9 #include "patternscan/patternscan.h"
11 #include "patternsp.h"
15 /* The engine has two modes:
17 * * gen_spat_dict=1: patterns.spat file is generated with a list of all
18 * encountered spatials
20 * * gen_spat_dict=0,no_pattern_match=1: all encountered patterns are
21 * listed on output on each move; the general format is
23 * but with competition=1 it is
24 * [(winpattern)] [(witnesspattern0) (witnesspattern1) ...]
28 /* Internal engine state. */
32 struct pattern_config pc
;
36 bool no_pattern_match
;
38 /* Minimal number of occurences for spatial to be saved. */
40 /* Number of loaded spatials; checkpoint for saving new sids
41 * in case gen_spat_dict is enabled. */
44 /* Book-keeping of spatial occurence count. */
53 process_pattern(struct patternscan
*ps
, struct board
*b
, struct move
*m
, char **str
)
55 /* First, store the spatial configuration in dictionary
57 if (ps
->gen_spat_dict
&& !is_pass(m
->coord
)) {
59 spatial_from_board(&ps
->pc
, &s
, b
, m
);
61 for (int d
= ps
->pc
.spat_min
; d
<= dmax
; d
++) {
63 int sid
= spatial_dict_put(ps
->pc
.spat_dict
, &s
, spatial_hash(0, &s
));
65 #define SCOUNTS_ALLOC 1048576 // Allocate space in 1M*4 blocks.
66 if (sid
>= ps
->nscounts
) {
67 int newnsc
= (sid
/ SCOUNTS_ALLOC
+ 1) * SCOUNTS_ALLOC
;
68 ps
->scounts
= realloc(ps
->scounts
, newnsc
* sizeof(*ps
->scounts
));
69 memset(&ps
->scounts
[ps
->nscounts
], 0, (newnsc
- ps
->nscounts
) * sizeof(*ps
->scounts
));
70 ps
->sgameno
= realloc(ps
->sgameno
, newnsc
* sizeof(*ps
->sgameno
));
71 memset(&ps
->sgameno
[ps
->nscounts
], 0, (newnsc
- ps
->nscounts
) * sizeof(*ps
->sgameno
));
72 ps
->nscounts
= newnsc
;
74 if (ps
->debug_level
> 1 && !fast_random(65536) && !fast_random(32)) {
75 fprintf(stderr
, "%d spatials, %d collisions\n", ps
->pc
.spat_dict
->nspatials
, ps
->pc
.spat_dict
->collisions
);
77 if (ps
->sgameno
[sid
] != ps
->gameno
) {
79 ps
->sgameno
[sid
] = ps
->gameno
;
84 /* Now, match the pattern. */
85 if (!ps
->no_pattern_match
) {
87 pattern_match(&ps
->pc
, ps
->ps
, &p
, b
, m
);
88 *str
= pattern2str(*str
, &p
);
93 patternscan_play(struct engine
*e
, struct board
*b
, struct move
*m
)
95 struct patternscan
*ps
= e
->data
;
97 if (is_resign(m
->coord
))
99 /* Deal with broken game records that sometimes get fed in. */
100 if (board_at(b
, m
->coord
) != S_NONE
)
106 static char str
[1048576]; // XXX
110 /* Scan for supported features. */
111 /* For specifiation of features and their payloads,
112 * please refer to pattern.h. */
114 process_pattern(ps
, b
, m
, &strp
);
117 if (ps
->competition
) {
118 /* Look at other possible moves as well. */
121 for (int f
= 0; f
< b
->flen
; f
++) {
122 struct move mo
= { .coord
= b
->f
[f
], .color
= m
->color
};
123 if (is_pass(mo
.coord
))
125 if (!board_is_valid_move(b
, &mo
))
129 process_pattern(ps
, b
, &mo
, &strp
);
135 return ps
->no_pattern_match
? NULL
: str
;
139 patternscan_genmove(struct engine
*e
, struct board
*b
, struct time_info
*ti
, enum stone color
, bool pass_all_alive
)
141 fprintf(stderr
, "genmove command not available during patternscan!\n");
146 patternscan_done(struct engine
*e
)
148 struct patternscan
*ps
= e
->data
;
149 if (!ps
->gen_spat_dict
)
152 /* Save newly found patterns. */
155 FILE *f
= fopen(spatial_dict_filename
, "r");
156 if (f
) { fclose(f
); newfile
= false; }
157 f
= fopen(spatial_dict_filename
, "a");
159 spatial_dict_writeinfo(ps
->pc
.spat_dict
, f
);
161 for (int i
= ps
->loaded_spatials
; i
< ps
->pc
.spat_dict
->nspatials
; i
++) {
162 /* By default, threshold is 0 and condition is always true. */
163 assert(i
