Board traits: Track separately for each color to play
[pachi/t.git] / board.c
blob878f858966f121be5d5814e6533541e18867b717
1 #include <alloca.h>
2 #include <assert.h>
3 #include <stdio.h>
4 #include <stdlib.h>
5 #include <string.h>
7 #include "board.h"
8 #include "debug.h"
9 #include "mq.h"
10 #include "random.h"
12 #ifdef BOARD_SPATHASH
13 #include "patternsp.h"
14 #endif
15 #ifdef BOARD_PAT3
16 #include "pattern3.h"
17 #endif
19 bool random_pass = false;
22 #if 0
23 #define profiling_noinline __attribute__((noinline))
24 #else
25 #define profiling_noinline
26 #endif
28 #define gi_granularity 4
29 #define gi_allocsize(gids) ((1 << gi_granularity) + ((gids) >> gi_granularity) * (1 << gi_granularity))
32 static void
33 board_setup(struct board *b)
35 memset(b, 0, sizeof(*b));
37 struct move m = { pass, S_NONE };
38 b->last_move = b->last_move2 = b->last_ko = b->ko = m;
41 struct board *
42 board_init(void)
44 struct board *b = malloc(sizeof(struct board));
45 board_setup(b);
47 // Default setup
48 b->size = 9 + 2;
49 board_clear(b);
51 return b;
54 struct board *
55 board_copy(struct board *b2, struct board *b1)
57 memcpy(b2, b1, sizeof(struct board));
59 int bsize = board_size2(b2) * sizeof(*b2->b);
60 int gsize = board_size2(b2) * sizeof(*b2->g);
61 int fsize = board_size2(b2) * sizeof(*b2->f);
62 int nsize = board_size2(b2) * sizeof(*b2->n);
63 int psize = board_size2(b2) * sizeof(*b2->p);
64 int hsize = board_size2(b2) * 2 * sizeof(*b2->h);
65 int gisize = board_size2(b2) * sizeof(*b2->gi);
66 #ifdef WANT_BOARD_C
67 int csize = board_size2(b2) * sizeof(*b2->c);
68 #else
69 int csize = 0;
70 #endif
71 #ifdef BOARD_SPATHASH
72 int ssize = board_size2(b2) * sizeof(*b2->spathash);
73 #else
74 int ssize = 0;
75 #endif
76 #ifdef BOARD_PAT3
77 int p3size = board_size2(b2) * sizeof(*b2->pat3);
78 #else
79 int p3size = 0;
80 #endif
81 #ifdef BOARD_TRAITS
82 int tsize = board_size2(b2) * sizeof(*b2->t);
83 #else
84 int tsize = 0;
85 #endif
86 void *x = malloc(bsize + gsize + fsize + psize + nsize + hsize + gisize + csize + ssize + p3size + tsize);
87 memcpy(x, b1->b, bsize + gsize + fsize + psize + nsize + hsize + gisize + csize + ssize + p3size + tsize);
88 b2->b = x; x += bsize;
89 b2->g = x; x += gsize;
90 b2->f = x; x += fsize;
91 b2->p = x; x += psize;
92 b2->n = x; x += nsize;
93 b2->h = x; x += hsize;
94 b2->gi = x; x += gisize;
95 #ifdef WANT_BOARD_C
96 b2->c = x; x += csize;
97 #endif
98 #ifdef BOARD_SPATHASH
99 b2->spathash = x; x += ssize;
100 #endif
101 #ifdef BOARD_PAT3
102 b2->pat3 = x; x += p3size;
103 #endif
104 #ifdef BOARD_TRAITS
105 b2->t = x; x += tsize;
106 #endif
108 return b2;
111 void
112 board_done_noalloc(struct board *board)
114 if (board->b) free(board->b);
117 void
118 board_done(struct board *board)
120 board_done_noalloc(board);
121 free(board);
124 void
125 board_resize(struct board *board, int size)
127 #ifdef BOARD_SIZE
128 assert(board_size(board) == size + 2);
129 #else
130 board_size(board) = size + 2 /* S_OFFBOARD margin */;
131 board_size2(board) = board_size(board) * board_size(board);
132 #endif
133 if (board->b)
134 free(board->b);
136 int bsize = board_size2(board) * sizeof(*board->b);
137 int gsize = board_size2(board) * sizeof(*board->g);
138 int fsize = board_size2(board) * sizeof(*board->f);
139 int nsize = board_size2(board) * sizeof(*board->n);
140 int psize = board_size2(board) * sizeof(*board->p);
141 int hsize = board_size2(board) * 2 * sizeof(*board->h);
142 int gisize = board_size2(board) * sizeof(*board->gi);
143 #ifdef WANT_BOARD_C
144 int csize = board_size2(board) * sizeof(*board->c);
145 #else
146 int csize = 0;
147 #endif
148 #ifdef BOARD_SPATHASH
149 int ssize = board_size2(board) * sizeof(*board->spathash);
150 #else
151 int ssize = 0;
152 #endif
153 #ifdef BOARD_PAT3
154 int p3size = board_size2(board) * sizeof(*board->pat3);
155 #else
156 int p3size = 0;
157 #endif
158 #ifdef BOARD_TRAITS
159 int tsize = board_size2(board) * sizeof(*board->t);
160 #else
161 int tsize = 0;
162 #endif
163 void *x = malloc(bsize + gsize + fsize + psize + nsize + hsize + gisize + csize + ssize + p3size + tsize);
164 memset(x, 0, bsize + gsize + fsize + psize + nsize + hsize + gisize + csize + ssize + p3size + tsize);
165 board->b = x; x += bsize;
166 board->g = x; x += gsize;
167 board->f = x; x += fsize;
168 board->p = x; x += psize;
169 board->n = x; x += nsize;
170 board->h = x; x += hsize;
171 board->gi = x; x += gisize;
172 #ifdef WANT_BOARD_C
173 board->c = x; x += csize;
174 #endif
175 #ifdef BOARD_SPATHASH
176 board->spathash = x; x += ssize;
177 #endif
178 #ifdef BOARD_PAT3
179 board->pat3 = x; x += p3size;
180 #endif
181 #ifdef BOARD_TRAITS
182 board->t = x; x += tsize;
183 #endif
186 void
187 board_clear(struct board *board)
189 int size = board_size(board);
190 float komi = board->komi;
192 board_done_noalloc(board);
193 board_setup(board);
194 board_resize(board, size - 2 /* S_OFFBOARD margin */);
196 board->komi = komi;
