uct_pass_is_safe: only require us to capture dead opponents
[pachi/t.git] / uct / walk.h
blob2953b52b006fe675e91d873401b3e4f0bf49e87a
1 #ifndef PACHI_UCT_WALK_H
2 #define PACHI_UCT_WALK_H
4 #include "move.h"
6 struct tree;
7 struct uct;
8 struct board;
10 void uct_progress_status(struct uct *u, struct tree *t, enum stone color, int playouts, bool final);
12 int uct_playout(struct uct *u, struct board *b, enum stone player_color, struct tree *t);
13 int uct_playouts(struct uct *u, struct board *b, enum stone color, struct tree *t, struct time_info *ti);
15 #endif