hw/core: Introduce QEMU machine as QOM object
[qemu.git] / hw / display / blizzard_template.h
blobb7ef27c808cca4019d81de1fb058e04b95f717d7
1 /*
2 * QEMU Epson S1D13744/S1D13745 templates
4 * Copyright (C) 2008 Nokia Corporation
5 * Written by Andrzej Zaborowski <andrew@openedhand.com>
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License as
9 * published by the Free Software Foundation; either version 2 or
10 * (at your option) version 3 of the License.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License along
18 * with this program; if not, see <http://www.gnu.org/licenses/>.
21 #define SKIP_PIXEL(to) (to += deststep)
22 #if DEPTH == 8
23 # define PIXEL_TYPE uint8_t
24 # define COPY_PIXEL(to, from) do { *to = from; SKIP_PIXEL(to); } while (0)
25 # define COPY_PIXEL1(to, from) (*to++ = from)
26 #elif DEPTH == 15 || DEPTH == 16
27 # define PIXEL_TYPE uint16_t
28 # define COPY_PIXEL(to, from) do { *to = from; SKIP_PIXEL(to); } while (0)
29 # define COPY_PIXEL1(to, from) (*to++ = from)
30 #elif DEPTH == 24
31 # define PIXEL_TYPE uint8_t
32 # define COPY_PIXEL(to, from) \
33 do { \
34 to[0] = from; \
35 to[1] = (from) >> 8; \
36 to[2] = (from) >> 16; \
37 SKIP_PIXEL(to); \
38 } while (0)
40 # define COPY_PIXEL1(to, from) \
41 do { \
42 *to++ = from; \
43 *to++ = (from) >> 8; \
44 *to++ = (from) >> 16; \
45 } while (0)
46 #elif DEPTH == 32
47 # define PIXEL_TYPE uint32_t
48 # define COPY_PIXEL(to, from) do { *to = from; SKIP_PIXEL(to); } while (0)
49 # define COPY_PIXEL1(to, from) (*to++ = from)
50 #else
51 # error unknown bit depth
52 #endif
54 #ifdef HOST_WORDS_BIGENDIAN
55 # define SWAP_WORDS 1
56 #endif
58 static void glue(blizzard_draw_line16_, DEPTH)(PIXEL_TYPE *dest,
59 const uint16_t *src, unsigned int width)
61 #if !defined(SWAP_WORDS) && DEPTH == 16
62 memcpy(dest, src, width);
63 #else
64 uint16_t data;
65 unsigned int r, g, b;
66 const uint16_t *end = (const void *) src + width;
67 while (src < end) {
68 data = *src ++;
69 b = (data & 0x1f) << 3;
70 data >>= 5;
71 g = (data & 0x3f) << 2;
72 data >>= 6;
73 r = (data & 0x1f) << 3;
74 data >>= 5;
75 COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r, g, b));
77 #endif
80 static void glue(blizzard_draw_line24mode1_, DEPTH)(PIXEL_TYPE *dest,
81 const uint8_t *src, unsigned int width)
83 /* TODO: check if SDL 24-bit planes are not in the same format and
84 * if so, use memcpy */
85 unsigned int r[2], g[2], b[2];
86 const uint8_t *end = src + width;
87 while (src < end) {
88 g[0] = *src ++;
89 r[0] = *src ++;
90 r[1] = *src ++;
91 b[0] = *src ++;
92 COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r[0], g[0], b[0]));
93 b[1] = *src ++;
94 g[1] = *src ++;
95 COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r[1], g[1], b[1]));
99 static void glue(blizzard_draw_line24mode2_, DEPTH)(PIXEL_TYPE *dest,
100 const uint8_t *src, unsigned int width)
102 unsigned int r, g, b;
103 const uint8_t *end = src + width;
104 while (src < end) {
105 r = *src ++;
106 src ++;
107 b = *src ++;
108 g = *src ++;
109 COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r, g, b));
113 /* No rotation */
114 static blizzard_fn_t glue(blizzard_draw_fn_, DEPTH)[0x10] = {
115 NULL,
116 /* RGB 5:6:5*/
117 (blizzard_fn_t) glue(blizzard_draw_line16_, DEPTH),
118 /* RGB 6:6:6 mode 1 */
119 (blizzard_fn_t) glue(blizzard_draw_line24mode1_, DEPTH),
120 /* RGB 8:8:8 mode 1 */
121 (blizzard_fn_t) glue(blizzard_draw_line24mode1_, DEPTH),
122 NULL, NULL,
123 /* RGB 6:6:6 mode 2 */
124 (blizzard_fn_t) glue(blizzard_draw_line24mode2_, DEPTH),
125 /* RGB 8:8:8 mode 2 */
126 (blizzard_fn_t) glue(blizzard_draw_line24mode2_, DEPTH),
127 /* YUV 4:2:2 */
128 NULL,
129 /* YUV 4:2:0 */
130 NULL,
131 NULL, NULL, NULL, NULL, NULL, NULL,
134 /* 90deg, 180deg and 270deg rotation */
135 static blizzard_fn_t glue(blizzard_draw_fn_r_, DEPTH)[0x10] = {
136 /* TODO */
137 [0 ... 0xf] = NULL,
140 #undef DEPTH
141 #undef SKIP_PIXEL
142 #undef COPY_PIXEL
143 #undef COPY_PIXEL1
144 #undef PIXEL_TYPE
146 #undef SWAP_WORDS