198 /* Setup neighborhood iterators */
199 board->nei8[0] = -size - 1; // (-1,-1)
200 board->nei8[1] = 1;
201 board->nei8[2] = 1;
202 board->nei8[3] = size - 2; // (-1,0)
203 board->nei8[4] = 2;
204 board->nei8[5] = size - 2; // (-1,1)
205 board->nei8[6] = 1;
206 board->nei8[7] = 1;
207 board->dnei[0] = -size - 1;
208 board->dnei[1] = 2;
209 board->dnei[2] = size*2 - 2;
210 board->dnei[3] = 2;
212 /* Setup initial symmetry */
213 board->symmetry.d = 1;
214 board->symmetry.x1 = board->symmetry.y1 = board_size(board) / 2;
215 board->symmetry.x2 = board->symmetry.y2 = board_size(board) - 1;
216 board->symmetry.type = SYM_FULL;
218 /* Draw the offboard margin */
219 int top_row = board_size2(board) - board_size(board);
220 int i;
221 for (i = 0; i < board_size(board); i++)
222 board->b[i] = board->b[top_row + i] = S_OFFBOARD;
223 for (i = 0; i <= top_row; i += board_size(board))
224 board->b[i] = board->b[board_size(board) - 1 + i] = S_OFFBOARD;
226 foreach_point(board) {
227 coord_t coord = c;
228 if (board_at(board, coord) == S_OFFBOARD)
229 continue;
230 foreach_neighbor(board, c, {
231 inc_neighbor_count_at(board, coord, board_at(board, c));
232 } );
233 } foreach_point_end;
235 /* First, pass is always a free position. */
236 board->f[board->flen++] = coord_raw(pass);
237 /* All positions are free! Except the margin. */
238 for (i = board_size(board); i < (board_size(board) - 1) * board_size(board); i++)
239 if (i % board_size(board) != 0 && i % board_size(board) != board_size(board) - 1)
240 board->f[board->flen++] = i;
242 /* Initialize zobrist hashtable. */
243 foreach_point(board) {
244 int max = (sizeof(hash_t) << history_hash_bits);
245 /* fast_random() is 16-bit only */
246 board->h[coord_raw(c) * 2] = ((hash_t) fast_random(max))
247 | ((hash_t) fast_random(max) << 16)
248 | ((hash_t) fast_random(max) << 32)
249 | ((hash_t) fast_random(max) << 48);
250 if (!board->h[coord_raw(c) * 2])
251 /* Would be kinda "oops". */
252 board->h[coord_raw(c) * 2] = 1;
253 /* And once again for white */
254 board->h[coord_raw(c) * 2 + 1] = ((hash_t) fast_random(max))
255 | ((hash_t) fast_random(max) << 16)
256 | ((hash_t) fast_random(max) << 32)
257 | ((hash_t) fast_random(max) << 48);
258 if (!board->h[coord_raw(c) * 2 + 1])
259 board->h[coord_raw(c) * 2 + 1] = 1;
260 } foreach_point_end;
262 #ifdef BOARD_SPATHASH
263 /* Initialize spatial hashes. */
264 foreach_point(board) {
265 for (int d = 1; d <= BOARD_SPATHASH_MAXD; d++) {
266 for (int j = ptind[d]; j < ptind[d + 1]; j++) {
267 ptcoords_at(x, y, c, board, j);
268 board->spathash[coord_xy(board, x, y)][d - 1][0] ^=
269 pthashes[0][j][board_at(board, c)];
270 board->spathash[coord_xy(board, x, y)][d - 1][1] ^=
271 pthashes[0][j][stone_other(board_at(board, c))];
274 } foreach_point_end;
275 #endif
276 #ifdef BOARD_PAT3
277 /* Initialize 3x3 pattern codes. */
278 foreach_point(board) {
279 if (board_at(board, c) == S_NONE)
280 board->pat3[c] = pattern3_hash(board, c);
281 } foreach_point_end;
282 #endif
283 /* We don't need to initialize traits, they are all zero
284 * by default. */
288 static void
289 board_print_top(struct board *board, FILE *f, int c)
291 for (int i = 0; i < c; i++) {
292 char asdf[] = "ABCDEFGHJKLMNOPQRSTUVWXYZ";
293 fprintf(f, " ");
294 for (int x = 1; x < board_size(board) - 1; x++)
295 fprintf(f, "%c ", asdf[x - 1]);
296 fprintf(f, " ");
298 fprintf(f, "\n");
299 for (int i = 0; i < c; i++) {
300 fprintf(f, " +-");
301 for (int x = 1; x < board_size(board) - 1; x++)
302 fprintf(f, "--");
303 fprintf(f, "+");
305 fprintf(f, "\n");
308 static void
309 board_print_bottom(struct board *board, FILE *f, int c)
311 for (int i = 0; i < c; i++) {
312 fprintf(f, " +-");
313 for (int x = 1; x < board_size(board) - 1; x++)
314 fprintf(f, "--");
315 fprintf(f, "+");
317 fprintf(f, "\n");
320 static void
321 board_print_row(struct board *board, int y, FILE *f, board_cprint cprint)
323 fprintf(f, " %2d | ", y);
324 for (int x = 1; x < board_size(board) - 1; x++) {
325 if (coord_x(board->last_move.coord, board) == x && coord_y(board->last_move.coord, board) == y)
326 fprintf(f, "%c)", stone2char(board_atxy(board, x, y)));
327 else
328 fprintf(f, "%c ", stone2char(board_atxy(board, x, y)));
330 fprintf(f, "|");
331 if (cprint) {
332 fprintf(f, " %2d | ", y);
333 for (int x = 1; x < board_size(board) - 1; x++) {
334 cprint(board, coord_xy(board, x, y), f);
336 fprintf(f, "|");
338 fprintf(f, "\n");
341 void
342 board_print_custom(struct board *board, FILE *f, board_cprint cprint)
344 fprintf(f, "Move: % 3d Komi: %2.1f Handicap: %d Captures B: %d W: %d\n",
345 board->moves, board->komi, board->handicap,
346 board->captures[S_BLACK], board->captures[S_WHITE]);
347 board_print_top(board, f, 1 + !!cprint);
348 for (int y = board_size(board) - 2; y >= 1; y--)
349 board_print_row(board, y, f, cprint);
350 board_print_bottom(board, f, 1 + !!cprint);
351 fprintf(f, "\n");
354 static void
355 cprint_group(struct board *board, coord_t c, FILE *f)
