Pattern Probability Table: Introduce basic infrastructure
[pachi/t.git] / pattern.c
blob2e06d9d2e25937338aa3d64981d9d62105724e42
1 #define DEBUG
2 #include <assert.h>
3 #include <ctype.h>
4 #include <inttypes.h>
5 #include <stdio.h>
6 #include <stdlib.h>
8 #include "board.h"
9 #include "debug.h"
10 #include "pattern.h"
11 #include "patternsp.h"
12 #include "pattern3.h"
13 #include "tactics/ladder.h"
14 #include "tactics/selfatari.h"
15 #include "tactics/util.h"
18 struct pattern_config DEFAULT_PATTERN_CONFIG = {
19 .bdist_max = 4,
21 .spat_min = 3, .spat_max = MAX_PATTERN_DIST,
22 .spat_largest = true,
25 #define PF_MATCH 15
27 pattern_spec PATTERN_SPEC_MATCH_DEFAULT = {
28 [FEAT_CAPTURE] = ~0,
29 [FEAT_AESCAPE] = ~0,
30 [FEAT_SELFATARI] = ~0,
31 [FEAT_ATARI] = ~0,
32 [FEAT_BORDER] = ~0,
33 [FEAT_CONTIGUITY] = ~0,
34 [FEAT_SPATIAL] = ~0,
37 static const struct feature_info {
38 char *name;
39 int payloads;
40 } features[FEAT_MAX] = {
41 [FEAT_CAPTURE] = { .name = "capture", .payloads = 64 },
42 [FEAT_AESCAPE] = { .name = "atariescape", .payloads = 16 },
43 [FEAT_SELFATARI] = { .name = "selfatari", .payloads = 4 },
44 [FEAT_ATARI] = { .name = "atari", .payloads = 4 },
45 [FEAT_BORDER] = { .name = "border", .payloads = -1 },
46 [FEAT_CONTIGUITY] = { .name = "cont", .payloads = 2 },
47 [FEAT_SPATIAL] = { .name = "s", .payloads = -1 },
50 char *
51 feature2str(char *str, struct feature *f)
53 return str + sprintf(str + strlen(str), "%s:%d", features[f->id].name, f->payload);
56 char *
57 str2feature(char *str, struct feature *f)
59 while (isspace(*str)) str++;
61 int unsigned flen = strcspn(str, ":");
62 for (unsigned int i = 0; i < sizeof(features)/sizeof(features[0]); i++)
63 if (strlen(features[i].name) == flen && !strncmp(features[i].name, str, flen)) {
64 f->id = i;
65 goto found;
67 fprintf(stderr, "invalid featurespec: %s[%d]\n", str, flen);
68 exit(EXIT_FAILURE);
70 found:
71 str += flen + 1;
72 f->payload = strtoull(str, &str, 10);
73 return str;
76 char *
77 feature_name(enum feature_id f)
79 return features[f].name;
82 int
83 feature_payloads(struct pattern_config *pc, enum feature_id f)
85 switch (f) {
86 case FEAT_SPATIAL:
87 assert(features[f].payloads < 0);
88 return pc->spat_dict->nspatials;
89 case FEAT_BORDER:
90 assert(features[f].payloads < 0);
91 return pc->bdist_max + 1;
92 default:
93 assert(features[f].payloads > 0);
94 return features[f].payloads;
99 /* pattern_spec helpers */
100 #define PS_ANY(F) (ps[FEAT_ ## F] & (1 << PF_MATCH))
101 #define PS_PF(F, P) (ps[FEAT_ ## F] & (1 << PF_ ## F ## _ ## P))
103 static struct feature *
104 pattern_match_capture(struct pattern_config *pc, pattern_spec ps,
105 struct pattern *p, struct feature *f,
106 struct board *b, struct move *m)
108 f->id = FEAT_CAPTURE; f->payload = 0;
109 #ifdef BOARD_TRAITS
110 if (!trait_at(b, m->coord, m->color).cap)
111 return f;
112 /* Capturable! */
113 if ((ps[FEAT_CAPTURE] & ~(1<<PF_CAPTURE_1STONE | 1<<PF_CAPTURE_TRAPPED | 1<<PF_CAPTURE_CONNECTION)) == 1<<PF_MATCH) {
