Updates of recent changes to logging.
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1 \documentclass{manual}
2 \usepackage[T1]{fontenc}
3 \usepackage{textcomp}
5 % Things to do:
6 % Should really move the Python startup file info to an appendix
8 \title{Python Tutorial}
10 \input{boilerplate}
12 \makeindex
14 \begin{document}
16 \maketitle
18 \ifhtml
19 \chapter*{Front Matter\label{front}}
20 \fi
22 \input{copyright}
24 \begin{abstract}
26 \noindent
27 Python is an easy to learn, powerful programming language. It has
28 efficient high-level data structures and a simple but effective
29 approach to object-oriented programming. Python's elegant syntax and
30 dynamic typing, together with its interpreted nature, make it an ideal
31 language for scripting and rapid application development in many areas
32 on most platforms.
34 The Python interpreter and the extensive standard library are freely
35 available in source or binary form for all major platforms from the
36 Python Web site, \url{http://www.python.org/}, and may be freely
37 distributed. The same site also contains distributions of and
38 pointers to many free third party Python modules, programs and tools,
39 and additional documentation.
41 The Python interpreter is easily extended with new functions and data
42 types implemented in C or \Cpp{} (or other languages callable from C).
43 Python is also suitable as an extension language for customizable
44 applications.
46 This tutorial introduces the reader informally to the basic concepts
47 and features of the Python language and system. It helps to have a
48 Python interpreter handy for hands-on experience, but all examples are
49 self-contained, so the tutorial can be read off-line as well.
51 For a description of standard objects and modules, see the
52 \citetitle[../lib/lib.html]{Python Library Reference} document. The
53 \citetitle[../ref/ref.html]{Python Reference Manual} gives a more
54 formal definition of the language. To write extensions in C or
55 \Cpp, read \citetitle[../ext/ext.html]{Extending and Embedding the
56 Python Interpreter} and \citetitle[../api/api.html]{Python/C API
57 Reference}. There are also several books covering Python in depth.
59 This tutorial does not attempt to be comprehensive and cover every
60 single feature, or even every commonly used feature. Instead, it
61 introduces many of Python's most noteworthy features, and will give
62 you a good idea of the language's flavor and style. After reading it,
63 you will be able to read and write Python modules and programs, and
64 you will be ready to learn more about the various Python library
65 modules described in the \citetitle[../lib/lib.html]{Python Library
66 Reference}.
68 \end{abstract}
70 \tableofcontents
73 \chapter{Whetting Your Appetite \label{intro}}
75 If you do much work on computers, eventually you find that there's
76 some task you'd like to automate. For example, you may wish to
77 perform a search-and-replace over a large number of text files, or
78 rename and rearrange a bunch of photo files in a complicated way.
79 Perhaps you'd like to write a small custom database, or a specialized
80 GUI application, or a simple game.
82 If you're a professional software developer, you may have to work with
83 several C/\Cpp/Java libraries but find the usual
84 write/compile/test/re-compile cycle is too slow. Perhaps you're
85 writing a test suite for such a library and find writing the testing
86 code a tedious task. Or maybe you've written a program that could use
87 an extension language, and you don't want to design and implement a
88 whole new language for your application.
90 Python is just the language for you.
92 You could write a {\UNIX} shell script or Windows batch files for some
93 of these tasks, but shell scripts are best at moving around files and
94 changing text data, not well-suited for GUI applications or games.
95 You could write a C/{\Cpp}/Java program, but it can take a lot of
96 development time to get even a first-draft program. Python is simpler
97 to use, available on Windows, MacOS X, and {\UNIX} operating systems,
98 and will help you get the job done more quickly.
100 Python is simple to use, but it is a real programming language,
101 offering much more structure and support for large programs than shell
102 scripts or batch files can offer. On the other hand, Python also
103 offers much more error checking than C, and, being a
104 \emph{very-high-level language}, it has high-level data types built
105 in, such as flexible arrays and dictionaries. Because of its more
106 general data types Python is applicable to a much larger problem
107 domain than Awk or even Perl, yet many things are at
108 least as easy in Python as in those languages.
110 Python allows you to split your program into modules that can be
111 reused in other Python programs. It comes with a large collection of
112 standard modules that you can use as the basis of your programs --- or
113 as examples to start learning to program in Python. Some of these
114 modules provide things like file I/O, system calls,
115 sockets, and even interfaces to graphical user interface toolkits like Tk.
117 Python is an interpreted language, which can save you considerable time
118 during program development because no compilation and linking is
119 necessary. The interpreter can be used interactively, which makes it
120 easy to experiment with features of the language, to write throw-away
121 programs, or to test functions during bottom-up program development.
122 It is also a handy desk calculator.
124 Python enables programs to be written compactly and readably. Programs
125 written in Python are typically much shorter than equivalent C,
126 \Cpp{}, or Java programs, for several reasons:
127 \begin{itemize}
128 \item
129 the high-level data types allow you to express complex operations in a
130 single statement;
131 \item
132 statement grouping is done by indentation instead of beginning and ending
133 brackets;
134 \item
135 no variable or argument declarations are necessary.
136 \end{itemize}
138 Python is \emph{extensible}: if you know how to program in C it is easy
139 to add a new built-in function or module to the interpreter, either to
140 perform critical operations at maximum speed, or to link Python
141 programs to libraries that may only be available in binary form (such
142 as a vendor-specific graphics library). Once you are really hooked,
143 you can link the Python interpreter into an application written in C
144 and use it as an extension or command language for that application.
146 By the way, the language is named after the BBC show ``Monty Python's
147 Flying Circus'' and has nothing to do with nasty reptiles. Making
148 references to Monty Python skits in documentation is not only allowed,
149 it is encouraged!
151 %\section{Where From Here \label{where}}
153 Now that you are all excited about Python, you'll want to examine it
154 in some more detail. Since the best way to learn a language is
155 to use it, the tutorial invites you to play with the Python interpreter
156 as you read.
158 In the next chapter, the mechanics of using the interpreter are
159 explained. This is rather mundane information, but essential for
160 trying out the examples shown later.
162 The rest of the tutorial introduces various features of the Python
163 language and system through examples, beginning with simple
164 expressions, statements and data types, through functions and modules,
165 and finally touching upon advanced concepts like exceptions
166 and user-defined classes.
168 \chapter{Using the Python Interpreter \label{using}}
170 \section{Invoking the Interpreter \label{invoking}}
172 The Python interpreter is usually installed as
173 \file{/usr/local/bin/python} on those machines where it is available;
174 putting \file{/usr/local/bin} in your \UNIX{} shell's search path
175 makes it possible to start it by typing the command
177 \begin{verbatim}
178 python
179 \end{verbatim}
181 to the shell. Since the choice of the directory where the interpreter
182 lives is an installation option, other places are possible; check with
183 your local Python guru or system administrator. (E.g.,
184 \file{/usr/local/python} is a popular alternative location.)
186 On Windows machines, the Python installation is usually placed in
187 \file{C:\e Python26}, though you can change this when you're running
188 the installer. To add this directory to your path,
189 you can type the following command into the command prompt in a DOS box:
191 \begin{verbatim}
192 set path=%path%;C:\python26
193 \end{verbatim}
196 Typing an end-of-file character (\kbd{Control-D} on \UNIX,
197 \kbd{Control-Z} on Windows) at the primary prompt causes the
198 interpreter to exit with a zero exit status. If that doesn't work,
199 you can exit the interpreter by typing the following commands:
200 \samp{import sys; sys.exit()}.
202 The interpreter's line-editing features usually aren't very
203 sophisticated. On \UNIX, whoever installed the interpreter may have
204 enabled support for the GNU readline library, which adds more
205 elaborate interactive editing and history features. Perhaps the
206 quickest check to see whether command line editing is supported is
207 typing Control-P to the first Python prompt you get. If it beeps, you
208 have command line editing; see Appendix \ref{interacting} for an
209 introduction to the keys. If nothing appears to happen, or if
210 \code{\^P} is echoed, command line editing isn't available; you'll
211 only be able to use backspace to remove characters from the current
212 line.
214 The interpreter operates somewhat like the \UNIX{} shell: when called
215 with standard input connected to a tty device, it reads and executes
216 commands interactively; when called with a file name argument or with
217 a file as standard input, it reads and executes a \emph{script} from
218 that file.
220 A second way of starting the interpreter is
221 \samp{\program{python} \programopt{-c} \var{command} [arg] ...}, which
222 executes the statement(s) in \var{command}, analogous to the shell's
223 \programopt{-c} option. Since Python statements often contain spaces
224 or other characters that are special to the shell, it is best to quote
225 \var{command} in its entirety with double quotes.
227 Some Python modules are also useful as scripts. These can be invoked using
228 \samp{\program{python} \programopt{-m} \var{module} [arg] ...}, which
229 executes the source file for \var{module} as if you had spelled out its
230 full name on the command line.
232 Note that there is a difference between \samp{python file} and
233 \samp{python <file}. In the latter case, input requests from the
234 program, such as calls to \function{input()} and \function{raw_input()}, are
235 satisfied from \emph{file}. Since this file has already been read
236 until the end by the parser before the program starts executing, the
237 program will encounter end-of-file immediately. In the former case
238 (which is usually what you want) they are satisfied from whatever file
239 or device is connected to standard input of the Python interpreter.
241 When a script file is used, it is sometimes useful to be able to run
242 the script and enter interactive mode afterwards. This can be done by
243 passing \programopt{-i} before the script. (This does not work if the
244 script is read from standard input, for the same reason as explained
245 in the previous paragraph.)
247 \subsection{Argument Passing \label{argPassing}}
249 When known to the interpreter, the script name and additional
250 arguments thereafter are passed to the script in the variable
251 \code{sys.argv}, which is a list of strings. Its length is at least
252 one; when no script and no arguments are given, \code{sys.argv[0]} is
253 an empty string. When the script name is given as \code{'-'} (meaning
254 standard input), \code{sys.argv[0]} is set to \code{'-'}. When
255 \programopt{-c} \var{command} is used, \code{sys.argv[0]} is set to
256 \code{'-c'}. When \programopt{-m} \var{module} is used, \code{sys.argv[0]}
257 is set to the full name of the located module. Options found after
258 \programopt{-c} \var{command} or \programopt{-m} \var{module} are not consumed
259 by the Python interpreter's option processing but left in \code{sys.argv} for
260 the command or module to handle.
262 \subsection{Interactive Mode \label{interactive}}
264 When commands are read from a tty, the interpreter is said to be in
265 \emph{interactive mode}. In this mode it prompts for the next command
266 with the \emph{primary prompt}, usually three greater-than signs
267 (\samp{>>>~}); for continuation lines it prompts with the
268 \emph{secondary prompt}, by default three dots (\samp{...~}).
269 The interpreter prints a welcome message stating its version number
270 and a copyright notice before printing the first prompt:
272 \begin{verbatim}
273 python
274 Python 1.5.2b2 (#1, Feb 28 1999, 00:02:06) [GCC 2.8.1] on sunos5
275 Copyright 1991-1995 Stichting Mathematisch Centrum, Amsterdam
277 \end{verbatim}
279 Continuation lines are needed when entering a multi-line construct.
280 As an example, take a look at this \keyword{if} statement:
282 \begin{verbatim}
283 >>> the_world_is_flat = 1
284 >>> if the_world_is_flat:
285 ... print "Be careful not to fall off!"
286 ...
287 Be careful not to fall off!
288 \end{verbatim}
291 \section{The Interpreter and Its Environment \label{interp}}
293 \subsection{Error Handling \label{error}}
295 When an error occurs, the interpreter prints an error
296 message and a stack trace. In interactive mode, it then returns to
297 the primary prompt; when input came from a file, it exits with a
298 nonzero exit status after printing
299 the stack trace. (Exceptions handled by an \keyword{except} clause in a
300 \keyword{try} statement are not errors in this context.) Some errors are
301 unconditionally fatal and cause an exit with a nonzero exit; this
302 applies to internal inconsistencies and some cases of running out of
303 memory. All error messages are written to the standard error stream;
304 normal output from executed commands is written to standard
305 output.
307 Typing the interrupt character (usually Control-C or DEL) to the
308 primary or secondary prompt cancels the input and returns to the
309 primary prompt.\footnote{
310 A problem with the GNU Readline package may prevent this.
312 Typing an interrupt while a command is executing raises the
313 \exception{KeyboardInterrupt} exception, which may be handled by a
314 \keyword{try} statement.
316 \subsection{Executable Python Scripts \label{scripts}}
318 On BSD'ish \UNIX{} systems, Python scripts can be made directly
319 executable, like shell scripts, by putting the line
321 \begin{verbatim}
322 #! /usr/bin/env python
323 \end{verbatim}
325 (assuming that the interpreter is on the user's \envvar{PATH}) at the
326 beginning of the script and giving the file an executable mode. The
327 \samp{\#!} must be the first two characters of the file. On some
328 platforms, this first line must end with a \UNIX-style line ending
329 (\character{\e n}), not a Mac OS (\character{\e r}) or Windows
330 (\character{\e r\e n}) line ending. Note that
331 the hash, or pound, character, \character{\#}, is used to start a
332 comment in Python.
334 The script can be given an executable mode, or permission, using the
335 \program{chmod} command:
337 \begin{verbatim}
338 $ chmod +x myscript.py
339 \end{verbatim} % $ <-- bow to font-lock
342 \subsection{Source Code Encoding}
344 It is possible to use encodings different than \ASCII{} in Python source
345 files. The best way to do it is to put one more special comment line
346 right after the \code{\#!} line to define the source file encoding:
348 \begin{alltt}
349 # -*- coding: \var{encoding} -*-
350 \end{alltt}
352 With that declaration, all characters in the source file will be treated as
353 having the encoding \var{encoding}, and it will be
354 possible to directly write Unicode string literals in the selected
355 encoding. The list of possible encodings can be found in the
356 \citetitle[../lib/lib.html]{Python Library Reference}, in the section
357 on \ulink{\module{codecs}}{../lib/module-codecs.html}.
359 For example, to write Unicode literals including the Euro currency
360 symbol, the ISO-8859-15 encoding can be used, with the Euro symbol
361 having the ordinal value 164. This script will print the value 8364
362 (the Unicode codepoint corresponding to the Euro symbol) and then
363 exit:
365 \begin{alltt}
366 # -*- coding: iso-8859-15 -*-
368 currency = u"\texteuro"
369 print ord(currency)
370 \end{alltt}
372 If your editor supports saving files as \code{UTF-8} with a UTF-8
373 \emph{byte order mark} (aka BOM), you can use that instead of an
374 encoding declaration. IDLE supports this capability if
375 \code{Options/General/Default Source Encoding/UTF-8} is set. Notice
376 that this signature is not understood in older Python releases (2.2
377 and earlier), and also not understood by the operating system for
378 script files with \code{\#!} lines (only used on \UNIX{} systems).
380 By using UTF-8 (either through the signature or an encoding
381 declaration), characters of most languages in the world can be used
382 simultaneously in string literals and comments. Using non-\ASCII{}
383 characters in identifiers is not supported. To display all these
384 characters properly, your editor must recognize that the file is
385 UTF-8, and it must use a font that supports all the characters in the
386 file.
388 \subsection{The Interactive Startup File \label{startup}}
390 % XXX This should probably be dumped in an appendix, since most people
391 % don't use Python interactively in non-trivial ways.
393 When you use Python interactively, it is frequently handy to have some
394 standard commands executed every time the interpreter is started. You
395 can do this by setting an environment variable named
396 \envvar{PYTHONSTARTUP} to the name of a file containing your start-up
397 commands. This is similar to the \file{.profile} feature of the
398 \UNIX{} shells.
400 This file is only read in interactive sessions, not when Python reads
401 commands from a script, and not when \file{/dev/tty} is given as the
402 explicit source of commands (which otherwise behaves like an
403 interactive session). It is executed in the same namespace where
404 interactive commands are executed, so that objects that it defines or
405 imports can be used without qualification in the interactive session.
406 You can also change the prompts \code{sys.ps1} and \code{sys.ps2} in
407 this file.
409 If you want to read an additional start-up file from the current
410 directory, you can program this in the global start-up file using code
411 like \samp{if os.path.isfile('.pythonrc.py'):
412 execfile('.pythonrc.py')}. If you want to use the startup file in a
413 script, you must do this explicitly in the script:
415 \begin{verbatim}
416 import os
417 filename = os.environ.get('PYTHONSTARTUP')
418 if filename and os.path.isfile(filename):
419 execfile(filename)
420 \end{verbatim}
423 \chapter{An Informal Introduction to Python \label{informal}}
425 In the following examples, input and output are distinguished by the
426 presence or absence of prompts (\samp{>>>~} and \samp{...~}): to repeat
427 the example, you must type everything after the prompt, when the
428 prompt appears; lines that do not begin with a prompt are output from
429 the interpreter. %
430 %\footnote{
431 % I'd prefer to use different fonts to distinguish input
432 % from output, but the amount of LaTeX hacking that would require
433 % is currently beyond my ability.
435 Note that a secondary prompt on a line by itself in an example means
436 you must type a blank line; this is used to end a multi-line command.
438 Many of the examples in this manual, even those entered at the
439 interactive prompt, include comments. Comments in Python start with
440 the hash character, \character{\#}, and extend to the end of the
441 physical line. A comment may appear at the start of a line or
442 following whitespace or code, but not within a string literal. A hash
443 character within a string literal is just a hash character.
445 Some examples:
447 \begin{verbatim}
448 # this is the first comment
449 SPAM = 1 # and this is the second comment
450 # ... and now a third!
451 STRING = "# This is not a comment."
452 \end{verbatim}
455 \section{Using Python as a Calculator \label{calculator}}
457 Let's try some simple Python commands. Start the interpreter and wait
458 for the primary prompt, \samp{>>>~}. (It shouldn't take long.)
460 \subsection{Numbers \label{numbers}}
462 The interpreter acts as a simple calculator: you can type an
463 expression at it and it will write the value. Expression syntax is
464 straightforward: the operators \code{+}, \code{-}, \code{*} and
465 \code{/} work just like in most other languages (for example, Pascal
466 or C); parentheses can be used for grouping. For example:
468 \begin{verbatim}
469 >>> 2+2
471 >>> # This is a comment
472 ... 2+2
474 >>> 2+2 # and a comment on the same line as code
476 >>> (50-5*6)/4
478 >>> # Integer division returns the floor:
479 ... 7/3
481 >>> 7/-3
483 \end{verbatim}
485 The equal sign (\character{=}) is used to assign a value to a variable.
486 Afterwards, no result is displayed before the next interactive prompt:
488 \begin{verbatim}
489 >>> width = 20
490 >>> height = 5*9
491 >>> width * height
493 \end{verbatim}
495 A value can be assigned to several variables simultaneously:
497 \begin{verbatim}
498 >>> x = y = z = 0 # Zero x, y and z
499 >>> x
501 >>> y
503 >>> z
505 \end{verbatim}
507 There is full support for floating point; operators with mixed type
508 operands convert the integer operand to floating point:
510 \begin{verbatim}
511 >>> 3 * 3.75 / 1.5
513 >>> 7.0 / 2
515 \end{verbatim}
517 Complex numbers are also supported; imaginary numbers are written with
518 a suffix of \samp{j} or \samp{J}. Complex numbers with a nonzero
519 real component are written as \samp{(\var{real}+\var{imag}j)}, or can
520 be created with the \samp{complex(\var{real}, \var{imag})} function.
522 \begin{verbatim}
523 >>> 1j * 1J
524 (-1+0j)
525 >>> 1j * complex(0,1)
526 (-1+0j)
527 >>> 3+1j*3
528 (3+3j)
529 >>> (3+1j)*3
530 (9+3j)
531 >>> (1+2j)/(1+1j)
532 (1.5+0.5j)
533 \end{verbatim}
535 Complex numbers are always represented as two floating point numbers,
536 the real and imaginary part. To extract these parts from a complex
537 number \var{z}, use \code{\var{z}.real} and \code{\var{z}.imag}.
539 \begin{verbatim}
540 >>> a=1.5+0.5j
541 >>> a.real
543 >>> a.imag
545 \end{verbatim}
547 The conversion functions to floating point and integer
548 (\function{float()}, \function{int()} and \function{long()}) don't
549 work for complex numbers --- there is no one correct way to convert a
550 complex number to a real number. Use \code{abs(\var{z})} to get its
551 magnitude (as a float) or \code{z.real} to get its real part.
553 \begin{verbatim}
554 >>> a=3.0+4.0j
555 >>> float(a)
556 Traceback (most recent call last):
557 File "<stdin>", line 1, in ?
558 TypeError: can't convert complex to float; use abs(z)
559 >>> a.real
561 >>> a.imag
563 >>> abs(a) # sqrt(a.real**2 + a.imag**2)
566 \end{verbatim}
568 In interactive mode, the last printed expression is assigned to the
569 variable \code{_}. This means that when you are using Python as a
570 desk calculator, it is somewhat easier to continue calculations, for
571 example:
573 \begin{verbatim}
574 >>> tax = 12.5 / 100
575 >>> price = 100.50
576 >>> price * tax
577 12.5625
578 >>> price + _
579 113.0625
580 >>> round(_, 2)
581 113.06
583 \end{verbatim}
585 This variable should be treated as read-only by the user. Don't
586 explicitly assign a value to it --- you would create an independent
587 local variable with the same name masking the built-in variable with
588 its magic behavior.
590 \subsection{Strings \label{strings}}
592 Besides numbers, Python can also manipulate strings, which can be
593 expressed in several ways. They can be enclosed in single quotes or
594 double quotes:
596 \begin{verbatim}
597 >>> 'spam eggs'
598 'spam eggs'
599 >>> 'doesn\'t'
600 "doesn't"
601 >>> "doesn't"
602 "doesn't"
603 >>> '"Yes," he said.'
604 '"Yes," he said.'
605 >>> "\"Yes,\" he said."
606 '"Yes," he said.'
607 >>> '"Isn\'t," she said.'
608 '"Isn\'t," she said.'
609 \end{verbatim}
611 String literals can span multiple lines in several ways. Continuation
612 lines can be used, with a backslash as the last character on the line
613 indicating that the next line is a logical continuation of the line:
615 \begin{verbatim}
616 hello = "This is a rather long string containing\n\
617 several lines of text just as you would do in C.\n\
618 Note that whitespace at the beginning of the line is\
619 significant."
621 print hello
622 \end{verbatim}
624 Note that newlines still need to be embedded in the string using
625 \code{\e n}; the newline following the trailing backslash is
626 discarded. This example would print the following:
628 \begin{verbatim}
629 This is a rather long string containing
630 several lines of text just as you would do in C.
631 Note that whitespace at the beginning of the line is significant.
632 \end{verbatim}
634 If we make the string literal a ``raw'' string, however, the
635 \code{\e n} sequences are not converted to newlines, but the backslash
636 at the end of the line, and the newline character in the source, are
637 both included in the string as data. Thus, the example:
639 \begin{verbatim}
640 hello = r"This is a rather long string containing\n\
641 several lines of text much as you would do in C."
643 print hello
644 \end{verbatim}
646 would print:
648 \begin{verbatim}
649 This is a rather long string containing\n\
650 several lines of text much as you would do in C.
651 \end{verbatim}
653 Or, strings can be surrounded in a pair of matching triple-quotes:
654 \code{"""} or \code{'\code{'}'}. End of lines do not need to be escaped
655 when using triple-quotes, but they will be included in the string.
657 \begin{verbatim}
658 print """
659 Usage: thingy [OPTIONS]
660 -h Display this usage message
661 -H hostname Hostname to connect to
663 \end{verbatim}
665 produces the following output:
667 \begin{verbatim}
668 Usage: thingy [OPTIONS]
669 -h Display this usage message
670 -H hostname Hostname to connect to
671 \end{verbatim}
673 The interpreter prints the result of string operations in the same way
674 as they are typed for input: inside quotes, and with quotes and other
675 funny characters escaped by backslashes, to show the precise
676 value. The string is enclosed in double quotes if the string contains
677 a single quote and no double quotes, else it's enclosed in single
678 quotes. (The \keyword{print} statement, described later, can be used
679 to write strings without quotes or escapes.)
681 Strings can be concatenated (glued together) with the
682 \code{+} operator, and repeated with \code{*}:
684 \begin{verbatim}
685 >>> word = 'Help' + 'A'
686 >>> word
687 'HelpA'
688 >>> '<' + word*5 + '>'
689 '<HelpAHelpAHelpAHelpAHelpA>'
690 \end{verbatim}
692 Two string literals next to each other are automatically concatenated;
693 the first line above could also have been written \samp{word = 'Help'
694 'A'}; this only works with two literals, not with arbitrary string
695 expressions:
697 \begin{verbatim}
698 >>> 'str' 'ing' # <- This is ok
699 'string'
700 >>> 'str'.strip() + 'ing' # <- This is ok
701 'string'
702 >>> 'str'.strip() 'ing' # <- This is invalid
703 File "<stdin>", line 1, in ?
704 'str'.strip() 'ing'
706 SyntaxError: invalid syntax
707 \end{verbatim}
709 Strings can be subscripted (indexed); like in C, the first character
710 of a string has subscript (index) 0. There is no separate character
711 type; a character is simply a string of size one. Like in Icon,
712 substrings can be specified with the \emph{slice notation}: two indices
713 separated by a colon.
715 \begin{verbatim}
716 >>> word[4]
718 >>> word[0:2]
719 'He'
720 >>> word[2:4]
721 'lp'
722 \end{verbatim}
724 Slice indices have useful defaults; an omitted first index defaults to
725 zero, an omitted second index defaults to the size of the string being
726 sliced.
728 \begin{verbatim}
729 >>> word[:2] # The first two characters
730 'He'
731 >>> word[2:] # Everything except the first two characters
732 'lpA'
733 \end{verbatim}
735 Unlike a C string, Python strings cannot be changed. Assigning to an
736 indexed position in the string results in an error:
738 \begin{verbatim}
739 >>> word[0] = 'x'
740 Traceback (most recent call last):
741 File "<stdin>", line 1, in ?
742 TypeError: object doesn't support item assignment
743 >>> word[:1] = 'Splat'
744 Traceback (most recent call last):
745 File "<stdin>", line 1, in ?
746 TypeError: object doesn't support slice assignment
747 \end{verbatim}
749 However, creating a new string with the combined content is easy and
750 efficient:
752 \begin{verbatim}
753 >>> 'x' + word[1:]
754 'xelpA'
755 >>> 'Splat' + word[4]
756 'SplatA'
757 \end{verbatim}
759 Here's a useful invariant of slice operations:
760 \code{s[:i] + s[i:]} equals \code{s}.
762 \begin{verbatim}
763 >>> word[:2] + word[2:]
764 'HelpA'
765 >>> word[:3] + word[3:]
766 'HelpA'
767 \end{verbatim}
769 Degenerate slice indices are handled gracefully: an index that is too
770 large is replaced by the string size, an upper bound smaller than the
771 lower bound returns an empty string.
773 \begin{verbatim}
774 >>> word[1:100]
775 'elpA'
776 >>> word[10:]
778 >>> word[2:1]
780 \end{verbatim}
782 Indices may be negative numbers, to start counting from the right.
783 For example:
785 \begin{verbatim}
786 >>> word[-1] # The last character
788 >>> word[-2] # The last-but-one character
790 >>> word[-2:] # The last two characters
791 'pA'
792 >>> word[:-2] # Everything except the last two characters
793 'Hel'
794 \end{verbatim}
796 But note that -0 is really the same as 0, so it does not count from
797 the right!