357 fprintf(f, "%d ", group_base(group_at(board, c)));
360 void
361 board_print(struct board *board, FILE *f)
363 board_print_custom(board, f, DEBUGL(6) ? cprint_group : NULL);
367 /* Update board hash with given coordinate. */
368 static void profiling_noinline
369 board_hash_update(struct board *board, coord_t coord, enum stone color)
371 board->hash ^= hash_at(board, coord, color);
372 if (DEBUGL(8))
373 fprintf(stderr, "board_hash_update(%d,%d,%d) ^ %"PRIhash" -> %"PRIhash"\n", color, coord_x(coord, board), coord_y(coord, board), hash_at(board, coord, color), board->hash);
375 #ifdef BOARD_SPATHASH
376 /* Gridcular metric is reflective, so we update all hashes
377 * of appropriate ditance in OUR circle. */
378 for (int d = 1; d <= BOARD_SPATHASH_MAXD; d++) {
379 for (int j = ptind[d]; j < ptind[d + 1]; j++) {
380 ptcoords_at(x, y, coord, board, j);
381 /* We either changed from S_NONE to color
382 * or vice versa; doesn't matter. */
383 board->spathash[coord_xy(board, x, y)][d - 1][0] ^=
384 pthashes[0][j][color] ^ pthashes[0][j][S_NONE];
385 board->spathash[coord_xy(board, x, y)][d - 1][1] ^=
386 pthashes[0][j][stone_other(color)] ^ pthashes[0][j][S_NONE];
389 #endif
391 #if defined(BOARD_PAT3)
392 /* @color is not what we need in case of capture. */
393 enum stone new_color = board_at(board, coord);
394 if (new_color == S_NONE)
395 board->pat3[coord] = pattern3_hash(board, coord);
396 foreach_8neighbor(board, coord) { // internally, the loop uses fn__i=[0..7]
397 if (board_at(board, c) != S_NONE)
398 continue;
399 board->pat3[c] &= ~(3 << (fn__i*2));
400 board->pat3[c] |= new_color << (fn__i*2);
401 #if 0
402 if (board_at(board, c) != S_OFFBOARD && pattern3_hash(board, c) != board->pat3[c]) {
403 board_print(board, stderr);
404 fprintf(stderr, "%s->%s %x != %x (%d-%d:%d)\n", coord2sstr(coord, board), coord2sstr(c, board), pattern3_hash(board, c), board->pat3[c], coord, c, fn__i);
405 assert(0);
407 #endif
408 } foreach_8neighbor_end;
409 #endif
412 /* Commit current board hash to history. */
413 static void profiling_noinline
414 board_hash_commit(struct board *board)
416 if (DEBUGL(8))
417 fprintf(stderr, "board_hash_commit %"PRIhash"\n", board->hash);
418 if (likely(board->history_hash[board->hash & history_hash_mask]) == 0) {
419 board->history_hash[board->hash & history_hash_mask] = board->hash;
420 } else {
421 hash_t i = board->hash;
422 while (board->history_hash[i & history_hash_mask]) {
423 if (board->history_hash[i & history_hash_mask] == board->hash) {
424 if (DEBUGL(5))
425 fprintf(stderr, "SUPERKO VIOLATION noted at %d,%d\n",
426 coord_x(board->last_move.coord, board), coord_y(board->last_move.coord, board));
427 board->superko_violation = true;
428 return;
430 i = history_hash_next(i);
432 board->history_hash[i & history_hash_mask] = board->hash;
437 void
438 board_symmetry_update(struct board *b, struct board_symmetry *symmetry, coord_t c)
440 if (likely(symmetry->type == SYM_NONE)) {
441 /* Fully degenerated already. We do not support detection
442 * of restoring of symmetry, assuming that this is too rare
443 * a case to handle. */
444 return;
447 int x = coord_x(c, b), y = coord_y(c, b), t = board_size(b) / 2;
448 int dx = board_size(b) - 1 - x; /* for SYM_DOWN */
449 if (DEBUGL(6)) {
450 fprintf(stderr, "SYMMETRY [%d,%d,%d,%d|%d=%d] update for %d,%d\n",
451 symmetry->x1, symmetry->y1, symmetry->x2, symmetry->y2,
452 symmetry->d, symmetry->type, x, y);
455 switch (symmetry->type) {
456 case SYM_FULL:
457 if (x == t && y == t) {
458 /* Tengen keeps full symmetry. */
459 return;
461 /* New symmetry now? */
462 if (x == y) {
463 symmetry->type = SYM_DIAG_UP;
464 symmetry->x1 = symmetry->y1 = 1;
465 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
466 symmetry->d = 1;
467 } else if (dx == y) {
468 symmetry->type = SYM_DIAG_DOWN;
469 symmetry->x1 = symmetry->y1 = 1;
470 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
471 symmetry->d = 1;
472 } else if (x == t) {
473 symmetry->type = SYM_HORIZ;
474 symmetry->y1 = 1;
475 symmetry->y2 = board_size(b) - 1;
476 symmetry->d = 0;
477 } else if (y == t) {
478 symmetry->type = SYM_VERT;
479 symmetry->x1 = 1;
480 symmetry->x2 = board_size(b) - 1;
481 symmetry->d = 0;
482 } else {
483 break_symmetry:
484 symmetry->type = SYM_NONE;
485 symmetry->x1 = symmetry->y1 = 1;
486 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
487 symmetry->d = 0;
489 break;
490 case SYM_DIAG_UP:
491 if (x == y)
492 return;
493 goto break_symmetry;
494 case SYM_DIAG_DOWN:
495 if (dx == y)
496 return;
497 goto break_symmetry;
498 case SYM_HORIZ:
499 if (x == t)
500 return;
501 goto break_symmetry;
502 case SYM_VERT:
503 if (y == t)
504 return;
505 goto break_symmetry;
506 case SYM_NONE:
507 assert(0);
508 break;
511 if (DEBUGL(6)) {
512 fprintf(stderr, "NEW SYMMETRY [%d,%d,%d,%d|%d=%d]\n",
513 symmetry->x1, symmetry->y1, symmetry->x2, symmetry->y2,
514 symmetry->d, symmetry->type);
516 /* Whew. */
520 void
