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[python/dscho.git] / Lib / test / test_winsound.py
blob366c74b6cdaea6aca8d66bb678d2f958c2c2641e
1 # Ridiculously simple test of the winsound module for Windows.
3 import unittest
4 from test import test_support
5 import time
6 import os
7 import subprocess
8 import ctypes
10 winsound = test_support.import_module('winsound')
11 import _winreg
13 def has_sound(sound):
14 """Find out if a particular event is configured with a default sound"""
15 try:
16 # Ask the mixer API for the number of devices it knows about.
17 # When there are no devices, PlaySound will fail.
18 if ctypes.windll.winmm.mixerGetNumDevs() is 0:
19 return False
21 key = _winreg.OpenKeyEx(_winreg.HKEY_CURRENT_USER,
22 "AppEvents\Schemes\Apps\.Default\{0}\.Default".format(sound))
23 value = _winreg.EnumValue(key, 0)[1]
24 if value is not u"":
25 return True
26 else:
27 return False
28 except WindowsError:
29 return False
31 class BeepTest(unittest.TestCase):
32 # As with PlaySoundTest, incorporate the _have_soundcard() check
33 # into our test methods. If there's no audio device present,
34 # winsound.Beep returns 0 and GetLastError() returns 127, which
35 # is: ERROR_PROC_NOT_FOUND ("The specified procedure could not
36 # be found"). (FWIW, virtual/Hyper-V systems fall under this
37 # scenario as they have no sound devices whatsoever (not even
38 # a legacy Beep device).)
40 def test_errors(self):
41 self.assertRaises(TypeError, winsound.Beep)
42 self.assertRaises(ValueError, winsound.Beep, 36, 75)
43 self.assertRaises(ValueError, winsound.Beep, 32768, 75)
45 def test_extremes(self):
46 self._beep(37, 75)
47 self._beep(32767, 75)
49 def test_increasingfrequency(self):
50 for i in xrange(100, 2000, 100):
51 self._beep(i, 75)
53 def _beep(self, *args):
54 # these tests used to use _have_soundcard(), but it's quite
55 # possible to have a soundcard, and yet have the beep driver
56 # disabled. So basically, we have no way of knowing whether
57 # a beep should be produced or not, so currently if these
58 # tests fail we're ignoring them
60 # XXX the right fix for this is to define something like
61 # _have_enabled_beep_driver() and use that instead of the
62 # try/except below
63 try:
64 winsound.Beep(*args)
65 except RuntimeError:
66 pass
68 class MessageBeepTest(unittest.TestCase):
70 def tearDown(self):
71 time.sleep(0.5)
73 def test_default(self):
74 self.assertRaises(TypeError, winsound.MessageBeep, "bad")
75 self.assertRaises(TypeError, winsound.MessageBeep, 42, 42)
76 winsound.MessageBeep()
78 def test_ok(self):
79 winsound.MessageBeep(winsound.MB_OK)
81 def test_asterisk(self):
82 winsound.MessageBeep(winsound.MB_ICONASTERISK)
84 def test_exclamation(self):
85 winsound.MessageBeep(winsound.MB_ICONEXCLAMATION)
87 def test_hand(self):
88 winsound.MessageBeep(winsound.MB_ICONHAND)
90 def test_question(self):
91 winsound.MessageBeep(winsound.MB_ICONQUESTION)
94 class PlaySoundTest(unittest.TestCase):
96 def test_errors(self):
97 self.assertRaises(TypeError, winsound.PlaySound)
98 self.assertRaises(TypeError, winsound.PlaySound, "bad", "bad")
99 self.assertRaises(
100 RuntimeError,
101 winsound.PlaySound,
102 "none", winsound.SND_ASYNC | winsound.SND_MEMORY
105 @unittest.skipUnless(has_sound("SystemAsterisk"), "No default SystemAsterisk")
106 def test_alias_asterisk(self):
107 if _have_soundcard():
108 winsound.PlaySound('SystemAsterisk', winsound.SND_ALIAS)
109 else:
110 self.assertRaises(
111 RuntimeError,
112 winsound.PlaySound,
113 'SystemAsterisk', winsound.SND_ALIAS
116 @unittest.skipUnless(has_sound("SystemExclamation"), "No default SystemExclamation")
117 def test_alias_exclamation(self):
118 if _have_soundcard():
119 winsound.PlaySound('SystemExclamation', winsound.SND_ALIAS)
120 else:
121 self.assertRaises(
122 RuntimeError,
123 winsound.PlaySound,
124 'SystemExclamation', winsound.SND_ALIAS
127 @unittest.skipUnless(has_sound("SystemExit"), "No default SystemExit")
