2 * QEMU SDL display driver
4 * Copyright (c) 2003 Fabrice Bellard
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
26 #include "qemu-common.h"
27 #include "ui/console.h"
30 #include "sysemu/sysemu.h"
32 static int sdl2_num_outputs
;
33 static struct sdl2_console
*sdl2_console
;
35 static SDL_Surface
*guest_sprite_surface
;
36 static int gui_grab
; /* if true, all keyboard/mouse events are grabbed */
38 static int gui_saved_grab
;
39 static int gui_fullscreen
;
40 static int gui_noframe
;
41 static int gui_key_modifier_pressed
;
42 static int gui_keysym
;
43 static int gui_grab_code
= KMOD_LALT
| KMOD_LCTRL
;
44 static SDL_Cursor
*sdl_cursor_normal
;
45 static SDL_Cursor
*sdl_cursor_hidden
;
46 static int absolute_enabled
;
47 static int guest_cursor
;
48 static int guest_x
, guest_y
;
49 static SDL_Cursor
*guest_sprite
;
50 static Notifier mouse_mode_notifier
;
52 #define SDL2_REFRESH_INTERVAL_BUSY 10
53 #define SDL2_MAX_IDLE_COUNT (2 * GUI_REFRESH_INTERVAL_DEFAULT \
54 / SDL2_REFRESH_INTERVAL_BUSY + 1)
56 static void sdl_update_caption(struct sdl2_console
*scon
);
58 static struct sdl2_console
*get_scon_from_window(uint32_t window_id
)
61 for (i
= 0; i
< sdl2_num_outputs
; i
++) {
62 if (sdl2_console
[i
].real_window
== SDL_GetWindowFromID(window_id
)) {
63 return &sdl2_console
[i
];
69 void sdl2_window_create(struct sdl2_console
*scon
)
76 assert(!scon
->real_window
);
79 flags
|= SDL_WINDOW_FULLSCREEN_DESKTOP
;
81 flags
|= SDL_WINDOW_RESIZABLE
;
84 flags
|= SDL_WINDOW_HIDDEN
;
87 scon
->real_window
= SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED
,
88 SDL_WINDOWPOS_UNDEFINED
,
89 surface_width(scon
->surface
),
90 surface_height(scon
->surface
),
92 scon
->real_renderer
= SDL_CreateRenderer(scon
->real_window
, -1, 0);
94 scon
->winctx
= SDL_GL_GetCurrentContext();
96 sdl_update_caption(scon
);
99 void sdl2_window_destroy(struct sdl2_console
*scon
)
101 if (!scon
->real_window
) {
105 SDL_DestroyRenderer(scon
->real_renderer
);
106 scon
->real_renderer
= NULL
;
107 SDL_DestroyWindow(scon
->real_window
);
108 scon
->real_window
= NULL
;
111 void sdl2_window_resize(struct sdl2_console
*scon
)
113 if (!scon
->real_window
) {
117 SDL_SetWindowSize(scon
->real_window
,
118 surface_width(scon
->surface
),
119 surface_height(scon
->surface
));
122 static void sdl2_redraw(struct sdl2_console
*scon
)
126 sdl2_gl_redraw(scon
);
129 sdl2_2d_redraw(scon
);
133 static void sdl_update_caption(struct sdl2_console
*scon
)
135 char win_title
[1024];
136 char icon_title
[1024];
137 const char *status
= "";
139 if (!runstate_is_running()) {
140 status
= " [Stopped]";
141 } else if (gui_grab
) {
143 status
= " - Press Ctrl-Alt-Shift to exit grab";
144 } else if (ctrl_grab
) {
145 status
= " - Press Right-Ctrl to exit grab";
147 status
= " - Press Ctrl-Alt to exit grab";
152 snprintf(win_title
, sizeof(win_title
), "QEMU (%s-%d)%s", qemu_name
,
154 snprintf(icon_title
, sizeof(icon_title
), "QEMU (%s)", qemu_name
);
156 snprintf(win_title
, sizeof(win_title
), "QEMU%s", status
);
157 snprintf(icon_title
, sizeof(icon_title
), "QEMU");
160 if (scon
->real_window
) {
161 SDL_SetWindowTitle(scon
->real_window
, win_title
);
165 static void sdl_hide_cursor(void)
171 if (qemu_input_is_absolute()) {
173 SDL_SetCursor(sdl_cursor_hidden
);
175 SDL_SetRelativeMouseMode(SDL_TRUE
);
179 static void sdl_show_cursor(void)
185 if (!qemu_input_is_absolute()) {
186 SDL_SetRelativeMouseMode(SDL_FALSE
);
189 (gui_grab
|| qemu_input_is_absolute() || absolute_enabled
)) {
190 SDL_SetCursor(guest_sprite
);
192 SDL_SetCursor(sdl_cursor_normal
);
197 static void sdl_grab_start(struct sdl2_console
*scon
)
199 QemuConsole
*con
= scon
? scon
->dcl
.con
: NULL
;
201 if (!con
|| !qemu_console_is_graphic(con
)) {
205 * If the application is not active, do not try to enter grab state. This
206 * prevents 'SDL_WM_GrabInput(SDL_GRAB_ON)' from blocking all the
207 * application (SDL bug).