521 board_handicap_stone(struct board *board, int x, int y, FILE *f)
523 struct move m;
524 m.color = S_BLACK; m.coord = coord_xy(board, x, y);
526 board_play(board, &m);
527 /* Simulate white passing; otherwise, UCT search can get confused since
528 * tree depth parity won't match the color to move. */
529 board->moves++;
531 char *str = coord2str(m.coord, board);
532 if (DEBUGL(1))
533 fprintf(stderr, "choosing handicap %s (%d,%d)\n", str, x, y);
534 fprintf(f, "%s ", str);
535 free(str);
538 void
539 board_handicap(struct board *board, int stones, FILE *f)
541 int margin = 3 + (board_size(board) >= 13);
542 int min = margin;
543 int mid = board_size(board) / 2;
544 int max = board_size(board) - 1 - margin;
545 const int places[][2] = {
546 { min, min }, { max, max }, { max, min }, { min, max },
547 { min, mid }, { max, mid },
548 { mid, min }, { mid, max },
549 { mid, mid },
552 board->handicap = stones;
554 if (stones == 5 || stones == 7) {
555 board_handicap_stone(board, mid, mid, f);
556 stones--;
559 int i;
560 for (i = 0; i < stones; i++)
561 board_handicap_stone(board, places[i][0], places[i][1], f);
565 static void __attribute__((noinline))
566 check_libs_consistency(struct board *board, group_t g)
568 #ifdef DEBUG
569 if (!g) return;
570 struct group *gi = &board_group_info(board, g);
571 for (int i = 0; i < GROUP_KEEP_LIBS; i++)
572 if (gi->lib[i] && board_at(board, gi->lib[i]) != S_NONE) {
573 fprintf(stderr, "BOGUS LIBERTY %s of group %d[%s]\n", coord2sstr(gi->lib[i], board), g, coord2sstr(group_base(g), board));
574 assert(0);
576 #endif
579 static void
580 board_capturable_add(struct board *board, group_t group, coord_t lib)
582 //fprintf(stderr, "group %s cap %s\n", coord2sstr(group, board), coord2sstr(lib, boarD));
583 #ifdef BOARD_TRAITS
584 /* Increase capturable count trait of my last lib. */
585 enum stone capturing_color = stone_other(board_at(board, group));
586 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
587 foreach_neighbor(board, lib, {
588 if (DEBUGL(8) && group_at(board, c) == group)
589 fprintf(stderr, "%s[%d] %s cap bump bc of %s(%d) member %s\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap, stone2str(capturing_color), coord2sstr(group, board), board_group_info(board, group).libs, coord2sstr(c, board));
590 trait_at(board, lib, capturing_color).cap += (group_at(board, c) == group);
592 #endif
594 #ifdef WANT_BOARD_C
595 /* Update the list of capturable groups. */
596 assert(group);
597 assert(board->clen < board_size2(board));
598 board->c[board->clen++] = group;
599 #endif
601 static void
602 board_capturable_rm(struct board *board, group_t group, coord_t lib)
604 //fprintf(stderr, "group %s nocap %s\n", coord2sstr(group, board), coord2sstr(lib, board));
605 #ifdef BOARD_TRAITS
606 /* Decrease capturable count trait of my previously-last lib. */
607 enum stone capturing_color = stone_other(board_at(board, group));
608 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
609 foreach_neighbor(board, lib, {
610 if (DEBUGL(8) && group_at(board, c) == group)
611 fprintf(stderr, "%s[%d] cap dump bc of %s(%d) member %s\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap, coord2sstr(group, board), board_group_info(board, group).libs, coord2sstr(c, board));
612 trait_at(board, lib, capturing_color).cap -= (group_at(board, c) == group);
614 #endif
616 #ifdef WANT_BOARD_C
617 /* Update the list of capturable groups. */
618 for (int i = 0; i < board->clen; i++) {
619 if (unlikely(board->c[i] == group)) {
620 board->c[i] = board->c[--board->clen];
621 return;
624 fprintf(stderr, "rm of bad group %d\n", group_base(group));
625 assert(0);
626 #endif
629 static void
630 board_group_addlib(struct board *board, group_t group, coord_t coord)
632 if (DEBUGL(7)) {
633 fprintf(stderr, "Group %d[%s] %d: Adding liberty %s\n",
634 group_base(group), coord2sstr(group_base(group), board),
635 board_group_info(board, group).libs, coord2sstr(coord, board));
638 check_libs_consistency(board, group);
640 struct group *gi = &board_group_info(board, group);
641 if (gi->libs < GROUP_KEEP_LIBS) {
642 for (int i = 0; i < GROUP_KEEP_LIBS; i++) {
643 #if 0
644 /* Seems extra branch just slows it down */
645 if (!gi->lib[i])
646 break;
647 #endif
648 if (unlikely(gi->lib[i] == coord))
649 return;
651 if (gi->libs == 0)
652 board_capturable_add(board, group, coord);
653 else if (gi->libs == 1)
654 board_capturable_rm(board, group, gi->lib[0]);
655 gi->lib[gi->libs++] = coord;
658 check_libs_consistency(board, group);
661 static void
662 board_group_find_extra_libs(struct board *board, group_t group, struct group *gi, coord_t avoid)
664 /* Add extra liberty from the board to our liberty list. */
665 unsigned char watermark[board_size2(board) / 8];
666 memset(watermark, 0, sizeof(watermark));
667 #define watermark_get(c) (watermark[coord_raw(c) >> 3] & (1 << (coord_raw(c) & 7)))
668 #define watermark_set(c) watermark[coord_raw(c) >> 3] |= (1 << (coord_raw(c) & 7))