128 def test_alias_exit(self):
129 if _have_soundcard():
130 winsound.PlaySound('SystemExit', winsound.SND_ALIAS)
131 else:
132 self.assertRaises(
133 RuntimeError,
134 winsound.PlaySound,
135 'SystemExit', winsound.SND_ALIAS
138 @unittest.skipUnless(has_sound("SystemHand"), "No default SystemHand")
139 def test_alias_hand(self):
140 if _have_soundcard():
141 winsound.PlaySound('SystemHand', winsound.SND_ALIAS)
142 else:
143 self.assertRaises(
144 RuntimeError,
145 winsound.PlaySound,
146 'SystemHand', winsound.SND_ALIAS
149 @unittest.skipUnless(has_sound("SystemQuestion"), "No default SystemQuestion")
150 def test_alias_question(self):
151 if _have_soundcard():
152 winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
153 else:
154 self.assertRaises(
155 RuntimeError,
156 winsound.PlaySound,
157 'SystemQuestion', winsound.SND_ALIAS
160 def test_alias_fallback(self):
161 # This test can't be expected to work on all systems. The MS
162 # PlaySound() docs say:
164 # If it cannot find the specified sound, PlaySound uses the
165 # default system event sound entry instead. If the function
166 # can find neither the system default entry nor the default
167 # sound, it makes no sound and returns FALSE.
169 # It's known to return FALSE on some real systems.
171 # winsound.PlaySound('!"$%&/(#+*', winsound.SND_ALIAS)
172 return
174 def test_alias_nofallback(self):
175 if _have_soundcard():
176 # Note that this is not the same as asserting RuntimeError
177 # will get raised: you cannot convert this to
178 # self.assertRaises(...) form. The attempt may or may not
179 # raise RuntimeError, but it shouldn't raise anything other
180 # than RuntimeError, and that's all we're trying to test
181 # here. The MS docs aren't clear about whether the SDK
182 # PlaySound() with SND_ALIAS and SND_NODEFAULT will return
183 # True or False when the alias is unknown. On Tim's WinXP
184 # box today, it returns True (no exception is raised). What
185 # we'd really like to test is that no sound is played, but
186 # that requires first wiring an eardrum class into unittest
187 # <wink>.
188 try:
189 winsound.PlaySound(
190 '!"$%&/(#+*',
191 winsound.SND_ALIAS | winsound.SND_NODEFAULT
193 except RuntimeError:
194 pass
195 else:
196 self.assertRaises(
197 RuntimeError,
198 winsound.PlaySound,
199 '!"$%&/(#+*', winsound.SND_ALIAS | winsound.SND_NODEFAULT
202 def test_stopasync(self):
203 if _have_soundcard():
204 winsound.PlaySound(
205 'SystemQuestion',
206 winsound.SND_ALIAS | winsound.SND_ASYNC | winsound.SND_LOOP
208 time.sleep(0.5)
209 try:
210 winsound.PlaySound(
211 'SystemQuestion',
212 winsound.SND_ALIAS | winsound.SND_NOSTOP
214 except RuntimeError:
215 pass
216 else: # the first sound might already be finished
217 pass
218 winsound.PlaySound(None, winsound.SND_PURGE)
219 else:
220 # Issue 8367: PlaySound(None, winsound.SND_PURGE)
221 # does not raise on systems without a sound card.
222 pass
225 def _get_cscript_path():
226 """Return the full path to cscript.exe or None."""
227 for dir in os.environ.get("PATH", "").split(os.pathsep):
228 cscript_path = os.path.join(dir, "cscript.exe")
229 if os.path.exists(cscript_path):
230 return cscript_path
232 __have_soundcard_cache = None
233 def _have_soundcard():
234 """Return True iff this computer has a soundcard."""
235 global __have_soundcard_cache
236 if __have_soundcard_cache is None:
237 cscript_path = _get_cscript_path()
238 if cscript_path is None:
239 # Could not find cscript.exe to run our VBScript helper. Default
240 # to True: most computers these days *do* have a soundcard.
241 return True
243 check_script = os.path.join(os.path.dirname(__file__),
244 "check_soundcard.vbs")
245 p = subprocess.Popen([cscript_path, check_script],
246 stdout=subprocess.PIPE)
247 __have_soundcard_cache = not p.wait()
248 return __have_soundcard_cache
251 def test_main():
252 test_support.run_unittest(BeepTest, MessageBeepTest, PlaySoundTest)
254 if __name__=="__main__":
255 test_main()