2 :mod:`winsound` --- Sound-playing interface for Windows
3 =======================================================
7 :synopsis: Access to the sound-playing machinery for Windows.
8 .. moduleauthor:: Toby Dickenson <htrd90@zepler.org>
9 .. sectionauthor:: Fred L. Drake, Jr. <fdrake@acm.org>
12 .. versionadded:: 1.5.2
14 The :mod:`winsound` module provides access to the basic sound-playing machinery
15 provided by Windows platforms. It includes functions and several constants.
18 .. function:: Beep(frequency, duration)
20 Beep the PC's speaker. The *frequency* parameter specifies frequency, in hertz,
21 of the sound, and must be in the range 37 through 32,767. The *duration*
22 parameter specifies the number of milliseconds the sound should last. If the
23 system is not able to beep the speaker, :exc:`RuntimeError` is raised.
28 .. function:: PlaySound(sound, flags)
30 Call the underlying :cfunc:`PlaySound` function from the Platform API. The
31 *sound* parameter may be a filename, audio data as a string, or ``None``. Its
32 interpretation depends on the value of *flags*, which can be a bitwise ORed
33 combination of the constants described below. If the system indicates an error,
34 :exc:`RuntimeError` is raised.
37 .. function:: MessageBeep([type=MB_OK])
39 Call the underlying :cfunc:`MessageBeep` function from the Platform API. This
40 plays a sound as specified in the registry. The *type* argument specifies which
41 sound to play; possible values are ``-1``, ``MB_ICONASTERISK``,
42 ``MB_ICONEXCLAMATION``, ``MB_ICONHAND``, ``MB_ICONQUESTION``, and ``MB_OK``, all
43 described below. The value ``-1`` produces a "simple beep"; this is the final
44 fallback if a sound cannot be played otherwise.
49 .. data:: SND_FILENAME
51 The *sound* parameter is the name of a WAV file. Do not use with
57 The *sound* parameter is a sound association name from the registry. If the
58 registry contains no such name, play the system default sound unless
59 :const:`SND_NODEFAULT` is also specified. If no default sound is registered,
60 raise :exc:`RuntimeError`. Do not use with :const:`SND_FILENAME`.
62 All Win32 systems support at least the following; most systems support many
65 +--------------------------+----------------------------------------+
66 | :func:`PlaySound` *name* | Corresponding Control Panel Sound name |
67 +==========================+========================================+
68 | ``'SystemAsterisk'`` | Asterisk |
69 +--------------------------+----------------------------------------+
70 | ``'SystemExclamation'`` | Exclamation |
71 +--------------------------+----------------------------------------+
72 | ``'SystemExit'`` | Exit Windows |
73 +--------------------------+----------------------------------------+
74 | ``'SystemHand'`` | Critical Stop |
75 +--------------------------+----------------------------------------+
76 | ``'SystemQuestion'`` | Question |
77 +--------------------------+----------------------------------------+
82 # Play Windows exit sound.
83 winsound.PlaySound("SystemExit", winsound.SND_ALIAS)
85 # Probably play Windows default sound, if any is registered (because
86 # "*" probably isn't the registered name of any sound).
87 winsound.PlaySound("*", winsound.SND_ALIAS)
92 Play the sound repeatedly. The :const:`SND_ASYNC` flag must also be used to
93 avoid blocking. Cannot be used with :const:`SND_MEMORY`.
98 The *sound* parameter to :func:`PlaySound` is a memory image of a WAV file, as a
103 This module does not support playing from a memory image asynchronously, so a
104 combination of this flag and :const:`SND_ASYNC` will raise :exc:`RuntimeError`.
109 Stop playing all instances of the specified sound.
114 Return immediately, allowing sounds to play asynchronously.
117 .. data:: SND_NODEFAULT
119 If the specified sound cannot be found, do not play the system default sound.
124 Do not interrupt sounds currently playing.
129 Return immediately if the sound driver is busy.
132 .. data:: MB_ICONASTERISK
134 Play the ``SystemDefault`` sound.
137 .. data:: MB_ICONEXCLAMATION
139 Play the ``SystemExclamation`` sound.
142 .. data:: MB_ICONHAND
144 Play the ``SystemHand`` sound.
147 .. data:: MB_ICONQUESTION
149 Play the ``SystemQuestion`` sound.
154 Play the ``SystemDefault`` sound.