209 if (!(SDL_GetWindowFlags(scon
->real_window
) & SDL_WINDOW_INPUT_FOCUS
)) {
213 SDL_SetCursor(guest_sprite
);
214 if (!qemu_input_is_absolute() && !absolute_enabled
) {
215 SDL_WarpMouseInWindow(scon
->real_window
, guest_x
, guest_y
);
220 SDL_SetWindowGrab(scon
->real_window
, SDL_TRUE
);
222 sdl_update_caption(scon
);
225 static void sdl_grab_end(struct sdl2_console
*scon
)
227 SDL_SetWindowGrab(scon
->real_window
, SDL_FALSE
);
230 sdl_update_caption(scon
);
233 static void absolute_mouse_grab(struct sdl2_console
*scon
)
235 int mouse_x
, mouse_y
;
237 SDL_GetMouseState(&mouse_x
, &mouse_y
);
238 SDL_GetWindowSize(scon
->real_window
, &scr_w
, &scr_h
);
239 if (mouse_x
> 0 && mouse_x
< scr_w
- 1 &&
240 mouse_y
> 0 && mouse_y
< scr_h
- 1) {
241 sdl_grab_start(scon
);
245 static void sdl_mouse_mode_change(Notifier
*notify
, void *data
)
247 if (qemu_input_is_absolute()) {
248 if (!absolute_enabled
) {
249 absolute_enabled
= 1;
250 absolute_mouse_grab(&sdl2_console
[0]);
252 } else if (absolute_enabled
) {
253 if (!gui_fullscreen
) {
254 sdl_grab_end(&sdl2_console
[0]);
256 absolute_enabled
= 0;
260 static void sdl_send_mouse_event(struct sdl2_console
*scon
, int dx
, int dy
,
261 int x
, int y
, int state
)
263 static uint32_t bmap
[INPUT_BUTTON__MAX
] = {
264 [INPUT_BUTTON_LEFT
] = SDL_BUTTON(SDL_BUTTON_LEFT
),
265 [INPUT_BUTTON_MIDDLE
] = SDL_BUTTON(SDL_BUTTON_MIDDLE
),
266 [INPUT_BUTTON_RIGHT
] = SDL_BUTTON(SDL_BUTTON_RIGHT
),
268 static uint32_t prev_state
;
270 if (prev_state
!= state
) {
271 qemu_input_update_buttons(scon
->dcl
.con
, bmap
, prev_state
, state
);
275 if (qemu_input_is_absolute()) {
277 int max_w
= 0, max_h
= 0;
278 int off_x
= 0, off_y
= 0;
279 int cur_off_x
= 0, cur_off_y
= 0;
282 for (i
= 0; i
< sdl2_num_outputs
; i
++) {
283 struct sdl2_console
*thiscon
= &sdl2_console
[i
];
284 if (thiscon
->real_window
&& thiscon
->surface
) {
285 SDL_GetWindowSize(thiscon
->real_window
, &scr_w
, &scr_h
);
286 cur_off_x
= thiscon
->x
;
287 cur_off_y
= thiscon
->y
;
288 if (scr_w
+ cur_off_x
> max_w
) {
289 max_w
= scr_w
+ cur_off_x
;
291 if (scr_h
+ cur_off_y
> max_h
) {
292 max_h
= scr_h
+ cur_off_y
;
294 if (i
== scon
->idx
) {
300 qemu_input_queue_abs(scon
->dcl
.con
, INPUT_AXIS_X
, off_x
+ x
, max_w
);
301 qemu_input_queue_abs(scon
->dcl
.con
, INPUT_AXIS_Y
, off_y
+ y
, max_h
);
311 qemu_input_queue_rel(scon
->dcl
.con
, INPUT_AXIS_X
, dx
);
312 qemu_input_queue_rel(scon
->dcl
.con
, INPUT_AXIS_Y
, dy
);
314 qemu_input_event_sync();
317 static void toggle_full_screen(struct sdl2_console
*scon
)
319 gui_fullscreen
= !gui_fullscreen
;
320 if (gui_fullscreen
) {
321 SDL_SetWindowFullscreen(scon