114 if (PS_PF(CAPTURE, 1STONE))
115 f->payload |= (trait_at(b, m->coord, m->color).cap1 == trait_at(b, m->coord, m->color).cap) << PF_CAPTURE_1STONE;
116 if (PS_PF(CAPTURE, TRAPPED))
117 f->payload |= (!trait_at(b, m->coord, stone_other(m->color)).safe) << PF_CAPTURE_TRAPPED;
118 if (PS_PF(CAPTURE, CONNECTION))
119 f->payload |= (trait_at(b, m->coord, m->color).cap < neighbor_count_at(b, m->coord, stone_other(m->color))) << PF_CAPTURE_CONNECTION;
120 (f++, p->n++);
121 return f;
123 /* We need to know details, so we still have to go through
124 * the neighbors. */
125 #endif
127 /* We look at neighboring groups we could capture, and also if the
128 * opponent could save them. */
129 /* This is very similar in spirit to board_safe_to_play(), and almost
130 * a color inverse of pattern_match_aescape(). */
132 /* Whether an escape move would be safe for the opponent. */
133 int captures = 0;
134 coord_t onelib = -1;
135 int extra_libs = 0, connectable_groups = 0;
136 bool onestone = false, multistone = false;
138 foreach_neighbor(b, m->coord, {
139 if (board_at(b, c) != stone_other(m->color)) {
140 if (board_at(b, c) == S_NONE)
141 extra_libs++; // free point
142 else if (board_at(b, c) == m->color && board_group_info(b, group_at(b, c)).libs == 1)
143 extra_libs += 2; // capturable enemy group
144 continue;
147 group_t g = group_at(b, c); assert(g);
148 if (board_group_info(b, g).libs > 1) {
149 connectable_groups++;
150 if (board_group_info(b, g).libs > 2) {
151 extra_libs += 2; // connected out
152 } else {
153 /* This is a bit tricky; we connect our 2-lib
154 * group to another 2-lib group, which counts
155 * as one liberty, but only if the other lib
156 * is not shared too. */
157 if (onelib == -1) {
158 onelib = board_group_other_lib(b, g, c);
159 extra_libs++;
160 } else {
161 if (c == onelib)
162 extra_libs--; // take that back
163 else
164 extra_libs++;
167 continue;
170 /* Capture! */
171 captures++;
173 if (PS_PF(CAPTURE, LADDER))
174 f->payload |= is_ladder(b, m->coord, g) << PF_CAPTURE_LADDER;
175 /* TODO: is_ladder() is too conservative in some
176 * very obvious situations, look at complete.gtp. */
178 if (PS_PF(CAPTURE, ATARIDEF))
179 foreach_in_group(b, g) {
180 foreach_neighbor(b, c, {
181 assert(board_at(b, c) != S_NONE || c == m->coord);
182 if (board_at(b, c) != m->color)
183 continue;
184 group_t g = group_at(b, c);
185 if (!g || board_group_info(b, g).libs != 1)
186 continue;
187 /* A neighboring group of ours is in atari. */
188 f->payload |= 1 << PF_CAPTURE_ATARIDEF;
190 } foreach_in_group_end;
192 if (PS_PF(CAPTURE, KO)
193 && group_is_onestone(b, g)
194 && neighbor_count_at(b, m->coord, stone_other(m->color))
195 + neighbor_count_at(b, m->coord, S_OFFBOARD) == 4)
196 f->payload |= 1 << PF_CAPTURE_KO;
198 if (group_is_onestone(b, g))
199 onestone = true;
200 else
201 multistone = true;
204 if (captures > 0) {
205 if (PS_PF(CAPTURE, 1STONE))
