arm: Don't decode MRS(banked) or MSR(banked) for M profile
[qemu.git] / ui / shader / texture-blit.frag
blobbfa202c22b0146a0ed5c042b493b13e9c070cf89
2 #version 300 es
4 uniform sampler2D image;
5 in  mediump vec2 ex_tex_coord;
6 out mediump vec4 out_frag_color;
8 void main(void) {
9      out_frag_color = texture(image, ex_tex_coord);