799 \begin{verbatim}
800 >>> word[-0] # (since -0 equals 0)
802 \end{verbatim}
804 Out-of-range negative slice indices are truncated, but don't try this
805 for single-element (non-slice) indices:
807 \begin{verbatim}
808 >>> word[-100:]
809 'HelpA'
810 >>> word[-10] # error
811 Traceback (most recent call last):
812 File "<stdin>", line 1, in ?
813 IndexError: string index out of range
814 \end{verbatim}
816 One way to remember how slices work is to think of the indices as
817 pointing \emph{between} characters, with the left edge of the first
818 character numbered 0. Then the right edge of the last character of a
819 string of \var{n} characters has index \var{n}, for example:
821 \begin{verbatim}
822 +---+---+---+---+---+
823 | H | e | l | p | A |
824 +---+---+---+---+---+
825 0 1 2 3 4 5
826 -5 -4 -3 -2 -1
827 \end{verbatim}
829 The first row of numbers gives the position of the indices 0...5 in
830 the string; the second row gives the corresponding negative indices.
831 The slice from \var{i} to \var{j} consists of all characters between
832 the edges labeled \var{i} and \var{j}, respectively.
834 For non-negative indices, the length of a slice is the difference of
835 the indices, if both are within bounds. For example, the length of
836 \code{word[1:3]} is 2.
838 The built-in function \function{len()} returns the length of a string:
840 \begin{verbatim}
841 >>> s = 'supercalifragilisticexpialidocious'
842 >>> len(s)
844 \end{verbatim}
847 \begin{seealso}
848 \seetitle[../lib/typesseq.html]{Sequence Types}%
849 {Strings, and the Unicode strings described in the next
850 section, are examples of \emph{sequence types}, and
851 support the common operations supported by such types.}
852 \seetitle[../lib/string-methods.html]{String Methods}%
853 {Both strings and Unicode strings support a large number of
854 methods for basic transformations and searching.}
855 \seetitle[../lib/typesseq-strings.html]{String Formatting Operations}%
856 {The formatting operations invoked when strings and Unicode
857 strings are the left operand of the \code{\%} operator are
858 described in more detail here.}
859 \end{seealso}
862 \subsection{Unicode Strings \label{unicodeStrings}}
863 \sectionauthor{Marc-Andre Lemburg}{mal@lemburg.com}
865 Starting with Python 2.0 a new data type for storing text data is
866 available to the programmer: the Unicode object. It can be used to
867 store and manipulate Unicode data (see \url{http://www.unicode.org/})
868 and integrates well with the existing string objects, providing
869 auto-conversions where necessary.
871 Unicode has the advantage of providing one ordinal for every character
872 in every script used in modern and ancient texts. Previously, there
873 were only 256 possible ordinals for script characters. Texts were
874 typically bound to a code page which mapped the ordinals to script
875 characters. This lead to very much confusion especially with respect
876 to internationalization (usually written as \samp{i18n} ---
877 \character{i} + 18 characters + \character{n}) of software. Unicode
878 solves these problems by defining one code page for all scripts.
880 Creating Unicode strings in Python is just as simple as creating
881 normal strings:
883 \begin{verbatim}
884 >>> u'Hello World !'
885 u'Hello World !'
886 \end{verbatim}
888 The small \character{u} in front of the quote indicates that a
889 Unicode string is supposed to be created. If you want to include
890 special characters in the string, you can do so by using the Python
891 \emph{Unicode-Escape} encoding. The following example shows how:
893 \begin{verbatim}
894 >>> u'Hello\u0020World !'
895 u'Hello World !'
896 \end{verbatim}
898 The escape sequence \code{\e u0020} indicates to insert the Unicode
899 character with the ordinal value 0x0020 (the space character) at the
900 given position.
902 Other characters are interpreted by using their respective ordinal
903 values directly as Unicode ordinals. If you have literal strings
904 in the standard Latin-1 encoding that is used in many Western countries,
905 you will find it convenient that the lower 256 characters
906 of Unicode are the same as the 256 characters of Latin-1.
908 For experts, there is also a raw mode just like the one for normal
909 strings. You have to prefix the opening quote with 'ur' to have
910 Python use the \emph{Raw-Unicode-Escape} encoding. It will only apply
911 the above \code{\e uXXXX} conversion if there is an uneven number of
912 backslashes in front of the small 'u'.
914 \begin{verbatim}
915 >>> ur'Hello\u0020World !'
916 u'Hello World !'
917 >>> ur'Hello\\u0020World !'
918 u'Hello\\\\u0020World !'
919 \end{verbatim}
921 The raw mode is most useful when you have to enter lots of
922 backslashes, as can be necessary in regular expressions.
924 Apart from these standard encodings, Python provides a whole set of
925 other ways of creating Unicode strings on the basis of a known
926 encoding.
928 The built-in function \function{unicode()}\bifuncindex{unicode} provides
929 access to all registered Unicode codecs (COders and DECoders). Some of
930 the more well known encodings which these codecs can convert are
931 \emph{Latin-1}, \emph{ASCII}, \emph{UTF-8}, and \emph{UTF-16}.
932 The latter two are variable-length encodings that store each Unicode
933 character in one or more bytes. The default encoding is
934 normally set to \ASCII, which passes through characters in the range
935 0 to 127 and rejects any other characters with an error.
936 When a Unicode string is printed, written to a file, or converted
937 with \function{str()}, conversion takes place using this default encoding.
939 \begin{verbatim}
940 >>> u"abc"
941 u'abc'
942 >>> str(u"abc")
943 'abc'
944 >>> u"äöü"
945 u'\xe4\xf6\xfc'
946 >>> str(u"äöü")
947 Traceback (most recent call last):
948 File "<stdin>", line 1, in ?
949 UnicodeEncodeError: 'ascii' codec can't encode characters in position 0-2: ordinal not in range(128)
950 \end{verbatim}
952 To convert a Unicode string into an 8-bit string using a specific
953 encoding, Unicode objects provide an \function{encode()} method
954 that takes one argument, the name of the encoding. Lowercase names
955 for encodings are preferred.
957 \begin{verbatim}
958 >>> u"äöü".encode('utf-8')
959 '\xc3\xa4\xc3\xb6\xc3\xbc'
960 \end{verbatim}
962 If you have data in a specific encoding and want to produce a
963 corresponding Unicode string from it, you can use the
964 \function{unicode()} function with the encoding name as the second
965 argument.
967 \begin{verbatim}
968 >>> unicode('\xc3\xa4\xc3\xb6\xc3\xbc', 'utf-8')
969 u'\xe4\xf6\xfc'
970 \end{verbatim}
972 \subsection{Lists \label{lists}}
974 Python knows a number of \emph{compound} data types, used to group
975 together other values. The most versatile is the \emph{list}, which
976 can be written as a list of comma-separated values (items) between
977 square brackets. List items need not all have the same type.
979 \begin{verbatim}
980 >>> a = ['spam', 'eggs', 100, 1234]
981 >>> a
982 ['spam', 'eggs', 100, 1234]
983 \end{verbatim}
985 Like string indices, list indices start at 0, and lists can be sliced,
986 concatenated and so on:
988 \begin{verbatim}
989 >>> a[0]
990 'spam'
991 >>> a[3]
992 1234
993 >>> a[-2]
995 >>> a[1:-1]
996 ['eggs', 100]
997 >>> a[:2] + ['bacon', 2*2]
998 ['spam', 'eggs', 'bacon', 4]
999 >>> 3*a[:3] + ['Boo!']
1000 ['spam', 'eggs', 100, 'spam', 'eggs', 100, 'spam', 'eggs', 100, 'Boo!']
1001 \end{verbatim}
1003 Unlike strings, which are \emph{immutable}, it is possible to change
1004 individual elements of a list:
1006 \begin{verbatim}
1007 >>> a
1008 ['spam', 'eggs', 100, 1234]
1009 >>> a[2] = a[2] + 23
1010 >>> a
1011 ['spam', 'eggs', 123, 1234]
1012 \end{verbatim}
1014 Assignment to slices is also possible, and this can even change the size
1015 of the list or clear it entirely:
1017 \begin{verbatim}
1018 >>> # Replace some items:
1019 ... a[0:2] = [1, 12]
1020 >>> a
1021 [1, 12, 123, 1234]
1022 >>> # Remove some:
1023 ... a[0:2] = []
1024 >>> a
1025 [123, 1234]
1026 >>> # Insert some:
1027 ... a[1:1] = ['bletch', 'xyzzy']
1028 >>> a
1029 [123, 'bletch', 'xyzzy', 1234]
1030 >>> # Insert (a copy of) itself at the beginning
1031 >>> a[:0] = a
1032 >>> a
1033 [123, 'bletch', 'xyzzy', 1234, 123, 'bletch', 'xyzzy', 1234]
1034 >>> # Clear the list: replace all items with an empty list
1035 >>> a[:] = []
1036 >>> a
1038 \end{verbatim}
1040 The built-in function \function{len()} also applies to lists:
1042 \begin{verbatim}
1043 >>> len(a)
1045 \end{verbatim}
1047 It is possible to nest lists (create lists containing other lists),
1048 for example:
1050 \begin{verbatim}
1051 >>> q = [2, 3]
1052 >>> p = [1, q, 4]
1053 >>> len(p)
1055 >>> p[1]
1056 [2, 3]
1057 >>> p[1][0]
1059 >>> p[1].append('xtra') # See section 5.1
1060 >>> p
1061 [1, [2, 3, 'xtra'], 4]
1062 >>> q
1063 [2, 3, 'xtra']
1064 \end{verbatim}
1066 Note that in the last example, \code{p[1]} and \code{q} really refer to
1067 the same object! We'll come back to \emph{object semantics} later.
1069 \section{First Steps Towards Programming \label{firstSteps}}
1071 Of course, we can use Python for more complicated tasks than adding
1072 two and two together. For instance, we can write an initial
1073 sub-sequence of the \emph{Fibonacci} series as follows:
1075 \begin{verbatim}
1076 >>> # Fibonacci series:
1077 ... # the sum of two elements defines the next
1078 ... a, b = 0, 1
1079 >>> while b < 10:
1080 ... print b
1081 ... a, b = b, a+b
1082 ...
1089 \end{verbatim}
1091 This example introduces several new features.
1093 \begin{itemize}
1095 \item
1096 The first line contains a \emph{multiple assignment}: the variables
1097 \code{a} and \code{b} simultaneously get the new values 0 and 1. On the
1098 last line this is used again, demonstrating that the expressions on
1099 the right-hand side are all evaluated first before any of the
1100 assignments take place. The right-hand side expressions are evaluated
1101 from the left to the right.
1103 \item
1104 The \keyword{while} loop executes as long as the condition (here:
1105 \code{b < 10}) remains true. In Python, like in C, any non-zero
1106 integer value is true; zero is false. The condition may also be a
1107 string or list value, in fact any sequence; anything with a non-zero
1108 length is true, empty sequences are false. The test used in the
1109 example is a simple comparison. The standard comparison operators are
1110 written the same as in C: \code{<} (less than), \code{>} (greater than),
1111 \code{==} (equal to), \code{<=} (less than or equal to),
1112 \code{>=} (greater than or equal to) and \code{!=} (not equal to).
1114 \item
1115 The \emph{body} of the loop is \emph{indented}: indentation is Python's
1116 way of grouping statements. Python does not (yet!) provide an
1117 intelligent input line editing facility, so you have to type a tab or
1118 space(s) for each indented line. In practice you will prepare more
1119 complicated input for Python with a text editor; most text editors have
1120 an auto-indent facility. When a compound statement is entered
1121 interactively, it must be followed by a blank line to indicate
1122 completion (since the parser cannot guess when you have typed the last
1123 line). Note that each line within a basic block must be indented by
1124 the same amount.
1126 \item
1127 The \keyword{print} statement writes the value of the expression(s) it is
1128 given. It differs from just writing the expression you want to write
1129 (as we did earlier in the calculator examples) in the way it handles
1130 multiple expressions and strings. Strings are printed without quotes,
1131 and a space is inserted between items, so you can format things nicely,
1132 like this:
1134 \begin{verbatim}
1135 >>> i = 256*256
1136 >>> print 'The value of i is', i
1137 The value of i is 65536
1138 \end{verbatim}
1140 A trailing comma avoids the newline after the output:
1142 \begin{verbatim}
1143 >>> a, b = 0, 1
1144 >>> while b < 1000:
1145 ... print b,
1146 ... a, b = b, a+b
1147 ...
1148 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987
1149 \end{verbatim}
1151 Note that the interpreter inserts a newline before it prints the next
1152 prompt if the last line was not completed.
1154 \end{itemize}
1157 \chapter{More Control Flow Tools \label{moreControl}}
1159 Besides the \keyword{while} statement just introduced, Python knows
1160 the usual control flow statements known from other languages, with
1161 some twists.
1163 \section{\keyword{if} Statements \label{if}}
1165 Perhaps the most well-known statement type is the
1166 \keyword{if} statement. For example:
1168 \begin{verbatim}
1169 >>> x = int(raw_input("Please enter an integer: "))
1170 >>> if x < 0:
1171 ... x = 0
1172 ... print 'Negative changed to zero'
1173 ... elif x == 0:
1174 ... print 'Zero'
1175 ... elif x == 1:
1176 ... print 'Single'
1177 ... else:
1178 ... print 'More'
1179 ...
1180 \end{verbatim}
1182 There can be zero or more \keyword{elif} parts, and the
1183 \keyword{else} part is optional. The keyword `\keyword{elif}' is
1184 short for `else if', and is useful to avoid excessive indentation. An
1185 \keyword{if} \ldots\ \keyword{elif} \ldots\ \keyword{elif} \ldots\ sequence
1186 % Weird spacings happen here if the wrapping of the source text
1187 % gets changed in the wrong way.
1188 is a substitute for the \keyword{switch} or
1189 \keyword{case} statements found in other languages.
1192 \section{\keyword{for} Statements \label{for}}
1194 The \keyword{for}\stindex{for} statement in Python differs a bit from
1195 what you may be used to in C or Pascal. Rather than always
1196 iterating over an arithmetic progression of numbers (like in Pascal),
1197 or giving the user the ability to define both the iteration step and
1198 halting condition (as C), Python's
1199 \keyword{for}\stindex{for} statement iterates over the items of any
1200 sequence (a list or a string), in the order that they appear in
1201 the sequence. For example (no pun intended):
1202 % One suggestion was to give a real C example here, but that may only
1203 % serve to confuse non-C programmers.
1205 \begin{verbatim}
1206 >>> # Measure some strings:
1207 ... a = ['cat', 'window', 'defenestrate']
1208 >>> for x in a:
1209 ... print x, len(x)
1210 ...
1211 cat 3
1212 window 6
1213 defenestrate 12
1214 \end{verbatim}
1216 It is not safe to modify the sequence being iterated over in the loop
1217 (this can only happen for mutable sequence types, such as lists). If
1218 you need to modify the list you are iterating over (for example, to
1219 duplicate selected items) you must iterate over a copy. The slice
1220 notation makes this particularly convenient:
1222 \begin{verbatim}
1223 >>> for x in a[:]: # make a slice copy of the entire list
1224 ... if len(x) > 6: a.insert(0, x)
1225 ...
1226 >>> a
1227 ['defenestrate', 'cat', 'window', 'defenestrate']
1228 \end{verbatim}
1231 \section{The \function{range()} Function \label{range}}
1233 If you do need to iterate over a sequence of numbers, the built-in
1234 function \function{range()} comes in handy. It generates lists
1235 containing arithmetic progressions:
1237 \begin{verbatim}
1238 >>> range(10)
1239 [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
1240 \end{verbatim}
1242 The given end point is never part of the generated list;
1243 \code{range(10)} generates a list of 10 values, the legal
1244 indices for items of a sequence of length 10. It is possible to let
1245 the range start at another number, or to specify a different increment
1246 (even negative; sometimes this is called the `step'):
1248 \begin{verbatim}
1249 >>> range(5, 10)
1250 [5, 6, 7, 8, 9]
1251 >>> range(0, 10, 3)
1252 [0, 3, 6, 9]
1253 >>> range(-10, -100, -30)
1254 [-10, -40, -70]
1255 \end{verbatim}
1257 To iterate over the indices of a sequence, combine
1258 \function{range()} and \function{len()} as follows:
1260 \begin{verbatim}
1261 >>> a = ['Mary', 'had', 'a', 'little', 'lamb']
1262 >>> for i in range(len(a)):
1263 ... print i, a[i]
1264 ...
1265 0 Mary
1266 1 had
1268 3 little
1269 4 lamb
1270 \end{verbatim}
1273 \section{\keyword{break} and \keyword{continue} Statements, and
1274 \keyword{else} Clauses on Loops
1275 \label{break}}
1277 The \keyword{break} statement, like in C, breaks out of the smallest
1278 enclosing \keyword{for} or \keyword{while} loop.
1280 The \keyword{continue} statement, also borrowed from C, continues
1281 with the next iteration of the loop.
1283 Loop statements may have an \code{else} clause; it is executed when
1284 the loop terminates through exhaustion of the list (with
1285 \keyword{for}) or when the condition becomes false (with
1286 \keyword{while}), but not when the loop is terminated by a
1287 \keyword{break} statement. This is exemplified by the following loop,
1288 which searches for prime numbers:
1290 \begin{verbatim}
1291 >>> for n in range(2, 10):
1292 ... for x in range(2, n):
1293 ... if n % x == 0:
1294 ... print n, 'equals', x, '*', n/x
1295 ... break
1296 ... else:
1297 ... # loop fell through without finding a factor
1298 ... print n, 'is a prime number'
1299 ...
1300 2 is a prime number
1301 3 is a prime number
1302 4 equals 2 * 2
1303 5 is a prime number
1304 6 equals 2 * 3
1305 7 is a prime number
1306 8 equals 2 * 4
1307 9 equals 3 * 3
1308 \end{verbatim}
1311 \section{\keyword{pass} Statements \label{pass}}
1313 The \keyword{pass} statement does nothing.
1314 It can be used when a statement is required syntactically but the
1315 program requires no action.
1316 For example:
1318 \begin{verbatim}
1319 >>> while True:
1320 ... pass # Busy-wait for keyboard interrupt
1321 ...
1322 \end{verbatim}
1325 \section{Defining Functions \label{functions}}
1327 We can create a function that writes the Fibonacci series to an
1328 arbitrary boundary:
1330 \begin{verbatim}
1331 >>> def fib(n): # write Fibonacci series up to n
1332 ... """Print a Fibonacci series up to n."""
1333 ... a, b = 0, 1
1334 ... while b < n:
1335 ... print b,
1336 ... a, b = b, a+b
1337 ...
1338 >>> # Now call the function we just defined:
1339 ... fib(2000)
1340 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987 1597
1341 \end{verbatim}
1343 The keyword \keyword{def} introduces a function \emph{definition}. It
1344 must be followed by the function name and the parenthesized list of
1345 formal parameters. The statements that form the body of the function
1346 start at the next line, and must be indented. The first statement of
1347 the function body can optionally be a string literal; this string
1348 literal is the function's \index{documentation strings}documentation
1349 string, or \dfn{docstring}.\index{docstrings}\index{strings, documentation}
1351 There are tools which use docstrings to automatically produce online
1352 or printed documentation, or to let the user interactively browse
1353 through code; it's good practice to include docstrings in code that
1354 you write, so try to make a habit of it.
1356 The \emph{execution} of a function introduces a new symbol table used
1357 for the local variables of the function. More precisely, all variable
1358 assignments in a function store the value in the local symbol table;
1359 whereas variable references first look in the local symbol table, then
1360 in the global symbol table, and then in the table of built-in names.
1361 Thus, global variables cannot be directly assigned a value within a
1362 function (unless named in a \keyword{global} statement), although
1363 they may be referenced.
1365 The actual parameters (arguments) to a function call are introduced in
1366 the local symbol table of the called function when it is called; thus,
1367 arguments are passed using \emph{call by value} (where the
1368 \emph{value} is always an object \emph{reference}, not the value of
1369 the object).\footnote{
1370 Actually, \emph{call by object reference} would be a better
1371 description, since if a mutable object is passed, the caller
1372 will see any changes the callee makes to it (items
1373 inserted into a list).
1374 } When a function calls another function, a new local symbol table is
1375 created for that call.
1377 A function definition introduces the function name in the current
1378 symbol table. The value of the function name
1379 has a type that is recognized by the interpreter as a user-defined
1380 function. This value can be assigned to another name which can then
1381 also be used as a function. This serves as a general renaming
1382 mechanism:
1384 \begin{verbatim}
1385 >>> fib
1386 <function fib at 10042ed0>
1387 >>> f = fib
1388 >>> f(100)
1389 1 1 2 3 5 8 13 21 34 55 89
1390 \end{verbatim}
1392 You might object that \code{fib} is not a function but a procedure. In
1393 Python, like in C, procedures are just functions that don't return a
1394 value. In fact, technically speaking, procedures do return a value,
1395 albeit a rather boring one. This value is called \code{None} (it's a
1396 built-in name). Writing the value \code{None} is normally suppressed by
1397 the interpreter if it would be the only value written. You can see it
1398 if you really want to:
1400 \begin{verbatim}
1401 >>> print fib(0)
1402 None
1403 \end{verbatim}
1405 It is simple to write a function that returns a list of the numbers of
1406 the Fibonacci series, instead of printing it:
1408 \begin{verbatim}
1409 >>> def fib2(n): # return Fibonacci series up to n
1410 ... """Return a list containing the Fibonacci series up to n."""
1411 ... result = []
1412 ... a, b = 0, 1
1413 ... while b < n:
1414 ... result.append(b) # see below
1415 ... a, b = b, a+b
1416 ... return result
1417 ...
1418 >>> f100 = fib2(100) # call it
1419 >>> f100 # write the result
1420 [1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89]
1421 \end{verbatim}
1423 This example, as usual, demonstrates some new Python features:
1425 \begin{itemize}
1427 \item
1428 The \keyword{return} statement returns with a value from a function.
1429 \keyword{return} without an expression argument returns \code{None}.
1430 Falling off the end of a procedure also returns \code{None}.
1432 \item
1433 The statement \code{result.append(b)} calls a \emph{method} of the list
1434 object \code{result}. A method is a function that `belongs' to an
1435 object and is named \code{obj.methodname}, where \code{obj} is some
1436 object (this may be an expression), and \code{methodname} is the name
1437 of a method that is defined by the object's type. Different types
1438 define different methods. Methods of different types may have the
1439 same name without causing ambiguity. (It is possible to define your
1440 own object types and methods, using \emph{classes}, as discussed later
1441 in this tutorial.)
1442 The method \method{append()} shown in the example is defined for
1443 list objects; it adds a new element at the end of the list. In this
1444 example it is equivalent to \samp{result = result + [b]}, but more
1445 efficient.
1447 \end{itemize}
1449 \section{More on Defining Functions \label{defining}}
1451 It is also possible to define functions with a variable number of
1452 arguments. There are three forms, which can be combined.
1454 \subsection{Default Argument Values \label{defaultArgs}}
1456 The most useful form is to specify a default value for one or more
1457 arguments. This creates a function that can be called with fewer
1458 arguments than it is defined to allow. For example:
1460 \begin{verbatim}
1461 def ask_ok(prompt, retries=4, complaint='Yes or no, please!'):
1462 while True:
1463 ok = raw_input(prompt)
1464 if ok in ('y', 'ye', 'yes'): return True
1465 if ok in ('n', 'no', 'nop', 'nope'): return False
1466 retries = retries - 1
1467 if retries < 0: raise IOError, 'refusenik user'
1468 print complaint
1469 \end{verbatim}
1471 This function can be called either like this:
1472 \code{ask_ok('Do you really want to quit?')} or like this:
1473 \code{ask_ok('OK to overwrite the file?', 2)}.
1475 This example also introduces the \keyword{in} keyword. This tests
1476 whether or not a sequence contains a certain value.
1478 The default values are evaluated at the point of function definition
1479 in the \emph{defining} scope, so that
1481 \begin{verbatim}
1482 i = 5
1484 def f(arg=i):
1485 print arg
1487 i = 6
1489 \end{verbatim}
1491 will print \code{5}.
1493 \strong{Important warning:} The default value is evaluated only once.
1494 This makes a difference when the default is a mutable object such as a
1495 list, dictionary, or instances of most classes. For example, the
1496 following function accumulates the arguments passed to it on
1497 subsequent calls:
1499 \begin{verbatim}
1500 def f(a, L=[]):
1501 L.append(a)
1502 return L
1504 print f(1)
1505 print f(2)
1506 print f(3)
1507 \end{verbatim}
1509 This will print
1511 \begin{verbatim}
1513 [1, 2]
1514 [1, 2, 3]
1515 \end{verbatim}
1517 If you don't want the default to be shared between subsequent calls,
1518 you can write the function like this instead:
1520 \begin{verbatim}
1521 def f(a, L=None):
1522 if L is None:
1523 L = []
1524 L.append(a)
1525 return L
1526 \end{verbatim}
1528 \subsection{Keyword Arguments \label{keywordArgs}}
1530 Functions can also be called using
1531 keyword arguments of the form \samp{\var{keyword} = \var{value}}. For
1532 instance, the following function:
1534 \begin{verbatim}
1535 def parrot(voltage, state='a stiff', action='voom', type='Norwegian Blue'):
1536 print "-- This parrot wouldn't", action,
1537 print "if you put", voltage, "volts through it."
1538 print "-- Lovely plumage, the", type
1539 print "-- It's", state, "!"
1540 \end{verbatim}
1542 could be called in any of the following ways:
1544 \begin{verbatim}
1545 parrot(1000)
1546 parrot(action = 'VOOOOOM', voltage = 1000000)
1547 parrot('a thousand', state = 'pushing up the daisies')
1548 parrot('a million', 'bereft of life', 'jump')
1549 \end{verbatim}
1551 but the following calls would all be invalid:
1553 \begin{verbatim}
1554 parrot() # required argument missing
1555 parrot(voltage=5.0, 'dead') # non-keyword argument following keyword
1556 parrot(110, voltage=220) # duplicate value for argument
1557 parrot(actor='John Cleese') # unknown keyword
1558 \end{verbatim}
1560 In general, an argument list must have any positional arguments
1561 followed by any keyword arguments, where the keywords must be chosen
1562 from the formal parameter names. It's not important whether a formal
1563 parameter has a default value or not. No argument may receive a
1564 value more than once --- formal parameter names corresponding to
1565 positional arguments cannot be used as keywords in the same calls.
1566 Here's an example that fails due to this restriction:
1568 \begin{verbatim}
1569 >>> def function(a):
1570 ... pass
1571 ...
1572 >>> function(0, a=0)
1573 Traceback (most recent call last):
1574 File "<stdin>", line 1, in ?
1575 TypeError: function() got multiple values for keyword argument 'a'
1576 \end{verbatim}
1578 When a final formal parameter of the form \code{**\var{name}} is
1579 present, it receives a \ulink{dictionary}{../lib/typesmapping.html}
1580 containing all keyword arguments except for those corresponding to
1581 a formal parameter. This may be
1582 combined with a formal parameter of the form
1583 \code{*\var{name}} (described in the next subsection) which receives a
1584 tuple containing the positional arguments beyond the formal parameter
1585 list. (\code{*\var{name}} must occur before \code{**\var{name}}.)