670 for (int i = 0; i < GROUP_KEEP_LIBS - 1; i++)
671 watermark_set(gi->lib[i]);
672 watermark_set(avoid);
674 foreach_in_group(board, group) {
675 coord_t coord2 = c;
676 foreach_neighbor(board, coord2, {
677 if (board_at(board, c) + watermark_get(c) != S_NONE)
678 continue;
679 watermark_set(c);
680 gi->lib[gi->libs++] = c;
681 if (unlikely(gi->libs >= GROUP_KEEP_LIBS))
682 return;
683 } );
684 } foreach_in_group_end;
685 #undef watermark_get
686 #undef watermark_set
689 static void
690 board_group_rmlib(struct board *board, group_t group, coord_t coord)
692 if (DEBUGL(7)) {
693 fprintf(stderr, "Group %d[%s] %d: Removing liberty %s\n",
694 group_base(group), coord2sstr(group_base(group), board),
695 board_group_info(board, group).libs, coord2sstr(coord, board));
698 struct group *gi = &board_group_info(board, group);
699 for (int i = 0; i < GROUP_KEEP_LIBS; i++) {
700 #if 0
701 /* Seems extra branch just slows it down */
702 if (!gi->lib[i])
703 break;
704 #endif
705 if (likely(gi->lib[i] != coord))
706 continue;
708 coord_t lib = gi->lib[i] = gi->lib[--gi->libs];
709 gi->lib[gi->libs] = 0;
711 check_libs_consistency(board, group);
713 /* Postpone refilling lib[] until we need to. */
714 assert(GROUP_REFILL_LIBS > 1);
715 if (gi->libs > GROUP_REFILL_LIBS)
716 return;
717 if (gi->libs == GROUP_REFILL_LIBS)
718 board_group_find_extra_libs(board, group, gi, coord);
720 if (gi->libs == 1)
721 board_capturable_add(board, group, gi->lib[0]);
722 else if (gi->libs == 0)
723 board_capturable_rm(board, group, lib);
724 return;
727 /* This is ok even if gi->libs < GROUP_KEEP_LIBS since we
728 * can call this multiple times per coord. */
729 check_libs_consistency(board, group);
730 return;
734 /* This is a low-level routine that doesn't maintain consistency
735 * of all the board data structures. */
736 static void
737 board_remove_stone(struct board *board, group_t group, coord_t c)
739 enum stone color = board_at(board, c);
740 board_at(board, c) = S_NONE;
741 group_at(board, c) = 0;
742 board_hash_update(board, c, color);
743 #ifdef BOARD_TRAITS
744 /* We mark as cannot-capture now. If this is a ko/snapback,
745 * we will get incremented later in board_group_addlib(). */
746 trait_at(board, c, S_BLACK).cap = 0;
747 trait_at(board, c, S_WHITE).cap = 0;
748 #endif
750 /* Increase liberties of surrounding groups */
751 coord_t coord = c;
752 foreach_neighbor(board, coord, {
753 dec_neighbor_count_at(board, c, color);
754 group_t g = group_at(board, c);
755 if (g && g != group)
756 board_group_addlib(board, g, coord);
759 if (DEBUGL(6))
760 fprintf(stderr, "pushing free move [%d]: %d,%d\n", board->flen, coord_x(c, board), coord_y(c, board));
761 board->f[board->flen++] = coord_raw(c);
764 static int profiling_noinline
765 board_group_capture(struct board *board, group_t group)
767 int stones = 0;
769 foreach_in_group(board, group) {
770 board->captures[stone_other(board_at(board, c))]++;
771 board_remove_stone(board, group, c);
772 stones++;
773 } foreach_in_group_end;
775 if (board_group_info(board, group).libs == 1)
776 board_capturable_rm(board, group, board_group_info(board, group).lib[0]);
777 memset(&board_group_info(board, group), 0, sizeof(struct group));
779 return stones;
783 static void profiling_noinline
784 add_to_group(struct board *board, group_t group, coord_t prevstone, coord_t coord)
786 group_at(board, coord) = group;
787 groupnext_at(board, coord) = groupnext_at(board, prevstone);
788 groupnext_at(board, prevstone) = coord_raw(coord);
790 #ifdef BOARD_TRAITS
791 if (board_group_info(board, group).libs == 1) {
792 /* Our group is temporarily in atari; make sure the capturable
793 * counts also correspond to the newly added stone before we
794 * start adding liberties again so bump-dump ops match. */
795 enum stone capturing_color = stone_other(board_at(board, group));
796 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
797 coord_t lib = board_group_info(board, group).lib[0];
798 if (coord_is_adjecent(lib, coord, board)) {
799 if (DEBUGL(8)) fprintf(stderr, "add_to_group %s: %s[%d] bump\n", coord2sstr(group, board), coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap);
800 trait_at(board, lib, capturing_color).cap++;
803 #endif
805 foreach_neighbor(board, coord, {
806 if (board_at(board, c) == S_NONE)
807 board_group_addlib(board, group, c);
810 if (DEBUGL(8))
811 fprintf(stderr, "add_to_group: added (%d,%d ->) %d,%d (-> %d,%d) to group %d\n",
812 coord_x(prevstone, board), coord_y(prevstone, board),
813 coord_x(coord, board), coord_y(coord, board),
814 groupnext_at(board, coord) % board_size(board), groupnext_at(board, coord) / board_size(board),
815 group_base(group));
818 static void profiling_noinline
819 merge_groups(struct board *board, group_t group_to, group_t group_from)
821 if (DEBUGL(7))
822 fprintf(stderr, "board_play_raw: merging groups %d -> %d\n",
823 group_base(group_from), group_base(group_to));
