1 #ifndef PACHI_UCT_INTERNAL_H
2 #define PACHI_UCT_INTERNAL_H
4 /* Internal UCT structures */
10 #include "patternsp.h"
11 #include "patternprob.h"
23 /* How big proportion of ownermap counts must be of one color to consider
26 /* How many games to consider at minimum before judging groups. */
27 #define GJ_MINGAMES 500
29 /* Internal engine state. */
33 floating_t resign_threshold
, sure_win_threshold
;
34 double best2_ratio
, bestr_ratio
;
35 floating_t max_maintime_ratio
;
36 bool pass_all_alive
; /* Current value */
37 bool territory_scoring
;
41 int playout_amaf_cutoff
;
46 unsigned long max_tree_size
;
47 unsigned long max_pruned_size
;
48 unsigned long pruning_threshold
;
50 int significant_threshold
;
53 enum uct_thread_model
{
54 TM_TREE
, /* Tree parallelization w/o virtual loss. */
55 TM_TREEVL
, /* Tree parallelization with virtual loss. */
58 bool pondering_opt
; /* User wants pondering */
59 bool pondering
; /* Actually pondering now */
60 bool slave
; /* Act as slave in distributed engine. */
61 int max_slaves
; /* Optional, -1 if not set */
62 int slave_index
; /* 0..max_slaves-1, or -1 if not set */
70 struct uct_dynkomi
*dynkomi
;
76 int random_policy_chance
;
79 floating_t local_tree_aging
;
80 #define LTREE_PLAYOUTS_MULTIPLIER 100
81 floating_t local_tree_depth_decay
;
82 bool local_tree_allseq
;
83 bool local_tree_neival
;
89 bool local_tree_rootchoose
;
93 struct uct_policy
*policy
;
94 struct uct_policy
*random_policy
;
95 struct playout_policy
*playout
;
96 struct uct_prior
*prior
;
97 struct uct_pluginset
*plugins
;
98 struct joseki_dict
*jdict
;
100 struct pattern_setup pat
;
101 /* Various modules (prior, policy, ...) set this if they want pattern
102 * database to be loaded. */
105 /* Used within frame of single genmove. */
106 struct board_ownermap ownermap
;
107 /* Used for coordination among slaves of the distributed engine. */
111 double stats_delay
; /* stored in seconds */
113 int played_all
; /* games played by all slaves */
115 /* Game state - maintained by setup_state(), reset_state(). */
119 #define UDEBUGL(n) DEBUGL_(u->debug_level, n)
121 bool uct_pass_is_safe(struct uct
*u
, struct board
*b
, enum stone color
, bool pass_all_alive
);
123 void uct_prepare_move(struct uct
*u
, struct board
*b
, enum stone color
);
124 void uct_genmove_setup(struct uct
*u
, struct board
*b
, enum stone color
);
125 void uct_pondering_stop(struct uct
*u
);
128 /* This is the state used for descending the tree; we use this wrapper
129 * structure in order to be able to easily descend in multiple trees
130 * in parallel (e.g. main tree and local tree) or compute cummulative
131 * "path value" throughout the tree descent. */
133 /* Active tree nodes: */
134 struct tree_node
*node
; /* Main tree. */
135 struct tree_node
*lnode
; /* Local tree. */
136 /* Value of main tree node (with all value factors, but unbiased
137 * - without exploration factor), from black's perspective. */
138 struct move_stats value
;
142 typedef struct tree_node
*(*uctp_choose
)(struct uct_policy
*p
, struct tree_node
*node
, struct board
*b
, enum stone color
, coord_t exclude
);
143 typedef floating_t (*uctp_evaluate
)(struct uct_policy
*p
, struct tree
*tree
, struct uct_descent
*descent
, int parity
);
144 typedef void (*uctp_descend
)(struct uct_policy
*p
, struct tree
*tree
, struct uct_descent
*descent
, int parity
, bool allow_pass
);
145 typedef void (*uctp_winner
)(struct uct_policy
*p
, struct tree
*tree
, struct uct_descent
*descent
);
146 typedef void (*uctp_prior
)(struct uct_policy
*p
, struct tree
*tree
, struct tree_node
*node
, struct board
*b
, enum stone color
, int parity
);
147 typedef void (*uctp_update
)(struct uct_policy
*p
, struct tree
*tree
, struct tree_node
*node
, enum stone node_color
, enum stone player_color
, struct playout_amafmap
*amaf
, struct board
*final_board
, floating_t result
);
153 uctp_evaluate evaluate
;
154 uctp_descend descend
;