1586 For example, if we define a function like this:
1588 \begin{verbatim}
1589 def cheeseshop(kind, *arguments, **keywords):
1590 print "-- Do you have any", kind, '?'
1591 print "-- I'm sorry, we're all out of", kind
1592 for arg in arguments: print arg
1593 print '-'*40
1594 keys = keywords.keys()
1595 keys.sort()
1596 for kw in keys: print kw, ':', keywords[kw]
1597 \end{verbatim}
1599 It could be called like this:
1601 \begin{verbatim}
1602 cheeseshop('Limburger', "It's very runny, sir.",
1603 "It's really very, VERY runny, sir.",
1604 client='John Cleese',
1605 shopkeeper='Michael Palin',
1606 sketch='Cheese Shop Sketch')
1607 \end{verbatim}
1609 and of course it would print:
1611 \begin{verbatim}
1612 -- Do you have any Limburger ?
1613 -- I'm sorry, we're all out of Limburger
1614 It's very runny, sir.
1615 It's really very, VERY runny, sir.
1616 ----------------------------------------
1617 client : John Cleese
1618 shopkeeper : Michael Palin
1619 sketch : Cheese Shop Sketch
1620 \end{verbatim}
1622 Note that the \method{sort()} method of the list of keyword argument
1623 names is called before printing the contents of the \code{keywords}
1624 dictionary; if this is not done, the order in which the arguments are
1625 printed is undefined.
1628 \subsection{Arbitrary Argument Lists \label{arbitraryArgs}}
1630 Finally, the least frequently used option is to specify that a
1631 function can be called with an arbitrary number of arguments. These
1632 arguments will be wrapped up in a tuple. Before the variable number
1633 of arguments, zero or more normal arguments may occur.
1635 \begin{verbatim}
1636 def fprintf(file, format, *args):
1637 file.write(format % args)
1638 \end{verbatim}
1641 \subsection{Unpacking Argument Lists \label{unpacking-arguments}}
1643 The reverse situation occurs when the arguments are already in a list
1644 or tuple but need to be unpacked for a function call requiring separate
1645 positional arguments. For instance, the built-in \function{range()}
1646 function expects separate \var{start} and \var{stop} arguments. If they
1647 are not available separately, write the function call with the
1648 \code{*}-operator to unpack the arguments out of a list or tuple:
1650 \begin{verbatim}
1651 >>> range(3, 6) # normal call with separate arguments
1652 [3, 4, 5]
1653 >>> args = [3, 6]
1654 >>> range(*args) # call with arguments unpacked from a list
1655 [3, 4, 5]
1656 \end{verbatim}
1658 In the same fashion, dictionaries can deliver keyword arguments with the
1659 \code{**}-operator:
1661 \begin{verbatim}
1662 >>> def parrot(voltage, state='a stiff', action='voom'):
1663 ... print "-- This parrot wouldn't", action,
1664 ... print "if you put", voltage, "volts through it.",
1665 ... print "E's", state, "!"
1667 >>> d = {"voltage": "four million", "state": "bleedin' demised", "action": "VOOM"}
1668 >>> parrot(**d)
1669 -- This parrot wouldn't VOOM if you put four million volts through it. E's bleedin' demised !
1670 \end{verbatim}
1673 \subsection{Lambda Forms \label{lambda}}
1675 By popular demand, a few features commonly found in functional
1676 programming languages like Lisp have been added to Python. With the
1677 \keyword{lambda} keyword, small anonymous functions can be created.
1678 Here's a function that returns the sum of its two arguments:
1679 \samp{lambda a, b: a+b}. Lambda forms can be used wherever function
1680 objects are required. They are syntactically restricted to a single
1681 expression. Semantically, they are just syntactic sugar for a normal
1682 function definition. Like nested function definitions, lambda forms
1683 can reference variables from the containing scope:
1685 \begin{verbatim}
1686 >>> def make_incrementor(n):
1687 ... return lambda x: x + n
1689 >>> f = make_incrementor(42)
1690 >>> f(0)
1692 >>> f(1)
1694 \end{verbatim}
1697 \subsection{Documentation Strings \label{docstrings}}
1699 There are emerging conventions about the content and formatting of
1700 documentation strings.
1701 \index{docstrings}\index{documentation strings}
1702 \index{strings, documentation}
1704 The first line should always be a short, concise summary of the
1705 object's purpose. For brevity, it should not explicitly state the
1706 object's name or type, since these are available by other means
1707 (except if the name happens to be a verb describing a function's
1708 operation). This line should begin with a capital letter and end with
1709 a period.
1711 If there are more lines in the documentation string, the second line
1712 should be blank, visually separating the summary from the rest of the
1713 description. The following lines should be one or more paragraphs
1714 describing the object's calling conventions, its side effects, etc.
1716 The Python parser does not strip indentation from multi-line string
1717 literals in Python, so tools that process documentation have to strip
1718 indentation if desired. This is done using the following convention.
1719 The first non-blank line \emph{after} the first line of the string
1720 determines the amount of indentation for the entire documentation
1721 string. (We can't use the first line since it is generally adjacent
1722 to the string's opening quotes so its indentation is not apparent in
1723 the string literal.) Whitespace ``equivalent'' to this indentation is
1724 then stripped from the start of all lines of the string. Lines that
1725 are indented less should not occur, but if they occur all their
1726 leading whitespace should be stripped. Equivalence of whitespace
1727 should be tested after expansion of tabs (to 8 spaces, normally).
1729 Here is an example of a multi-line docstring:
1731 \begin{verbatim}
1732 >>> def my_function():
1733 ... """Do nothing, but document it.
1734 ...
1735 ... No, really, it doesn't do anything.
1736 ... """
1737 ... pass
1738 ...
1739 >>> print my_function.__doc__
1740 Do nothing, but document it.
1742 No, really, it doesn't do anything.
1744 \end{verbatim}
1748 \chapter{Data Structures \label{structures}}
1750 This chapter describes some things you've learned about already in
1751 more detail, and adds some new things as well.
1754 \section{More on Lists \label{moreLists}}
1756 The list data type has some more methods. Here are all of the methods
1757 of list objects:
1759 \begin{methoddesc}[list]{append}{x}
1760 Add an item to the end of the list;
1761 equivalent to \code{a[len(a):] = [\var{x}]}.
1762 \end{methoddesc}
1764 \begin{methoddesc}[list]{extend}{L}
1765 Extend the list by appending all the items in the given list;
1766 equivalent to \code{a[len(a):] = \var{L}}.
1767 \end{methoddesc}
1769 \begin{methoddesc}[list]{insert}{i, x}
1770 Insert an item at a given position. The first argument is the index
1771 of the element before which to insert, so \code{a.insert(0, \var{x})}
1772 inserts at the front of the list, and \code{a.insert(len(a), \var{x})}
1773 is equivalent to \code{a.append(\var{x})}.
1774 \end{methoddesc}
1776 \begin{methoddesc}[list]{remove}{x}
1777 Remove the first item from the list whose value is \var{x}.
1778 It is an error if there is no such item.
1779 \end{methoddesc}
1781 \begin{methoddesc}[list]{pop}{\optional{i}}
1782 Remove the item at the given position in the list, and return it. If
1783 no index is specified, \code{a.pop()} removes and returns the last item
1784 in the list. (The square brackets
1785 around the \var{i} in the method signature denote that the parameter
1786 is optional, not that you should type square brackets at that
1787 position. You will see this notation frequently in the
1788 \citetitle[../lib/lib.html]{Python Library Reference}.)
1789 \end{methoddesc}
1791 \begin{methoddesc}[list]{index}{x}
1792 Return the index in the list of the first item whose value is \var{x}.
1793 It is an error if there is no such item.
1794 \end{methoddesc}
1796 \begin{methoddesc}[list]{count}{x}
1797 Return the number of times \var{x} appears in the list.
1798 \end{methoddesc}
1800 \begin{methoddesc}[list]{sort}{}
1801 Sort the items of the list, in place.
1802 \end{methoddesc}
1804 \begin{methoddesc}[list]{reverse}{}
1805 Reverse the elements of the list, in place.
1806 \end{methoddesc}
1808 An example that uses most of the list methods:
1810 \begin{verbatim}
1811 >>> a = [66.25, 333, 333, 1, 1234.5]
1812 >>> print a.count(333), a.count(66.25), a.count('x')
1813 2 1 0
1814 >>> a.insert(2, -1)
1815 >>> a.append(333)
1816 >>> a
1817 [66.25, 333, -1, 333, 1, 1234.5, 333]
1818 >>> a.index(333)
1820 >>> a.remove(333)
1821 >>> a
1822 [66.25, -1, 333, 1, 1234.5, 333]
1823 >>> a.reverse()
1824 >>> a
1825 [333, 1234.5, 1, 333, -1, 66.25]
1826 >>> a.sort()
1827 >>> a
1828 [-1, 1, 66.25, 333, 333, 1234.5]
1829 \end{verbatim}
1832 \subsection{Using Lists as Stacks \label{lists-as-stacks}}
1833 \sectionauthor{Ka-Ping Yee}{ping@lfw.org}
1835 The list methods make it very easy to use a list as a stack, where the
1836 last element added is the first element retrieved (``last-in,
1837 first-out''). To add an item to the top of the stack, use
1838 \method{append()}. To retrieve an item from the top of the stack, use
1839 \method{pop()} without an explicit index. For example:
1841 \begin{verbatim}
1842 >>> stack = [3, 4, 5]
1843 >>> stack.append(6)
1844 >>> stack.append(7)
1845 >>> stack
1846 [3, 4, 5, 6, 7]
1847 >>> stack.pop()
1849 >>> stack
1850 [3, 4, 5, 6]
1851 >>> stack.pop()
1853 >>> stack.pop()
1855 >>> stack
1856 [3, 4]
1857 \end{verbatim}
1860 \subsection{Using Lists as Queues \label{lists-as-queues}}
1861 \sectionauthor{Ka-Ping Yee}{ping@lfw.org}
1863 You can also use a list conveniently as a queue, where the first
1864 element added is the first element retrieved (``first-in,
1865 first-out''). To add an item to the back of the queue, use
1866 \method{append()}. To retrieve an item from the front of the queue,
1867 use \method{pop()} with \code{0} as the index. For example:
1869 \begin{verbatim}
1870 >>> queue = ["Eric", "John", "Michael"]
1871 >>> queue.append("Terry") # Terry arrives
1872 >>> queue.append("Graham") # Graham arrives
1873 >>> queue.pop(0)
1874 'Eric'
1875 >>> queue.pop(0)
1876 'John'
1877 >>> queue
1878 ['Michael', 'Terry', 'Graham']
1879 \end{verbatim}
1882 \subsection{Functional Programming Tools \label{functional}}
1884 There are three built-in functions that are very useful when used with
1885 lists: \function{filter()}, \function{map()}, and \function{reduce()}.
1887 \samp{filter(\var{function}, \var{sequence})} returns a sequence
1888 consisting of those items from the
1889 sequence for which \code{\var{function}(\var{item})} is true.
1890 If \var{sequence} is a \class{string} or \class{tuple}, the result will
1891 be of the same type; otherwise, it is always a \class{list}.
1892 For example, to compute some primes:
1894 \begin{verbatim}
1895 >>> def f(x): return x % 2 != 0 and x % 3 != 0
1897 >>> filter(f, range(2, 25))
1898 [5, 7, 11, 13, 17, 19, 23]
1899 \end{verbatim}
1901 \samp{map(\var{function}, \var{sequence})} calls
1902 \code{\var{function}(\var{item})} for each of the sequence's items and
1903 returns a list of the return values. For example, to compute some
1904 cubes:
1906 \begin{verbatim}
1907 >>> def cube(x): return x*x*x
1909 >>> map(cube, range(1, 11))
1910 [1, 8, 27, 64, 125, 216, 343, 512, 729, 1000]
1911 \end{verbatim}
1913 More than one sequence may be passed; the function must then have as
1914 many arguments as there are sequences and is called with the
1915 corresponding item from each sequence (or \code{None} if some sequence
1916 is shorter than another). For example:
1918 \begin{verbatim}
1919 >>> seq = range(8)
1920 >>> def add(x, y): return x+y
1922 >>> map(add, seq, seq)
1923 [0, 2, 4, 6, 8, 10, 12, 14]
1924 \end{verbatim}
1926 \samp{reduce(\var{function}, \var{sequence})} returns a single value
1927 constructed by calling the binary function \var{function} on the first two
1928 items of the sequence, then on the result and the next item, and so
1929 on. For example, to compute the sum of the numbers 1 through 10:
1931 \begin{verbatim}
1932 >>> def add(x,y): return x+y
1934 >>> reduce(add, range(1, 11))
1936 \end{verbatim}
1938 If there's only one item in the sequence, its value is returned; if
1939 the sequence is empty, an exception is raised.
1941 A third argument can be passed to indicate the starting value. In this
1942 case the starting value is returned for an empty sequence, and the
1943 function is first applied to the starting value and the first sequence
1944 item, then to the result and the next item, and so on. For example,
1946 \begin{verbatim}
1947 >>> def sum(seq):
1948 ... def add(x,y): return x+y
1949 ... return reduce(add, seq, 0)
1950 ...
1951 >>> sum(range(1, 11))
1953 >>> sum([])
1955 \end{verbatim}
1957 Don't use this example's definition of \function{sum()}: since summing
1958 numbers is such a common need, a built-in function
1959 \code{sum(\var{sequence})} is already provided, and works exactly like
1960 this.
1961 \versionadded{2.3}
1963 \subsection{List Comprehensions}
1965 List comprehensions provide a concise way to create lists without resorting
1966 to use of \function{map()}, \function{filter()} and/or \keyword{lambda}.
1967 The resulting list definition tends often to be clearer than lists built
1968 using those constructs. Each list comprehension consists of an expression
1969 followed by a \keyword{for} clause, then zero or more \keyword{for} or
1970 \keyword{if} clauses. The result will be a list resulting from evaluating
1971 the expression in the context of the \keyword{for} and \keyword{if} clauses
1972 which follow it. If the expression would evaluate to a tuple, it must be
1973 parenthesized.
1975 \begin{verbatim}
1976 >>> freshfruit = [' banana', ' loganberry ', 'passion fruit ']
1977 >>> [weapon.strip() for weapon in freshfruit]
1978 ['banana', 'loganberry', 'passion fruit']
1979 >>> vec = [2, 4, 6]
1980 >>> [3*x for x in vec]
1981 [6, 12, 18]
1982 >>> [3*x for x in vec if x > 3]
1983 [12, 18]
1984 >>> [3*x for x in vec if x < 2]
1986 >>> [[x,x**2] for x in vec]
1987 [[2, 4], [4, 16], [6, 36]]
1988 >>> [x, x**2 for x in vec] # error - parens required for tuples
1989 File "<stdin>", line 1, in ?
1990 [x, x**2 for x in vec]
1992 SyntaxError: invalid syntax
1993 >>> [(x, x**2) for x in vec]
1994 [(2, 4), (4, 16), (6, 36)]
1995 >>> vec1 = [2, 4, 6]
1996 >>> vec2 = [4, 3, -9]
1997 >>> [x*y for x in vec1 for y in vec2]
1998 [8, 6, -18, 16, 12, -36, 24, 18, -54]
1999 >>> [x+y for x in vec1 for y in vec2]
2000 [6, 5, -7, 8, 7, -5, 10, 9, -3]
2001 >>> [vec1[i]*vec2[i] for i in range(len(vec1))]
2002 [8, 12, -54]
2003 \end{verbatim}
2005 List comprehensions are much more flexible than \function{map()} and can be
2006 applied to complex expressions and nested functions:
2008 \begin{verbatim}
2009 >>> [str(round(355/113.0, i)) for i in range(1,6)]
2010 ['3.1', '3.14', '3.142', '3.1416', '3.14159']
2011 \end{verbatim}
2014 \section{The \keyword{del} statement \label{del}}
2016 There is a way to remove an item from a list given its index instead
2017 of its value: the \keyword{del} statement. This differs from the
2018 \method{pop()} method which returns a value. The \keyword{del}
2019 statement can also be used to remove slices from a list or clear the
2020 entire list (which we did earlier by assignment of an empty list to
2021 the slice). For example:
2023 \begin{verbatim}
2024 >>> a = [-1, 1, 66.25, 333, 333, 1234.5]
2025 >>> del a[0]
2026 >>> a
2027 [1, 66.25, 333, 333, 1234.5]
2028 >>> del a[2:4]
2029 >>> a
2030 [1, 66.25, 1234.5]
2031 >>> del a[:]
2032 >>> a
2034 \end{verbatim}
2036 \keyword{del} can also be used to delete entire variables:
2038 \begin{verbatim}
2039 >>> del a
2040 \end{verbatim}
2042 Referencing the name \code{a} hereafter is an error (at least until
2043 another value is assigned to it). We'll find other uses for
2044 \keyword{del} later.
2047 \section{Tuples and Sequences \label{tuples}}
2049 We saw that lists and strings have many common properties, such as
2050 indexing and slicing operations. They are two examples of
2051 \ulink{\emph{sequence} data types}{../lib/typesseq.html}. Since
2052 Python is an evolving language, other sequence data types may be
2053 added. There is also another standard sequence data type: the
2054 \emph{tuple}.
2056 A tuple consists of a number of values separated by commas, for
2057 instance:
2059 \begin{verbatim}
2060 >>> t = 12345, 54321, 'hello!'
2061 >>> t[0]
2062 12345
2063 >>> t
2064 (12345, 54321, 'hello!')
2065 >>> # Tuples may be nested:
2066 ... u = t, (1, 2, 3, 4, 5)
2067 >>> u
2068 ((12345, 54321, 'hello!'), (1, 2, 3, 4, 5))
2069 \end{verbatim}
2071 As you see, on output tuples are always enclosed in parentheses, so
2072 that nested tuples are interpreted correctly; they may be input with
2073 or without surrounding parentheses, although often parentheses are
2074 necessary anyway (if the tuple is part of a larger expression).
2076 Tuples have many uses. For example: (x, y) coordinate pairs, employee
2077 records from a database, etc. Tuples, like strings, are immutable: it
2078 is not possible to assign to the individual items of a tuple (you can
2079 simulate much of the same effect with slicing and concatenation,
2080 though). It is also possible to create tuples which contain mutable
2081 objects, such as lists.
2083 A special problem is the construction of tuples containing 0 or 1
2084 items: the syntax has some extra quirks to accommodate these. Empty
2085 tuples are constructed by an empty pair of parentheses; a tuple with
2086 one item is constructed by following a value with a comma
2087 (it is not sufficient to enclose a single value in parentheses).
2088 Ugly, but effective. For example:
2090 \begin{verbatim}
2091 >>> empty = ()
2092 >>> singleton = 'hello', # <-- note trailing comma
2093 >>> len(empty)
2095 >>> len(singleton)
2097 >>> singleton
2098 ('hello',)
2099 \end{verbatim}
2101 The statement \code{t = 12345, 54321, 'hello!'} is an example of
2102 \emph{tuple packing}: the values \code{12345}, \code{54321} and
2103 \code{'hello!'} are packed together in a tuple. The reverse operation
2104 is also possible:
2106 \begin{verbatim}
2107 >>> x, y, z = t
2108 \end{verbatim}
2110 This is called, appropriately enough, \emph{sequence unpacking}.
2111 Sequence unpacking requires the list of variables on the left to
2112 have the same number of elements as the length of the sequence. Note
2113 that multiple assignment is really just a combination of tuple packing
2114 and sequence unpacking!
2116 There is a small bit of asymmetry here: packing multiple values
2117 always creates a tuple, and unpacking works for any sequence.
2119 % XXX Add a bit on the difference between tuples and lists.
2122 \section{Sets \label{sets}}
2124 Python also includes a data type for \emph{sets}. A set is an unordered
2125 collection with no duplicate elements. Basic uses include membership
2126 testing and eliminating duplicate entries. Set objects also support
2127 mathematical operations like union, intersection, difference, and
2128 symmetric difference.
2130 Here is a brief demonstration:
2132 \begin{verbatim}
2133 >>> basket = ['apple', 'orange', 'apple', 'pear', 'orange', 'banana']
2134 >>> fruit = set(basket) # create a set without duplicates
2135 >>> fruit
2136 set(['orange', 'pear', 'apple', 'banana'])
2137 >>> 'orange' in fruit # fast membership testing
2138 True
2139 >>> 'crabgrass' in fruit
2140 False
2142 >>> # Demonstrate set operations on unique letters from two words
2144 >>> a = set('abracadabra')
2145 >>> b = set('alacazam')
2146 >>> a # unique letters in a
2147 set(['a', 'r', 'b', 'c', 'd'])
2148 >>> a - b # letters in a but not in b
2149 set(['r', 'd', 'b'])
2150 >>> a | b # letters in either a or b
2151 set(['a', 'c', 'r', 'd', 'b', 'm', 'z', 'l'])
2152 >>> a & b # letters in both a and b
2153 set(['a', 'c'])
2154 >>> a ^ b # letters in a or b but not both
2155 set(['r', 'd', 'b', 'm', 'z', 'l'])
2156 \end{verbatim}
2159 \section{Dictionaries \label{dictionaries}}
2161 Another useful data type built into Python is the
2162 \ulink{\emph{dictionary}}{../lib/typesmapping.html}.
2163 Dictionaries are sometimes found in other languages as ``associative
2164 memories'' or ``associative arrays''. Unlike sequences, which are
2165 indexed by a range of numbers, dictionaries are indexed by \emph{keys},
2166 which can be any immutable type; strings and numbers can always be
2167 keys. Tuples can be used as keys if they contain only strings,
2168 numbers, or tuples; if a tuple contains any mutable object either
2169 directly or indirectly, it cannot be used as a key. You can't use
2170 lists as keys, since lists can be modified in place using
2171 index assignments, slice assignments, or methods like
2172 \method{append()} and \method{extend()}.
2174 It is best to think of a dictionary as an unordered set of
2175 \emph{key: value} pairs, with the requirement that the keys are unique
2176 (within one dictionary).
2177 A pair of braces creates an empty dictionary: \code{\{\}}.
2178 Placing a comma-separated list of key:value pairs within the
2179 braces adds initial key:value pairs to the dictionary; this is also the
2180 way dictionaries are written on output.
2182 The main operations on a dictionary are storing a value with some key
2183 and extracting the value given the key. It is also possible to delete
2184 a key:value pair
2185 with \code{del}.
2186 If you store using a key that is already in use, the old value
2187 associated with that key is forgotten. It is an error to extract a
2188 value using a non-existent key.
2190 The \method{keys()} method of a dictionary object returns a list of all
2191 the keys used in the dictionary, in arbitrary order (if you want it
2192 sorted, just apply the \method{sort()} method to the list of keys). To
2193 check whether a single key is in the dictionary, either use the dictionary's
2194 \method{has_key()} method or the \keyword{in} keyword.
2196 Here is a small example using a dictionary:
2198 \begin{verbatim}
2199 >>> tel = {'jack': 4098, 'sape': 4139}
2200 >>> tel['guido'] = 4127
2201 >>> tel
2202 {'sape': 4139, 'guido': 4127, 'jack': 4098}
2203 >>> tel['jack']
2204 4098
2205 >>> del tel['sape']
2206 >>> tel['irv'] = 4127
2207 >>> tel
2208 {'guido': 4127, 'irv': 4127, 'jack': 4098}
2209 >>> tel.keys()
2210 ['guido', 'irv', 'jack']
2211 >>> tel.has_key('guido')
2212 True
2213 >>> 'guido' in tel
2214 True
2215 \end{verbatim}
2217 The \function{dict()} constructor builds dictionaries directly from
2218 lists of key-value pairs stored as tuples. When the pairs form a
2219 pattern, list comprehensions can compactly specify the key-value list.
2221 \begin{verbatim}
2222 >>> dict([('sape', 4139), ('guido', 4127), ('jack', 4098)])
2223 {'sape': 4139, 'jack': 4098, 'guido': 4127}
2224 >>> dict([(x, x**2) for x in (2, 4, 6)]) # use a list comprehension
2225 {2: 4, 4: 16, 6: 36}
2226 \end{verbatim}
2228 Later in the tutorial, we will learn about Generator Expressions
2229 which are even better suited for the task of supplying key-values pairs to
2230 the \function{dict()} constructor.
2232 When the keys are simple strings, it is sometimes easier to specify
2233 pairs using keyword arguments:
2235 \begin{verbatim}
2236 >>> dict(sape=4139, guido=4127, jack=4098)
2237 {'sape': 4139, 'jack': 4098, 'guido': 4127}
2238 \end{verbatim}
2241 \section{Looping Techniques \label{loopidioms}}
2243 When looping through dictionaries, the key and corresponding value can
2244 be retrieved at the same time using the \method{iteritems()} method.
2246 \begin{verbatim}
2247 >>> knights = {'gallahad': 'the pure', 'robin': 'the brave'}
2248 >>> for k, v in knights.iteritems():
2249 ... print k, v
2251 gallahad the pure
2252 robin the brave
2253 \end{verbatim}
2255 When looping through a sequence, the position index and corresponding
2256 value can be retrieved at the same time using the
2257 \function{enumerate()} function.
2259 \begin{verbatim}
2260 >>> for i, v in enumerate(['tic', 'tac', 'toe']):
2261 ... print i, v
2263 0 tic
2264 1 tac
2265 2 toe
2266 \end{verbatim}
2268 To loop over two or more sequences at the same time, the entries
2269 can be paired with the \function{zip()} function.
2271 \begin{verbatim}
2272 >>> questions = ['name', 'quest', 'favorite color']
2273 >>> answers = ['lancelot', 'the holy grail', 'blue']
2274 >>> for q, a in zip(questions, answers):
2275 ... print 'What is your %s? It is %s.' % (q, a)
2276 ...
2277 What is your name? It is lancelot.
2278 What is your quest? It is the holy grail.
2279 What is your favorite color? It is blue.
2280 \end{verbatim}
2282 To loop over a sequence in reverse, first specify the sequence
2283 in a forward direction and then call the \function{reversed()}
2284 function.
2286 \begin{verbatim}
2287 >>> for i in reversed(xrange(1,10,2)):
2288 ... print i
2295 \end{verbatim}
2297 To loop over a sequence in sorted order, use the \function{sorted()}
2298 function which returns a new sorted list while leaving the source
2299 unaltered.
2301 \begin{verbatim}
2302 >>> basket = ['apple', 'orange', 'apple', 'pear', 'orange', 'banana']
2303 >>> for f in sorted(set(basket)):
2304 ... print f
2305 ...
2306 apple
2307 banana
2308 orange
2309 pear
2310 \end{verbatim}
2312 \section{More on Conditions \label{conditions}}
2314 The conditions used in \code{while} and \code{if} statements can
2315 contain any operators, not just comparisons.
2317 The comparison operators \code{in} and \code{not in} check whether a value
2318 occurs (does not occur) in a sequence. The operators \code{is} and
2319 \code{is not} compare whether two objects are really the same object; this
2320 only matters for mutable objects like lists. All comparison operators
2321 have the same priority, which is lower than that of all numerical
2322 operators.