824 struct group *gi_from = &board_group_info(board, group_from);
825 struct group *gi_to = &board_group_info(board, group_to);
827 /* We do this early before the group info is rewritten. */
828 if (gi_from->libs == 1)
829 board_capturable_rm(board, group_from, gi_from->lib[0]);
831 if (DEBUGL(7))
832 fprintf(stderr,"---- (froml %d, tol %d)\n", gi_from->libs, gi_to->libs);
834 if (gi_to->libs < GROUP_KEEP_LIBS) {
835 for (int i = 0; i < gi_from->libs; i++) {
836 for (int j = 0; j < gi_to->libs; j++)
837 if (gi_to->lib[j] == gi_from->lib[i])
838 goto next_from_lib;
839 if (gi_to->libs == 0)
840 board_capturable_add(board, group_to, gi_from->lib[i]);
841 else if (gi_to->libs == 1)
842 board_capturable_rm(board, group_to, gi_to->lib[0]);
843 gi_to->lib[gi_to->libs++] = gi_from->lib[i];
844 if (gi_to->libs >= GROUP_KEEP_LIBS)
845 break;
846 next_from_lib:;
850 #ifdef BOARD_TRAITS
851 if (board_group_info(board, group_to).libs == 1) {
852 /* Our group is currently in atari; make sure we properly
853 * count in even the neighbors from the other group in the
854 * capturable counter. */
855 enum stone capturing_color = stone_other(board_at(board, group_to));
856 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
857 coord_t lib = board_group_info(board, group_to).lib[0];
858 foreach_neighbor(board, lib, {
859 if (DEBUGL(8) && group_at(board, c) == group_from) fprintf(stderr, "%s[%d] cap bump\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap);
860 trait_at(board, lib, capturing_color).cap += (group_at(board, c) == group_from);
863 #endif
865 coord_t last_in_group;
866 foreach_in_group(board, group_from) {
867 last_in_group = c;
868 group_at(board, c) = group_to;
869 } foreach_in_group_end;
870 groupnext_at(board, last_in_group) = groupnext_at(board, group_base(group_to));
871 groupnext_at(board, group_base(group_to)) = group_base(group_from);
872 memset(gi_from, 0, sizeof(struct group));
874 if (DEBUGL(7))
875 fprintf(stderr, "board_play_raw: merged group: %d\n",
876 group_base(group_to));
879 static group_t profiling_noinline
880 new_group(struct board *board, coord_t coord)
882 group_t group = coord_raw(coord);
883 struct group *gi = &board_group_info(board, group);
884 foreach_neighbor(board, coord, {
885 if (board_at(board, c) == S_NONE)
886 /* board_group_addlib is ridiculously expensive for us */
887 #if GROUP_KEEP_LIBS < 4
888 if (gi->libs < GROUP_KEEP_LIBS)
889 #endif
890 gi->lib[gi->libs++] = c;
893 group_at(board, coord) = group;
894 groupnext_at(board, coord) = 0;
896 if (gi->libs == 1)
897 board_capturable_add(board, group, gi->lib[0]);
898 check_libs_consistency(board, group);
900 if (DEBUGL(8))
901 fprintf(stderr, "new_group: added %d,%d to group %d\n",
902 coord_x(coord, board), coord_y(coord, board),
903 group_base(group));
905 return group;
908 static inline group_t
909 play_one_neighbor(struct board *board,
910 coord_t coord, enum stone color, enum stone other_color,
911 coord_t c, group_t group)
913 enum stone ncolor = board_at(board, c);
914 group_t ngroup = group_at(board, c);
916 inc_neighbor_count_at(board, c, color);
918 if (!ngroup)
919 return group;
921 board_group_rmlib(board, ngroup, coord);
922 if (DEBUGL(7))
923 fprintf(stderr, "board_play_raw: reducing libs for group %d (%d:%d,%d)\n",
924 group_base(ngroup), ncolor, color, other_color);
926 if (ncolor == color && ngroup != group) {
927 if (!group) {
928 group = ngroup;
929 add_to_group(board, group, c, coord);
930 } else {
931 merge_groups(board, group, ngroup);
933 } else if (ncolor == other_color) {
934 if (DEBUGL(8)) {
935 struct group *gi = &board_group_info(board, ngroup);
936 fprintf(stderr, "testing captured group %d[%s]: ", group_base(ngroup), coord2sstr(group_base(ngroup), board));
937 for (int i = 0; i < GROUP_KEEP_LIBS; i++)
938 fprintf(stderr, "%s ", coord2sstr(gi->lib[i], board));
939 fprintf(stderr, "\n");
941 if (unlikely(board_group_captured(board, ngroup)))
942 board_group_capture(board, ngroup);
944 return group;
947 /* We played on a place with at least one liberty. We will become a member of
948 * some group for sure. */
949 static group_t profiling_noinline
950 board_play_outside(struct board *board, struct move *m, int f)
952 coord_t coord = m->coord;
953 enum stone color = m->color;
954 enum stone other_color = stone_other(color);
955 group_t group = 0;
957 board->f[f] = board->f[--board->flen];
958 if (DEBUGL(6))
959 fprintf(stderr, "popping free move [%d->%d]: %d\n", board->flen, f, board->f[f]);
961 #if defined(BOARD_TRAITS) && !defined(NDEBUG)
962 /* Sanity check that cap matches reality. */
964 int a = 0;
965 foreach_neighbor(board, coord, {
966 group_t g = group_at(board, c);
967 a += g && (board_at(board, c) == other_color && board_group_info(board, g).libs == 1);
969 assert(a == trait_at(board, coord, color).cap);
971 #endif
972 foreach_neighbor(board, coord, {
973 group = play_one_neighbor(board, coord, color, other_color, c, group);
976 board_at(board, coord) = color;
977 if (unlikely(!group))