206 f->payload |= (onestone && !multistone) << PF_CAPTURE_1STONE;
207 if (PS_PF(CAPTURE, TRAPPED))
208 f->payload |= (extra_libs < 2) << PF_CAPTURE_TRAPPED;
209 if (PS_PF(CAPTURE, CONNECTION))
210 f->payload |= (connectable_groups > 0) << PF_CAPTURE_CONNECTION;
211 (f++, p->n++);
213 return f;
216 static struct feature *
217 pattern_match_aescape(struct pattern_config *pc, pattern_spec ps,
218 struct pattern *p, struct feature *f,
219 struct board *b, struct move *m)
221 f->id = FEAT_AESCAPE; f->payload = 0;
222 #ifdef BOARD_TRAITS
223 if (!trait_at(b, m->coord, stone_other(m->color)).cap)
224 return f;
225 /* Opponent can capture something! */
226 if ((ps[FEAT_AESCAPE] & ~(1<<PF_AESCAPE_1STONE | 1<<PF_AESCAPE_TRAPPED | 1<<PF_AESCAPE_CONNECTION)) == 1<<PF_MATCH) {
227 if (PS_PF(AESCAPE, 1STONE))
228 f->payload |= (trait_at(b, m->coord, stone_other(m->color)).cap1 == trait_at(b, m->coord, stone_other(m->color)).cap) << PF_AESCAPE_1STONE;
229 if (PS_PF(AESCAPE, TRAPPED))
230 f->payload |= (!trait_at(b, m->coord, m->color).safe) << PF_AESCAPE_TRAPPED;
231 if (PS_PF(AESCAPE, CONNECTION))
232 f->payload |= (trait_at(b, m->coord, stone_other(m->color)).cap < neighbor_count_at(b, m->coord, m->color)) << PF_AESCAPE_CONNECTION;
233 (f++, p->n++);
234 return f;
236 /* We need to know details, so we still have to go through
237 * the neighbors. */
238 #endif
240 /* Find if a neighboring group of ours is in atari, AND that we provide
241 * a liberty to connect out. XXX: No connect-and-die check. */
242 /* This is very similar in spirit to board_safe_to_play(). */
243 group_t in_atari = -1;
244 coord_t onelib = -1;
245 int extra_libs = 0, connectable_groups = 0;
246 bool onestone = false, multistone = false;
248 foreach_neighbor(b, m->coord, {
249 if (board_at(b, c) != m->color) {
250 if (board_at(b, c) == S_NONE)
251 extra_libs++; // free point
252 else if (board_at(b, c) == stone_other(m->color) && board_group_info(b, group_at(b, c)).libs == 1) {
253 extra_libs += 2; // capturable enemy group
254 /* XXX: We just consider this move safe
255 * unconditionally. */
257 continue;
259 group_t g = group_at(b, c); assert(g);
260 if (board_group_info(b, g).libs > 1) {
261 connectable_groups++;
262 if (board_group_info(b, g).libs > 2) {
263 extra_libs += 2; // connected out
264 } else {
265 /* This is a bit tricky; we connect our 2-lib
266 * group to another 2-lib group, which counts
267 * as one liberty, but only if the other lib
268 * is not shared too. */
269 if (onelib == -1) {
270 onelib = board_group_other_lib(b, g, c);
271 extra_libs++;
272 } else {
273 if (c == onelib)
274 extra_libs--; // take that back
275 else
276 extra_libs++;
279 continue;
282 /* In atari! */
283 in_atari = g;
285 if (PS_PF(AESCAPE, LADDER))
286 f->payload |= is_ladder(b, m->coord, g) << PF_AESCAPE_LADDER;
287 /* TODO: is_ladder() is too conservative in some
288 * very obvious situations, look at complete.gtp. */
290 if (group_is_onestone(b, g))
291 onestone = true;
292 else
293 multistone = true;