2324 Comparisons can be chained. For example, \code{a < b == c} tests
2325 whether \code{a} is less than \code{b} and moreover \code{b} equals
2326 \code{c}.
2328 Comparisons may be combined using the Boolean operators \code{and} and
2329 \code{or}, and the outcome of a comparison (or of any other Boolean
2330 expression) may be negated with \code{not}. These have lower
2331 priorities than comparison operators; between them, \code{not} has
2332 the highest priority and \code{or} the lowest, so that
2333 \code{A and not B or C} is equivalent to \code{(A and (not B)) or C}.
2334 As always, parentheses can be used to express the desired composition.
2336 The Boolean operators \code{and} and \code{or} are so-called
2337 \emph{short-circuit} operators: their arguments are evaluated from
2338 left to right, and evaluation stops as soon as the outcome is
2339 determined. For example, if \code{A} and \code{C} are true but
2340 \code{B} is false, \code{A and B and C} does not evaluate the
2341 expression \code{C}. When used as a general value and not as a
2342 Boolean, the return value of a short-circuit operator is the last
2343 evaluated argument.
2345 It is possible to assign the result of a comparison or other Boolean
2346 expression to a variable. For example,
2348 \begin{verbatim}
2349 >>> string1, string2, string3 = '', 'Trondheim', 'Hammer Dance'
2350 >>> non_null = string1 or string2 or string3
2351 >>> non_null
2352 'Trondheim'
2353 \end{verbatim}
2355 Note that in Python, unlike C, assignment cannot occur inside expressions.
2356 C programmers may grumble about this, but it avoids a common class of
2357 problems encountered in C programs: typing \code{=} in an expression when
2358 \code{==} was intended.
2361 \section{Comparing Sequences and Other Types \label{comparing}}
2363 Sequence objects may be compared to other objects with the same
2364 sequence type. The comparison uses \emph{lexicographical} ordering:
2365 first the first two items are compared, and if they differ this
2366 determines the outcome of the comparison; if they are equal, the next
2367 two items are compared, and so on, until either sequence is exhausted.
2368 If two items to be compared are themselves sequences of the same type,
2369 the lexicographical comparison is carried out recursively. If all
2370 items of two sequences compare equal, the sequences are considered
2371 equal. If one sequence is an initial sub-sequence of the other, the
2372 shorter sequence is the smaller (lesser) one. Lexicographical
2373 ordering for strings uses the \ASCII{} ordering for individual
2374 characters. Some examples of comparisons between sequences of the
2375 same type:
2377 \begin{verbatim}
2378 (1, 2, 3) < (1, 2, 4)
2379 [1, 2, 3] < [1, 2, 4]
2380 'ABC' < 'C' < 'Pascal' < 'Python'
2381 (1, 2, 3, 4) < (1, 2, 4)
2382 (1, 2) < (1, 2, -1)
2383 (1, 2, 3) == (1.0, 2.0, 3.0)
2384 (1, 2, ('aa', 'ab')) < (1, 2, ('abc', 'a'), 4)
2385 \end{verbatim}
2387 Note that comparing objects of different types is legal. The outcome
2388 is deterministic but arbitrary: the types are ordered by their name.
2389 Thus, a list is always smaller than a string, a string is always
2390 smaller than a tuple, etc. \footnote{
2391 The rules for comparing objects of different types should
2392 not be relied upon; they may change in a future version of
2393 the language.
2394 } Mixed numeric types are compared according to their numeric value, so
2395 0 equals 0.0, etc.
2398 \chapter{Modules \label{modules}}
2400 If you quit from the Python interpreter and enter it again, the
2401 definitions you have made (functions and variables) are lost.
2402 Therefore, if you want to write a somewhat longer program, you are
2403 better off using a text editor to prepare the input for the interpreter
2404 and running it with that file as input instead. This is known as creating a
2405 \emph{script}. As your program gets longer, you may want to split it
2406 into several files for easier maintenance. You may also want to use a
2407 handy function that you've written in several programs without copying
2408 its definition into each program.
2410 To support this, Python has a way to put definitions in a file and use
2411 them in a script or in an interactive instance of the interpreter.
2412 Such a file is called a \emph{module}; definitions from a module can be
2413 \emph{imported} into other modules or into the \emph{main} module (the
2414 collection of variables that you have access to in a script
2415 executed at the top level
2416 and in calculator mode).
2418 A module is a file containing Python definitions and statements. The
2419 file name is the module name with the suffix \file{.py} appended. Within
2420 a module, the module's name (as a string) is available as the value of
2421 the global variable \code{__name__}. For instance, use your favorite text
2422 editor to create a file called \file{fibo.py} in the current directory
2423 with the following contents:
2425 \begin{verbatim}
2426 # Fibonacci numbers module
2428 def fib(n): # write Fibonacci series up to n
2429 a, b = 0, 1
2430 while b < n:
2431 print b,
2432 a, b = b, a+b
2434 def fib2(n): # return Fibonacci series up to n
2435 result = []
2436 a, b = 0, 1
2437 while b < n:
2438 result.append(b)
2439 a, b = b, a+b
2440 return result
2441 \end{verbatim}
2443 Now enter the Python interpreter and import this module with the
2444 following command:
2446 \begin{verbatim}
2447 >>> import fibo
2448 \end{verbatim}
2450 This does not enter the names of the functions defined in \code{fibo}
2451 directly in the current symbol table; it only enters the module name
2452 \code{fibo} there.
2453 Using the module name you can access the functions:
2455 \begin{verbatim}
2456 >>> fibo.fib(1000)
2457 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987
2458 >>> fibo.fib2(100)
2459 [1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89]
2460 >>> fibo.__name__
2461 'fibo'
2462 \end{verbatim}
2464 If you intend to use a function often you can assign it to a local name:
2466 \begin{verbatim}
2467 >>> fib = fibo.fib
2468 >>> fib(500)
2469 1 1 2 3 5 8 13 21 34 55 89 144 233 377
2470 \end{verbatim}
2473 \section{More on Modules \label{moreModules}}
2475 A module can contain executable statements as well as function
2476 definitions.
2477 These statements are intended to initialize the module.
2478 They are executed only the
2479 \emph{first} time the module is imported somewhere.\footnote{
2480 In fact function definitions are also `statements' that are
2481 `executed'; the execution enters the function name in the
2482 module's global symbol table.
2485 Each module has its own private symbol table, which is used as the
2486 global symbol table by all functions defined in the module.
2487 Thus, the author of a module can use global variables in the module
2488 without worrying about accidental clashes with a user's global
2489 variables.
2490 On the other hand, if you know what you are doing you can touch a
2491 module's global variables with the same notation used to refer to its
2492 functions,
2493 \code{modname.itemname}.
2495 Modules can import other modules. It is customary but not required to
2496 place all \keyword{import} statements at the beginning of a module (or
2497 script, for that matter). The imported module names are placed in the
2498 importing module's global symbol table.
2500 There is a variant of the \keyword{import} statement that imports
2501 names from a module directly into the importing module's symbol
2502 table. For example:
2504 \begin{verbatim}
2505 >>> from fibo import fib, fib2
2506 >>> fib(500)
2507 1 1 2 3 5 8 13 21 34 55 89 144 233 377
2508 \end{verbatim}
2510 This does not introduce the module name from which the imports are taken
2511 in the local symbol table (so in the example, \code{fibo} is not
2512 defined).
2514 There is even a variant to import all names that a module defines:
2516 \begin{verbatim}
2517 >>> from fibo import *
2518 >>> fib(500)
2519 1 1 2 3 5 8 13 21 34 55 89 144 233 377
2520 \end{verbatim}
2522 This imports all names except those beginning with an underscore
2523 (\code{_}).
2526 \subsection{The Module Search Path \label{searchPath}}
2528 \indexiii{module}{search}{path}
2529 When a module named \module{spam} is imported, the interpreter searches
2530 for a file named \file{spam.py} in the current directory,
2531 and then in the list of directories specified by
2532 the environment variable \envvar{PYTHONPATH}. This has the same syntax as
2533 the shell variable \envvar{PATH}, that is, a list of
2534 directory names. When \envvar{PYTHONPATH} is not set, or when the file
2535 is not found there, the search continues in an installation-dependent
2536 default path; on \UNIX, this is usually \file{.:/usr/local/lib/python}.
2538 Actually, modules are searched in the list of directories given by the
2539 variable \code{sys.path} which is initialized from the directory
2540 containing the input script (or the current directory),
2541 \envvar{PYTHONPATH} and the installation-dependent default. This allows
2542 Python programs that know what they're doing to modify or replace the
2543 module search path. Note that because the directory containing the
2544 script being run is on the search path, it is important that the
2545 script not have the same name as a standard module, or Python will
2546 attempt to load the script as a module when that module is imported.
2547 This will generally be an error. See section~\ref{standardModules},
2548 ``Standard Modules,'' for more information.
2551 \subsection{``Compiled'' Python files}
2553 As an important speed-up of the start-up time for short programs that
2554 use a lot of standard modules, if a file called \file{spam.pyc} exists
2555 in the directory where \file{spam.py} is found, this is assumed to
2556 contain an already-``byte-compiled'' version of the module \module{spam}.
2557 The modification time of the version of \file{spam.py} used to create
2558 \file{spam.pyc} is recorded in \file{spam.pyc}, and the
2559 \file{.pyc} file is ignored if these don't match.
2561 Normally, you don't need to do anything to create the
2562 \file{spam.pyc} file. Whenever \file{spam.py} is successfully
2563 compiled, an attempt is made to write the compiled version to
2564 \file{spam.pyc}. It is not an error if this attempt fails; if for any
2565 reason the file is not written completely, the resulting
2566 \file{spam.pyc} file will be recognized as invalid and thus ignored
2567 later. The contents of the \file{spam.pyc} file are platform
2568 independent, so a Python module directory can be shared by machines of
2569 different architectures.
2571 Some tips for experts:
2573 \begin{itemize}
2575 \item
2576 When the Python interpreter is invoked with the \programopt{-O} flag,
2577 optimized code is generated and stored in \file{.pyo} files. The
2578 optimizer currently doesn't help much; it only removes
2579 \keyword{assert} statements. When \programopt{-O} is used, \emph{all}
2580 bytecode is optimized; \code{.pyc} files are ignored and \code{.py}
2581 files are compiled to optimized bytecode.
2583 \item
2584 Passing two \programopt{-O} flags to the Python interpreter
2585 (\programopt{-OO}) will cause the bytecode compiler to perform
2586 optimizations that could in some rare cases result in malfunctioning
2587 programs. Currently only \code{__doc__} strings are removed from the
2588 bytecode, resulting in more compact \file{.pyo} files. Since some
2589 programs may rely on having these available, you should only use this
2590 option if you know what you're doing.
2592 \item
2593 A program doesn't run any faster when it is read from a \file{.pyc} or
2594 \file{.pyo} file than when it is read from a \file{.py} file; the only
2595 thing that's faster about \file{.pyc} or \file{.pyo} files is the
2596 speed with which they are loaded.
2598 \item
2599 When a script is run by giving its name on the command line, the
2600 bytecode for the script is never written to a \file{.pyc} or
2601 \file{.pyo} file. Thus, the startup time of a script may be reduced
2602 by moving most of its code to a module and having a small bootstrap
2603 script that imports that module. It is also possible to name a
2604 \file{.pyc} or \file{.pyo} file directly on the command line.
2606 \item
2607 It is possible to have a file called \file{spam.pyc} (or
2608 \file{spam.pyo} when \programopt{-O} is used) without a file
2609 \file{spam.py} for the same module. This can be used to distribute a
2610 library of Python code in a form that is moderately hard to reverse
2611 engineer.
2613 \item
2614 The module \ulink{\module{compileall}}{../lib/module-compileall.html}%
2615 {} \refstmodindex{compileall} can create \file{.pyc} files (or
2616 \file{.pyo} files when \programopt{-O} is used) for all modules in a
2617 directory.
2619 \end{itemize}
2622 \section{Standard Modules \label{standardModules}}
2624 Python comes with a library of standard modules, described in a separate
2625 document, the \citetitle[../lib/lib.html]{Python Library Reference}
2626 (``Library Reference'' hereafter). Some modules are built into the
2627 interpreter; these provide access to operations that are not part of
2628 the core of the language but are nevertheless built in, either for
2629 efficiency or to provide access to operating system primitives such as
2630 system calls. The set of such modules is a configuration option which
2631 also depends on the underlying platform For example,
2632 the \module{amoeba} module is only provided on systems that somehow
2633 support Amoeba primitives. One particular module deserves some
2634 attention: \ulink{\module{sys}}{../lib/module-sys.html}%
2635 \refstmodindex{sys}, which is built into every
2636 Python interpreter. The variables \code{sys.ps1} and
2637 \code{sys.ps2} define the strings used as primary and secondary
2638 prompts:
2640 \begin{verbatim}
2641 >>> import sys
2642 >>> sys.ps1
2643 '>>> '
2644 >>> sys.ps2
2645 '... '
2646 >>> sys.ps1 = 'C> '
2647 C> print 'Yuck!'
2648 Yuck!
2651 \end{verbatim}
2653 These two variables are only defined if the interpreter is in
2654 interactive mode.
2656 The variable \code{sys.path} is a list of strings that determines the
2657 interpreter's search path for modules. It is initialized to a default
2658 path taken from the environment variable \envvar{PYTHONPATH}, or from
2659 a built-in default if \envvar{PYTHONPATH} is not set. You can modify
2660 it using standard list operations:
2662 \begin{verbatim}
2663 >>> import sys
2664 >>> sys.path.append('/ufs/guido/lib/python')
2665 \end{verbatim}
2667 \section{The \function{dir()} Function \label{dir}}
2669 The built-in function \function{dir()} is used to find out which names
2670 a module defines. It returns a sorted list of strings:
2672 \begin{verbatim}
2673 >>> import fibo, sys
2674 >>> dir(fibo)
2675 ['__name__', 'fib', 'fib2']
2676 >>> dir(sys)
2677 ['__displayhook__', '__doc__', '__excepthook__', '__name__', '__stderr__',
2678 '__stdin__', '__stdout__', '_getframe', 'api_version', 'argv',
2679 'builtin_module_names', 'byteorder', 'callstats', 'copyright',
2680 'displayhook', 'exc_clear', 'exc_info', 'exc_type', 'excepthook',
2681 'exec_prefix', 'executable', 'exit', 'getdefaultencoding', 'getdlopenflags',
2682 'getrecursionlimit', 'getrefcount', 'hexversion', 'maxint', 'maxunicode',
2683 'meta_path', 'modules', 'path', 'path_hooks', 'path_importer_cache',
2684 'platform', 'prefix', 'ps1', 'ps2', 'setcheckinterval', 'setdlopenflags',
2685 'setprofile', 'setrecursionlimit', 'settrace', 'stderr', 'stdin', 'stdout',
2686 'version', 'version_info', 'warnoptions']
2687 \end{verbatim}
2689 Without arguments, \function{dir()} lists the names you have defined
2690 currently:
2692 \begin{verbatim}
2693 >>> a = [1, 2, 3, 4, 5]
2694 >>> import fibo
2695 >>> fib = fibo.fib
2696 >>> dir()
2697 ['__builtins__', '__doc__', '__file__', '__name__', 'a', 'fib', 'fibo', 'sys']
2698 \end{verbatim}
2700 Note that it lists all types of names: variables, modules, functions, etc.
2702 \function{dir()} does not list the names of built-in functions and
2703 variables. If you want a list of those, they are defined in the
2704 standard module \module{__builtin__}\refbimodindex{__builtin__}:
2706 \begin{verbatim}
2707 >>> import __builtin__
2708 >>> dir(__builtin__)
2709 ['ArithmeticError', 'AssertionError', 'AttributeError', 'DeprecationWarning',
2710 'EOFError', 'Ellipsis', 'EnvironmentError', 'Exception', 'False',
2711 'FloatingPointError', 'FutureWarning', 'IOError', 'ImportError',
2712 'IndentationError', 'IndexError', 'KeyError', 'KeyboardInterrupt',
2713 'LookupError', 'MemoryError', 'NameError', 'None', 'NotImplemented',
2714 'NotImplementedError', 'OSError', 'OverflowError',
2715 'PendingDeprecationWarning', 'ReferenceError', 'RuntimeError',
2716 'RuntimeWarning', 'StandardError', 'StopIteration', 'SyntaxError',
2717 'SyntaxWarning', 'SystemError', 'SystemExit', 'TabError', 'True',
2718 'TypeError', 'UnboundLocalError', 'UnicodeDecodeError',
2719 'UnicodeEncodeError', 'UnicodeError', 'UnicodeTranslateError',
2720 'UserWarning', 'ValueError', 'Warning', 'WindowsError',
2721 'ZeroDivisionError', '_', '__debug__', '__doc__', '__import__',
2722 '__name__', 'abs', 'apply', 'basestring', 'bool', 'buffer',
2723 'callable', 'chr', 'classmethod', 'cmp', 'coerce', 'compile',
2724 'complex', 'copyright', 'credits', 'delattr', 'dict', 'dir', 'divmod',
2725 'enumerate', 'eval', 'execfile', 'exit', 'file', 'filter', 'float',
2726 'frozenset', 'getattr', 'globals', 'hasattr', 'hash', 'help', 'hex',
2727 'id', 'input', 'int', 'intern', 'isinstance', 'issubclass', 'iter',
2728 'len', 'license', 'list', 'locals', 'long', 'map', 'max', 'min',
2729 'object', 'oct', 'open', 'ord', 'pow', 'property', 'quit', 'range',
2730 'raw_input', 'reduce', 'reload', 'repr', 'reversed', 'round', 'set',
2731 'setattr', 'slice', 'sorted', 'staticmethod', 'str', 'sum', 'super',
2732 'tuple', 'type', 'unichr', 'unicode', 'vars', 'xrange', 'zip']
2733 \end{verbatim}
2736 \section{Packages \label{packages}}
2738 Packages are a way of structuring Python's module namespace
2739 by using ``dotted module names''. For example, the module name
2740 \module{A.B} designates a submodule named \samp{B} in a package named
2741 \samp{A}. Just like the use of modules saves the authors of different
2742 modules from having to worry about each other's global variable names,
2743 the use of dotted module names saves the authors of multi-module
2744 packages like NumPy or the Python Imaging Library from having to worry
2745 about each other's module names.
2747 Suppose you want to design a collection of modules (a ``package'') for
2748 the uniform handling of sound files and sound data. There are many
2749 different sound file formats (usually recognized by their extension,
2750 for example: \file{.wav}, \file{.aiff}, \file{.au}), so you may need
2751 to create and maintain a growing collection of modules for the
2752 conversion between the various file formats. There are also many
2753 different operations you might want to perform on sound data (such as
2754 mixing, adding echo, applying an equalizer function, creating an
2755 artificial stereo effect), so in addition you will be writing a
2756 never-ending stream of modules to perform these operations. Here's a
2757 possible structure for your package (expressed in terms of a
2758 hierarchical filesystem):
2760 \begin{verbatim}
2761 Sound/ Top-level package
2762 __init__.py Initialize the sound package
2763 Formats/ Subpackage for file format conversions
2764 __init__.py
2765 wavread.py
2766 wavwrite.py
2767 aiffread.py
2768 aiffwrite.py
2769 auread.py
2770 auwrite.py
2772 Effects/ Subpackage for sound effects
2773 __init__.py
2774 echo.py
2775 surround.py
2776 reverse.py
2778 Filters/ Subpackage for filters
2779 __init__.py
2780 equalizer.py
2781 vocoder.py
2782 karaoke.py
2784 \end{verbatim}
2786 When importing the package, Python searches through the directories
2787 on \code{sys.path} looking for the package subdirectory.
2789 The \file{__init__.py} files are required to make Python treat the
2790 directories as containing packages; this is done to prevent
2791 directories with a common name, such as \samp{string}, from
2792 unintentionally hiding valid modules that occur later on the module
2793 search path. In the simplest case, \file{__init__.py} can just be an
2794 empty file, but it can also execute initialization code for the
2795 package or set the \code{__all__} variable, described later.
2797 Users of the package can import individual modules from the
2798 package, for example:
2800 \begin{verbatim}
2801 import Sound.Effects.echo
2802 \end{verbatim}
2804 This loads the submodule \module{Sound.Effects.echo}. It must be referenced
2805 with its full name.
2807 \begin{verbatim}
2808 Sound.Effects.echo.echofilter(input, output, delay=0.7, atten=4)
2809 \end{verbatim}
2811 An alternative way of importing the submodule is:
2813 \begin{verbatim}
2814 from Sound.Effects import echo
2815 \end{verbatim}
2817 This also loads the submodule \module{echo}, and makes it available without
2818 its package prefix, so it can be used as follows:
2820 \begin{verbatim}
2821 echo.echofilter(input, output, delay=0.7, atten=4)
2822 \end{verbatim}
2824 Yet another variation is to import the desired function or variable directly:
2826 \begin{verbatim}
2827 from Sound.Effects.echo import echofilter
2828 \end{verbatim}
2830 Again, this loads the submodule \module{echo}, but this makes its function
2831 \function{echofilter()} directly available:
2833 \begin{verbatim}
2834 echofilter(input, output, delay=0.7, atten=4)
2835 \end{verbatim}
2837 Note that when using \code{from \var{package} import \var{item}}, the
2838 item can be either a submodule (or subpackage) of the package, or some
2839 other name defined in the package, like a function, class or
2840 variable. The \code{import} statement first tests whether the item is
2841 defined in the package; if not, it assumes it is a module and attempts
2842 to load it. If it fails to find it, an
2843 \exception{ImportError} exception is raised.
2845 Contrarily, when using syntax like \code{import
2846 \var{item.subitem.subsubitem}}, each item except for the last must be
2847 a package; the last item can be a module or a package but can't be a
2848 class or function or variable defined in the previous item.
2850 \subsection{Importing * From a Package \label{pkg-import-star}}
2851 %The \code{__all__} Attribute
2853 \ttindex{__all__}
2854 Now what happens when the user writes \code{from Sound.Effects import
2855 *}? Ideally, one would hope that this somehow goes out to the
2856 filesystem, finds which submodules are present in the package, and
2857 imports them all. Unfortunately, this operation does not work very
2858 well on Windows platforms, where the filesystem does not
2859 always have accurate information about the case of a filename! On
2860 these platforms, there is no guaranteed way to know whether a file
2861 \file{ECHO.PY} should be imported as a module \module{echo},
2862 \module{Echo} or \module{ECHO}. (For example, Windows 95 has the
2863 annoying practice of showing all file names with a capitalized first
2864 letter.) The DOS 8+3 filename restriction adds another interesting
2865 problem for long module names.
2867 The only solution is for the package author to provide an explicit
2868 index of the package. The import statement uses the following
2869 convention: if a package's \file{__init__.py} code defines a list
2870 named \code{__all__}, it is taken to be the list of module names that
2871 should be imported when \code{from \var{package} import *} is
2872 encountered. It is up to the package author to keep this list
2873 up-to-date when a new version of the package is released. Package
2874 authors may also decide not to support it, if they don't see a use for
2875 importing * from their package. For example, the file
2876 \file{Sounds/Effects/__init__.py} could contain the following code:
2878 \begin{verbatim}
2879 __all__ = ["echo", "surround", "reverse"]
2880 \end{verbatim}
2882 This would mean that \code{from Sound.Effects import *} would
2883 import the three named submodules of the \module{Sound} package.
2885 If \code{__all__} is not defined, the statement \code{from Sound.Effects
2886 import *} does \emph{not} import all submodules from the package
2887 \module{Sound.Effects} into the current namespace; it only ensures that the
2888 package \module{Sound.Effects} has been imported (possibly running any
2889 initialization code in \file{__init__.py}) and then imports whatever names are
2890 defined in the package. This includes any names defined (and
2891 submodules explicitly loaded) by \file{__init__.py}. It also includes any
2892 submodules of the package that were explicitly loaded by previous
2893 import statements. Consider this code:
2895 \begin{verbatim}
2896 import Sound.Effects.echo
2897 import Sound.Effects.surround
2898 from Sound.Effects import *
2899 \end{verbatim}
2901 In this example, the echo and surround modules are imported in the
2902 current namespace because they are defined in the
2903 \module{Sound.Effects} package when the \code{from...import} statement
2904 is executed. (This also works when \code{__all__} is defined.)
2906 Note that in general the practice of importing \code{*} from a module or
2907 package is frowned upon, since it often causes poorly readable code.
2908 However, it is okay to use it to save typing in interactive sessions,
2909 and certain modules are designed to export only names that follow
2910 certain patterns.
2912 Remember, there is nothing wrong with using \code{from Package
2913 import specific_submodule}! In fact, this is the
2914 recommended notation unless the importing module needs to use
2915 submodules with the same name from different packages.
2918 \subsection{Intra-package References}
2920 The submodules often need to refer to each other. For example, the
2921 \module{surround} module might use the \module{echo} module. In fact,
2922 such references are so common that the \keyword{import} statement
2923 first looks in the containing package before looking in the standard
2924 module search path. Thus, the \module{surround} module can simply use
2925 \code{import echo} or \code{from echo import echofilter}. If the
2926 imported module is not found in the current package (the package of
2927 which the current module is a submodule), the \keyword{import}
2928 statement looks for a top-level module with the given name.
2930 When packages are structured into subpackages (as with the
2931 \module{Sound} package in the example), there's no shortcut to refer
2932 to submodules of sibling packages - the full name of the subpackage
2933 must be used. For example, if the module
2934 \module{Sound.Filters.vocoder} needs to use the \module{echo} module
2935 in the \module{Sound.Effects} package, it can use \code{from
2936 Sound.Effects import echo}.
2938 Starting with Python 2.5, in addition to the implicit relative imports
2939 described above, you can write explicit relative imports with the
2940 \code{from module import name} form of import statement. These explicit
2941 relative imports use leading dots to indicate the current and parent
2942 packages involved in the relative import. From the \module{surround}
2943 module for example, you might use:
2945 \begin{verbatim}
2946 from . import echo
2947 from .. import Formats
2948 from ..Filters import equalizer
2949 \end{verbatim}
2951 Note that both explicit and implicit relative imports are based on the
2952 name of the current module. Since the name of the main module is always
2953 \code{"__main__"}, modules intended for use as the main module of a
2954 Python application should always use absolute imports.
2956 \subsection{Packages in Multiple Directories}
2958 Packages support one more special attribute, \member{__path__}. This
2959 is initialized to be a list containing the name of the directory
2960 holding the package's \file{__init__.py} before the code in that file
2961 is executed. This variable can be modified; doing so affects future
2962 searches for modules and subpackages contained in the package.
2964 While this feature is not often needed, it can be used to extend the
2965 set of modules found in a package.
2969 \chapter{Input and Output \label{io}}
2971 There are several ways to present the output of a program; data can be
2972 printed in a human-readable form, or written to a file for future use.
2973 This chapter will discuss some of the possibilities.
2976 \section{Fancier Output Formatting \label{formatting}}
2978 So far we've encountered two ways of writing values: \emph{expression
2979 statements} and the \keyword{print} statement. (A third way is using
2980 the \method{write()} method of file objects; the standard output file
2981 can be referenced as \code{sys.stdout}. See the Library Reference for
2982 more information on this.)