->real_window
,
322 SDL_WINDOW_FULLSCREEN_DESKTOP
);
323 gui_saved_grab
= gui_grab
;
324 sdl_grab_start(scon
);
326 if (!gui_saved_grab
) {
329 SDL_SetWindowFullscreen(scon
->real_window
, 0);
334 static void handle_keydown(SDL_Event
*ev
)
337 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
340 mod_state
= (SDL_GetModState() & (gui_grab_code
| KMOD_LSHIFT
)) ==
341 (gui_grab_code
| KMOD_LSHIFT
);
342 } else if (ctrl_grab
) {
343 mod_state
= (SDL_GetModState() & KMOD_RCTRL
) == KMOD_RCTRL
;
345 mod_state
= (SDL_GetModState() & gui_grab_code
) == gui_grab_code
;
347 gui_key_modifier_pressed
= mod_state
;
349 if (gui_key_modifier_pressed
) {
350 switch (ev
->key
.keysym
.scancode
) {
359 win
= ev
->key
.keysym
.scancode
- SDL_SCANCODE_1
;
360 if (win
< sdl2_num_outputs
) {
361 sdl2_console
[win
].hidden
= !sdl2_console
[win
].hidden
;
362 if (sdl2_console
[win
].real_window
) {
363 if (sdl2_console
[win
].hidden
) {
364 SDL_HideWindow(sdl2_console
[win
].real_window
);
366 SDL_ShowWindow(sdl2_console
[win
].real_window
);
373 toggle_full_screen(scon
);
377 sdl2_window_destroy(scon
);
378 sdl2_window_create(scon
);
380 /* re-create scon->texture */
381 sdl2_2d_switch(&scon
->dcl
, scon
->surface
);
386 case SDL_SCANCODE_KP_PLUS
:
387 case SDL_SCANCODE_KP_MINUS
:
388 if (!gui_fullscreen
) {
391 SDL_GetWindowSize(scon
->real_window
, &scr_w
, &scr_h
);
393 width
= MAX(scr_w
+ (ev
->key
.keysym
.scancode
==
394 SDL_SCANCODE_KP_PLUS
? 50 : -50),
396 height
= (surface_height(scon
->surface
) * width
) /
397 surface_width(scon
->surface
);
398 fprintf(stderr
, "%s: scale to %dx%d\n",
399 __func__
, width
, height
);
400 sdl_scale(scon
, width
, height
);
410 sdl2_process_key(scon
, &ev
->key
);
414 static void handle_keyup(SDL_Event
*ev
)
417 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
420 mod_state
= (ev
->key
.keysym
.mod
& gui_grab_code
);
422 mod_state
= (ev
->key
.keysym
.mod
& (gui_grab_code
| KMOD_LSHIFT
));
424 if (!mod_state
&& gui_key_modifier_pressed
) {
425 gui_key_modifier_pressed
= 0;
426 if (gui_keysym
== 0) {
427 /* exit/enter grab if pressing Ctrl-Alt */
429 sdl_grab_start(scon
);
430 } else if (!gui_fullscreen
) {
433 /* SDL does not send back all the modifiers key, so we must
435 sdl2_reset_keys(scon
);
441 sdl2_process_key(scon
, &ev
->key
);
445 static void handle_textinput(SDL_Event
*ev
)
447 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
448 QemuConsole
*con
= scon
? scon
->dcl
.con
: NULL
;
450 if (qemu_console_is_graphic(con
)) {
453 kbd_put_string_console(con
, ev
->text
.text
, strlen(ev
->text
.text
));
456 static void handle_mousemotion(SDL_Event
*ev
)
