/W^2 + ...), so the amortized
53 * cost of advancing from one bit to the next is usually constant (worst case
54 * O(logB n) as in the non-amortized complexity).
58 /* Number of total bits in the bottom level. */
61 /* Number of set bits in the bottom level. */
64 /* A scaling factor. Given a granularity of G, each bit in the bitmap will
65 * will actually represent a group of 2^G elements. Each operation on a
66 * range of bits first rounds the bits to determine which group they land
67 * in, and then affect the entire page; iteration will only visit the first
68 * bit of each group. Here is an example of operations in a size-16,
69 * granularity-1 HBitmap:
71 * initial state 00000000
72 * set(start=0, count=9) 11111000 (iter: 0, 2, 4, 6, 8)
73 * reset(start=1, count=3) 00111000 (iter: 4, 6, 8)
74 * set(start=9, count=2) 00111100 (iter: 4, 6, 8, 10)
75 * reset(start=5, count=5) 00000000
77 * From an implementation point of view, when setting or resetting bits,
78 * the bitmap will scale bit numbers right by this amount of bits. When
79 * iterating, the bitmap will scale bit numbers left by this amount of
84 /* A number of progressively less coarse bitmaps (i.e. level 0 is the
85 * coarsest). Each bit in level N represents a word in level N+1 that
86 * has a set bit, except the last level where each bit represents the
89 * Note that all bitmaps have the same number of levels. Even a 1-bit
90 * bitmap will still allocate HBITMAP_LEVELS arrays.
92 unsigned long *levels
[HBITMAP_LEVELS
];
95 static inline int popcountl(unsigned long l
)
97 return BITS_PER_LONG
== 32 ? ctpop32(l
) : ctpop64(l
);
100 /* Advance hbi to the next nonzero word and return it. hbi->pos
101 * is updated. Returns zero if we reach the end of the bitmap.
103 unsigned long hbitmap_iter_skip_words(HBitmapIter
*hbi
)
105 size_t pos
= hbi
->pos
;
106 const HBitmap
*hb
= hbi
->hb
;
107 unsigned i
= HBITMAP_LEVELS
- 1;
112 pos
>>= BITS_PER_LEVEL
;
115 /* Check for end of iteration. We always use fewer than BITS_PER_LONG
116 * bits in the level 0 bitmap; thus we can repurpose the most significant
117 * bit as a sentinel. The sentinel is set in hbitmap_alloc and ensures
118 * that the above loop ends even without an explicit check on i.
121 if (i
== 0 && cur
== (1UL << (BITS_PER_LONG
- 1))) {
124 for (; i
< HBITMAP_LEVELS
- 1; i
++) {
125 /* Shift back pos to the left, matching the right shifts above.
126 * The index of this word's least significant set bit provides
127 * the low-order bits.
130 pos
= (pos
<< BITS_PER_LEVEL
) + ctzl(cur
);
131 hbi
->cur
[i
] = cur
& (cur
- 1);
133 /* Set up next level for iteration. */
134 cur
= hb
->levels
[i
+ 1][pos
];
138 trace_hbitmap_iter_skip_words(hbi
->hb
, hbi
, pos
, cur
);
144 void hbitmap_iter_init(HBitmapIter
*hbi
, const HBitmap
*hb
, uint64_t first
)
150 pos
= first
>> hb
->granularity
;
151 assert(pos
< hb
->size
);
152 hbi
->pos
= pos
>> BITS_PER_LEVEL
;
153 hbi
->granularity
= hb
->granularity
;
155 for (i
= HBITMAP_LEVELS
; i
-- > 0; ) {
156 bit
= pos
& (BITS_PER_LONG
- 1);
157 pos
>>= BITS_PER_LEVEL
;
159 /* Drop bits representing items before first. */
160 hbi
->cur
[i
] = hb
->levels
[i
][pos
] & ~((1UL << bit
) - 1);
162 /* We have already added level i+1, so the lowest set bit has
163 * been processed. Clear it.
165 if (i
!= HBITMAP_LEVELS
- 1) {
166 hbi
->cur
[i
] &= ~(1UL << bit
);
171 bool hbitmap_empty(const HBitmap
*hb
)
173 return hb
->count
== 0;
176 int hbitmap_granularity(const HBitmap
*hb
)
178 return hb
->granularity
;
181 uint64_t hbitmap_count(const HBitmap
*hb
)
183 return hb
->count
<< hb
->granularity
;
186 /* Count the number of set bits between start and end, not accounting for
187 * the granularity. Also an example of how to use hbitmap_iter_next_word.
189 static uint64_t hb_count_between(HBitmap
*hb
, uint64_t start
, uint64_t last
)
193 uint64_t end
= last
+ 1;
197 hbitmap_iter_init(&hbi
, hb
, start
<< hb
->granularity
);
199 pos
= hbitmap_iter_next_word(&hbi
, &cur
);
200 if (pos
>= (end
>> BITS_PER_LEVEL
)) {
203 count
+= popcountl(cur
);
206 if (pos
== (end
>> BITS_PER_LEVEL
)) {
207 /* Drop bits representing the END-th and subsequent items. */
208 int bit
= end
& (BITS_PER_LONG
- 1);
209 cur
&= (1UL << bit
) - 1;
210 count
+= popcountl(cur
);
216 /* Setting starts at the last layer and propagates up if an element
217 * changes from zero to non-zero.
