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1 \chapter{Using Python on a Macintosh \label{using}}
2 \sectionauthor{Bob Savage}{bobsavage@mac.com}
4 Python on a Macintosh running Mac OS X is in principle very similar to
5 Python on any other \UNIX platform, but there are a number of additional
6 features such as the IDE and the Package Manager that are worth pointing out.
8 Python on Mac OS 9 or earlier can be quite different from Python on
9 Unix or Windows, but is beyond the scope of this manual, as that platform
10 is no longer supported, starting with Python 2.4. See
11 \url{http://www.cwi.nl/\textasciitilde jack/macpython} for installers
12 for the latest 2.3 release for Mac OS 9 and related documentation.
14 \section{Getting and Installing MacPython \label{getting-OSX}}
16 Mac OS X 10.3 comes with Python 2.3 pre-installed by Apple.
17 This installation does not come with the IDE and other additions, however,
18 so to get these you need to install the \program{MacPython for Panther additions}
19 from the MacPython website, \url{http://www.cwi.nl/\textasciitilde jack/macpython}.
21 For MacPython 2.4, or for any MacPython on earlier releases of Mac OS X,
22 you need to install a full distribution from the same website.
24 What you get after installing is a number of things:
26 \begin{itemize}
27 \item A \file{MacPython-2.3} folder in your \file{Applications}
28 folder. In here you find the PythonIDE Integrated Development Environment;
29 PythonLauncher, which handles double-clicking Python scripts from
30 the Finder; and the Package Manager.
32 \item A fairly standard \UNIX{} commandline Python interpreter in
33 \file{/usr/local/bin/python}, but without the usual
34 \file{/usr/local/lib/python}.
36 \item A framework \file{/Library/Frameworks/Python.framework}, where
37 all the action really is, but which you usually do not have to be aware of.
38 \end{itemize}
40 To uninstall MacPython you can simply remove these three things.
42 If you use the ``additions'' installer to install on top of an existing
43 Apple-Python you will not get the framework and the commandline interpreter,
44 as they have been installed by Apple already, in
45 \file{/System/Library/Frameworks/Python.framework} and
46 \file{/usr/bin/python}, respectively. You should in principle never modify
47 or delete these, as they are Apple-controlled and may be used by Apple- or
48 third-party software.
50 PythonIDE contains an Apple Help Viewer book called "MacPython Help"
51 which you can access through its help menu. If you are completely new to
52 Python you should start reading the IDE introduction in that document.
54 If you are familiar with Python on other \UNIX{} platforms you should
55 read the section on running Python scripts from the \UNIX{} shell.
57 \subsection{How to run a Python script}
59 Your best way to get started with Python on Mac OS X is through the PythonIDE
60 integrated development environment, see section \ref{IDE} and use the Help
61 menu when the IDE is running.
63 If you want to run Python scripts from the Terminal window command line
64 or from the Finder you first need an editor to create your script.
65 Mac OS X comes with a number of standard \UNIX{} command line editors,
66 \program{vim} and \program{emacs} among them. If you want a more Mac-like
67 editor \program{BBEdit} or \program{TextWrangler} from Bare Bones Software
68 (see \url{http://www.barebones.com/products/bbedit/index.shtml}) are
69 good choices. \program{AppleWorks} or any other
70 word processor that can save files in ASCII is also a possibility, including
71 \program{TextEdit} which is included with OS X.
73 To run your script from the Terminal window you must make sure that
74 \file{/usr/local/bin} is in your shell search path.
76 To run your script from the Finder you have two options:
77 \begin{itemize}
78 \item Drag it to \program{PythonLauncher}
79 \item Select \program{PythonLauncher} as the default application
80 to open your script (or any .py script) through the finder Info window
81 and double-click it.
82 \end{itemize}
84 PythonLauncher has various preferences to control how your script is launched.
85 Option-dragging allows you to change these for one invocation, or use its
86 Preferences menu to change things globally.
88 \subsection{Running scripts with a GUI \label{osx-gui-scripts}}
90 There is one Mac OS X quirk that you need to be aware of: programs
91 that talk to the Aqua window manager (in other words, anything that has a GUI)
92 need to be run in a special way. Use \program{pythonw} instead of \program{python}
93 to start such scripts.
95 \subsection{configuration}
97 MacPython honours all standard \UNIX{} environment variables such as
98 \envvar{PYTHONPATH}, but setting these variables for programs started
99 from the Finder is non-standard
100 as the Finder does not read your \file{.profile} or \file{.cshrc} at startup.