2984 Often you'll want more control over the formatting of your output than
2985 simply printing space-separated values. There are two ways to format
2986 your output; the first way is to do all the string handling yourself;
2987 using string slicing and concatenation operations you can create any
2988 layout you can imagine. The standard module
2989 \module{string}\refstmodindex{string} contains some useful operations
2990 for padding strings to a given column width; these will be discussed
2991 shortly. The second way is to use the \code{\%} operator with a
2992 string as the left argument. The \code{\%} operator interprets the
2993 left argument much like a \cfunction{sprintf()}-style format
2994 string to be applied to the right argument, and returns the string
2995 resulting from this formatting operation.
2997 One question remains, of course: how do you convert values to strings?
2998 Luckily, Python has ways to convert any value to a string: pass it to
2999 the \function{repr()} or \function{str()} functions. Reverse quotes
3000 (\code{``}) are equivalent to \function{repr()}, but they are no
3001 longer used in modern Python code and will likely not be in future
3002 versions of the language.
3004 The \function{str()} function is meant to return representations of
3005 values which are fairly human-readable, while \function{repr()} is
3006 meant to generate representations which can be read by the interpreter
3007 (or will force a \exception{SyntaxError} if there is not equivalent
3008 syntax). For objects which don't have a particular representation for
3009 human consumption, \function{str()} will return the same value as
3010 \function{repr()}. Many values, such as numbers or structures like
3011 lists and dictionaries, have the same representation using either
3012 function. Strings and floating point numbers, in particular, have two
3013 distinct representations.
3015 Some examples:
3017 \begin{verbatim}
3018 >>> s = 'Hello, world.'
3019 >>> str(s)
3020 'Hello, world.'
3021 >>> repr(s)
3022 "'Hello, world.'"
3023 >>> str(0.1)
3024 '0.1'
3025 >>> repr(0.1)
3026 '0.10000000000000001'
3027 >>> x = 10 * 3.25
3028 >>> y = 200 * 200
3029 >>> s = 'The value of x is ' + repr(x) + ', and y is ' + repr(y) + '...'
3030 >>> print s
3031 The value of x is 32.5, and y is 40000...
3032 >>> # The repr() of a string adds string quotes and backslashes:
3033 ... hello = 'hello, world\n'
3034 >>> hellos = repr(hello)
3035 >>> print hellos
3036 'hello, world\n'
3037 >>> # The argument to repr() may be any Python object:
3038 ... repr((x, y, ('spam', 'eggs')))
3039 "(32.5, 40000, ('spam', 'eggs'))"
3040 >>> # reverse quotes are convenient in interactive sessions:
3041 ... `x, y, ('spam', 'eggs')`
3042 "(32.5, 40000, ('spam', 'eggs'))"
3043 \end{verbatim}
3045 Here are two ways to write a table of squares and cubes:
3047 \begin{verbatim}
3048 >>> for x in range(1, 11):
3049 ... print repr(x).rjust(2), repr(x*x).rjust(3),
3050 ... # Note trailing comma on previous line
3051 ... print repr(x*x*x).rjust(4)
3053 1 1 1
3054 2 4 8
3055 3 9 27
3056 4 16 64
3057 5 25 125
3058 6 36 216
3059 7 49 343
3060 8 64 512
3061 9 81 729
3062 10 100 1000
3064 >>> for x in range(1,11):
3065 ... print '%2d %3d %4d' % (x, x*x, x*x*x)
3066 ...
3067 1 1 1
3068 2 4 8
3069 3 9 27
3070 4 16 64
3071 5 25 125
3072 6 36 216
3073 7 49 343
3074 8 64 512
3075 9 81 729
3076 10 100 1000
3077 \end{verbatim}
3079 (Note that in the first example, one space between each column was
3080 added by the way \keyword{print} works: it always adds spaces between
3081 its arguments.)
3083 This example demonstrates the \method{rjust()} method of string objects,
3084 which right-justifies a string in a field of a given width by padding
3085 it with spaces on the left. There are similar methods
3086 \method{ljust()} and \method{center()}. These
3087 methods do not write anything, they just return a new string. If
3088 the input string is too long, they don't truncate it, but return it
3089 unchanged; this will mess up your column lay-out but that's usually
3090 better than the alternative, which would be lying about a value. (If
3091 you really want truncation you can always add a slice operation, as in
3092 \samp{x.ljust(n)[:n]}.)
3094 There is another method, \method{zfill()}, which pads a
3095 numeric string on the left with zeros. It understands about plus and
3096 minus signs:
3098 \begin{verbatim}
3099 >>> '12'.zfill(5)
3100 '00012'
3101 >>> '-3.14'.zfill(7)
3102 '-003.14'
3103 >>> '3.14159265359'.zfill(5)
3104 '3.14159265359'
3105 \end{verbatim}
3107 Using the \code{\%} operator looks like this:
3109 \begin{verbatim}
3110 >>> import math
3111 >>> print 'The value of PI is approximately %5.3f.' % math.pi
3112 The value of PI is approximately 3.142.
3113 \end{verbatim}
3115 If there is more than one format in the string, you need to pass a
3116 tuple as right operand, as in this example:
3118 \begin{verbatim}
3119 >>> table = {'Sjoerd': 4127, 'Jack': 4098, 'Dcab': 7678}
3120 >>> for name, phone in table.items():
3121 ... print '%-10s ==> %10d' % (name, phone)
3122 ...
3123 Jack ==> 4098
3124 Dcab ==> 7678
3125 Sjoerd ==> 4127
3126 \end{verbatim}
3128 Most formats work exactly as in C and require that you pass the proper
3129 type; however, if you don't you get an exception, not a core dump.
3130 The \code{\%s} format is more relaxed: if the corresponding argument is
3131 not a string object, it is converted to string using the
3132 \function{str()} built-in function. Using \code{*} to pass the width
3133 or precision in as a separate (integer) argument is supported. The
3134 C formats \code{\%n} and \code{\%p} are not supported.
3136 If you have a really long format string that you don't want to split
3137 up, it would be nice if you could reference the variables to be
3138 formatted by name instead of by position. This can be done by using
3139 form \code{\%(name)format}, as shown here:
3141 \begin{verbatim}
3142 >>> table = {'Sjoerd': 4127, 'Jack': 4098, 'Dcab': 8637678}
3143 >>> print 'Jack: %(Jack)d; Sjoerd: %(Sjoerd)d; Dcab: %(Dcab)d' % table
3144 Jack: 4098; Sjoerd: 4127; Dcab: 8637678
3145 \end{verbatim}
3147 This is particularly useful in combination with the new built-in
3148 \function{vars()} function, which returns a dictionary containing all
3149 local variables.
3151 \section{Reading and Writing Files \label{files}}
3153 % Opening files
3154 \function{open()}\bifuncindex{open} returns a file
3155 object\obindex{file}, and is most commonly used with two arguments:
3156 \samp{open(\var{filename}, \var{mode})}.
3158 \begin{verbatim}
3159 >>> f=open('/tmp/workfile', 'w')
3160 >>> print f
3161 <open file '/tmp/workfile', mode 'w' at 80a0960>
3162 \end{verbatim}
3164 The first argument is a string containing the filename. The second
3165 argument is another string containing a few characters describing the
3166 way in which the file will be used. \var{mode} can be \code{'r'} when
3167 the file will only be read, \code{'w'} for only writing (an existing
3168 file with the same name will be erased), and \code{'a'} opens the file
3169 for appending; any data written to the file is automatically added to
3170 the end. \code{'r+'} opens the file for both reading and writing.
3171 The \var{mode} argument is optional; \code{'r'} will be assumed if
3172 it's omitted.
3174 On Windows and the Macintosh, \code{'b'} appended to the
3175 mode opens the file in binary mode, so there are also modes like
3176 \code{'rb'}, \code{'wb'}, and \code{'r+b'}. Windows makes a
3177 distinction between text and binary files; the end-of-line characters
3178 in text files are automatically altered slightly when data is read or
3179 written. This behind-the-scenes modification to file data is fine for
3180 \ASCII{} text files, but it'll corrupt binary data like that in \file{JPEG} or
3181 \file{EXE} files. Be very careful to use binary mode when reading and
3182 writing such files.
3184 \subsection{Methods of File Objects \label{fileMethods}}
3186 The rest of the examples in this section will assume that a file
3187 object called \code{f} has already been created.
3189 To read a file's contents, call \code{f.read(\var{size})}, which reads
3190 some quantity of data and returns it as a string. \var{size} is an
3191 optional numeric argument. When \var{size} is omitted or negative,
3192 the entire contents of the file will be read and returned; it's your
3193 problem if the file is twice as large as your machine's memory.
3194 Otherwise, at most \var{size} bytes are read and returned. If the end
3195 of the file has been reached, \code{f.read()} will return an empty
3196 string (\code {""}).
3197 \begin{verbatim}
3198 >>> f.read()
3199 'This is the entire file.\n'
3200 >>> f.read()
3202 \end{verbatim}
3204 \code{f.readline()} reads a single line from the file; a newline
3205 character (\code{\e n}) is left at the end of the string, and is only
3206 omitted on the last line of the file if the file doesn't end in a
3207 newline. This makes the return value unambiguous; if
3208 \code{f.readline()} returns an empty string, the end of the file has
3209 been reached, while a blank line is represented by \code{'\e n'}, a
3210 string containing only a single newline.
3212 \begin{verbatim}
3213 >>> f.readline()
3214 'This is the first line of the file.\n'
3215 >>> f.readline()
3216 'Second line of the file\n'
3217 >>> f.readline()
3219 \end{verbatim}
3221 \code{f.readlines()} returns a list containing all the lines of data
3222 in the file. If given an optional parameter \var{sizehint}, it reads
3223 that many bytes from the file and enough more to complete a line, and
3224 returns the lines from that. This is often used to allow efficient
3225 reading of a large file by lines, but without having to load the
3226 entire file in memory. Only complete lines will be returned.
3228 \begin{verbatim}
3229 >>> f.readlines()
3230 ['This is the first line of the file.\n', 'Second line of the file\n']
3231 \end{verbatim}
3233 An alternate approach to reading lines is to loop over the file object.
3234 This is memory efficient, fast, and leads to simpler code:
3236 \begin{verbatim}
3237 >>> for line in f:
3238 print line,
3240 This is the first line of the file.
3241 Second line of the file
3242 \end{verbatim}
3244 The alternative approach is simpler but does not provide as fine-grained
3245 control. Since the two approaches manage line buffering differently,
3246 they should not be mixed.
3248 \code{f.write(\var{string})} writes the contents of \var{string} to
3249 the file, returning \code{None}.
3251 \begin{verbatim}
3252 >>> f.write('This is a test\n')
3253 \end{verbatim}
3255 To write something other than a string, it needs to be converted to a
3256 string first:
3258 \begin{verbatim}
3259 >>> value = ('the answer', 42)
3260 >>> s = str(value)
3261 >>> f.write(s)
3262 \end{verbatim}
3264 \code{f.tell()} returns an integer giving the file object's current
3265 position in the file, measured in bytes from the beginning of the
3266 file. To change the file object's position, use
3267 \samp{f.seek(\var{offset}, \var{from_what})}. The position is
3268 computed from adding \var{offset} to a reference point; the reference
3269 point is selected by the \var{from_what} argument. A
3270 \var{from_what} value of 0 measures from the beginning of the file, 1
3271 uses the current file position, and 2 uses the end of the file as the
3272 reference point. \var{from_what} can be omitted and defaults to 0,
3273 using the beginning of the file as the reference point.
3275 \begin{verbatim}
3276 >>> f = open('/tmp/workfile', 'r+')
3277 >>> f.write('0123456789abcdef')
3278 >>> f.seek(5) # Go to the 6th byte in the file
3279 >>> f.read(1)
3281 >>> f.seek(-3, 2) # Go to the 3rd byte before the end
3282 >>> f.read(1)
3284 \end{verbatim}
3286 When you're done with a file, call \code{f.close()} to close it and
3287 free up any system resources taken up by the open file. After calling
3288 \code{f.close()}, attempts to use the file object will automatically fail.
3290 \begin{verbatim}
3291 >>> f.close()
3292 >>> f.read()
3293 Traceback (most recent call last):
3294 File "<stdin>", line 1, in ?
3295 ValueError: I/O operation on closed file
3296 \end{verbatim}
3298 File objects have some additional methods, such as
3299 \method{isatty()} and \method{truncate()} which are less frequently
3300 used; consult the Library Reference for a complete guide to file
3301 objects.
3303 \subsection{The \module{pickle} Module \label{pickle}}
3304 \refstmodindex{pickle}
3306 Strings can easily be written to and read from a file. Numbers take a
3307 bit more effort, since the \method{read()} method only returns
3308 strings, which will have to be passed to a function like
3309 \function{int()}, which takes a string like \code{'123'} and
3310 returns its numeric value 123. However, when you want to save more
3311 complex data types like lists, dictionaries, or class instances,
3312 things get a lot more complicated.
3314 Rather than have users be constantly writing and debugging code to
3315 save complicated data types, Python provides a standard module called
3316 \ulink{\module{pickle}}{../lib/module-pickle.html}. This is an
3317 amazing module that can take almost
3318 any Python object (even some forms of Python code!), and convert it to
3319 a string representation; this process is called \dfn{pickling}.
3320 Reconstructing the object from the string representation is called
3321 \dfn{unpickling}. Between pickling and unpickling, the string
3322 representing the object may have been stored in a file or data, or
3323 sent over a network connection to some distant machine.
3325 If you have an object \code{x}, and a file object \code{f} that's been
3326 opened for writing, the simplest way to pickle the object takes only
3327 one line of code:
3329 \begin{verbatim}
3330 pickle.dump(x, f)
3331 \end{verbatim}
3333 To unpickle the object again, if \code{f} is a file object which has
3334 been opened for reading:
3336 \begin{verbatim}
3337 x = pickle.load(f)
3338 \end{verbatim}
3340 (There are other variants of this, used when pickling many objects or
3341 when you don't want to write the pickled data to a file; consult the
3342 complete documentation for
3343 \ulink{\module{pickle}}{../lib/module-pickle.html} in the
3344 \citetitle[../lib/]{Python Library Reference}.)
3346 \ulink{\module{pickle}}{../lib/module-pickle.html} is the standard way
3347 to make Python objects which can be stored and reused by other
3348 programs or by a future invocation of the same program; the technical
3349 term for this is a \dfn{persistent} object. Because
3350 \ulink{\module{pickle}}{../lib/module-pickle.html} is so widely used,
3351 many authors who write Python extensions take care to ensure that new
3352 data types such as matrices can be properly pickled and unpickled.
3356 \chapter{Errors and Exceptions \label{errors}}
3358 Until now error messages haven't been more than mentioned, but if you
3359 have tried out the examples you have probably seen some. There are
3360 (at least) two distinguishable kinds of errors:
3361 \emph{syntax errors} and \emph{exceptions}.
3363 \section{Syntax Errors \label{syntaxErrors}}
3365 Syntax errors, also known as parsing errors, are perhaps the most common
3366 kind of complaint you get while you are still learning Python:
3368 \begin{verbatim}
3369 >>> while True print 'Hello world'
3370 File "<stdin>", line 1, in ?
3371 while True print 'Hello world'
3373 SyntaxError: invalid syntax
3374 \end{verbatim}
3376 The parser repeats the offending line and displays a little `arrow'
3377 pointing at the earliest point in the line where the error was
3378 detected. The error is caused by (or at least detected at) the token
3379 \emph{preceding} the arrow: in the example, the error is detected at
3380 the keyword \keyword{print}, since a colon (\character{:}) is missing
3381 before it. File name and line number are printed so you know where to
3382 look in case the input came from a script.
3384 \section{Exceptions \label{exceptions}}
3386 Even if a statement or expression is syntactically correct, it may
3387 cause an error when an attempt is made to execute it.
3388 Errors detected during execution are called \emph{exceptions} and are
3389 not unconditionally fatal: you will soon learn how to handle them in
3390 Python programs. Most exceptions are not handled by programs,
3391 however, and result in error messages as shown here:
3393 \begin{verbatim}
3394 >>> 10 * (1/0)
3395 Traceback (most recent call last):
3396 File "<stdin>", line 1, in ?
3397 ZeroDivisionError: integer division or modulo by zero
3398 >>> 4 + spam*3
3399 Traceback (most recent call last):
3400 File "<stdin>", line 1, in ?
3401 NameError: name 'spam' is not defined
3402 >>> '2' + 2
3403 Traceback (most recent call last):
3404 File "<stdin>", line 1, in ?
3405 TypeError: cannot concatenate 'str' and 'int' objects
3406 \end{verbatim}
3408 The last line of the error message indicates what happened.
3409 Exceptions come in different types, and the type is printed as part of
3410 the message: the types in the example are
3411 \exception{ZeroDivisionError}, \exception{NameError} and
3412 \exception{TypeError}.
3413 The string printed as the exception type is the name of the built-in
3414 exception that occurred. This is true for all built-in
3415 exceptions, but need not be true for user-defined exceptions (although
3416 it is a useful convention).
3417 Standard exception names are built-in identifiers (not reserved
3418 keywords).
3420 The rest of the line provides detail based on the type of exception
3421 and what caused it.
3423 The preceding part of the error message shows the context where the
3424 exception happened, in the form of a stack traceback.
3425 In general it contains a stack traceback listing source lines; however,
3426 it will not display lines read from standard input.
3428 The \citetitle[../lib/module-exceptions.html]{Python Library
3429 Reference} lists the built-in exceptions and their meanings.
3432 \section{Handling Exceptions \label{handling}}
3434 It is possible to write programs that handle selected exceptions.
3435 Look at the following example, which asks the user for input until a
3436 valid integer has been entered, but allows the user to interrupt the
3437 program (using \kbd{Control-C} or whatever the operating system
3438 supports); note that a user-generated interruption is signalled by
3439 raising the \exception{KeyboardInterrupt} exception.
3441 \begin{verbatim}
3442 >>> while True:
3443 ... try:
3444 ... x = int(raw_input("Please enter a number: "))
3445 ... break
3446 ... except ValueError:
3447 ... print "Oops! That was no valid number. Try again..."
3448 ...
3449 \end{verbatim}
3451 The \keyword{try} statement works as follows.
3453 \begin{itemize}
3454 \item
3455 First, the \emph{try clause} (the statement(s) between the
3456 \keyword{try} and \keyword{except} keywords) is executed.
3458 \item
3459 If no exception occurs, the \emph{except\ clause} is skipped and
3460 execution of the \keyword{try} statement is finished.
3462 \item
3463 If an exception occurs during execution of the try clause, the rest of
3464 the clause is skipped. Then if its type matches the exception named
3465 after the \keyword{except} keyword, the except clause is executed, and
3466 then execution continues after the \keyword{try} statement.
3468 \item
3469 If an exception occurs which does not match the exception named in the
3470 except clause, it is passed on to outer \keyword{try} statements; if
3471 no handler is found, it is an \emph{unhandled exception} and execution
3472 stops with a message as shown above.
3474 \end{itemize}
3476 A \keyword{try} statement may have more than one except clause, to
3477 specify handlers for different exceptions. At most one handler will
3478 be executed. Handlers only handle exceptions that occur in the
3479 corresponding try clause, not in other handlers of the same
3480 \keyword{try} statement. An except clause may name multiple exceptions
3481 as a parenthesized tuple, for example:
3483 \begin{verbatim}
3484 ... except (RuntimeError, TypeError, NameError):
3485 ... pass
3486 \end{verbatim}
3488 The last except clause may omit the exception name(s), to serve as a
3489 wildcard. Use this with extreme caution, since it is easy to mask a
3490 real programming error in this way! It can also be used to print an
3491 error message and then re-raise the exception (allowing a caller to
3492 handle the exception as well):
3494 \begin{verbatim}
3495 import sys
3497 try:
3498 f = open('myfile.txt')
3499 s = f.readline()
3500 i = int(s.strip())
3501 except IOError, (errno, strerror):
3502 print "I/O error(%s): %s" % (errno, strerror)
3503 except ValueError:
3504 print "Could not convert data to an integer."
3505 except:
3506 print "Unexpected error:", sys.exc_info()[0]
3507 raise
3508 \end{verbatim}
3510 The \keyword{try} \ldots\ \keyword{except} statement has an optional
3511 \emph{else clause}, which, when present, must follow all except
3512 clauses. It is useful for code that must be executed if the try
3513 clause does not raise an exception. For example:
3515 \begin{verbatim}
3516 for arg in sys.argv[1:]:
3517 try:
3518 f = open(arg, 'r')
3519 except IOError:
3520 print 'cannot open', arg
3521 else:
3522 print arg, 'has', len(f.readlines()), 'lines'
3523 f.close()
3524 \end{verbatim}
3526 The use of the \keyword{else} clause is better than adding additional
3527 code to the \keyword{try} clause because it avoids accidentally
3528 catching an exception that wasn't raised by the code being protected
3529 by the \keyword{try} \ldots\ \keyword{except} statement.
3532 When an exception occurs, it may have an associated value, also known as
3533 the exception's \emph{argument}.
3534 The presence and type of the argument depend on the exception type.
3536 The except clause may specify a variable after the exception name (or tuple).
3537 The variable is bound to an exception instance with the arguments stored
3538 in \code{instance.args}. For convenience, the exception instance
3539 defines \method{__getitem__} and \method{__str__} so the arguments can
3540 be accessed or printed directly without having to reference \code{.args}.
3542 But use of \code{.args} is discouraged. Instead, the preferred use is to pass
3543 a single argument to an exception (which can be a tuple if multiple arguments
3544 are needed) and have it bound to the \code{message} attribute. One may also
3545 instantiate an exception first before raising it and add any attributes to it
3546 as desired.
3548 \begin{verbatim}
3549 >>> try:
3550 ... raise Exception('spam', 'eggs')
3551 ... except Exception, inst:
3552 ... print type(inst) # the exception instance
3553 ... print inst.args # arguments stored in .args
3554 ... print inst # __str__ allows args to printed directly
3555 ... x, y = inst # __getitem__ allows args to be unpacked directly
3556 ... print 'x =', x
3557 ... print 'y =', y
3559 <type 'exceptions.Exception'>
3560 ('spam', 'eggs')
3561 ('spam', 'eggs')
3562 x = spam
3563 y = eggs
3564 \end{verbatim}
3566 If an exception has an argument, it is printed as the last part
3567 (`detail') of the message for unhandled exceptions.
3569 Exception handlers don't just handle exceptions if they occur
3570 immediately in the try clause, but also if they occur inside functions
3571 that are called (even indirectly) in the try clause.
3572 For example:
3574 \begin{verbatim}
3575 >>> def this_fails():
3576 ... x = 1/0
3577 ...
3578 >>> try:
3579 ... this_fails()
3580 ... except ZeroDivisionError, detail:
3581 ... print 'Handling run-time error:', detail
3582 ...
3583 Handling run-time error: integer division or modulo by zero
3584 \end{verbatim}
3587 \section{Raising Exceptions \label{raising}}
3589 The \keyword{raise} statement allows the programmer to force a
3590 specified exception to occur.
3591 For example:
3593 \begin{verbatim}
3594 >>> raise NameError, 'HiThere'
3595 Traceback (most recent call last):
3596 File "<stdin>", line 1, in ?
3597 NameError: HiThere
3598 \end{verbatim}
3600 The first argument to \keyword{raise} names the exception to be
3601 raised. The optional second argument specifies the exception's
3602 argument. Alternatively, the above could be written as
3603 \code{raise NameError('HiThere')}. Either form works fine, but there
3604 seems to be a growing stylistic preference for the latter.
3606 If you need to determine whether an exception was raised but don't
3607 intend to handle it, a simpler form of the \keyword{raise} statement
3608 allows you to re-raise the exception:
3610 \begin{verbatim}
3611 >>> try:
3612 ... raise NameError, 'HiThere'
3613 ... except NameError:
3614 ... print 'An exception flew by!'
3615 ... raise
3617 An exception flew by!
3618 Traceback (most recent call last):
3619 File "<stdin>", line 2, in ?
3620 NameError: HiThere
3621 \end{verbatim}
3624 \section{User-defined Exceptions \label{userExceptions}}
3626 Programs may name their own exceptions by creating a new exception
3627 class. Exceptions should typically be derived from the
3628 \exception{Exception} class, either directly or indirectly. For
3629 example:
3631 \begin{verbatim}
3632 >>> class MyError(Exception):
3633 ... def __init__(self, value):
3634 ... self.value = value
3635 ... def __str__(self):
3636 ... return repr(self.value)
3637 ...
3638 >>> try:
3639 ... raise MyError(2*2)
3640 ... except MyError, e:
3641 ... print 'My exception occurred, value:', e.value
3642 ...
3643 My exception occurred, value: 4
3644 >>> raise MyError, 'oops!'
3645 Traceback (most recent call last):
3646 File "<stdin>", line 1, in ?
3647 __main__.MyError: 'oops!'
3648 \end{verbatim}
3650 In this example, the default \method{__init__} of \class{Exception}
3651 has been overridden. The new behavior simply creates the \var{value}
3652 attribute. This replaces the default behavior of creating the
3653 \var{args} attribute.
3655 Exception classes can be defined which do anything any other class can
3656 do, but are usually kept simple, often only offering a number of
3657 attributes that allow information about the error to be extracted by
3658 handlers for the exception. When creating a module that can raise
3659 several distinct errors, a common practice is to create a base class
3660 for exceptions defined by that module, and subclass that to create
3661 specific exception classes for different error conditions:
3663 \begin{verbatim}
3664 class Error(Exception):
3665 """Base class for exceptions in this module."""
3666 pass
3668 class InputError(Error):
3669 """Exception raised for errors in the input.
3671 Attributes:
3672 expression -- input expression in which the error occurred
3673 message -- explanation of the error
3676 def __init__(self, expression, message):
3677 self.expression = expression
3678 self.message = message
3680 class TransitionError(Error):
3681 """Raised when an operation attempts a state transition that's not
3682 allowed.
3684 Attributes:
3685 previous -- state at beginning of transition
3686 next -- attempted new state
3687 message -- explanation of why the specific transition is not allowed
3690 def __init__(self, previous, next, message):
3691 self.previous = previous
3692 self.next = next
3693 self.message = message
3694 \end{verbatim}
3696 Most exceptions are defined with names that end in ``Error,'' similar
3697 to the naming of the standard exceptions.
3699 Many standard modules define their own exceptions to report errors
3700 that may occur in functions they define. More information on classes
3701 is presented in chapter \ref{classes}, ``Classes.''
3704 \section{Defining Clean-up Actions \label{cleanup}}
3706 The \keyword{try} statement has another optional clause which is
3707 intended to define clean-up actions that must be executed under all
3708 circumstances. For example:
3710 \begin{verbatim}
3711 >>> try:
3712 ... raise KeyboardInterrupt
3713 ... finally:
3714 ... print 'Goodbye, world!'
3715 ...
3716 Goodbye, world!
3717 Traceback (most recent call last):
3718 File "<stdin>", line 2, in ?
3719 KeyboardInterrupt
3720 \end{verbatim}
3722 A \emph{finally clause} is always executed before leaving the
3723 \keyword{try} statement, whether an exception has occurred or not.