978 group = new_group(board, coord);
980 board->last_move2 = board->last_move;
981 board->last_move = *m;
982 board->moves++;
983 board_hash_update(board, coord, color);
984 board_symmetry_update(board, &board->symmetry, coord);
985 struct move ko = { pass, S_NONE };
986 board->ko = ko;
988 return group;
991 /* We played in an eye-like shape. Either we capture at least one of the eye
992 * sides in the process of playing, or return -1. */
993 static int profiling_noinline
994 board_play_in_eye(struct board *board, struct move *m, int f)
996 coord_t coord = m->coord;
997 enum stone color = m->color;
998 /* Check ko: Capture at a position of ko capture one move ago */
999 if (unlikely(color == board->ko.color && coord_eq(coord, board->ko.coord))) {
1000 if (DEBUGL(5))
1001 fprintf(stderr, "board_check: ko at %d,%d color %d\n", coord_x(coord, board), coord_y(coord, board), color);
1002 return -1;
1003 } else if (DEBUGL(6)) {
1004 fprintf(stderr, "board_check: no ko at %d,%d,%d - ko is %d,%d,%d\n",
1005 color, coord_x(coord, board), coord_y(coord, board),
1006 board->ko.color, coord_x(board->ko.coord, board), coord_y(board->ko.coord, board));
1009 struct move ko = { pass, S_NONE };
1011 int captured_groups = 0;
1013 foreach_neighbor(board, coord, {
1014 group_t g = group_at(board, c);
1015 if (DEBUGL(7))
1016 fprintf(stderr, "board_check: group %d has %d libs\n",
1017 g, board_group_info(board, g).libs);
1018 captured_groups += (board_group_info(board, g).libs == 1);
1021 if (likely(captured_groups == 0)) {
1022 if (DEBUGL(5)) {
1023 if (DEBUGL(6))
1024 board_print(board, stderr);
1025 fprintf(stderr, "board_check: one-stone suicide\n");
1028 return -1;
1030 #ifdef BOARD_TRAITS
1031 /* We _will_ for sure capture something. */
1032 assert(trait_at(board, coord, color).cap > 0);
1033 #endif
1035 board->f[f] = board->f[--board->flen];
1036 if (DEBUGL(6))
1037 fprintf(stderr, "popping free move [%d->%d]: %d\n", board->flen, f, board->f[f]);
1039 foreach_neighbor(board, coord, {
1040 inc_neighbor_count_at(board, c, color);
1042 group_t group = group_at(board, c);
1043 if (!group)
1044 continue;
1046 board_group_rmlib(board, group, coord);
1047 if (DEBUGL(7))
1048 fprintf(stderr, "board_play_raw: reducing libs for group %d\n",
1049 group_base(group));
1051 if (board_group_captured(board, group)) {
1052 if (board_group_capture(board, group) == 1) {
1053 /* If we captured multiple groups at once,
1054 * we can't be fighting ko so we don't need
1055 * to check for that. */
1056 ko.color = stone_other(color);
1057 ko.coord = c;
1058 board->last_ko = ko;
1059 board->last_ko_age = board->moves;
1060 if (DEBUGL(5))
1061 fprintf(stderr, "guarding ko at %d,%s\n", ko.color, coord2sstr(ko.coord, board));
1066 board_at(board, coord) = color;
1067 group_t group = new_group(board, coord);
1069 board->last_move2 = board->last_move;
1070 board->last_move = *m;
1071 board->moves++;
1072 board_hash_update(board, coord, color);
1073 board_hash_commit(board);
1074 board_symmetry_update(board, &board->symmetry, coord);
1075 board->ko = ko;
1077 return !!group;
1080 static int __attribute__((flatten))
1081 board_play_f(struct board *board, struct move *m, int f)
1083 if (DEBUGL(7)) {
1084 fprintf(stderr, "board_play(): ---- Playing %d,%d\n", coord_x(m->coord, board), coord_y(m->coord, board));
1086 if (likely(!board_is_eyelike(board, &m->coord, stone_other(m->color)))) {
1087 /* NOT playing in an eye. Thus this move has to succeed. (This
1088 * is thanks to New Zealand rules. Otherwise, multi-stone
1089 * suicide might fail.) */
1090 group_t group = board_play_outside(board, m, f);
1091 if (unlikely(board_group_captured(board, group))) {
1092 board_group_capture(board, group);
1094 board_hash_commit(board);
1095 return 0;
1096 } else {
1097 return board_play_in_eye(board, m, f);
1102 board_play(struct board *board, struct move *m)
1104 if (unlikely(is_pass(m->coord) || is_resign(m->coord))) {
1105 board->last_move2 = board->last_move;
1106 board->last_move = *m;
1107 return 0;
1110 int f;
1111 for (f = 0; f < board->flen; f++)
1112 if (board->f[f] == coord_raw(m->coord))
1113 return board_play_f(board, m, f);
1115 if (DEBUGL(7))
1116 fprintf(stderr, "board_check: stone exists\n");
1117 return -1;
1121 static inline bool
1122 board_try_random_move(struct board *b, enum stone color, coord_t *coord, int f, ppr_permit permit, void *permit_data)
1124 coord_raw(*coord) = b->f[f];
1125 if (unlikely(is_pass(*coord)))
1126 return random_pass;
1127 struct move m = { *coord, color };
1128 if (DEBUGL(6))
1129 fprintf(stderr, "trying random move %d: %d,%d\n", f, coord_x(*coord, b), coord_y(*coord, b));
1130 return (likely(!board_is_one_point_eye(b, coord, color)) /* bad idea to play into one, usually */
1131 && board_is_valid_move(b, &m)
1132 && (!permit || permit(permit_data, b, &m))
1133 && likely(board_play_f(b, &m, f) >= 0));
1136 void
1137 board_play_random(struct board *b, enum stone color, coord_t *coord, ppr_permit permit, void *permit_data)
