Remove gtp_id in struct uct, not needed anymore.
[pachi/t.git] / uct / internal.h
blobe44002f18296248f272f0980e245f386eb2c36dd
1 #ifndef ZZGO_UCT_INTERNAL_H
2 #define ZZGO_UCT_INTERNAL_H
4 #include <signal.h> // sig_atomic_t
6 #include "debug.h"
7 #include "move.h"
8 #include "ownermap.h"
9 #include "playout.h"
10 #include "stats.h"
12 struct tree;
13 struct tree_node;
14 struct uct_policy;
15 struct uct_prior;
16 struct uct_dynkomi;
18 /* Internal UCT structures */
20 /* Stats for each child of the root node. */
21 struct node_stats {
22 struct move_stats last_sent_own;
23 struct move_stats added_from_others;
24 struct tree_node *node;
27 /* Internal engine state. */
28 struct uct {
29 int debug_level;
30 int games, gamelen;
31 float resign_ratio;
32 float loss_threshold;
33 double best2_ratio, bestr_ratio;
34 bool pass_all_alive;
35 bool territory_scoring;
36 int expand_p;
37 bool playout_amaf, playout_amaf_nakade;
38 bool amaf_prior;
39 int playout_amaf_cutoff;
40 int dumpthres;
41 int force_seed;
42 bool no_book;
43 bool fast_alloc;
44 unsigned long max_tree_size;
45 int mercymin;
47 int threads;
48 enum uct_thread_model {
49 TM_ROOT, /* Root parallelization. */
50 TM_TREE, /* Tree parallelization w/o virtual loss. */
51 TM_TREEVL, /* Tree parallelization with virtual loss. */
52 } thread_model;
53 bool parallel_tree;
54 bool virtual_loss;
55 bool pondering_opt; /* User wants pondering */
56 bool pondering; /* Actually pondering now */
57 bool slave; /* Act as slave in distributed engine. */
58 enum stone my_color;
60 int fuseki_end;
61 int yose_start;
63 int dynkomi_mask;
64 int dynkomi_interval;
65 struct uct_dynkomi *dynkomi;
67 float val_scale;
68 int val_points;
69 bool val_extra;
71 int random_policy_chance;
72 int local_tree;
73 int tenuki_d;
74 float local_tree_aging;
75 bool local_tree_allseq;
76 /* Playout-localtree integration. */
77 bool local_tree_playout; // can be true only if ELO playout
78 bool local_tree_pseqroot;
80 char *banner;
82 struct uct_policy *policy;
83 struct uct_policy *random_policy;
84 struct playout_policy *playout;
85 struct uct_prior *prior;
87 /* Used within frame of single genmove. */
88 struct board_ownermap ownermap;
89 struct node_stats *stats;
90 int played_own;
91 int played_all; /* games played by all slaves */
93 /* Game state - maintained by setup_state(), reset_state(). */
94 struct tree *t;
97 #define UDEBUGL(n) DEBUGL_(u->debug_level, n)
99 extern volatile sig_atomic_t uct_halt;
100 extern __thread int thread_id;
102 bool uct_pass_is_safe(struct uct *u, struct board *b, enum stone color, bool pass_all_alive);
105 /* This is the state used for descending the tree; we use this wrapper
106 * structure in order to be able to easily descend in multiple trees
107 * in parallel (e.g. main tree and local tree) or compute cummulative
108 * "path value" throughout the tree descent. */
109 struct uct_descent {
110 /* Active tree nodes: */
111 struct tree_node *node; /* Main tree. */
112 struct tree_node *lnode; /* Local tree. */
113 /* Value of main tree node (with all value factors, but unbiased
114 * - without exploration factor), from black's perspective. */
115 struct move_stats value;
119 typedef struct tree_node *(*uctp_choose)(struct uct_policy *p, struct tree_node *node, struct board *b, enum stone color, coord_t exclude);
120 typedef float (*uctp_evaluate)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity);
121 typedef void (*uctp_descend)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity, bool allow_pass);
122 typedef void (*uctp_winner)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent);
123 typedef void (*uctp_prior)(struct uct_policy *p, struct tree *tree, struct tree_node *node, struct board *b, enum stone color, int parity);
124 typedef void (*uctp_update)(struct uct_policy *p, struct tree *tree, struct tree_node *node, enum stone node_color, enum stone player_color, struct playout_amafmap *amaf, float result);
126 struct uct_policy {
127 struct uct *uct;
128 uctp_choose choose;
129 uctp_winner winner;
130 uctp_evaluate evaluate;
131 uctp_descend descend;
132 uctp_update update;
133 uctp_prior prior;
134 bool wants_amaf;
135 void *data;
138 #endif