3724 When an exception has occurred in the \keyword{try} clause and has not
3725 been handled by an \keyword{except} clause (or it has occurred in a
3726 \keyword{except} or \keyword{else} clause), it is re-raised after the
3727 \keyword{finally} clause has been executed. The \keyword{finally} clause
3728 is also executed ``on the way out'' when any other clause of the
3729 \keyword{try} statement is left via a \keyword{break}, \keyword{continue}
3730 or \keyword{return} statement. A more complicated example:
3732 \begin{verbatim}
3733 >>> def divide(x, y):
3734 ... try:
3735 ... result = x / y
3736 ... except ZeroDivisionError:
3737 ... print "division by zero!"
3738 ... else:
3739 ... print "result is", result
3740 ... finally:
3741 ... print "executing finally clause"
3743 >>> divide(2, 1)
3744 result is 2
3745 executing finally clause
3746 >>> divide(2, 0)
3747 division by zero!
3748 executing finally clause
3749 >>> divide("2", "1")
3750 executing finally clause
3751 Traceback (most recent call last):
3752 File "<stdin>", line 1, in ?
3753 File "<stdin>", line 3, in divide
3754 TypeError: unsupported operand type(s) for /: 'str' and 'str'
3755 \end{verbatim}
3757 As you can see, the \keyword{finally} clause is executed in any
3758 event. The \exception{TypeError} raised by dividing two strings
3759 is not handled by the \keyword{except} clause and therefore
3760 re-raised after the \keyword{finally} clauses has been executed.
3762 In real world applications, the \keyword{finally} clause is useful
3763 for releasing external resources (such as files or network connections),
3764 regardless of whether the use of the resource was successful.
3767 \section{Predefined Clean-up Actions \label{cleanup-with}}
3769 Some objects define standard clean-up actions to be undertaken when
3770 the object is no longer needed, regardless of whether or not the
3771 operation using the object succeeded or failed.
3772 Look at the following example, which tries to open a file and print
3773 its contents to the screen.
3775 \begin{verbatim}
3776 for line in open("myfile.txt"):
3777 print line
3778 \end{verbatim}
3780 The problem with this code is that it leaves the file open for an
3781 indeterminate amount of time after the code has finished executing.
3782 This is not an issue in simple scripts, but can be a problem for
3783 larger applications. The \keyword{with} statement allows
3784 objects like files to be used in a way that ensures they are
3785 always cleaned up promptly and correctly.
3787 \begin{verbatim}
3788 with open("myfile.txt") as f:
3789 for line in f:
3790 print line
3791 \end{verbatim}
3793 After the statement is executed, the file \var{f} is always closed,
3794 even if a problem was encountered while processing the lines. Other
3795 objects which provide predefined clean-up actions will indicate
3796 this in their documentation.
3799 \chapter{Classes \label{classes}}
3801 Python's class mechanism adds classes to the language with a minimum
3802 of new syntax and semantics. It is a mixture of the class mechanisms
3803 found in \Cpp{} and Modula-3. As is true for modules, classes in Python
3804 do not put an absolute barrier between definition and user, but rather
3805 rely on the politeness of the user not to ``break into the
3806 definition.'' The most important features of classes are retained
3807 with full power, however: the class inheritance mechanism allows
3808 multiple base classes, a derived class can override any methods of its
3809 base class or classes, and a method can call the method of a base class with the
3810 same name. Objects can contain an arbitrary amount of private data.
3812 In \Cpp{} terminology, all class members (including the data members) are
3813 \emph{public}, and all member functions are \emph{virtual}. There are
3814 no special constructors or destructors. As in Modula-3, there are no
3815 shorthands for referencing the object's members from its methods: the
3816 method function is declared with an explicit first argument
3817 representing the object, which is provided implicitly by the call. As
3818 in Smalltalk, classes themselves are objects, albeit in the wider
3819 sense of the word: in Python, all data types are objects. This
3820 provides semantics for importing and renaming. Unlike
3821 \Cpp{} and Modula-3, built-in types can be used as base classes for
3822 extension by the user. Also, like in \Cpp{} but unlike in Modula-3, most
3823 built-in operators with special syntax (arithmetic operators,
3824 subscripting etc.) can be redefined for class instances.
3826 \section{A Word About Terminology \label{terminology}}
3828 Lacking universally accepted terminology to talk about classes, I will
3829 make occasional use of Smalltalk and \Cpp{} terms. (I would use Modula-3
3830 terms, since its object-oriented semantics are closer to those of
3831 Python than \Cpp, but I expect that few readers have heard of it.)
3833 Objects have individuality, and multiple names (in multiple scopes)
3834 can be bound to the same object. This is known as aliasing in other
3835 languages. This is usually not appreciated on a first glance at
3836 Python, and can be safely ignored when dealing with immutable basic
3837 types (numbers, strings, tuples). However, aliasing has an
3838 (intended!) effect on the semantics of Python code involving mutable
3839 objects such as lists, dictionaries, and most types representing
3840 entities outside the program (files, windows, etc.). This is usually
3841 used to the benefit of the program, since aliases behave like pointers
3842 in some respects. For example, passing an object is cheap since only
3843 a pointer is passed by the implementation; and if a function modifies
3844 an object passed as an argument, the caller will see the change --- this
3845 eliminates the need for two different argument passing mechanisms as in
3846 Pascal.
3849 \section{Python Scopes and Name Spaces \label{scopes}}
3851 Before introducing classes, I first have to tell you something about
3852 Python's scope rules. Class definitions play some neat tricks with
3853 namespaces, and you need to know how scopes and namespaces work to
3854 fully understand what's going on. Incidentally, knowledge about this
3855 subject is useful for any advanced Python programmer.
3857 Let's begin with some definitions.
3859 A \emph{namespace} is a mapping from names to objects. Most
3860 namespaces are currently implemented as Python dictionaries, but
3861 that's normally not noticeable in any way (except for performance),
3862 and it may change in the future. Examples of namespaces are: the set
3863 of built-in names (functions such as \function{abs()}, and built-in
3864 exception names); the global names in a module; and the local names in
3865 a function invocation. In a sense the set of attributes of an object
3866 also form a namespace. The important thing to know about namespaces
3867 is that there is absolutely no relation between names in different
3868 namespaces; for instance, two different modules may both define a
3869 function ``maximize'' without confusion --- users of the modules must
3870 prefix it with the module name.
3872 By the way, I use the word \emph{attribute} for any name following a
3873 dot --- for example, in the expression \code{z.real}, \code{real} is
3874 an attribute of the object \code{z}. Strictly speaking, references to
3875 names in modules are attribute references: in the expression
3876 \code{modname.funcname}, \code{modname} is a module object and
3877 \code{funcname} is an attribute of it. In this case there happens to
3878 be a straightforward mapping between the module's attributes and the
3879 global names defined in the module: they share the same namespace!
3880 \footnote{
3881 Except for one thing. Module objects have a secret read-only
3882 attribute called \member{__dict__} which returns the dictionary
3883 used to implement the module's namespace; the name
3884 \member{__dict__} is an attribute but not a global name.
3885 Obviously, using this violates the abstraction of namespace
3886 implementation, and should be restricted to things like
3887 post-mortem debuggers.
3890 Attributes may be read-only or writable. In the latter case,
3891 assignment to attributes is possible. Module attributes are writable:
3892 you can write \samp{modname.the_answer = 42}. Writable attributes may
3893 also be deleted with the \keyword{del} statement. For example,
3894 \samp{del modname.the_answer} will remove the attribute
3895 \member{the_answer} from the object named by \code{modname}.
3897 Name spaces are created at different moments and have different
3898 lifetimes. The namespace containing the built-in names is created
3899 when the Python interpreter starts up, and is never deleted. The
3900 global namespace for a module is created when the module definition
3901 is read in; normally, module namespaces also last until the
3902 interpreter quits. The statements executed by the top-level
3903 invocation of the interpreter, either read from a script file or
3904 interactively, are considered part of a module called
3905 \module{__main__}, so they have their own global namespace. (The
3906 built-in names actually also live in a module; this is called
3907 \module{__builtin__}.)
3909 The local namespace for a function is created when the function is
3910 called, and deleted when the function returns or raises an exception
3911 that is not handled within the function. (Actually, forgetting would
3912 be a better way to describe what actually happens.) Of course,
3913 recursive invocations each have their own local namespace.
3915 A \emph{scope} is a textual region of a Python program where a
3916 namespace is directly accessible. ``Directly accessible'' here means
3917 that an unqualified reference to a name attempts to find the name in
3918 the namespace.
3920 Although scopes are determined statically, they are used dynamically.
3921 At any time during execution, there are at least three nested scopes whose
3922 namespaces are directly accessible: the innermost scope, which is searched
3923 first, contains the local names; the namespaces of any enclosing
3924 functions, which are searched starting with the nearest enclosing scope;
3925 the middle scope, searched next, contains the current module's global names;
3926 and the outermost scope (searched last) is the namespace containing built-in
3927 names.
3929 If a name is declared global, then all references and assignments go
3930 directly to the middle scope containing the module's global names.
3931 Otherwise, all variables found outside of the innermost scope are read-only
3932 (an attempt to write to such a variable will simply create a \emph{new}
3933 local variable in the innermost scope, leaving the identically named
3934 outer variable unchanged).
3936 Usually, the local scope references the local names of the (textually)
3937 current function. Outside functions, the local scope references
3938 the same namespace as the global scope: the module's namespace.
3939 Class definitions place yet another namespace in the local scope.
3941 It is important to realize that scopes are determined textually: the
3942 global scope of a function defined in a module is that module's
3943 namespace, no matter from where or by what alias the function is
3944 called. On the other hand, the actual search for names is done
3945 dynamically, at run time --- however, the language definition is
3946 evolving towards static name resolution, at ``compile'' time, so don't
3947 rely on dynamic name resolution! (In fact, local variables are
3948 already determined statically.)
3950 A special quirk of Python is that assignments always go into the
3951 innermost scope. Assignments do not copy data --- they just
3952 bind names to objects. The same is true for deletions: the statement
3953 \samp{del x} removes the binding of \code{x} from the namespace
3954 referenced by the local scope. In fact, all operations that introduce
3955 new names use the local scope: in particular, import statements and
3956 function definitions bind the module or function name in the local
3957 scope. (The \keyword{global} statement can be used to indicate that
3958 particular variables live in the global scope.)
3961 \section{A First Look at Classes \label{firstClasses}}
3963 Classes introduce a little bit of new syntax, three new object types,
3964 and some new semantics.
3967 \subsection{Class Definition Syntax \label{classDefinition}}
3969 The simplest form of class definition looks like this:
3971 \begin{verbatim}
3972 class ClassName:
3973 <statement-1>
3977 <statement-N>
3978 \end{verbatim}
3980 Class definitions, like function definitions
3981 (\keyword{def} statements) must be executed before they have any
3982 effect. (You could conceivably place a class definition in a branch
3983 of an \keyword{if} statement, or inside a function.)
3985 In practice, the statements inside a class definition will usually be
3986 function definitions, but other statements are allowed, and sometimes
3987 useful --- we'll come back to this later. The function definitions
3988 inside a class normally have a peculiar form of argument list,
3989 dictated by the calling conventions for methods --- again, this is
3990 explained later.
3992 When a class definition is entered, a new namespace is created, and
3993 used as the local scope --- thus, all assignments to local variables
3994 go into this new namespace. In particular, function definitions bind
3995 the name of the new function here.
3997 When a class definition is left normally (via the end), a \emph{class
3998 object} is created. This is basically a wrapper around the contents
3999 of the namespace created by the class definition; we'll learn more
4000 about class objects in the next section. The original local scope
4001 (the one in effect just before the class definition was entered) is
4002 reinstated, and the class object is bound here to the class name given
4003 in the class definition header (\class{ClassName} in the example).
4006 \subsection{Class Objects \label{classObjects}}
4008 Class objects support two kinds of operations: attribute references
4009 and instantiation.
4011 \emph{Attribute references} use the standard syntax used for all
4012 attribute references in Python: \code{obj.name}. Valid attribute
4013 names are all the names that were in the class's namespace when the
4014 class object was created. So, if the class definition looked like
4015 this:
4017 \begin{verbatim}
4018 class MyClass:
4019 "A simple example class"
4020 i = 12345
4021 def f(self):
4022 return 'hello world'
4023 \end{verbatim}
4025 then \code{MyClass.i} and \code{MyClass.f} are valid attribute
4026 references, returning an integer and a function object, respectively.
4027 Class attributes can also be assigned to, so you can change the value
4028 of \code{MyClass.i} by assignment. \member{__doc__} is also a valid
4029 attribute, returning the docstring belonging to the class: \code{"A
4030 simple example class"}.
4032 Class \emph{instantiation} uses function notation. Just pretend that
4033 the class object is a parameterless function that returns a new
4034 instance of the class. For example (assuming the above class):
4036 \begin{verbatim}
4037 x = MyClass()
4038 \end{verbatim}
4040 creates a new \emph{instance} of the class and assigns this object to
4041 the local variable \code{x}.
4043 The instantiation operation (``calling'' a class object) creates an
4044 empty object. Many classes like to create objects with instances
4045 customized to a specific initial state.
4046 Therefore a class may define a special method named
4047 \method{__init__()}, like this:
4049 \begin{verbatim}
4050 def __init__(self):
4051 self.data = []
4052 \end{verbatim}
4054 When a class defines an \method{__init__()} method, class
4055 instantiation automatically invokes \method{__init__()} for the
4056 newly-created class instance. So in this example, a new, initialized
4057 instance can be obtained by:
4059 \begin{verbatim}
4060 x = MyClass()
4061 \end{verbatim}
4063 Of course, the \method{__init__()} method may have arguments for
4064 greater flexibility. In that case, arguments given to the class
4065 instantiation operator are passed on to \method{__init__()}. For
4066 example,
4068 \begin{verbatim}
4069 >>> class Complex:
4070 ... def __init__(self, realpart, imagpart):
4071 ... self.r = realpart
4072 ... self.i = imagpart
4073 ...
4074 >>> x = Complex(3.0, -4.5)
4075 >>> x.r, x.i
4076 (3.0, -4.5)
4077 \end{verbatim}
4080 \subsection{Instance Objects \label{instanceObjects}}
4082 Now what can we do with instance objects? The only operations
4083 understood by instance objects are attribute references. There are
4084 two kinds of valid attribute names, data attributes and methods.
4086 \emph{data attributes} correspond to
4087 ``instance variables'' in Smalltalk, and to ``data members'' in
4088 \Cpp. Data attributes need not be declared; like local variables,
4089 they spring into existence when they are first assigned to. For
4090 example, if \code{x} is the instance of \class{MyClass} created above,
4091 the following piece of code will print the value \code{16}, without
4092 leaving a trace:
4094 \begin{verbatim}
4095 x.counter = 1
4096 while x.counter < 10:
4097 x.counter = x.counter * 2
4098 print x.counter
4099 del x.counter
4100 \end{verbatim}
4102 The other kind of instance attribute reference is a \emph{method}.
4103 A method is a function that ``belongs to'' an
4104 object. (In Python, the term method is not unique to class instances:
4105 other object types can have methods as well. For example, list objects have
4106 methods called append, insert, remove, sort, and so on. However,
4107 in the following discussion, we'll use the term method exclusively to mean
4108 methods of class instance objects, unless explicitly stated otherwise.)
4110 Valid method names of an instance object depend on its class. By
4111 definition, all attributes of a class that are function
4112 objects define corresponding methods of its instances. So in our
4113 example, \code{x.f} is a valid method reference, since
4114 \code{MyClass.f} is a function, but \code{x.i} is not, since
4115 \code{MyClass.i} is not. But \code{x.f} is not the same thing as
4116 \code{MyClass.f} --- it is a \obindex{method}\emph{method object}, not
4117 a function object.
4120 \subsection{Method Objects \label{methodObjects}}
4122 Usually, a method is called right after it is bound:
4124 \begin{verbatim}
4125 x.f()
4126 \end{verbatim}
4128 In the \class{MyClass} example, this will return the string \code{'hello world'}.
4129 However, it is not necessary to call a method right away:
4130 \code{x.f} is a method object, and can be stored away and called at a
4131 later time. For example:
4133 \begin{verbatim}
4134 xf = x.f
4135 while True:
4136 print xf()
4137 \end{verbatim}
4139 will continue to print \samp{hello world} until the end of time.
4141 What exactly happens when a method is called? You may have noticed
4142 that \code{x.f()} was called without an argument above, even though
4143 the function definition for \method{f} specified an argument. What
4144 happened to the argument? Surely Python raises an exception when a
4145 function that requires an argument is called without any --- even if
4146 the argument isn't actually used...
4148 Actually, you may have guessed the answer: the special thing about
4149 methods is that the object is passed as the first argument of the
4150 function. In our example, the call \code{x.f()} is exactly equivalent
4151 to \code{MyClass.f(x)}. In general, calling a method with a list of
4152 \var{n} arguments is equivalent to calling the corresponding function
4153 with an argument list that is created by inserting the method's object
4154 before the first argument.
4156 If you still don't understand how methods work, a look at the
4157 implementation can perhaps clarify matters. When an instance
4158 attribute is referenced that isn't a data attribute, its class is
4159 searched. If the name denotes a valid class attribute that is a
4160 function object, a method object is created by packing (pointers to)
4161 the instance object and the function object just found together in an
4162 abstract object: this is the method object. When the method object is
4163 called with an argument list, it is unpacked again, a new argument
4164 list is constructed from the instance object and the original argument
4165 list, and the function object is called with this new argument list.
4168 \section{Random Remarks \label{remarks}}
4170 % [These should perhaps be placed more carefully...]
4173 Data attributes override method attributes with the same name; to
4174 avoid accidental name conflicts, which may cause hard-to-find bugs in
4175 large programs, it is wise to use some kind of convention that
4176 minimizes the chance of conflicts. Possible conventions include
4177 capitalizing method names, prefixing data attribute names with a small
4178 unique string (perhaps just an underscore), or using verbs for methods
4179 and nouns for data attributes.
4182 Data attributes may be referenced by methods as well as by ordinary
4183 users (``clients'') of an object. In other words, classes are not
4184 usable to implement pure abstract data types. In fact, nothing in
4185 Python makes it possible to enforce data hiding --- it is all based
4186 upon convention. (On the other hand, the Python implementation,
4187 written in C, can completely hide implementation details and control
4188 access to an object if necessary; this can be used by extensions to
4189 Python written in C.)
4192 Clients should use data attributes with care --- clients may mess up
4193 invariants maintained by the methods by stamping on their data
4194 attributes. Note that clients may add data attributes of their own to
4195 an instance object without affecting the validity of the methods, as
4196 long as name conflicts are avoided --- again, a naming convention can
4197 save a lot of headaches here.
4200 There is no shorthand for referencing data attributes (or other
4201 methods!) from within methods. I find that this actually increases
4202 the readability of methods: there is no chance of confusing local
4203 variables and instance variables when glancing through a method.
4206 Often, the first argument of a method is called
4207 \code{self}. This is nothing more than a convention: the name
4208 \code{self} has absolutely no special meaning to Python. (Note,
4209 however, that by not following the convention your code may be less
4210 readable to other Python programmers, and it is also conceivable that
4211 a \emph{class browser} program might be written that relies upon such a
4212 convention.)
4215 Any function object that is a class attribute defines a method for
4216 instances of that class. It is not necessary that the function
4217 definition is textually enclosed in the class definition: assigning a
4218 function object to a local variable in the class is also ok. For
4219 example:
4221 \begin{verbatim}
4222 # Function defined outside the class
4223 def f1(self, x, y):
4224 return min(x, x+y)
4226 class C:
4227 f = f1
4228 def g(self):
4229 return 'hello world'
4230 h = g
4231 \end{verbatim}
4233 Now \code{f}, \code{g} and \code{h} are all attributes of class
4234 \class{C} that refer to function objects, and consequently they are all
4235 methods of instances of \class{C} --- \code{h} being exactly equivalent
4236 to \code{g}. Note that this practice usually only serves to confuse
4237 the reader of a program.
4240 Methods may call other methods by using method attributes of the
4241 \code{self} argument:
4243 \begin{verbatim}
4244 class Bag:
4245 def __init__(self):
4246 self.data = []
4247 def add(self, x):
4248 self.data.append(x)
4249 def addtwice(self, x):
4250 self.add(x)
4251 self.add(x)
4252 \end{verbatim}
4254 Methods may reference global names in the same way as ordinary
4255 functions. The global scope associated with a method is the module
4256 containing the class definition. (The class itself is never used as a
4257 global scope!) While one rarely encounters a good reason for using
4258 global data in a method, there are many legitimate uses of the global
4259 scope: for one thing, functions and modules imported into the global
4260 scope can be used by methods, as well as functions and classes defined
4261 in it. Usually, the class containing the method is itself defined in
4262 this global scope, and in the next section we'll find some good
4263 reasons why a method would want to reference its own class!
4266 \section{Inheritance \label{inheritance}}
4268 Of course, a language feature would not be worthy of the name ``class''
4269 without supporting inheritance. The syntax for a derived class
4270 definition looks like this:
4272 \begin{verbatim}
4273 class DerivedClassName(BaseClassName):
4274 <statement-1>
4278 <statement-N>
4279 \end{verbatim}
4281 The name \class{BaseClassName} must be defined in a scope containing
4282 the derived class definition. In place of a base class name, other
4283 arbitrary expressions are also allowed. This can be useful, for
4284 example, when the base class is defined in another module:
4286 \begin{verbatim}
4287 class DerivedClassName(modname.BaseClassName):
4288 \end{verbatim}
4290 Execution of a derived class definition proceeds the same as for a
4291 base class. When the class object is constructed, the base class is
4292 remembered. This is used for resolving attribute references: if a
4293 requested attribute is not found in the class, the search proceeds to look in the
4294 base class. This rule is applied recursively if the base class itself
4295 is derived from some other class.
4297 There's nothing special about instantiation of derived classes:
4298 \code{DerivedClassName()} creates a new instance of the class. Method
4299 references are resolved as follows: the corresponding class attribute
4300 is searched, descending down the chain of base classes if necessary,
4301 and the method reference is valid if this yields a function object.
4303 Derived classes may override methods of their base classes. Because
4304 methods have no special privileges when calling other methods of the
4305 same object, a method of a base class that calls another method
4306 defined in the same base class may end up calling a method of
4307 a derived class that overrides it. (For \Cpp{} programmers: all methods
4308 in Python are effectively \keyword{virtual}.)
4310 An overriding method in a derived class may in fact want to extend
4311 rather than simply replace the base class method of the same name.
4312 There is a simple way to call the base class method directly: just
4313 call \samp{BaseClassName.methodname(self, arguments)}. This is
4314 occasionally useful to clients as well. (Note that this only works if
4315 the base class is defined or imported directly in the global scope.)
4318 \subsection{Multiple Inheritance \label{multiple}}
4320 Python supports a limited form of multiple inheritance as well. A
4321 class definition with multiple base classes looks like this:
4323 \begin{verbatim}
4324 class DerivedClassName(Base1, Base2, Base3):
4325 <statement-1>
4329 <statement-N>
4330 \end{verbatim}
4332 For old-style classes, the only rule is depth-first,
4333 left-to-right. Thus, if an attribute is not found in
4334 \class{DerivedClassName}, it is searched in \class{Base1}, then
4335 (recursively) in the base classes of \class{Base1}, and only if it is
4336 not found there, it is searched in \class{Base2}, and so on.
4338 (To some people breadth first --- searching \class{Base2} and
4339 \class{Base3} before the base classes of \class{Base1} --- looks more
4340 natural. However, this would require you to know whether a particular
4341 attribute of \class{Base1} is actually defined in \class{Base1} or in
4342 one of its base classes before you can figure out the consequences of
4343 a name conflict with an attribute of \class{Base2}. The depth-first
4344 rule makes no differences between direct and inherited attributes of
4345 \class{Base1}.)
4347 For new-style classes, the method resolution order changes dynamically
4348 to support cooperative calls to \function{super()}. This approach
4349 is known in some other multiple-inheritance languages as call-next-method
4350 and is more powerful than the super call found in single-inheritance languages.
4352 With new-style classes, dynamic ordering is necessary because all
4353 cases of multiple inheritance exhibit one or more diamond relationships
4354 (where one at least one of the parent classes can be accessed through
4355 multiple paths from the bottommost class). For example, all new-style
4356 classes inherit from \class{object}, so any case of multiple inheritance
4357 provides more than one path to reach \class{object}. To keep the
4358 base classes from being accessed more than once, the dynamic algorithm
4359 linearizes the search order in a way that preserves the left-to-right
4360 ordering specified in each class, that calls each parent only once, and
4361 that is monotonic (meaning that a class can be subclassed without affecting
4362 the precedence order of its parents). Taken together, these properties
4363 make it possible to design reliable and extensible classes with
4364 multiple inheritance. For more detail, see
4365 \url{http://www.python.org/download/releases/2.3/mro/}.
4368 \section{Private Variables \label{private}}
4370 There is limited support for class-private
4371 identifiers. Any identifier of the form \code{__spam} (at least two
4372 leading underscores, at most one trailing underscore) is textually
4373 replaced with \code{_classname__spam}, where \code{classname} is the
4374 current class name with leading underscore(s) stripped. This mangling
4375 is done without regard to the syntactic position of the identifier, so
4376 it can be used to define class-private instance and class variables,
4377 methods, variables stored in globals, and even variables stored in instances.
4378 private to this class on instances of \emph{other} classes. Truncation
4379 may occur when the mangled name would be longer than 255 characters.
4380 Outside classes, or when the class name consists of only underscores,
4381 no mangling occurs.
4383 Name mangling is intended to give classes an easy way to define
4384 ``private'' instance variables and methods, without having to worry
4385 about instance variables defined by derived classes, or mucking with
4386 instance variables by code outside the class. Note that the mangling
4387 rules are designed mostly to avoid accidents; it still is possible for
4388 a determined soul to access or modify a variable that is considered
4389 private. This can even be useful in special circumstances, such as in
4390 the debugger, and that's one reason why this loophole is not closed.
4391 (Buglet: derivation of a class with the same name as the base class
4392 makes use of private variables of the base class possible.)
4394 Notice that code passed to \code{exec}, \code{eval()} or
4395 \code{execfile()} does not consider the classname of the invoking
4396 class to be the current class; this is similar to the effect of the
4397 \code{global} statement, the effect of which is likewise restricted to
4398 code that is byte-compiled together. The same restriction applies to
4399 \code{getattr()}, \code{setattr()} and \code{delattr()}, as well as
4400 when referencing \code{__dict__} directly.
4403 \section{Odds and Ends \label{odds}}
4405 Sometimes it is useful to have a data type similar to the Pascal
4406 ``record'' or C ``struct'', bundling together a few named data
4407 items. An empty class definition will do nicely:
4409 \begin{verbatim}
4410 class Employee:
4411 pass
4413 john = Employee() # Create an empty employee record
4415 # Fill the fields of the record
4416 john.name = 'John Doe'
4417 john.dept = 'computer lab'
4418 john.salary = 1000
4419 \end{verbatim}
4421 A piece of Python code that expects a particular abstract data type
4422 can often be passed a class that emulates the methods of that data
4423 type instead. For instance, if you have a function that formats some
4424 data from a file object, you can define a class with methods
4425 \method{read()} and \method{readline()} that get the data from a string
4426 buffer instead, and pass it as an argument.% (Unfortunately, this
4427 %technique has its limitations: a class can't define operations that
4428 %are accessed by special syntax such as sequence subscripting or
4429 %arithmetic operators, and assigning such a ``pseudo-file'' to
4430 %\code{sys.stdin} will not cause the interpreter to read further input
4431 %from it.)