296 if (in_atari >= 0) {
297 if (PS_PF(AESCAPE, 1STONE))
298 f->payload |= (onestone && !multistone) << PF_AESCAPE_1STONE;
299 if (PS_PF(AESCAPE, TRAPPED))
300 f->payload |= (extra_libs < 2) << PF_AESCAPE_TRAPPED;
301 if (PS_PF(AESCAPE, CONNECTION))
302 f->payload |= (connectable_groups > 0) << PF_AESCAPE_CONNECTION;
303 (f++, p->n++);
305 return f;
308 static struct feature *
309 pattern_match_atari(struct pattern_config *pc, pattern_spec ps,
310 struct pattern *p, struct feature *f,
311 struct board *b, struct move *m)
313 foreach_neighbor(b, m->coord, {
314 if (board_at(b, c) != stone_other(m->color))
315 continue;
316 group_t g = group_at(b, c);
317 if (!g || board_group_info(b, g).libs != 2)
318 continue;
320 /* Can atari! */
321 f->id = FEAT_ATARI; f->payload = 0;
323 if (PS_PF(ATARI, LADDER)) {
324 /* Opponent will escape by the other lib. */
325 coord_t lib = board_group_other_lib(b, g, m->coord);
326 /* TODO: is_ladder() is too conservative in some
327 * very obvious situations, look at complete.gtp. */
328 f->payload |= is_ladder(b, lib, g) << PF_ATARI_LADDER;
331 if (PS_PF(ATARI, KO) && !is_pass(b->ko.coord))
332 f->payload |= 1 << PF_ATARI_KO;
334 (f++, p->n++);
336 return f;
339 #ifndef BOARD_SPATHASH
340 #undef BOARD_SPATHASH_MAXD
341 #define BOARD_SPATHASH_MAXD 1
342 #endif
344 /* Match spatial features that are too distant to be pre-matched
345 * incrementally. */
346 struct feature *
347 pattern_match_spatial_outer(struct pattern_config *pc, pattern_spec ps,
348 struct pattern *p, struct feature *f,
349 struct board *b, struct move *m, hash_t h)
351 /* We record all spatial patterns black-to-play; simply
352 * reverse all colors if we are white-to-play. */
353 static enum stone bt_black[4] = { S_NONE, S_BLACK, S_WHITE, S_OFFBOARD };
354 static enum stone bt_white[4] = { S_NONE, S_WHITE, S_BLACK, S_OFFBOARD };
355 enum stone (*bt)[4] = m->color == S_WHITE ? &bt_white : &bt_black;
357 for (int d = BOARD_SPATHASH_MAXD + 1; d <= pc->spat_max; d++) {
358 /* Recompute missing outer circles:
359 * Go through all points in given distance. */
360 for (int j = ptind[d]; j < ptind[d + 1]; j++) {
361 ptcoords_at(x, y, m->coord, b, j);
362 h ^= pthashes[0][j][(*bt)[board_atxy(b, x, y)]];
364 if (d < pc->spat_min)
365 continue;
366 /* Record spatial feature, one per distance. */
367 unsigned int sid = spatial_dict_get(pc->spat_dict, d, h & spatial_hash_mask);
368 if (sid > 0) {
369 f->id = FEAT_SPATIAL;
370 f->payload = sid;
371 if (!pc->spat_largest)
372 (f++, p->n++);
373 } /* else not found, ignore */
375 return f;
378 struct feature *
379 pattern_match_spatial(struct pattern_config *pc, pattern_spec ps,
380 struct pattern *p, struct feature *f,
381 struct board *b, struct move *m)
383 /* XXX: This is partially duplicated from spatial_from_board(), but
384 * we build a hash instead of spatial record. */
386 assert(pc->spat_min > 0);
387 f->id = -1;
389 hash_t h = pthashes[0][0][S_NONE];
390 #ifdef BOARD_SPATHASH
