Inline coefficients in gamma(). Add reflection formula. Add comments.
[python.git] / Demo / curses / life.py
blob98fb62ed7154154c3c027fa405d334110a3a39e5
1 #!/usr/bin/env python
2 # life.py -- A curses-based version of Conway's Game of Life.
3 # Contributed by AMK
5 # An empty board will be displayed, and the following commands are available:
6 # E : Erase the board
7 # R : Fill the board randomly
8 # S : Step for a single generation
9 # C : Update continuously until a key is struck
10 # Q : Quit
11 # Cursor keys : Move the cursor around the board
12 # Space or Enter : Toggle the contents of the cursor's position
14 # TODO :
15 # Support the mouse
16 # Use colour if available
17 # Make board updates faster
20 import random, string, traceback
21 import curses
23 class LifeBoard:
24 """Encapsulates a Life board
26 Attributes:
27 X,Y : horizontal and vertical size of the board
28 state : dictionary mapping (x,y) to 0 or 1
30 Methods:
31 display(update_board) -- If update_board is true, compute the
32 next generation. Then display the state
33 of the board and refresh the screen.
34 erase() -- clear the entire board
35 makeRandom() -- fill the board randomly
36 set(y,x) -- set the given cell to Live; doesn't refresh the screen
37 toggle(y,x) -- change the given cell from live to dead, or vice
38 versa, and refresh the screen display
40 """
41 def __init__(self, scr, char=ord('*')):
42 """Create a new LifeBoard instance.
44 scr -- curses screen object to use for display
45 char -- character used to render live cells (default: '*')
46 """
47 self.state = {}
48 self.scr = scr
49 Y, X = self.scr.getmaxyx()
50 self.X, self.Y = X-2, Y-2-1
51 self.char = char
52 self.scr.clear()
54 # Draw a border around the board
55 border_line = '+'+(self.X*'-')+'+'
56 self.scr.addstr(0, 0, border_line)
57 self.scr.addstr(self.Y+1,0, border_line)
58 for y in range(0, self.Y):
59 self.scr.addstr(1+y, 0, '|')
60 self.scr.addstr(1+y, self.X+1, '|')
61 self.scr.refresh()
63 def set(self, y, x):
64 """Set a cell to the live state"""
65 if x<0 or self.X<=x or y<0 or self.Y<=y:
66 raise ValueError, "Coordinates out of range %i,%i"% (y,x)
67 self.state[x,y] = 1
69 def toggle(self, y, x):
70 """Toggle a cell's state between live and dead"""
71 if x<0 or self.X<=x or y<0 or self.Y<=y:
72 raise ValueError, "Coordinates out of range %i,%i"% (y,x)
73 if self.state.has_key( (x,y) ):
74 del self.state[x,y]
75 self.scr.addch(y+1, x+1, ' ')
76 else:
77 self.state[x,y] = 1
78 self.scr.addch(y+1, x+1, self.char)
79 self.scr.refresh()
81 def erase(self):
82 """Clear the entire board and update the board display"""
83 self.state = {}
84 self.display(update_board=False)
86 def display(self, update_board=True):
87 """Display the whole board, optionally computing one generation"""
88 M,N = self.X, self.Y
89 if not update_board:
90 for i in range(0, M):
91 for j in range(0, N):
92 if self.state.has_key( (i,j) ):
93 self.scr.addch(j+1, i+1, self.char)
94 else:
95 self.scr.addch(j+1, i+1, ' ')
96 self.scr.refresh()
97 return
99 d = {}
100 self.boring = 1
101 for i in range(0, M):
102 L = range( max(0, i-1), min(M, i+2) )
103 for j in range(0, N):
104 s = 0
105 live = self.state.has_key( (i,j) )
106 for k in range( max(0, j-1), min(N, j+2) ):
107 for l in L:
108 if self.state.has_key( (l,k) ):
109 s += 1
110 s -= live
111 if s == 3:
112 # Birth
113 d[i,j] = 1
114 self.scr.addch(j+1, i+1, self.char)
115 if not live: self.boring = 0
116 elif s == 2 and live: d[i,j] = 1 # Survival
117 elif live:
118 # Death
119 self.scr.addch(j+1, i+1, ' ')
120 self.boring = 0
121 self.state = d
122 self.scr.refresh()
124 def makeRandom(self):
125 "Fill the board with a random pattern"
126 self.state = {}
127 for i in range(0, self.X):
128 for j in range(0, self.Y):
129 if random.random() > 0.5:
130 self.set(j,i)
133 def erase_menu(stdscr, menu_y):
134 "Clear the space where the menu resides"
135 stdscr.move(menu_y, 0)
136 stdscr.clrtoeol()
137 stdscr.move(menu_y+1, 0)
138 stdscr.clrtoeol()
140 def display_menu(stdscr, menu_y):
141 "Display the menu of possible keystroke commands"
142 erase_menu(stdscr, menu_y)
143 stdscr.addstr(menu_y, 4,
144 'Use the cursor keys to move, and space or Enter to toggle a cell.')
145 stdscr.addstr(menu_y+1, 4,
146 'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit')
148 def keyloop(stdscr):
149 # Clear the screen and display the menu of keys
150 stdscr.clear()
151 stdscr_y, stdscr_x = stdscr.getmaxyx()
152 menu_y = (stdscr_y-3)-1
153 display_menu(stdscr, menu_y)
155 # Allocate a subwindow for the Life board and create the board object
156 subwin = stdscr.subwin(stdscr_y-3, stdscr_x, 0, 0)
157 board = LifeBoard(subwin, char=ord('*'))
158 board.display(update_board=False)
160 # xpos, ypos are the cursor's position
161 xpos, ypos = board.X//2, board.Y//2
163 # Main loop:
164 while (1):
165 stdscr.move(1+ypos, 1+xpos) # Move the cursor
166 c = stdscr.getch() # Get a keystroke
167 if 0<c<256:
168 c = chr(c)
169 if c in ' \n':
170 board.toggle(ypos, xpos)
171 elif c in 'Cc':
172 erase_menu(stdscr, menu_y)
173 stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously '
174 'updating the screen.')
175 stdscr.refresh()
176 # Activate nodelay mode; getch() will return -1
177 # if no keystroke is available, instead of waiting.
178 stdscr.nodelay(1)
179 while (1):
180 c = stdscr.getch()
181 if c != -1:
182 break
183 stdscr.addstr(0,0, '/')
184 stdscr.refresh()
185 board.display()
186 stdscr.addstr(0,0, '+')
187 stdscr.refresh()
189 stdscr.nodelay(0) # Disable nodelay mode
190 display_menu(stdscr, menu_y)
192 elif c in 'Ee':
193 board.erase()
194 elif c in 'Qq':
195 break
196 elif c in 'Rr':
197 board.makeRandom()
198 board.display(update_board=False)
199 elif c in 'Ss':
200 board.display()
201 else: pass # Ignore incorrect keys
202 elif c == curses.KEY_UP and ypos>0: ypos -= 1
203 elif c == curses.KEY_DOWN and ypos<board.Y-1: ypos += 1
204 elif c == curses.KEY_LEFT and xpos>0: xpos -= 1
205 elif c == curses.KEY_RIGHT and xpos<board.X-1: xpos += 1
206 else:
207 # Ignore incorrect keys
208 pass
211 def main(stdscr):
212 keyloop(stdscr) # Enter the main loop
215 if __name__ == '__main__':
216 curses.wrapper(main)