4434 Instance method objects have attributes, too: \code{m.im_self} is the
4435 instance object with the method \method{m}, and \code{m.im_func} is the
4436 function object corresponding to the method.
4439 \section{Exceptions Are Classes Too\label{exceptionClasses}}
4441 User-defined exceptions are identified by classes as well. Using this
4442 mechanism it is possible to create extensible hierarchies of exceptions.
4444 There are two new valid (semantic) forms for the raise statement:
4446 \begin{verbatim}
4447 raise Class, instance
4449 raise instance
4450 \end{verbatim}
4452 In the first form, \code{instance} must be an instance of
4453 \class{Class} or of a class derived from it. The second form is a
4454 shorthand for:
4456 \begin{verbatim}
4457 raise instance.__class__, instance
4458 \end{verbatim}
4460 A class in an except clause is compatible with an exception if it is the same
4461 class or a base class thereof (but not the other way around --- an
4462 except clause listing a derived class is not compatible with a base
4463 class). For example, the following code will print B, C, D in that
4464 order:
4466 \begin{verbatim}
4467 class B:
4468 pass
4469 class C(B):
4470 pass
4471 class D(C):
4472 pass
4474 for c in [B, C, D]:
4475 try:
4476 raise c()
4477 except D:
4478 print "D"
4479 except C:
4480 print "C"
4481 except B:
4482 print "B"
4483 \end{verbatim}
4485 Note that if the except clauses were reversed (with
4486 \samp{except B} first), it would have printed B, B, B --- the first
4487 matching except clause is triggered.
4489 When an error message is printed for an unhandled exception, the
4490 exception's class name is printed, then a colon and a space, and
4491 finally the instance converted to a string using the built-in function
4492 \function{str()}.
4495 \section{Iterators\label{iterators}}
4497 By now you have probably noticed that most container objects can be looped
4498 over using a \keyword{for} statement:
4500 \begin{verbatim}
4501 for element in [1, 2, 3]:
4502 print element
4503 for element in (1, 2, 3):
4504 print element
4505 for key in {'one':1, 'two':2}:
4506 print key
4507 for char in "123":
4508 print char
4509 for line in open("myfile.txt"):
4510 print line
4511 \end{verbatim}
4513 This style of access is clear, concise, and convenient. The use of iterators
4514 pervades and unifies Python. Behind the scenes, the \keyword{for}
4515 statement calls \function{iter()} on the container object. The
4516 function returns an iterator object that defines the method
4517 \method{next()} which accesses elements in the container one at a
4518 time. When there are no more elements, \method{next()} raises a
4519 \exception{StopIteration} exception which tells the \keyword{for} loop
4520 to terminate. This example shows how it all works:
4522 \begin{verbatim}
4523 >>> s = 'abc'
4524 >>> it = iter(s)
4525 >>> it
4526 <iterator object at 0x00A1DB50>
4527 >>> it.next()
4529 >>> it.next()
4531 >>> it.next()
4533 >>> it.next()
4535 Traceback (most recent call last):
4536 File "<stdin>", line 1, in ?
4537 it.next()
4538 StopIteration
4539 \end{verbatim}
4541 Having seen the mechanics behind the iterator protocol, it is easy to add
4542 iterator behavior to your classes. Define a \method{__iter__()} method
4543 which returns an object with a \method{next()} method. If the class defines
4544 \method{next()}, then \method{__iter__()} can just return \code{self}:
4546 \begin{verbatim}
4547 class Reverse:
4548 "Iterator for looping over a sequence backwards"
4549 def __init__(self, data):
4550 self.data = data
4551 self.index = len(data)
4552 def __iter__(self):
4553 return self
4554 def next(self):
4555 if self.index == 0:
4556 raise StopIteration
4557 self.index = self.index - 1
4558 return self.data[self.index]
4560 >>> for char in Reverse('spam'):
4561 ... print char
4567 \end{verbatim}
4570 \section{Generators\label{generators}}
4572 Generators are a simple and powerful tool for creating iterators. They are
4573 written like regular functions but use the \keyword{yield} statement whenever
4574 they want to return data. Each time \method{next()} is called, the
4575 generator resumes where it left-off (it remembers all the data values and
4576 which statement was last executed). An example shows that generators can
4577 be trivially easy to create:
4579 \begin{verbatim}
4580 def reverse(data):
4581 for index in range(len(data)-1, -1, -1):
4582 yield data[index]
4584 >>> for char in reverse('golf'):
4585 ... print char
4591 \end{verbatim}
4593 Anything that can be done with generators can also be done with class based
4594 iterators as described in the previous section. What makes generators so
4595 compact is that the \method{__iter__()} and \method{next()} methods are
4596 created automatically.
4598 Another key feature is that the local variables and execution state
4599 are automatically saved between calls. This made the function easier to write
4600 and much more clear than an approach using instance variables like
4601 \code{self.index} and \code{self.data}.
4603 In addition to automatic method creation and saving program state, when
4604 generators terminate, they automatically raise \exception{StopIteration}.
4605 In combination, these features make it easy to create iterators with no
4606 more effort than writing a regular function.
4608 \section{Generator Expressions\label{genexps}}
4610 Some simple generators can be coded succinctly as expressions using a syntax
4611 similar to list comprehensions but with parentheses instead of brackets. These
4612 expressions are designed for situations where the generator is used right
4613 away by an enclosing function. Generator expressions are more compact but
4614 less versatile than full generator definitions and tend to be more memory
4615 friendly than equivalent list comprehensions.
4617 Examples:
4619 \begin{verbatim}
4620 >>> sum(i*i for i in range(10)) # sum of squares
4623 >>> xvec = [10, 20, 30]
4624 >>> yvec = [7, 5, 3]
4625 >>> sum(x*y for x,y in zip(xvec, yvec)) # dot product
4628 >>> from math import pi, sin
4629 >>> sine_table = dict((x, sin(x*pi/180)) for x in range(0, 91))
4631 >>> unique_words = set(word for line in page for word in line.split())
4633 >>> valedictorian = max((student.gpa, student.name) for student in graduates)
4635 >>> data = 'golf'
4636 >>> list(data[i] for i in range(len(data)-1,-1,-1))
4637 ['f', 'l', 'o', 'g']
4639 \end{verbatim}
4643 \chapter{Brief Tour of the Standard Library \label{briefTour}}
4646 \section{Operating System Interface\label{os-interface}}
4648 The \ulink{\module{os}}{../lib/module-os.html}
4649 module provides dozens of functions for interacting with the
4650 operating system:
4652 \begin{verbatim}
4653 >>> import os
4654 >>> os.system('time 0:02')
4656 >>> os.getcwd() # Return the current working directory
4657 'C:\\Python26'
4658 >>> os.chdir('/server/accesslogs')
4659 \end{verbatim}
4661 Be sure to use the \samp{import os} style instead of
4662 \samp{from os import *}. This will keep \function{os.open()} from
4663 shadowing the builtin \function{open()} function which operates much
4664 differently.
4666 \bifuncindex{help}
4667 The builtin \function{dir()} and \function{help()} functions are useful
4668 as interactive aids for working with large modules like \module{os}:
4670 \begin{verbatim}
4671 >>> import os
4672 >>> dir(os)
4673 <returns a list of all module functions>
4674 >>> help(os)
4675 <returns an extensive manual page created from the module's docstrings>
4676 \end{verbatim}
4678 For daily file and directory management tasks, the
4679 \ulink{\module{shutil}}{../lib/module-shutil.html}
4680 module provides a higher level interface that is easier to use:
4682 \begin{verbatim}
4683 >>> import shutil
4684 >>> shutil.copyfile('data.db', 'archive.db')
4685 >>> shutil.move('/build/executables', 'installdir')
4686 \end{verbatim}
4689 \section{File Wildcards\label{file-wildcards}}
4691 The \ulink{\module{glob}}{../lib/module-glob.html}
4692 module provides a function for making file lists from directory
4693 wildcard searches:
4695 \begin{verbatim}
4696 >>> import glob
4697 >>> glob.glob('*.py')
4698 ['primes.py', 'random.py', 'quote.py']
4699 \end{verbatim}
4702 \section{Command Line Arguments\label{command-line-arguments}}
4704 Common utility scripts often need to process command line arguments.
4705 These arguments are stored in the
4706 \ulink{\module{sys}}{../lib/module-sys.html}\ module's \var{argv}
4707 attribute as a list. For instance the following output results from
4708 running \samp{python demo.py one two three} at the command line:
4710 \begin{verbatim}
4711 >>> import sys
4712 >>> print sys.argv
4713 ['demo.py', 'one', 'two', 'three']
4714 \end{verbatim}
4716 The \ulink{\module{getopt}}{../lib/module-getopt.html}
4717 module processes \var{sys.argv} using the conventions of the \UNIX{}
4718 \function{getopt()} function. More powerful and flexible command line
4719 processing is provided by the
4720 \ulink{\module{optparse}}{../lib/module-optparse.html} module.
4723 \section{Error Output Redirection and Program Termination\label{stderr}}
4725 The \ulink{\module{sys}}{../lib/module-sys.html}
4726 module also has attributes for \var{stdin}, \var{stdout}, and
4727 \var{stderr}. The latter is useful for emitting warnings and error
4728 messages to make them visible even when \var{stdout} has been redirected:
4730 \begin{verbatim}
4731 >>> sys.stderr.write('Warning, log file not found starting a new one\n')
4732 Warning, log file not found starting a new one
4733 \end{verbatim}
4735 The most direct way to terminate a script is to use \samp{sys.exit()}.
4738 \section{String Pattern Matching\label{string-pattern-matching}}
4740 The \ulink{\module{re}}{../lib/module-re.html}
4741 module provides regular expression tools for advanced string processing.
4742 For complex matching and manipulation, regular expressions offer succinct,
4743 optimized solutions:
4745 \begin{verbatim}
4746 >>> import re
4747 >>> re.findall(r'\bf[a-z]*', 'which foot or hand fell fastest')
4748 ['foot', 'fell', 'fastest']
4749 >>> re.sub(r'(\b[a-z]+) \1', r'\1', 'cat in the the hat')
4750 'cat in the hat'
4751 \end{verbatim}
4753 When only simple capabilities are needed, string methods are preferred
4754 because they are easier to read and debug:
4756 \begin{verbatim}
4757 >>> 'tea for too'.replace('too', 'two')
4758 'tea for two'
4759 \end{verbatim}
4761 \section{Mathematics\label{mathematics}}
4763 The \ulink{\module{math}}{../lib/module-math.html} module gives
4764 access to the underlying C library functions for floating point math:
4766 \begin{verbatim}
4767 >>> import math
4768 >>> math.cos(math.pi / 4.0)
4769 0.70710678118654757
4770 >>> math.log(1024, 2)
4771 10.0
4772 \end{verbatim}
4774 The \ulink{\module{random}}{../lib/module-random.html}
4775 module provides tools for making random selections:
4777 \begin{verbatim}
4778 >>> import random
4779 >>> random.choice(['apple', 'pear', 'banana'])
4780 'apple'
4781 >>> random.sample(xrange(100), 10) # sampling without replacement
4782 [30, 83, 16, 4, 8, 81, 41, 50, 18, 33]
4783 >>> random.random() # random float
4784 0.17970987693706186
4785 >>> random.randrange(6) # random integer chosen from range(6)
4787 \end{verbatim}
4790 \section{Internet Access\label{internet-access}}
4792 There are a number of modules for accessing the internet and processing
4793 internet protocols. Two of the simplest are
4794 \ulink{\module{urllib2}}{../lib/module-urllib2.html}
4795 for retrieving data from urls and
4796 \ulink{\module{smtplib}}{../lib/module-smtplib.html}
4797 for sending mail:
4799 \begin{verbatim}
4800 >>> import urllib2
4801 >>> for line in urllib2.urlopen('http://tycho.usno.navy.mil/cgi-bin/timer.pl'):
4802 ... if 'EST' in line or 'EDT' in line: # look for Eastern Time
4803 ... print line
4805 <BR>Nov. 25, 09:43:32 PM EST
4807 >>> import smtplib
4808 >>> server = smtplib.SMTP('localhost')
4809 >>> server.sendmail('soothsayer@example.org', 'jcaesar@example.org',
4810 """To: jcaesar@example.org
4811 From: soothsayer@example.org
4813 Beware the Ides of March.
4814 """)
4815 >>> server.quit()
4816 \end{verbatim}
4819 \section{Dates and Times\label{dates-and-times}}
4821 The \ulink{\module{datetime}}{../lib/module-datetime.html} module
4822 supplies classes for manipulating dates and times in both simple
4823 and complex ways. While date and time arithmetic is supported, the
4824 focus of the implementation is on efficient member extraction for
4825 output formatting and manipulation. The module also supports objects
4826 that are timezone aware.
4828 \begin{verbatim}
4829 # dates are easily constructed and formatted
4830 >>> from datetime import date
4831 >>> now = date.today()
4832 >>> now
4833 datetime.date(2003, 12, 2)
4834 >>> now.strftime("%m-%d-%y. %d %b %Y is a %A on the %d day of %B.")
4835 '12-02-03. 02 Dec 2003 is a Tuesday on the 02 day of December.'
4837 # dates support calendar arithmetic
4838 >>> birthday = date(1964, 7, 31)
4839 >>> age = now - birthday
4840 >>> age.days
4841 14368
4842 \end{verbatim}
4845 \section{Data Compression\label{data-compression}}
4847 Common data archiving and compression formats are directly supported
4848 by modules including:
4849 \ulink{\module{zlib}}{../lib/module-zlib.html},
4850 \ulink{\module{gzip}}{../lib/module-gzip.html},
4851 \ulink{\module{bz2}}{../lib/module-bz2.html},
4852 \ulink{\module{zipfile}}{../lib/module-zipfile.html}, and
4853 \ulink{\module{tarfile}}{../lib/module-tarfile.html}.
4855 \begin{verbatim}
4856 >>> import zlib
4857 >>> s = 'witch which has which witches wrist watch'
4858 >>> len(s)
4860 >>> t = zlib.compress(s)
4861 >>> len(t)
4863 >>> zlib.decompress(t)
4864 'witch which has which witches wrist watch'
4865 >>> zlib.crc32(s)
4866 226805979
4867 \end{verbatim}
4870 \section{Performance Measurement\label{performance-measurement}}
4872 Some Python users develop a deep interest in knowing the relative
4873 performance of different approaches to the same problem.
4874 Python provides a measurement tool that answers those questions
4875 immediately.
4877 For example, it may be tempting to use the tuple packing and unpacking
4878 feature instead of the traditional approach to swapping arguments.
4879 The \ulink{\module{timeit}}{../lib/module-timeit.html} module
4880 quickly demonstrates a modest performance advantage:
4882 \begin{verbatim}
4883 >>> from timeit import Timer
4884 >>> Timer('t=a; a=b; b=t', 'a=1; b=2').timeit()
4885 0.57535828626024577
4886 >>> Timer('a,b = b,a', 'a=1; b=2').timeit()
4887 0.54962537085770791
4888 \end{verbatim}
4890 In contrast to \module{timeit}'s fine level of granularity, the
4891 \ulink{\module{profile}}{../lib/module-profile.html} and \module{pstats}
4892 modules provide tools for identifying time critical sections in larger blocks
4893 of code.
4896 \section{Quality Control\label{quality-control}}
4898 One approach for developing high quality software is to write tests for
4899 each function as it is developed and to run those tests frequently during
4900 the development process.
4902 The \ulink{\module{doctest}}{../lib/module-doctest.html} module provides
4903 a tool for scanning a module and validating tests embedded in a program's
4904 docstrings. Test construction is as simple as cutting-and-pasting a
4905 typical call along with its results into the docstring. This improves
4906 the documentation by providing the user with an example and it allows the
4907 doctest module to make sure the code remains true to the documentation:
4909 \begin{verbatim}
4910 def average(values):
4911 """Computes the arithmetic mean of a list of numbers.
4913 >>> print average([20, 30, 70])
4914 40.0
4916 return sum(values, 0.0) / len(values)
4918 import doctest
4919 doctest.testmod() # automatically validate the embedded tests
4920 \end{verbatim}
4922 The \ulink{\module{unittest}}{../lib/module-unittest.html} module is not
4923 as effortless as the \module{doctest} module, but it allows a more
4924 comprehensive set of tests to be maintained in a separate file:
4926 \begin{verbatim}
4927 import unittest
4929 class TestStatisticalFunctions(unittest.TestCase):
4931 def test_average(self):
4932 self.assertEqual(average([20, 30, 70]), 40.0)
4933 self.assertEqual(round(average([1, 5, 7]), 1), 4.3)
4934 self.assertRaises(ZeroDivisionError, average, [])
4935 self.assertRaises(TypeError, average, 20, 30, 70)
4937 unittest.main() # Calling from the command line invokes all tests
4938 \end{verbatim}
4940 \section{Batteries Included\label{batteries-included}}
4942 Python has a ``batteries included'' philosophy. This is best seen
4943 through the sophisticated and robust capabilities of its larger
4944 packages. For example:
4946 \begin{itemize}
4947 \item The \ulink{\module{xmlrpclib}}{../lib/module-xmlrpclib.html} and
4948 \ulink{\module{SimpleXMLRPCServer}}{../lib/module-SimpleXMLRPCServer.html}
4949 modules make implementing remote procedure calls into an almost trivial task.
4950 Despite the modules names, no direct knowledge or handling of XML is needed.
4951 \item The \ulink{\module{email}}{../lib/module-email.html} package is a library
4952 for managing email messages, including MIME and other RFC 2822-based message
4953 documents. Unlike \module{smtplib} and \module{poplib} which actually send
4954 and receive messages, the email package has a complete toolset for building
4955 or decoding complex message structures (including attachments) and for
4956 implementing internet encoding and header protocols.
4957 \item The \ulink{\module{xml.dom}}{../lib/module-xml.dom.html} and
4958 \ulink{\module{xml.sax}}{../lib/module-xml.sax.html} packages provide robust
4959 support for parsing this popular data interchange format. Likewise, the
4960 \ulink{\module{csv}}{../lib/module-csv.html} module supports direct reads and
4961 writes in a common database format. Together, these modules and packages
4962 greatly simplify data interchange between python applications and other
4963 tools.
4964 \item Internationalization is supported by a number of modules including
4965 \ulink{\module{gettext}}{../lib/module-gettext.html},
4966 \ulink{\module{locale}}{../lib/module-locale.html}, and the
4967 \ulink{\module{codecs}}{../lib/module-codecs.html} package.
4968 \end{itemize}
4970 \chapter{Brief Tour of the Standard Library -- Part II\label{briefTourTwo}}
4972 This second tour covers more advanced modules that support professional
4973 programming needs. These modules rarely occur in small scripts.
4976 \section{Output Formatting\label{output-formatting}}
4978 The \ulink{\module{repr}}{../lib/module-repr.html} module provides a
4979 version of \function{repr()} customized for abbreviated displays of large
4980 or deeply nested containers:
4982 \begin{verbatim}
4983 >>> import repr
4984 >>> repr.repr(set('supercalifragilisticexpialidocious'))
4985 "set(['a', 'c', 'd', 'e', 'f', 'g', ...])"
4986 \end{verbatim}
4988 The \ulink{\module{pprint}}{../lib/module-pprint.html} module offers
4989 more sophisticated control over printing both built-in and user defined
4990 objects in a way that is readable by the interpreter. When the result
4991 is longer than one line, the ``pretty printer'' adds line breaks and
4992 indentation to more clearly reveal data structure:
4994 \begin{verbatim}
4995 >>> import pprint
4996 >>> t = [[[['black', 'cyan'], 'white', ['green', 'red']], [['magenta',
4997 ... 'yellow'], 'blue']]]
4999 >>> pprint.pprint(t, width=30)
5000 [[[['black', 'cyan'],
5001 'white',
5002 ['green', 'red']],
5003 [['magenta', 'yellow'],
5004 'blue']]]
5005 \end{verbatim}
5007 The \ulink{\module{textwrap}}{../lib/module-textwrap.html} module
5008 formats paragraphs of text to fit a given screen width:
5010 \begin{verbatim}
5011 >>> import textwrap
5012 >>> doc = """The wrap() method is just like fill() except that it returns
5013 ... a list of strings instead of one big string with newlines to separate
5014 ... the wrapped lines."""
5016 >>> print textwrap.fill(doc, width=40)
5017 The wrap() method is just like fill()
5018 except that it returns a list of strings
5019 instead of one big string with newlines
5020 to separate the wrapped lines.
5021 \end{verbatim}
5023 The \ulink{\module{locale}}{../lib/module-locale.html} module accesses
5024 a database of culture specific data formats. The grouping attribute
5025 of locale's format function provides a direct way of formatting numbers
5026 with group separators:
5028 \begin{verbatim}
5029 >>> import locale
5030 >>> locale.setlocale(locale.LC_ALL, 'English_United States.1252')
5031 'English_United States.1252'
5032 >>> conv = locale.localeconv() # get a mapping of conventions
5033 >>> x = 1234567.8
5034 >>> locale.format("%d", x, grouping=True)
5035 '1,234,567'
5036 >>> locale.format("%s%.*f", (conv['currency_symbol'],
5037 ... conv['frac_digits'], x), grouping=True)
5038 '$1,234,567.80'
5039 \end{verbatim}
5042 \section{Templating\label{templating}}
5044 The \ulink{\module{string}}{../lib/module-string.html} module includes a
5045 versatile \class{Template} class with a simplified syntax suitable for
5046 editing by end-users. This allows users to customize their applications
5047 without having to alter the application.
5049 The format uses placeholder names formed by \samp{\$} with valid Python
5050 identifiers (alphanumeric characters and underscores). Surrounding the
5051 placeholder with braces allows it to be followed by more alphanumeric letters
5052 with no intervening spaces. Writing \samp{\$\$} creates a single escaped
5053 \samp{\$}:
5055 \begin{verbatim}
5056 >>> from string import Template
5057 >>> t = Template('${village}folk send $$10 to $cause.')
5058 >>> t.substitute(village='Nottingham', cause='the ditch fund')
5059 'Nottinghamfolk send $10 to the ditch fund.'
5060 \end{verbatim}
5062 The \method{substitute} method raises a \exception{KeyError} when a
5063 placeholder is not supplied in a dictionary or a keyword argument. For
5064 mail-merge style applications, user supplied data may be incomplete and the
5065 \method{safe_substitute} method may be more appropriate --- it will leave
5066 placeholders unchanged if data is missing:
5068 \begin{verbatim}
5069 >>> t = Template('Return the $item to $owner.')
5070 >>> d = dict(item='unladen swallow')
5071 >>> t.substitute(d)
5072 Traceback (most recent call last):
5073 . . .
5074 KeyError: 'owner'
5075 >>> t.safe_substitute(d)
5076 'Return the unladen swallow to $owner.'
5077 \end{verbatim}
5079 Template subclasses can specify a custom delimiter. For example, a batch
5080 renaming utility for a photo browser may elect to use percent signs for
5081 placeholders such as the current date, image sequence number, or file format:
5083 \begin{verbatim}
5084 >>> import time, os.path
5085 >>> photofiles = ['img_1074.jpg', 'img_1076.jpg', 'img_1077.jpg']
5086 >>> class BatchRename(Template):
5087 ... delimiter = '%'
5088 >>> fmt = raw_input('Enter rename style (%d-date %n-seqnum %f-format): ')
5089 Enter rename style (%d-date %n-seqnum %f-format): Ashley_%n%f
5091 >>> t = BatchRename(fmt)
5092 >>> date = time.strftime('%d%b%y')
5093 >>> for i, filename in enumerate(photofiles):
5094 ... base, ext = os.path.splitext(filename)
5095 ... newname = t.substitute(d=date, n=i, f=ext)
5096 ... print '%s --> %s' % (filename, newname)
5098 img_1074.jpg --> Ashley_0.jpg
5099 img_1076.jpg --> Ashley_1.jpg
5100 img_1077.jpg --> Ashley_2.jpg
5101 \end{verbatim}
5103 Another application for templating is separating program logic from the
5104 details of multiple output formats. This makes it possible to substitute
5105 custom templates for XML files, plain text reports, and HTML web reports.
5108 \section{Working with Binary Data Record Layouts\label{binary-formats}}
5110 The \ulink{\module{struct}}{../lib/module-struct.html} module provides
5111 \function{pack()} and \function{unpack()} functions for working with
5112 variable length binary record formats. The following example shows how
5113 to loop through header information in a ZIP file (with pack codes
5114 \code{"H"} and \code{"L"} representing two and four byte unsigned
5115 numbers respectively):
5117 \begin{verbatim}
5118 import struct
5120 data = open('myfile.zip', 'rb').read()
5121 start = 0
5122 for i in range(3): # show the first 3 file headers
5123 start += 14
5124 fields = struct.unpack('LLLHH', data[start:start+16])
5125 crc32, comp_size, uncomp_size, filenamesize, extra_size = fields
5127 start += 16
5128 filename = data[start:start+filenamesize]
5129 start += filenamesize
5130 extra = data[start:start+extra_size]
5131 print filename, hex(crc32), comp_size, uncomp_size
5133 start += extra_size + comp_size # skip to the next header
5134 \end{verbatim}
5137 \section{Multi-threading\label{multi-threading}}
5139 Threading is a technique for decoupling tasks which are not sequentially
5140 dependent. Threads can be used to improve the responsiveness of
5141 applications that accept user input while other tasks run in the
5142 background. A related use case is running I/O in parallel with
5143 computations in another thread.
5145 The following code shows how the high level
5146 \ulink{\module{threading}}{../lib/module-threading.html} module can run
5147 tasks in background while the main program continues to run:
5149 \begin{verbatim}
5150 import threading, zipfile
5152 class AsyncZip(threading.Thread):
5153 def __init__(self, infile, outfile):
5154 threading.Thread.__init__(self)
5155 self.infile = infile
5156 self.outfile = outfile
5157 def run(self):
5158 f = zipfile.ZipFile(self.outfile, 'w', zipfile.ZIP_DEFLATED)
5159 f.write(self.infile)
5160 f.close()
5161 print 'Finished background zip of: ', self.infile
5163 background = AsyncZip('mydata.txt', 'myarchive.zip')
5164 background.start()
5165 print 'The main program continues to run in foreground.'
5167 background.join() # Wait for the background task to finish
5168 print 'Main program waited until background was done.'
5169 \end{verbatim}
5171 The principal challenge of multi-threaded applications is coordinating
5172 threads that share data or other resources. To that end, the threading
5173 module provides a number of synchronization primitives including locks,
5174 events, condition variables, and semaphores.
