1 /* "Rotating trees" (Armin Rigo)
3 * Google "splay trees" for the general idea.
5 * It's a dict-like data structure that works best when accesses are not
6 * random, but follow a strong pattern. The one implemented here is for
7 * access patterns where the same small set of keys is looked up over
8 * and over again, and this set of keys evolves slowly over time.
13 #define EMPTY_ROTATING_TREE ((rotating_node_t *)NULL)
15 typedef struct rotating_node_s rotating_node_t
;
16 typedef int (*rotating_tree_enum_fn
) (rotating_node_t
*node
, void *arg
);
18 struct rotating_node_s
{
20 rotating_node_t
*left
;
21 rotating_node_t
*right
;
24 void RotatingTree_Add(rotating_node_t
**root
, rotating_node_t
*node
);
25 rotating_node_t
* RotatingTree_Get(rotating_node_t
**root
, void *key
);
26 int RotatingTree_Enum(rotating_node_t
*root
, rotating_tree_enum_fn enumfn
,