101 You need to create a file \file{\textasciitilde /.MacOSX/environment.plist}.
102 See Apple's Technical Document QA1067 for details.
104 Installing additional Python packages is most easily done through the
105 Package Manager, see the MacPython Help Book for details.
108 \section{The IDE\label{IDE}}
110 The \program{Python IDE} (Integrated Development Environment) is a
111 separate application that acts as a text editor for your Python code,
112 a class browser, a graphical debugger, and more.
114 The online Python Help contains a quick walkthrough of the IDE that
115 shows the major features and how to use them.
117 \subsection{Using the ``Python Interactive'' window}
119 Use this window like you would use a normal \UNIX{} command line
120 interpreter.
122 \subsection{Writing a Python Script \label{IDEwrite}}
124 In addition to using the \program{Python IDE} interactively, you can
125 also type out a complete Python program, saving it incrementally, and
126 execute it or smaller selections of it.
128 You can create a new script, open a previously saved script, and save
129 your currently open script by selecting the appropriate item in the
130 ``File'' menu. Dropping a Python script onto the
131 \program{Python IDE} will open it for editing.
133 When the \program{Python IDE} saves a script, it uses the creator code
134 settings which are available by clicking on the small black triangle
135 on the top right of the document window, and selecting ``save
136 options''. The default is to save the file with the \program{Python
137 IDE} as the creator, this means that you can open the file for editing
138 by simply double-clicking on its icon. You might want to change this
139 behaviour so that it will be opened by the
140 \program{PythonLauncher}, and run. To do this simply choose
141 ``PythonLauncher'' from the ``save options''. Note that these
142 options are associated with the \emph{file} not the application.
145 \subsection{Executing a script from within the IDE
146 \label{IDEexecution}}
148 You can run the script in the frontmost window of the \program{Python
149 IDE} by hitting the run all button. You should be aware, however that
150 if you use the Python convention \samp{if __name__ == "__main__":} the
151 script will \emph{not} be ``__main__'' by default. To get that
152 behaviour you must select the ``Run as __main__'' option from the
153 small black triangle on the top right of the document window. Note
154 that this option is associated with the \emph{file} not the
155 application. It \emph{will} stay active after a save, however; to shut
156 this feature off simply select it again.
159 \subsection{``Save as'' versus ``Save as Applet''
160 \label{IDEapplet}}
162 When you are done writing your Python script you have the option of
163 saving it as an ``applet'' (by selecting ``Save as applet'' from the
164 ``File'' menu). This has a significant advantage in that you can drop
165 files or folders onto it, to pass them to the applet the way
166 command-line users would type them onto the command-line to pass them
167 as arguments to the script. However, you should make sure to save the
168 applet as a separate file, do not overwrite the script you are
169 writing, because you will not be able to edit it again.
171 Accessing the items passed to the applet via ``drag-and-drop'' is done
172 using the standard \member{sys.argv} mechanism. See the general
173 documentation for more
174 % need to link to the appropriate place in non-Mac docs
176 Note that saving a script as an applet will not make it runnable on a
177 system without a Python installation.
179 %\subsection{Debugger}
180 % **NEED INFO HERE**
182 %\subsection{Module Browser}
183 % **NEED INFO HERE**
185 %\subsection{Profiler}
186 % **NEED INFO HERE**
187 % end IDE
189 %\subsection{The ``Scripts'' menu}
190 % **NEED INFO HERE**
192 \section{The Package Manager}
194 Historically MacPython came with a number of useful extension packages
195 included, because most Macintosh users do not have access to a development
196 environment and C compiler. For Mac OS X that bundling is no longer done,
197 but a new mechanism has been made available to allow easy access to
198 extension packages.
200 The Python Package Manager helps you installing additional packages
201 that enhance Python. It determines the exact MacOS version and Python
202 version you have and uses that information to download a database that
203 has packages that are tested and tried on that combination. In other
204 words: if something is in your Package Manager window but does not work
205 you are free to blame the database maintainer.
207 PackageManager then checks which of the packages you have installed and
208 which ones are not. This should also work when you have installed packages
209 outside of PackageManager. You can select packages and install them,
210 and PackageManager will work out the requirements and install these too.
212 Often PackageManager will list a package in two flavors: binary and
213 source. Binary should always work, source will only work if you have
214 installed the Apple Developer Tools. PackageManager will warn you about
215 this, and also about other external dependencies.
217 PackageManager is available as a separate application and also as a
218 function of the IDE, through the File->Package Manager menu entry.