4 .. _building-on-windows:
6 ****************************************
7 Building C and C++ Extensions on Windows
8 ****************************************
10 This chapter briefly explains how to create a Windows extension module for
11 Python using Microsoft Visual C++, and follows with more detailed background
12 information on how it works. The explanatory material is useful for both the
13 Windows programmer learning to build Python extensions and the Unix programmer
14 interested in producing software which can be successfully built on both Unix
17 Module authors are encouraged to use the distutils approach for building
18 extension modules, instead of the one described in this section. You will still
19 need the C compiler that was used to build Python; typically Microsoft Visual
24 This chapter mentions a number of filenames that include an encoded Python
25 version number. These filenames are represented with the version number shown
26 as ``XY``; in practive, ``'X'`` will be the major version number and ``'Y'``
27 will be the minor version number of the Python release you're working with. For
28 example, if you are using Python 2.2.1, ``XY`` will actually be ``22``.
36 There are two approaches to building extension modules on Windows, just as there
37 are on Unix: use the :mod:`distutils` package to control the build process, or
38 do things manually. The distutils approach works well for most extensions;
39 documentation on using :mod:`distutils` to build and package extension modules
40 is available in :ref:`distutils-index`. This section describes the manual
41 approach to building Python extensions written in C or C++.
43 To build extensions using these instructions, you need to have a copy of the
44 Python sources of the same version as your installed Python. You will need
45 Microsoft Visual C++ "Developer Studio"; project files are supplied for VC++
46 version 7.1, but you can use older versions of VC++. Notice that you should use
47 the same version of VC++that was used to build Python itself. The example files
48 described here are distributed with the Python sources in the
49 :file:`PC\\example_nt\\` directory.
51 #. **Copy the example files** --- The :file:`example_nt` directory is a
52 subdirectory of the :file:`PC` directory, in order to keep all the PC-specific
53 files under the same directory in the source distribution. However, the
54 :file:`example_nt` directory can't actually be used from this location. You
55 first need to copy or move it up one level, so that :file:`example_nt` is a
56 sibling of the :file:`PC` and :file:`Include` directories. Do all your work
57 from within this new location.
59 #. **Open the project** --- From VC++, use the :menuselection:`File --> Open
60 Solution` dialog (not :menuselection:`File --> Open`!). Navigate to and select
61 the file :file:`example.sln`, in the *copy* of the :file:`example_nt` directory
62 you made above. Click Open.
64 #. **Build the example DLL** --- In order to check that everything is set up
67 #. Select a configuration. This step is optional. Choose
68 :menuselection:`Build --> Configuration Manager --> Active Solution Configuration`
69 and select either :guilabel:`Release` or :guilabel:`Debug`. If you skip this
70 step, VC++ will use the Debug configuration by default.
72 #. Build the DLL. Choose :menuselection:`Build --> Build Solution`. This
73 creates all intermediate and result files in a subdirectory called either
74 :file:`Debug` or :file:`Release`, depending on which configuration you selected
75 in the preceding step.
77 #. **Testing the debug-mode DLL** --- Once the Debug build has succeeded, bring
78 up a DOS box, and change to the :file:`example_nt\\Debug` directory. You should
79 now be able to repeat the following session (``C>`` is the DOS prompt, ``>>>``
80 is the Python prompt; note that build information and various debug output from
81 Python may not match this screen dump exactly)::
83 C>..\..\PCbuild\python_d
84 Adding parser accelerators ...
86 Python 2.2 (#28, Dec 19 2001, 23:26:37) [MSC 32 bit (Intel)] on win32
87 Type "copyright", "credits" or "license" for more information.
95 Congratulations! You've successfully built your first Python extension module.
97 #. **Creating your own project** --- Choose a name and create a directory for
98 it. Copy your C sources into it. Note that the module source file name does
99 not necessarily have to match the module name, but the name of the
100 initialization function should match the module name --- you can only import a
101 module :mod:`spam` if its initialization function is called :cfunc:`initspam`,
102 and it should call :cfunc:`Py_InitModule` with the string ``"spam"`` as its
103 first argument (use the minimal :file:`example.c` in this directory as a guide).