459 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
461 if (qemu_input_is_absolute() || absolute_enabled
) {
463 SDL_GetWindowSize(scon
->real_window
, &scr_w
, &scr_h
);
466 if (gui_grab
&& (ev
->motion
.x
== 0 || ev
->motion
.y
== 0 ||
467 ev
->motion
.x
== max_x
|| ev
->motion
.y
== max_y
)) {
471 (ev
->motion
.x
> 0 && ev
->motion
.x
< max_x
&&
472 ev
->motion
.y
> 0 && ev
->motion
.y
< max_y
)) {
473 sdl_grab_start(scon
);
476 if (gui_grab
|| qemu_input_is_absolute() || absolute_enabled
) {
477 sdl_send_mouse_event(scon
, ev
->motion
.xrel
, ev
->motion
.yrel
,
478 ev
->motion
.x
, ev
->motion
.y
, ev
->motion
.state
);
482 static void handle_mousebutton(SDL_Event
*ev
)
484 int buttonstate
= SDL_GetMouseState(NULL
, NULL
);
485 SDL_MouseButtonEvent
*bev
;
486 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
489 if (!gui_grab
&& !qemu_input_is_absolute()) {
490 if (ev
->type
== SDL_MOUSEBUTTONUP
&& bev
->button
== SDL_BUTTON_LEFT
) {
491 /* start grabbing all events */
492 sdl_grab_start(scon
);
495 if (ev
->type
== SDL_MOUSEBUTTONDOWN
) {
496 buttonstate
|= SDL_BUTTON(bev
->button
);
498 buttonstate
&= ~SDL_BUTTON(bev
->button
);
500 sdl_send_mouse_event(scon
, 0, 0, bev
->x
, bev
->y
, buttonstate
);
504 static void handle_mousewheel(SDL_Event
*ev
)
506 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
507 SDL_MouseWheelEvent
*wev
= &ev
->wheel
;
511 btn
= INPUT_BUTTON_WHEELUP
;
512 } else if (wev
->y
< 0) {
513 btn
= INPUT_BUTTON_WHEELDOWN
;
518 qemu_input_queue_btn(scon
->dcl
.con
, btn
, true);
519 qemu_input_event_sync();
520 qemu_input_queue_btn(scon
->dcl
.con
, btn
, false);
521 qemu_input_event_sync();
524 static void handle_windowevent(SDL_Event
*ev
)
526 struct sdl2_console
*scon
= get_scon_from_window(ev
->window
.windowID
);
532 switch (ev
->window
.event
) {
533 case SDL_WINDOWEVENT_RESIZED
:
536 memset(&info
, 0, sizeof(info
));
537 info
.width
= ev
->window
.data1
;
538 info
.height
= ev
->window
.data2
;
539 dpy_set_ui_info(scon
->dcl
.con
, &info
);
543 case SDL_WINDOWEVENT_EXPOSED
:
546 case SDL_WINDOWEVENT_FOCUS_GAINED
:
547 case SDL_WINDOWEVENT_ENTER
:
548 if (!gui_grab
&& (qemu_input_is_absolute() || absolute_enabled
)) {
549 absolute_mouse_grab(scon
);
552 case SDL_WINDOWEVENT_FOCUS_LOST
:
553 if (gui_grab
&& !gui_fullscreen
) {
557 case SDL_WINDOWEVENT_RESTORED
:
558 update_displaychangelistener(&scon
->dcl
, GUI_REFRESH_INTERVAL_DEFAULT
);
560 case SDL_WINDOWEVENT_MINIMIZED
:
561 update_displaychangelistener(&scon
->dcl
, 500);
563 case SDL_WINDOWEVENT_CLOSE
:
566 qemu_system_shutdown_request();
569 case SDL_WINDOWEVENT_SHOWN
:
571 SDL_HideWindow(scon
->real_window
