Kind of implemented engine_core loop. Implemented subsystem registration. Implement...
[plastic-engine.git] / src / window.hpp
blobf4f6df87b28b3bff473f9dba3b05621cfae57d5b
1 // Plastic Engine
2 // Copyright (C) 2008 Albert Brown
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef WINDOW_HPP
18 #define WINDOW_HPP
20 #include "SDL.h"
22 #include "engine.hpp"
25 class window_subsystem : public engine_subsystem
27 private:
28 SDL_Surface *_screen;
30 public:
31 window_subsystem();
32 ~window_subsystem();
34 void tick(state &s);
37 #endif