104 By convention, it lives in a file called :file:`spam.c` or :file:`spammodule.c`.
105 The output file should be called :file:`spam.dll` or :file:`spam.pyd` (the
106 latter is supported to avoid confusion with a system library :file:`spam.dll` to
107 which your module could be a Python interface) in Release mode, or
108 :file:`spam_d.dll` or :file:`spam_d.pyd` in Debug mode.
110 Now your options are:
112 #. Copy :file:`example.sln` and :file:`example.vcproj`, rename them to
113 :file:`spam.\*`, and edit them by hand, or
115 #. Create a brand new project; instructions are below.
117 In either case, copy :file:`example_nt\\example.def` to :file:`spam\\spam.def`,
118 and edit the new :file:`spam.def` so its second line contains the string
119 '``initspam``'. If you created a new project yourself, add the file
120 :file:`spam.def` to the project now. (This is an annoying little file with only
121 two lines. An alternative approach is to forget about the :file:`.def` file,
122 and add the option :option:`/export:initspam` somewhere to the Link settings, by
123 manually editing the setting in Project Properties dialog).
125 #. **Creating a brand new project** --- Use the :menuselection:`File --> New
126 --> Project` dialog to create a new Project Workspace. Select :guilabel:`Visual
127 C++ Projects/Win32/ Win32 Project`, enter the name (``spam``), and make sure the
128 Location is set to parent of the :file:`spam` directory you have created (which
129 should be a direct subdirectory of the Python build tree, a sibling of
130 :file:`Include` and :file:`PC`). Select Win32 as the platform (in my version,
131 this is the only choice). Make sure the Create new workspace radio button is
134 You should now create the file :file:`spam.def` as instructed in the previous
135 section. Add the source files to the project, using :menuselection:`Project -->
136 Add Existing Item`. Set the pattern to ``*.*`` and select both :file:`spam.c`
137 and :file:`spam.def` and click OK. (Inserting them one by one is fine too.)
139 Now open the :menuselection:`Project --> spam properties` dialog. You only need
140 to change a few settings. Make sure :guilabel:`All Configurations` is selected
141 from the :guilabel:`Settings for:` dropdown list. Select the C/C++ tab. Choose
142 the General category in the popup menu at the top. Type the following text in
143 the entry box labeled :guilabel:`Additional Include Directories`::
147 Then, choose the General category in the Linker tab, and enter ::
151 in the text box labelled :guilabel:`Additional library Directories`.
153 Now you need to add some mode-specific settings:
155 Select :guilabel:`Release` in the :guilabel:`Configuration` dropdown list.
156 Choose the :guilabel:`Link` tab, choose the :guilabel:`Input` category, and
157 append ``pythonXY.lib`` to the list in the :guilabel:`Additional Dependencies`
160 Select :guilabel:`Debug` in the :guilabel:`Configuration` dropdown list, and
161 append ``pythonXY_d.lib`` to the list in the :guilabel:`Additional Dependencies`
162 box. Then click the C/C++ tab, select :guilabel:`Code Generation`, and select
163 :guilabel:`Multi-threaded Debug DLL` from the :guilabel:`Runtime library`
166 Select :guilabel:`Release` again from the :guilabel:`Configuration` dropdown
167 list. Select :guilabel:`Multi-threaded DLL` from the :guilabel:`Runtime
168 library` dropdown list.
170 If your module creates a new type, you may have trouble with this line::
172 PyObject_HEAD_INIT(&PyType_Type)
176 PyObject_HEAD_INIT(NULL)
178 and add the following to the module initialization function::
180 MyObject_Type.ob_type = &PyType_Type;
182 Refer to section 3 of the `Python FAQ <http://www.python.org/doc/faq>`_ for
183 details on why you must do this.
188 Differences Between Unix and Windows
189 ====================================
191 .. sectionauthor:: Chris Phoenix <cphoenix@best.com>
194 Unix and Windows use completely different paradigms for run-time loading of
195 code. Before you try to build a module that can be dynamically loaded, be aware
196 of how your system works.