219 static inline bool hb_set_elem(unsigned long *elem
, uint64_t start
, uint64_t last
)
224 assert((last
>> BITS_PER_LEVEL
) == (start
>> BITS_PER_LEVEL
));
225 assert(start
<= last
);
227 mask
= 2UL << (last
& (BITS_PER_LONG
- 1));
228 mask
-= 1UL << (start
& (BITS_PER_LONG
- 1));
229 changed
= (*elem
== 0);
234 /* The recursive workhorse (the depth is limited to HBITMAP_LEVELS)... */
235 static void hb_set_between(HBitmap
*hb
, int level
, uint64_t start
, uint64_t last
)
237 size_t pos
= start
>> BITS_PER_LEVEL
;
238 size_t lastpos
= last
>> BITS_PER_LEVEL
;
239 bool changed
= false;
244 uint64_t next
= (start
| (BITS_PER_LONG
- 1)) + 1;
245 changed
|= hb_set_elem(&hb
->levels
[level
][i
], start
, next
- 1);
248 next
+= BITS_PER_LONG
;
249 if (++i
== lastpos
) {
252 changed
|= (hb
->levels
[level
][i
] == 0);
253 hb
->levels
[level
][i
] = ~0UL;
256 changed
|= hb_set_elem(&hb
->levels
[level
][i
], start
, last
);
258 /* If there was any change in this layer, we may have to update
261 if (level
> 0 && changed
) {
262 hb_set_between(hb
, level
- 1, pos
, lastpos
);
266 void hbitmap_set(HBitmap
*hb
, uint64_t start
, uint64_t count
)
268 /* Compute range in the last layer. */
269 uint64_t last
= start
+ count
- 1;
271 trace_hbitmap_set(hb
, start
, count
,
272 start
>> hb
->granularity
, last
>> hb
->granularity
);
274 start
>>= hb
->granularity
;
275 last
>>= hb
->granularity
;
276 count
= last
- start
+ 1;
278 hb
->count
+= count
- hb_count_between(hb
, start
, last
);
279 hb_set_between(hb
, HBITMAP_LEVELS
- 1, start
, last
);
282 /* Resetting works the other way round: propagate up if the new
285 static inline bool hb_reset_elem(unsigned long *elem
, uint64_t start
, uint64_t last
)
290 assert((last
>> BITS_PER_LEVEL
) == (start
>> BITS_PER_LEVEL
));
291 assert(start
<= last
);
293 mask
= 2UL << (last
& (BITS_PER_LONG
- 1));
294 mask
-= 1UL << (start
& (BITS_PER_LONG
- 1));
295 blanked
= *elem
!= 0 && ((*elem
& ~mask
) == 0);
300 /* The recursive workhorse (the depth is limited to HBITMAP_LEVELS)... */
301 static void hb_reset_between(HBitmap
*hb
, int level
, uint64_t start
, uint64_t last
)
303 size_t pos
= start
>> BITS_PER_LEVEL
;
304 size_t lastpos
= last
>> BITS_PER_LEVEL
;
305 bool changed
= false;
310 uint64_t next
= (start
| (BITS_PER_LONG
- 1)) + 1;
312 /* Here we need a more complex test than when setting bits. Even if
313 * something was changed, we must not blank bits in the upper level
314 * unless the lower-level word became entirely zero. So, remove pos
315 * from the upper-level range if bits remain set.
317 if (hb_reset_elem(&hb
->levels
[level
][i
], start
, next
- 1)) {
325 next
+= BITS_PER_LONG
;
326 if (++i
== lastpos
) {
329 changed
|= (hb
->levels
[level
][i
] != 0);
330 hb
->levels
[level
][i
] = 0UL;
334 /* Same as above, this time for lastpos. */
335 if (hb_reset_elem(&hb
->levels
[level
][i
], start
, last
)) {
341 if (level
> 0 && changed
) {
342 hb_reset_between(hb
, level
- 1, pos
, lastpos
);
346 void hbitmap_reset(HBitmap
*hb
, uint64_t start
, uint64_t count
)
348 /* Compute range in the last layer. */
349 uint64_t last
= start
+ count
- 1;
351 trace_hbitmap_reset(hb
, start
, count
,
352 start
>> hb
->granularity
, last
>> hb
->granularity
);
354 start
>>= hb
->granularity
;
355 last
>>= hb
->granularity
;
357 hb
->count
-= hb_count_between(hb
, start
, last
);
358 hb_reset_between(hb
, HBITMAP_LEVELS
- 1, start
, last
);
361 bool hbitmap_get(const HBitmap
*hb
, uint64_t item
)
363 /* Compute position and bit in the last layer. */
364 uint64_t pos
= item
>> hb
->granularity
;
365 unsigned long bit
= 1UL << (pos
& (BITS_PER_LONG
- 1));
367 return (hb
->levels
[HBITMAP_LEVELS
- 1][pos
>> BITS_PER_LEVEL
] & bit
) != 0;
370 void hbitmap_free(HBitmap
*hb
)
373 for (i
= HBITMAP_LEVELS
; i
-- > 0; ) {
374 g_free(hb
->levels
[i
]);
379 HBitmap
*hbitmap_alloc(uint64_t size
, int granularity
)
381 HBitmap
*hb
= g_malloc0(sizeof (struct HBitmap
));
384 assert(granularity
>= 0 && granularity
< 64);
385 size
= (size
+ (1ULL << granularity
) - 1) >> granularity
;
386 assert(size
<= ((uint64_t)1 << HBITMAP_LOG_MAX_SIZE
));
389 hb
->granularity
= granularity
;
390 for (i
= HBITMAP_LEVELS
; i
-- > 0; ) {
391 size
= MAX((size
+ BITS_PER_LONG
- 1) >> BITS_PER_LEVEL
, 1);
392 hb
->levels
[i
] = g_malloc0(size
* sizeof(unsigned long));
395 /* We necessarily have free bits in level 0 due to the definition
396 * of HBITMAP_LEVELS, so use one for a sentinel. This speeds up
397 * hbitmap_iter_skip_words.
400 hb
->levels
[0][0] |= 1UL << (BITS_PER_LONG
- 1);