5176 While those tools are powerful, minor design errors can result in
5177 problems that are difficult to reproduce. So, the preferred approach
5178 to task coordination is to concentrate all access to a resource
5179 in a single thread and then use the
5180 \ulink{\module{Queue}}{../lib/module-Queue.html} module to feed that
5181 thread with requests from other threads. Applications using
5182 \class{Queue} objects for inter-thread communication and coordination
5183 are easier to design, more readable, and more reliable.
5186 \section{Logging\label{logging}}
5188 The \ulink{\module{logging}}{../lib/module-logging.html} module offers
5189 a full featured and flexible logging system. At its simplest, log
5190 messages are sent to a file or to \code{sys.stderr}:
5192 \begin{verbatim}
5193 import logging
5194 logging.debug('Debugging information')
5195 logging.info('Informational message')
5196 logging.warning('Warning:config file %s not found', 'server.conf')
5197 logging.error('Error occurred')
5198 logging.critical('Critical error -- shutting down')
5199 \end{verbatim}
5201 This produces the following output:
5203 \begin{verbatim}
5204 WARNING:root:Warning:config file server.conf not found
5205 ERROR:root:Error occurred
5206 CRITICAL:root:Critical error -- shutting down
5207 \end{verbatim}
5209 By default, informational and debugging messages are suppressed and the
5210 output is sent to standard error. Other output options include routing
5211 messages through email, datagrams, sockets, or to an HTTP Server. New
5212 filters can select different routing based on message priority:
5213 \constant{DEBUG}, \constant{INFO}, \constant{WARNING}, \constant{ERROR},
5214 and \constant{CRITICAL}.
5216 The logging system can be configured directly from Python or can be
5217 loaded from a user editable configuration file for customized logging
5218 without altering the application.
5221 \section{Weak References\label{weak-references}}
5223 Python does automatic memory management (reference counting for most
5224 objects and garbage collection to eliminate cycles). The memory is
5225 freed shortly after the last reference to it has been eliminated.
5227 This approach works fine for most applications but occasionally there
5228 is a need to track objects only as long as they are being used by
5229 something else. Unfortunately, just tracking them creates a reference
5230 that makes them permanent. The
5231 \ulink{\module{weakref}}{../lib/module-weakref.html} module provides
5232 tools for tracking objects without creating a reference. When the
5233 object is no longer needed, it is automatically removed from a weakref
5234 table and a callback is triggered for weakref objects. Typical
5235 applications include caching objects that are expensive to create:
5237 \begin{verbatim}
5238 >>> import weakref, gc
5239 >>> class A:
5240 ... def __init__(self, value):
5241 ... self.value = value
5242 ... def __repr__(self):
5243 ... return str(self.value)
5245 >>> a = A(10) # create a reference
5246 >>> d = weakref.WeakValueDictionary()
5247 >>> d['primary'] = a # does not create a reference
5248 >>> d['primary'] # fetch the object if it is still alive
5250 >>> del a # remove the one reference
5251 >>> gc.collect() # run garbage collection right away
5253 >>> d['primary'] # entry was automatically removed
5254 Traceback (most recent call last):
5255 File "<pyshell#108>", line 1, in -toplevel-
5256 d['primary'] # entry was automatically removed
5257 File "C:/python26/lib/weakref.py", line 46, in __getitem__
5258 o = self.data[key]()
5259 KeyError: 'primary'
5260 \end{verbatim}
5262 \section{Tools for Working with Lists\label{list-tools}}
5264 Many data structure needs can be met with the built-in list type.
5265 However, sometimes there is a need for alternative implementations
5266 with different performance trade-offs.
5268 The \ulink{\module{array}}{../lib/module-array.html} module provides an
5269 \class{array()} object that is like a list that stores only homogenous
5270 data and stores it more compactly. The following example shows an array
5271 of numbers stored as two byte unsigned binary numbers (typecode
5272 \code{"H"}) rather than the usual 16 bytes per entry for regular lists
5273 of python int objects:
5275 \begin{verbatim}
5276 >>> from array import array
5277 >>> a = array('H', [4000, 10, 700, 22222])
5278 >>> sum(a)
5279 26932
5280 >>> a[1:3]
5281 array('H', [10, 700])
5282 \end{verbatim}
5284 The \ulink{\module{collections}}{../lib/module-collections.html} module
5285 provides a \class{deque()} object that is like a list with faster
5286 appends and pops from the left side but slower lookups in the middle.
5287 These objects are well suited for implementing queues and breadth first
5288 tree searches:
5290 \begin{verbatim}
5291 >>> from collections import deque
5292 >>> d = deque(["task1", "task2", "task3"])
5293 >>> d.append("task4")
5294 >>> print "Handling", d.popleft()
5295 Handling task1
5297 unsearched = deque([starting_node])
5298 def breadth_first_search(unsearched):
5299 node = unsearched.popleft()
5300 for m in gen_moves(node):
5301 if is_goal(m):
5302 return m
5303 unsearched.append(m)
5304 \end{verbatim}
5306 In addition to alternative list implementations, the library also offers
5307 other tools such as the \ulink{\module{bisect}}{../lib/module-bisect.html}
5308 module with functions for manipulating sorted lists:
5310 \begin{verbatim}
5311 >>> import bisect
5312 >>> scores = [(100, 'perl'), (200, 'tcl'), (400, 'lua'), (500, 'python')]
5313 >>> bisect.insort(scores, (300, 'ruby'))
5314 >>> scores
5315 [(100, 'perl'), (200, 'tcl'), (300, 'ruby'), (400, 'lua'), (500, 'python')]
5316 \end{verbatim}
5318 The \ulink{\module{heapq}}{../lib/module-heapq.html} module provides
5319 functions for implementing heaps based on regular lists. The lowest
5320 valued entry is always kept at position zero. This is useful for
5321 applications which repeatedly access the smallest element but do not
5322 want to run a full list sort:
5324 \begin{verbatim}
5325 >>> from heapq import heapify, heappop, heappush
5326 >>> data = [1, 3, 5, 7, 9, 2, 4, 6, 8, 0]
5327 >>> heapify(data) # rearrange the list into heap order
5328 >>> heappush(data, -5) # add a new entry
5329 >>> [heappop(data) for i in range(3)] # fetch the three smallest entries
5330 [-5, 0, 1]
5331 \end{verbatim}
5334 \section{Decimal Floating Point Arithmetic\label{decimal-fp}}
5336 The \ulink{\module{decimal}}{../lib/module-decimal.html} module offers a
5337 \class{Decimal} datatype for decimal floating point arithmetic. Compared to
5338 the built-in \class{float} implementation of binary floating point, the new
5339 class is especially helpful for financial applications and other uses which
5340 require exact decimal representation, control over precision, control over
5341 rounding to meet legal or regulatory requirements, tracking of significant
5342 decimal places, or for applications where the user expects the results to
5343 match calculations done by hand.
5345 For example, calculating a 5\%{} tax on a 70 cent phone charge gives
5346 different results in decimal floating point and binary floating point.
5347 The difference becomes significant if the results are rounded to the
5348 nearest cent:
5350 \begin{verbatim}
5351 >>> from decimal import *
5352 >>> Decimal('0.70') * Decimal('1.05')
5353 Decimal("0.7350")
5354 >>> .70 * 1.05
5355 0.73499999999999999
5356 \end{verbatim}
5358 The \class{Decimal} result keeps a trailing zero, automatically inferring four
5359 place significance from multiplicands with two place significance. Decimal reproduces
5360 mathematics as done by hand and avoids issues that can arise when binary
5361 floating point cannot exactly represent decimal quantities.
5363 Exact representation enables the \class{Decimal} class to perform
5364 modulo calculations and equality tests that are unsuitable for binary
5365 floating point:
5367 \begin{verbatim}
5368 >>> Decimal('1.00') % Decimal('.10')
5369 Decimal("0.00")
5370 >>> 1.00 % 0.10
5371 0.09999999999999995
5373 >>> sum([Decimal('0.1')]*10) == Decimal('1.0')
5374 True
5375 >>> sum([0.1]*10) == 1.0
5376 False
5377 \end{verbatim}
5379 The \module{decimal} module provides arithmetic with as much precision as
5380 needed:
5382 \begin{verbatim}
5383 >>> getcontext().prec = 36
5384 >>> Decimal(1) / Decimal(7)
5385 Decimal("0.142857142857142857142857142857142857")
5386 \end{verbatim}
5390 \chapter{What Now? \label{whatNow}}
5392 Reading this tutorial has probably reinforced your interest in using
5393 Python --- you should be eager to apply Python to solving your
5394 real-world problems. Where should you go to learn more?
5396 This tutorial is part of Python's documentation set.
5397 Some other documents in the set are:
5399 \begin{itemize}
5401 \item \citetitle[../lib/lib.html]{Python Library Reference}:
5403 You should browse through this manual, which gives complete (though
5404 terse) reference material about types, functions, and the modules in
5405 the standard library. The standard Python distribution includes a
5406 \emph{lot} of additional code. There are modules to read \UNIX{}
5407 mailboxes, retrieve documents via HTTP, generate random numbers, parse
5408 command-line options, write CGI programs, compress data, and many other tasks.
5409 Skimming through the Library Reference will give you an idea of
5410 what's available.
5412 \item \citetitle[../inst/inst.html]{Installing Python Modules}
5413 explains how to install external modules written by other Python
5414 users.
5416 \item \citetitle[../ref/ref.html]{Language Reference}: A detailed
5417 explanation of Python's syntax and semantics. It's heavy reading,
5418 but is useful as a complete guide to the language itself.
5420 \end{itemize}
5422 More Python resources:
5424 \begin{itemize}
5426 \item \url{http://www.python.org}: The major Python Web site. It contains
5427 code, documentation, and pointers to Python-related pages around the
5428 Web. This Web site is mirrored in various places around the
5429 world, such as Europe, Japan, and Australia; a mirror may be faster
5430 than the main site, depending on your geographical location.
5432 \item \url{http://docs.python.org}: Fast access to Python's
5433 documentation.
5435 \item \url{http://cheeseshop.python.org}:
5436 The Python Package Index, nicknamed the Cheese Shop,
5437 is an index of user-created Python modules that are available for
5438 download. Once you begin releasing code, you can register it
5439 here so that others can find it.
5441 \item \url{http://aspn.activestate.com/ASPN/Python/Cookbook/}: The
5442 Python Cookbook is a sizable collection of code examples, larger
5443 modules, and useful scripts. Particularly notable contributions are
5444 collected in a book also titled \citetitle{Python Cookbook} (O'Reilly
5445 \& Associates, ISBN 0-596-00797-3.)
5447 \end{itemize}
5450 For Python-related questions and problem reports, you can post to the
5451 newsgroup \newsgroup{comp.lang.python}, or send them to the mailing
5452 list at \email{python-list@python.org}. The newsgroup and mailing list
5453 are gatewayed, so messages posted to one will automatically be
5454 forwarded to the other. There are around 120 postings a day (with peaks
5455 up to several hundred),
5456 % Postings figure based on average of last six months activity as
5457 % reported by www.egroups.com; Jan. 2000 - June 2000: 21272 msgs / 182
5458 % days = 116.9 msgs / day and steadily increasing.
5459 asking (and answering) questions, suggesting new features, and
5460 announcing new modules. Before posting, be sure to check the list of
5461 \ulink{Frequently Asked Questions}{http://www.python.org/doc/faq/} (also called the FAQ), or look for it in the
5462 \file{Misc/} directory of the Python source distribution. Mailing
5463 list archives are available at \url{http://mail.python.org/pipermail/}.
5464 The FAQ answers many of the questions that come up again and again,
5465 and may already contain the solution for your problem.
5468 \appendix
5470 \chapter{Interactive Input Editing and History Substitution\label{interacting}}
5472 Some versions of the Python interpreter support editing of the current
5473 input line and history substitution, similar to facilities found in
5474 the Korn shell and the GNU Bash shell. This is implemented using the
5475 \emph{GNU Readline} library, which supports Emacs-style and vi-style
5476 editing. This library has its own documentation which I won't
5477 duplicate here; however, the basics are easily explained. The
5478 interactive editing and history described here are optionally
5479 available in the \UNIX{} and Cygwin versions of the interpreter.
5481 This chapter does \emph{not} document the editing facilities of Mark
5482 Hammond's PythonWin package or the Tk-based environment, IDLE,
5483 distributed with Python. The command line history recall which
5484 operates within DOS boxes on NT and some other DOS and Windows flavors
5485 is yet another beast.
5487 \section{Line Editing \label{lineEditing}}
5489 If supported, input line editing is active whenever the interpreter
5490 prints a primary or secondary prompt. The current line can be edited
5491 using the conventional Emacs control characters. The most important
5492 of these are: \kbd{C-A} (Control-A) moves the cursor to the beginning
5493 of the line, \kbd{C-E} to the end, \kbd{C-B} moves it one position to
5494 the left, \kbd{C-F} to the right. Backspace erases the character to
5495 the left of the cursor, \kbd{C-D} the character to its right.
5496 \kbd{C-K} kills (erases) the rest of the line to the right of the
5497 cursor, \kbd{C-Y} yanks back the last killed string.
5498 \kbd{C-underscore} undoes the last change you made; it can be repeated
5499 for cumulative effect.
5501 \section{History Substitution \label{history}}
5503 History substitution works as follows. All non-empty input lines
5504 issued are saved in a history buffer, and when a new prompt is given
5505 you are positioned on a new line at the bottom of this buffer.
5506 \kbd{C-P} moves one line up (back) in the history buffer,
5507 \kbd{C-N} moves one down. Any line in the history buffer can be
5508 edited; an asterisk appears in front of the prompt to mark a line as
5509 modified. Pressing the \kbd{Return} key passes the current line to
5510 the interpreter. \kbd{C-R} starts an incremental reverse search;
5511 \kbd{C-S} starts a forward search.
5513 \section{Key Bindings \label{keyBindings}}
5515 The key bindings and some other parameters of the Readline library can
5516 be customized by placing commands in an initialization file called
5517 \file{\~{}/.inputrc}. Key bindings have the form
5519 \begin{verbatim}
5520 key-name: function-name
5521 \end{verbatim}
5525 \begin{verbatim}
5526 "string": function-name
5527 \end{verbatim}
5529 and options can be set with
5531 \begin{verbatim}
5532 set option-name value
5533 \end{verbatim}
5535 For example:
5537 \begin{verbatim}
5538 # I prefer vi-style editing:
5539 set editing-mode vi
5541 # Edit using a single line:
5542 set horizontal-scroll-mode On
5544 # Rebind some keys:
5545 Meta-h: backward-kill-word
5546 "\C-u": universal-argument
5547 "\C-x\C-r": re-read-init-file
5548 \end{verbatim}
5550 Note that the default binding for \kbd{Tab} in Python is to insert a
5551 \kbd{Tab} character instead of Readline's default filename completion
5552 function. If you insist, you can override this by putting
5554 \begin{verbatim}
5555 Tab: complete
5556 \end{verbatim}
5558 in your \file{\~{}/.inputrc}. (Of course, this makes it harder to
5559 type indented continuation lines if you're accustomed to using
5560 \kbd{Tab} for that purpose.)
5562 Automatic completion of variable and module names is optionally
5563 available. To enable it in the interpreter's interactive mode, add
5564 the following to your startup file:\footnote{
5565 Python will execute the contents of a file identified by the
5566 \envvar{PYTHONSTARTUP} environment variable when you start an
5567 interactive interpreter.}
5568 \refstmodindex{rlcompleter}\refbimodindex{readline}
5570 \begin{verbatim}
5571 import rlcompleter, readline
5572 readline.parse_and_bind('tab: complete')
5573 \end{verbatim}
5575 This binds the \kbd{Tab} key to the completion function, so hitting
5576 the \kbd{Tab} key twice suggests completions; it looks at Python
5577 statement names, the current local variables, and the available module
5578 names. For dotted expressions such as \code{string.a}, it will
5579 evaluate the expression up to the final \character{.} and then
5580 suggest completions from the attributes of the resulting object. Note
5581 that this may execute application-defined code if an object with a
5582 \method{__getattr__()} method is part of the expression.
5584 A more capable startup file might look like this example. Note that
5585 this deletes the names it creates once they are no longer needed; this
5586 is done since the startup file is executed in the same namespace as
5587 the interactive commands, and removing the names avoids creating side
5588 effects in the interactive environment. You may find it convenient
5589 to keep some of the imported modules, such as
5590 \ulink{\module{os}}{../lib/module-os.html}, which turn
5591 out to be needed in most sessions with the interpreter.
5593 \begin{verbatim}
5594 # Add auto-completion and a stored history file of commands to your Python
5595 # interactive interpreter. Requires Python 2.0+, readline. Autocomplete is
5596 # bound to the Esc key by default (you can change it - see readline docs).
5598 # Store the file in ~/.pystartup, and set an environment variable to point
5599 # to it: "export PYTHONSTARTUP=/max/home/itamar/.pystartup" in bash.
5601 # Note that PYTHONSTARTUP does *not* expand "~", so you have to put in the
5602 # full path to your home directory.
5604 import atexit
5605 import os
5606 import readline
5607 import rlcompleter
5609 historyPath = os.path.expanduser("~/.pyhistory")
5611 def save_history(historyPath=historyPath):
5612 import readline
5613 readline.write_history_file(historyPath)
5615 if os.path.exists(historyPath):
5616 readline.read_history_file(historyPath)
5618 atexit.register(save_history)
5619 del os, atexit, readline, rlcompleter, save_history, historyPath
5620 \end{verbatim}
5623 \section{Commentary \label{commentary}}
5625 This facility is an enormous step forward compared to earlier versions
5626 of the interpreter; however, some wishes are left: It would be nice if
5627 the proper indentation were suggested on continuation lines (the
5628 parser knows if an indent token is required next). The completion
5629 mechanism might use the interpreter's symbol table. A command to
5630 check (or even suggest) matching parentheses, quotes, etc., would also
5631 be useful.
5634 \chapter{Floating Point Arithmetic: Issues and Limitations\label{fp-issues}}
5635 \sectionauthor{Tim Peters}{tim_one@users.sourceforge.net}
5637 Floating-point numbers are represented in computer hardware as
5638 base 2 (binary) fractions. For example, the decimal fraction
5640 \begin{verbatim}
5641 0.125
5642 \end{verbatim}
5644 has value 1/10 + 2/100 + 5/1000, and in the same way the binary fraction
5646 \begin{verbatim}
5647 0.001
5648 \end{verbatim}
5650 has value 0/2 + 0/4 + 1/8. These two fractions have identical values,
5651 the only real difference being that the first is written in base 10
5652 fractional notation, and the second in base 2.
5654 Unfortunately, most decimal fractions cannot be represented exactly as
5655 binary fractions. A consequence is that, in general, the decimal
5656 floating-point numbers you enter are only approximated by the binary
5657 floating-point numbers actually stored in the machine.
5659 The problem is easier to understand at first in base 10. Consider the
5660 fraction 1/3. You can approximate that as a base 10 fraction:
5662 \begin{verbatim}
5664 \end{verbatim}
5666 or, better,
5668 \begin{verbatim}
5669 0.33
5670 \end{verbatim}
5672 or, better,
5674 \begin{verbatim}
5675 0.333
5676 \end{verbatim}
5678 and so on. No matter how many digits you're willing to write down, the
5679 result will never be exactly 1/3, but will be an increasingly better
5680 approximation of 1/3.
5682 In the same way, no matter how many base 2 digits you're willing to
5683 use, the decimal value 0.1 cannot be represented exactly as a base 2
5684 fraction. In base 2, 1/10 is the infinitely repeating fraction
5686 \begin{verbatim}
5687 0.0001100110011001100110011001100110011001100110011...
5688 \end{verbatim}
5690 Stop at any finite number of bits, and you get an approximation. This
5691 is why you see things like:
5693 \begin{verbatim}
5694 >>> 0.1
5695 0.10000000000000001
5696 \end{verbatim}
5698 On most machines today, that is what you'll see if you enter 0.1 at
5699 a Python prompt. You may not, though, because the number of bits
5700 used by the hardware to store floating-point values can vary across
5701 machines, and Python only prints a decimal approximation to the true
5702 decimal value of the binary approximation stored by the machine. On
5703 most machines, if Python were to print the true decimal value of
5704 the binary approximation stored for 0.1, it would have to display
5706 \begin{verbatim}
5707 >>> 0.1
5708 0.1000000000000000055511151231257827021181583404541015625
5709 \end{verbatim}
5711 instead! The Python prompt uses the builtin
5712 \function{repr()} function to obtain a string version of everything it
5713 displays. For floats, \code{repr(\var{float})} rounds the true
5714 decimal value to 17 significant digits, giving
5716 \begin{verbatim}
5717 0.10000000000000001
5718 \end{verbatim}
5720 \code{repr(\var{float})} produces 17 significant digits because it
5721 turns out that's enough (on most machines) so that
5722 \code{eval(repr(\var{x})) == \var{x}} exactly for all finite floats
5723 \var{x}, but rounding to 16 digits is not enough to make that true.
5725 Note that this is in the very nature of binary floating-point: this is
5726 not a bug in Python, and it is not a bug in your code either. You'll
5727 see the same kind of thing in all languages that support your
5728 hardware's floating-point arithmetic (although some languages may
5729 not \emph{display} the difference by default, or in all output modes).
5731 Python's builtin \function{str()} function produces only 12
5732 significant digits, and you may wish to use that instead. It's
5733 unusual for \code{eval(str(\var{x}))} to reproduce \var{x}, but the
5734 output may be more pleasant to look at:
5736 \begin{verbatim}
5737 >>> print str(0.1)
5739 \end{verbatim}
5741 It's important to realize that this is, in a real sense, an illusion:
5742 the value in the machine is not exactly 1/10, you're simply rounding
5743 the \emph{display} of the true machine value.
5745 Other surprises follow from this one. For example, after seeing
5747 \begin{verbatim}
5748 >>> 0.1
5749 0.10000000000000001
5750 \end{verbatim}
5752 you may be tempted to use the \function{round()} function to chop it
5753 back to the single digit you expect. But that makes no difference:
5755 \begin{verbatim}
5756 >>> round(0.1, 1)
5757 0.10000000000000001
5758 \end{verbatim}
5760 The problem is that the binary floating-point value stored for "0.1"
5761 was already the best possible binary approximation to 1/10, so trying
5762 to round it again can't make it better: it was already as good as it
5763 gets.
5765 Another consequence is that since 0.1 is not exactly 1/10,
5766 summing ten values of 0.1 may not yield exactly 1.0, either:
5768 \begin{verbatim}
5769 >>> sum = 0.0
5770 >>> for i in range(10):
5771 ... sum += 0.1
5773 >>> sum
5774 0.99999999999999989
5775 \end{verbatim}
5777 Binary floating-point arithmetic holds many surprises like this. The
5778 problem with "0.1" is explained in precise detail below, in the
5779 "Representation Error" section. See
5780 \citetitle[http://www.lahey.com/float.htm]{The Perils of Floating
5781 Point} for a more complete account of other common surprises.
5783 As that says near the end, ``there are no easy answers.'' Still,
5784 don't be unduly wary of floating-point! The errors in Python float
5785 operations are inherited from the floating-point hardware, and on most
5786 machines are on the order of no more than 1 part in 2**53 per
5787 operation. That's more than adequate for most tasks, but you do need
5788 to keep in mind that it's not decimal arithmetic, and that every float
5789 operation can suffer a new rounding error.
5791 While pathological cases do exist, for most casual use of
5792 floating-point arithmetic you'll see the result you expect in the end
5793 if you simply round the display of your final results to the number of
5794 decimal digits you expect. \function{str()} usually suffices, and for
5795 finer control see the discussion of Python's \code{\%} format
5796 operator: the \code{\%g}, \code{\%f} and \code{\%e} format codes
5797 supply flexible and easy ways to round float results for display.
5800 \section{Representation Error
5801 \label{fp-error}}
5803 This section explains the ``0.1'' example in detail, and shows how
5804 you can perform an exact analysis of cases like this yourself. Basic
5805 familiarity with binary floating-point representation is assumed.
5807 \dfn{Representation error} refers to the fact that some (most, actually)
5808 decimal fractions cannot be represented exactly as binary (base 2)
5809 fractions. This is the chief reason why Python (or Perl, C, \Cpp,
5810 Java, Fortran, and many others) often won't display the exact decimal
5811 number you expect:
5813 \begin{verbatim}
5814 >>> 0.1
5815 0.10000000000000001
5816 \end{verbatim}
5818 Why is that? 1/10 is not exactly representable as a binary fraction.
5819 Almost all machines today (November 2000) use IEEE-754 floating point
5820 arithmetic, and almost all platforms map Python floats to IEEE-754
5821 "double precision". 754 doubles contain 53 bits of precision, so on
5822 input the computer strives to convert 0.1 to the closest fraction it can
5823 of the form \var{J}/2**\var{N} where \var{J} is an integer containing
5824 exactly 53 bits. Rewriting
5826 \begin{verbatim}
5827 1 / 10 ~= J / (2**N)
5828 \end{verbatim}
5832 \begin{verbatim}
5833 J ~= 2**N / 10
5834 \end{verbatim}
5836 and recalling that \var{J} has exactly 53 bits (is \code{>= 2**52} but
5837 \code{< 2**53}), the best value for \var{N} is 56:
5839 \begin{verbatim}
5840 >>> 2**52
5841 4503599627370496L
5842 >>> 2**53
5843 9007199254740992L
5844 >>> 2**56/10
5845 7205759403792793L
5846 \end{verbatim}
5848 That is, 56 is the only value for \var{N} that leaves \var{J} with
5849 exactly 53 bits. The best possible value for \var{J} is then that
5850 quotient rounded:
5852 \begin{verbatim}
5853 >>> q, r = divmod(2**56, 10)
5854 >>> r
5856 \end{verbatim}
5858 Since the remainder is more than half of 10, the best approximation is
5859 obtained by rounding up:
5861 \begin{verbatim}
5862 >>> q+1
5863 7205759403792794L
5864 \end{verbatim}
5866 Therefore the best possible approximation to 1/10 in 754 double
5867 precision is that over 2**56, or
5869 \begin{verbatim}
5870 7205759403792794 / 72057594037927936
5871 \end{verbatim}
5873 Note that since we rounded up, this is actually a little bit larger than
5874 1/10; if we had not rounded up, the quotient would have been a little
5875 bit smaller than 1/10. But in no case can it be \emph{exactly} 1/10!
5877 So the computer never ``sees'' 1/10: what it sees is the exact
5878 fraction given above, the best 754 double approximation it can get:
5880 \begin{verbatim}
5881 >>> .1 * 2**56
5882 7205759403792794.0
5883 \end{verbatim}
5885 If we multiply that fraction by 10**30, we can see the (truncated)
5886 value of its 30 most significant decimal digits:
5888 \begin{verbatim}
5889 >>> 7205759403792794 * 10**30 / 2**56
5890 100000000000000005551115123125L
5891 \end{verbatim}
5893 meaning that the exact number stored in the computer is approximately
5894 equal to the decimal value 0.100000000000000005551115123125. Rounding
5895 that to 17 significant digits gives the 0.10000000000000001 that Python
5896 displays (well, will display on any 754-conforming platform that does
5897 best-possible input and output conversions in its C library --- yours may
5898 not!).
5900 \chapter{History and License}
5901 \input{license}
5903 \input{glossary}
5905 \input{tut.ind}
5907 \end{document}