< ps
->nscounts
&& ps
->scounts
[i
] > 0);
164 if (ps
->scounts
[i
] >= ps
->spat_threshold
)
165 spatial_write(ps
->pc
.spat_dict
, &ps
->pc
.spat_dict
->spatials
[i
], i
, f
);
172 patternscan_state_init(char *arg
)
174 struct patternscan
*ps
= calloc2(1, sizeof(struct patternscan
));
178 ps
->pc
= DEFAULT_PATTERN_CONFIG
;
179 memcpy(&ps
->ps
, PATTERN_SPEC_MATCH_DEFAULT
, sizeof(pattern_spec
));
182 char *optspec
, *next
= arg
;
185 next
+= strcspn(next
, ",");
186 if (*next
) { *next
++ = 0; } else { *next
= 0; }
188 char *optname
= optspec
;
189 char *optval
= strchr(optspec
, '=');
190 if (optval
) *optval
++ = 0;
192 if (!strcasecmp(optname
, "debug")) {
194 ps
->debug_level
= atoi(optval
);
198 } else if (!strcasecmp(optname
, "gen_spat_dict")) {
199 /* If set, re-generate the spatial patterns
200 * dictionary; you need to have a dictionary
201 * of spatial stone configurations in order
202 * to match any spatial features. */
203 ps
->gen_spat_dict
= !optval
|| atoi(optval
);
205 } else if (!strcasecmp(optname
, "no_pattern_match")) {
206 /* If set, do not actually match patterns.
207 * Useful only together with gen_spat_dict
208 * when just building spatial dictionary. */
209 ps
->no_pattern_match
= !optval
|| atoi(optval
);
211 } else if (!strcasecmp(optname
, "spat_threshold") && optval
) {
212 /* Minimal number of times new spatial
213 * feature must occur in this run (!) to
214 * be included in the dictionary. Note that
215 * this will produce discontinuous dictionary
216 * that you should renumber. Also note that
217 * 3x3 patterns are always saved. */
218 ps
->spat_threshold
= atoi(optval
);
220 } else if (!strcasecmp(optname
, "competition")) {
221 /* In competition mode, first the played
222 * pattern is printed, then all patterns
223 * that could be played (including the played
225 ps
->competition
= !optval
|| atoi(optval
);
227 } else if (!strcasecmp(optname
, "xspat") && optval
) {
228 /* xspat==0: don't match spatial features
229 * xspat==1: match *only* spatial features */
230 xspat
= atoi(optval
);
232 /* See pattern.h:pattern_config for description and
233 * pattern.c:DEFAULT_PATTERN_CONFIG for default values
234 * of the following options. */
235 } else if (!strcasecmp(optname
, "bdist_max") && optval
) {
236 ps
->pc
.bdist_max
= atoi(optval
);
237 } else if (!strcasecmp(optname
, "spat_min") && optval
) {
238 ps
->pc
.spat_min
= atoi(optval
);
239 } else if (!strcasecmp(optname
, "spat_max") && optval
) {
240 ps
->pc
.spat_max
= atoi(optval
);
241 } else if (!strcasecmp(optname
, "spat_largest")) {
242 ps
->pc
.spat_largest
= !optval
|| atoi(optval
);
245 fprintf(stderr
, "patternscan: Invalid engine argument %s or missing value\n", optname
);
250 for (int i
= 0; i
< FEAT_MAX
; i
++) if ((xspat
== 0 && i
== FEAT_SPATIAL
) || (xspat
== 1 && i
!= FEAT_SPATIAL
)) ps
->ps
[i
] = 0;
251 ps
->pc
.spat_dict
= spatial_dict_init(ps
->gen_spat_dict
, true);
252 ps
->loaded_spatials
= ps
->pc
.spat_dict
->nspatials
;
258 engine_patternscan_init(char *arg
, struct board
*b
)
260 struct patternscan
*ps
= patternscan_state_init(arg
);
261 struct engine
*e
= calloc2(1, sizeof(struct engine
));
262 e
->name
= "PatternScan Engine";
263 e
->comment
= "You cannot play Pachi with this engine, it is intended for special development use - scanning of games fed to it as GTP streams for various pattern features.";
264 e
->genmove
= patternscan_genmove
;
265 e
->notify_play
= patternscan_play
;
266 e
->done
= patternscan_done
;
268 // clear_board does not concern us, we like to work over many games
269 e
->keep_on_clear
= true;