1139 int base = fast_random(b->flen);
1140 coord_pos(*coord, base, b);
1141 if (likely(board_try_random_move(b, color, coord, base, permit, permit_data)))
1142 return;
1144 int f;
1145 for (f = base + 1; f < b->flen; f++)
1146 if (board_try_random_move(b, color, coord, f, permit, permit_data))
1147 return;
1148 for (f = 0; f < base; f++)
1149 if (board_try_random_move(b, color, coord, f, permit, permit_data))
1150 return;
1152 *coord = pass;
1156 bool
1157 board_is_false_eyelike(struct board *board, coord_t *coord, enum stone eye_color)
1159 enum stone color_diag_libs[S_MAX] = {0, 0, 0, 0};
1161 /* XXX: We attempt false eye detection but we will yield false
1162 * positives in case of http://senseis.xmp.net/?TwoHeadedDragon :-( */
1164 foreach_diag_neighbor(board, *coord) {
1165 color_diag_libs[(enum stone) board_at(board, c)]++;
1166 } foreach_diag_neighbor_end;
1167 /* For false eye, we need two enemy stones diagonally in the
1168 * middle of the board, or just one enemy stone at the edge
1169 * or in the corner. */
1170 color_diag_libs[stone_other(eye_color)] += !!color_diag_libs[S_OFFBOARD];
1171 return color_diag_libs[stone_other(eye_color)] >= 2;
1174 bool
1175 board_is_one_point_eye(struct board *board, coord_t *coord, enum stone eye_color)
1177 return board_is_eyelike(board, coord, eye_color)
1178 && !board_is_false_eyelike(board, coord, eye_color);
1181 enum stone
1182 board_get_one_point_eye(struct board *board, coord_t *coord)
1184 if (board_is_one_point_eye(board, coord, S_WHITE))
1185 return S_WHITE;
1186 else if (board_is_one_point_eye(board, coord, S_BLACK))
1187 return S_BLACK;
1188 else
1189 return S_NONE;
1193 float
1194 board_fast_score(struct board *board)
1196 int scores[S_MAX];
1197 memset(scores, 0, sizeof(scores));
1199 foreach_point(board) {
1200 enum stone color = board_at(board, c);
1201 if (color == S_NONE)
1202 color = board_get_one_point_eye(board, &c);
1203 scores[color]++;
1204 // fprintf(stderr, "%d, %d ++%d = %d\n", coord_x(c, board), coord_y(c, board), color, scores[color]);
1205 } foreach_point_end;
1207 return board->komi + board->handicap + scores[S_WHITE] - scores[S_BLACK];
1210 /* Owner map: 0: undecided; 1: black; 2: white; 3: dame */
1212 /* One flood-fill iteration; returns true if next iteration
1213 * is required. */
1214 static bool
1215 board_tromp_taylor_iter(struct board *board, int *ownermap)
1217 bool needs_update = false;
1218 foreach_point(board) {
1219 /* Ignore occupied and already-dame positions. */
1220 if (board_at(board, c) != S_NONE || ownermap[c] == 3)
1221 continue;
1222 /* Count neighbors. */
1223 int nei[4] = {0};
1224 foreach_neighbor(board, c, {
1225 nei[ownermap[c]]++;
1227 /* If we have neighbors of both colors, or dame,
1228 * we are dame too. */
1229 if ((nei[1] && nei[2]) || nei[3]) {
1230 ownermap[c] = 3;
1231 /* Speed up the propagation. */
1232 foreach_neighbor(board, c, {
1233 if (board_at(board, c) == S_NONE)
1234 ownermap[c] = 3;
1236 needs_update = true;
1237 continue;
1239 /* If we have neighbors of one color, we are owned
1240 * by that color, too. */
1241 if (!ownermap[c] && (nei[1] || nei[2])) {
1242 int newowner = nei[1] ? 1 : 2;
1243 ownermap[c] = newowner;
1244 /* Speed up the propagation. */
1245 foreach_neighbor(board, c, {
1246 if (board_at(board, c) == S_NONE && !ownermap[c])
1247 ownermap[c] = newowner;
1249 needs_update = true;
1250 continue;
1252 } foreach_point_end;
1253 return needs_update;
1256 /* Tromp-Taylor Counting */
1257 float
1258 board_official_score(struct board *board, struct move_queue *q)
1261 /* A point P, not colored C, is said to reach C, if there is a path of
1262 * (vertically or horizontally) adjacent points of P's color from P to
1263 * a point of color C.
1265 * A player's score is the number of points of her color, plus the
1266 * number of empty points that reach only her color. */
1268 int ownermap[board_size2(board)];
1269 int s[4] = {0};
1270 const int o[4] = {0, 1, 2, 0};
1271 foreach_point(board) {
1272 ownermap[c] = o[board_at(board, c)];
1273 s[board_at(board, c)]++;
1274 } foreach_point_end;
1276 if (q) {
1277 /* Process dead groups. */
1278 for (int i = 0; i < q->moves; i++) {
1279 foreach_in_group(board, q->move[i]) {
1280 enum stone color = board_at(board, c);
1281 ownermap[c] = o[stone_other(color)];
1282 s[color]--; s[stone_other(color)]++;
1283 } foreach_in_group_end;
1287 /* We need to special-case empty board. */
1288 if (!s[S_BLACK] && !s[S_WHITE])
1289 return board->komi + board->handicap;
1291 while (board_tromp_taylor_iter(board, ownermap))
1292 /* Flood-fill... */;
1294 int scores[S_MAX];
1295 memset(scores, 0, sizeof(scores));
1297 foreach_point(board) {
1298 assert(board_at(board, c) == S_OFFBOARD || ownermap[c] != 0);
1299 if (ownermap[c] == 3)
1300 continue;
1301 scores[ownermap[c]]++;
1302 } foreach_point_end;
1304 return board->komi + board->handicap + scores[S_WHITE] - scores[S_BLACK];