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arm: Don't decode MRS(banked) or MSR(banked) for M profile
[qemu.git]
/
ui
/
shader
/
texture-blit.frag
blob
bfa202c22b0146a0ed5c042b493b13e9c070cf89
1
2
#version 300 es
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uniform sampler2D image;
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in mediump vec2 ex_tex_coord;
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out mediump vec4 out_frag_color;
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void main(void) {
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out_frag_color = texture(image, ex_tex_coord);
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}