198 In Unix, a shared object (:file:`.so`) file contains code to be used by the
199 program, and also the names of functions and data that it expects to find in the
200 program. When the file is joined to the program, all references to those
201 functions and data in the file's code are changed to point to the actual
202 locations in the program where the functions and data are placed in memory.
203 This is basically a link operation.
205 In Windows, a dynamic-link library (:file:`.dll`) file has no dangling
206 references. Instead, an access to functions or data goes through a lookup
207 table. So the DLL code does not have to be fixed up at runtime to refer to the
208 program's memory; instead, the code already uses the DLL's lookup table, and the
209 lookup table is modified at runtime to point to the functions and data.
211 In Unix, there is only one type of library file (:file:`.a`) which contains code
212 from several object files (:file:`.o`). During the link step to create a shared
213 object file (:file:`.so`), the linker may find that it doesn't know where an
214 identifier is defined. The linker will look for it in the object files in the
215 libraries; if it finds it, it will include all the code from that object file.
217 In Windows, there are two types of library, a static library and an import
218 library (both called :file:`.lib`). A static library is like a Unix :file:`.a`
219 file; it contains code to be included as necessary. An import library is
220 basically used only to reassure the linker that a certain identifier is legal,
221 and will be present in the program when the DLL is loaded. So the linker uses
222 the information from the import library to build the lookup table for using
223 identifiers that are not included in the DLL. When an application or a DLL is
224 linked, an import library may be generated, which will need to be used for all
225 future DLLs that depend on the symbols in the application or DLL.
227 Suppose you are building two dynamic-load modules, B and C, which should share
228 another block of code A. On Unix, you would *not* pass :file:`A.a` to the
229 linker for :file:`B.so` and :file:`C.so`; that would cause it to be included
230 twice, so that B and C would each have their own copy. In Windows, building
231 :file:`A.dll` will also build :file:`A.lib`. You *do* pass :file:`A.lib` to the
232 linker for B and C. :file:`A.lib` does not contain code; it just contains
233 information which will be used at runtime to access A's code.
235 In Windows, using an import library is sort of like using ``import spam``; it
236 gives you access to spam's names, but does not create a separate copy. On Unix,
237 linking with a library is more like ``from spam import *``; it does create a
243 Using DLLs in Practice
244 ======================
246 .. sectionauthor:: Chris Phoenix <cphoenix@best.com>
249 Windows Python is built in Microsoft Visual C++; using other compilers may or
250 may not work (though Borland seems to). The rest of this section is MSVC++
253 When creating DLLs in Windows, you must pass :file:`pythonXY.lib` to the linker.
254 To build two DLLs, spam and ni (which uses C functions found in spam), you could
257 cl /LD /I/python/include spam.c ../libs/pythonXY.lib
258 cl /LD /I/python/include ni.c spam.lib ../libs/pythonXY.lib
260 The first command created three files: :file:`spam.obj`, :file:`spam.dll` and
261 :file:`spam.lib`. :file:`Spam.dll` does not contain any Python functions (such
262 as :cfunc:`PyArg_ParseTuple`), but it does know how to find the Python code
263 thanks to :file:`pythonXY.lib`.
265 The second command created :file:`ni.dll` (and :file:`.obj` and :file:`.lib`),
266 which knows how to find the necessary functions from spam, and also from the
269 Not every identifier is exported to the lookup table. If you want any other
270 modules (including Python) to be able to see your identifiers, you have to say
271 ``_declspec(dllexport)``, as in ``void _declspec(dllexport) initspam(void)`` or
272 ``PyObject _declspec(dllexport) *NiGetSpamData(void)``.
274 Developer Studio will throw in a lot of import libraries that you do not really
275 need, adding about 100K to your executable. To get rid of them, use the Project
276 Settings dialog, Link tab, to specify *ignore default libraries*. Add the
277 correct :file:`msvcrtxx.lib` to the list of libraries.