391 bool w_to_play = m->color == S_WHITE;
392 for (int d = 2; d <= BOARD_SPATHASH_MAXD; d++) {
393 /* Reuse all incrementally matched data. */
394 h ^= b->spathash[m->coord][d - 1][w_to_play];
395 if (d < pc->spat_min)
396 continue;
397 /* Record spatial feature, one per distance. */
398 unsigned int sid = spatial_dict_get(pc->spat_dict, d, h & spatial_hash_mask);
399 if (sid > 0) {
400 f->id = FEAT_SPATIAL;
401 f->payload = sid;
402 if (!pc->spat_largest)
403 (f++, p->n++);
404 } /* else not found, ignore */
406 #else
407 assert(BOARD_SPATHASH_MAXD < 2);
408 #endif
409 if (unlikely(pc->spat_max > BOARD_SPATHASH_MAXD))
410 f = pattern_match_spatial_outer(pc, ps, p, f, b, m, h);
411 if (pc->spat_largest && f->id == FEAT_SPATIAL)
412 (f++, p->n++);
413 return f;
417 void
418 pattern_match(struct pattern_config *pc, pattern_spec ps,
419 struct pattern *p, struct board *b, struct move *m)
421 p->n = 0;
422 struct feature *f = &p->f[0];
424 /* TODO: We should match pretty much all of these features
425 * incrementally. */
427 if (PS_ANY(CAPTURE)) {
428 f = pattern_match_capture(pc, ps, p, f, b, m);
431 if (PS_ANY(AESCAPE)) {
432 f = pattern_match_aescape(pc, ps, p, f, b, m);
435 if (PS_ANY(SELFATARI)) {
436 bool simple = false;
437 if (PS_PF(SELFATARI, STUPID)) {
438 #ifdef BOARD_TRAITS
439 if (!b->precise_selfatari)
440 simple = !trait_at(b, m->coord, m->color).safe;
441 else
442 #endif
443 simple = !board_safe_to_play(b, m->coord, m->color);
445 bool thorough = false;
446 if (PS_PF(SELFATARI, SMART)) {
447 #ifdef BOARD_TRAITS
448 if (b->precise_selfatari)
449 thorough = !trait_at(b, m->coord, m->color).safe;
450 else
451 #endif
452 thorough = is_bad_selfatari(b, m->color, m->coord);
454 if (simple || thorough) {
455 f->id = FEAT_SELFATARI;
456 f->payload = simple << PF_SELFATARI_STUPID;
457 f->payload |= thorough << PF_SELFATARI_SMART;
458 (f++, p->n++);
462 if (PS_ANY(ATARI)) {
463 f = pattern_match_atari(pc, ps, p, f, b, m);
466 if (PS_ANY(BORDER)) {
467 int bdist = coord_edge_distance(m->coord, b);
468 if (bdist <= pc->bdist_max) {
469 f->id = FEAT_BORDER;
470 f->payload = bdist;
471 (f++, p->n++);
475 if (PS_ANY(CONTIGUITY) && !is_pass(b->last_move.coord)
476 && coord_is_8adjecent(m->coord, b->last_move.coord, b)) {
477 f->id = FEAT_CONTIGUITY;
478 f->payload = 1;
479 (f++, p->n++);
482 if (PS_ANY(SPATIAL) && pc->spat_max > 0 && pc->spat_dict) {
483 f = pattern_match_spatial(pc, ps, p, f, b, m);
487 char *
488 pattern2str(char *str, struct pattern *p)
490 str = stpcpy(str, "(");
491 for (int i = 0; i < p->n; i++) {
492 if (i > 0) str = stpcpy(str, " ");
493 str = feature2str(str, &p->f[i]);
495 str = stpcpy(str, ")");
496 return str;
499 char *
500 str2pattern(char *str, struct pattern *p)
502 p->n = 0;
503 while (isspace(*str)) str++;
504 if (*str++ != '(') {
505 fprintf(stderr, "invalid patternspec: %s\n", str);
506 exit(EXIT_FAILURE);
509 while (*str != ')') {
510 str = str2feature(str, &p->f[p->n++]);
513 str++;
514 return str;