);
574 case SDL_WINDOWEVENT_HIDDEN
:
576 SDL_ShowWindow(scon
->real_window
);
582 void sdl2_poll_events(struct sdl2_console
*scon
)
584 SDL_Event ev1
, *ev
= &ev1
;
587 if (scon
->last_vm_running
!= runstate_is_running()) {
588 scon
->last_vm_running
= runstate_is_running();
589 sdl_update_caption(scon
);
592 while (SDL_PollEvent(ev
)) {
604 handle_textinput(ev
);
609 qemu_system_shutdown_request();
612 case SDL_MOUSEMOTION
:
614 handle_mousemotion(ev
);
616 case SDL_MOUSEBUTTONDOWN
:
617 case SDL_MOUSEBUTTONUP
:
619 handle_mousebutton(ev
);
623 handle_mousewheel(ev
);
625 case SDL_WINDOWEVENT
:
626 handle_windowevent(ev
);
634 if (scon
->idle_counter
< SDL2_MAX_IDLE_COUNT
) {
635 scon
->idle_counter
++;
636 if (scon
->idle_counter
>= SDL2_MAX_IDLE_COUNT
) {
637 scon
->dcl
.update_interval
= GUI_REFRESH_INTERVAL_DEFAULT
;
641 scon
->idle_counter
= 0;
642 scon
->dcl
.update_interval
= SDL2_REFRESH_INTERVAL_BUSY
;
646 static void sdl_mouse_warp(DisplayChangeListener
*dcl
,
647 int x
, int y
, int on
)
649 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
654 if (gui_grab
|| qemu_input_is_absolute() || absolute_enabled
) {
655 SDL_SetCursor(guest_sprite
);
656 if (!qemu_input_is_absolute() && !absolute_enabled
) {
657 SDL_WarpMouseInWindow(scon
->real_window
, x
, y
);
660 } else if (gui_grab
) {
664 guest_x
= x
, guest_y
= y
;
667 static void sdl_mouse_define(DisplayChangeListener
*dcl
,
672 SDL_FreeCursor(guest_sprite
);
675 if (guest_sprite_surface
) {
676 SDL_FreeSurface(guest_sprite_surface
);
679 guest_sprite_surface
=
680 SDL_CreateRGBSurfaceFrom(c
->data
, c
->width
, c
->height
, 32, c
->width
* 4,
681 0xff0000, 0x00ff00, 0xff, 0xff000000);
683 if (!guest_sprite_surface
) {
684 fprintf(stderr
, "Failed to make rgb surface from %p\n", c
);
687 guest_sprite
= SDL_CreateColorCursor(guest_sprite_surface
,
690 fprintf(stderr
, "Failed to make color cursor from %p\n", c
);
694 (gui_grab
|| qemu_input_is_absolute() || absolute_enabled
)) {
695 SDL_SetCursor(guest_sprite
);
699 static void sdl_cleanup(void)
702 SDL_FreeCursor(guest_sprite
);
704 SDL_QuitSubSystem(SDL_INIT_VIDEO
);
707 static const DisplayChangeListenerOps dcl_2d_ops
= {
708 .dpy_name
= "sdl2-2d",
709 .dpy_gfx_update
= sdl2_2d_update
,
710 .dpy_gfx_switch
= sdl2_2d_switch
,
711 .dpy_gfx_check_format
= sdl2_2d_check_format
,
712 .dpy_refresh
= sdl2_2d_refresh
,
713 .dpy_mouse_set
= sdl_mouse_warp
,
714 .dpy_cursor_define
= sdl_mouse_define
,
718 static const DisplayChangeListenerOps dcl_gl_ops
= {
719 .dpy_name
= "sdl2-gl",
720 .dpy_gfx_update
= sdl2_gl_update
,
721 .dpy_gfx_switch
= sdl2_gl_switch
,
722 .dpy_gfx_check_format
= console_gl_check_format
,
723 .dpy_refresh
= sdl2_gl_refresh
,
724 .dpy_mouse_set
= sdl_mouse_warp
,
725 .dpy_cursor_define
= sdl_mouse_define
,
727 .dpy_gl_ctx_create
= sdl2_gl_create_context
,
728 .dpy_gl_ctx_destroy
= sdl2_gl_destroy_context
,
729 .dpy_gl_ctx_make_current
= sdl2_gl_make_context_current
,
730 .dpy_gl_ctx_get_current
= sdl2_gl_get_current_context
,
731 .dpy_gl_scanout
= sdl2_gl_scanout
,
732 .dpy_gl_update
= sdl2_gl_scanout_flush
,
736 void sdl_display_early_init(int opengl
)
739 case -1: /* default */
748 g_assert_not_reached();
753 void sdl_display_init(DisplayState
*ds
, int full_screen
, int no_frame
)
765 /* on Linux, SDL may use fbcon|directfb|svgalib when run without
766 * accessible $DISPLAY to open X11 window. This is often the case
767 * when qemu is run using sudo. But in this case, and when actually
768 * run in X11 environment, SDL fights with X11 for the video card,
769 * making current display unavailable, often until reboot.
770 * So make x11 the default SDL video driver if this variable is unset.
771 * This is a bit hackish but saves us from bigger problem.
772 * Maybe it's a good idea to fix this in SDL instead.
774 setenv("SDL_VIDEODRIVER", "x11", 0);
777 flags
= SDL_INIT_VIDEO
| SDL_INIT_NOPARACHUTE
;
778 if (SDL_Init(flags
)) {
779 fprintf(stderr
, "Could not initialize SDL(%s) - exiting\n",
783 SDL_SetHint(SDL_HINT_GRAB_KEYBOARD
, "1");
786 QemuConsole
*con
= qemu_console_lookup_by_index(i
);
791 sdl2_num_outputs
= i
;
792 sdl2_console
= g_new0(struct sdl2_console
, sdl2_num_outputs
);
793 for (i
= 0; i
< sdl2_num_outputs
; i
++) {
794 QemuConsole
*con
= qemu_console_lookup_by_index(i
);
795 if (!qemu_console_is_graphic(con
)) {
796 sdl2_console
[i
].hidden
= true;
798 sdl2_console
[i
].idx
= i
;
800 sdl2_console
[i
].opengl
= display_opengl
;
801 sdl2_console
[i
].dcl
.ops
= display_opengl
? &dcl_gl_ops
: &dcl_2d_ops
;
803 sdl2_console
[i
].opengl
= 0;
804 sdl2_console
[i
].dcl
.ops
= &dcl_2d_ops
;
806 sdl2_console
[i
].dcl
.con
= con
;
807 register_displaychangelistener(&sdl2_console
[i
].dcl
);
810 /* Load a 32x32x4 image. White pixels are transparent. */
811 filename
= qemu_find_file(QEMU_FILE_TYPE_BIOS
, "qemu-icon.bmp");
813 SDL_Surface
*image
= SDL_LoadBMP(filename
);
815 uint32_t colorkey
= SDL_MapRGB(image
->format
, 255, 255, 255);
816 SDL_SetColorKey(image
, SDL_TRUE
, colorkey
);
817 SDL_SetWindowIcon(sdl2_console
[0].real_window
, image
);
827 mouse_mode_notifier
.notify
= sdl_mouse_mode_change
;
828 qemu_add_mouse_mode_change_notifier(&mouse_mode_notifier
);
832 sdl_cursor_hidden
= SDL_CreateCursor(&data
, &data
, 8, 1, 0, 0);
833 sdl_cursor_normal
= SDL_GetCursor();