13 #include "patternsp.h"
19 bool random_pass
= false;
23 #define profiling_noinline __attribute__((noinline))
25 #define profiling_noinline
28 #define gi_granularity 4
29 #define gi_allocsize(gids) ((1 << gi_granularity) + ((gids) >> gi_granularity) * (1 << gi_granularity))
33 board_setup(struct board
*b
)
35 memset(b
, 0, sizeof(*b
));
37 struct move m
= { pass
, S_NONE
};
38 b
->last_move
= b
->last_move2
= b
->last_ko
= b
->ko
= m
;
44 struct board
*b
= malloc(sizeof(struct board
));
55 board_copy(struct board
*b2
, struct board
*b1
)
57 memcpy(b2
, b1
, sizeof(struct board
));
59 int bsize
= board_size2(b2
) * sizeof(*b2
->b
);
60 int gsize
= board_size2(b2
) * sizeof(*b2
->g
);
61 int fsize
= board_size2(b2
) * sizeof(*b2
->f
);
62 int nsize
= board_size2(b2
) * sizeof(*b2
->n
);
63 int psize
= board_size2(b2
) * sizeof(*b2
->p
);
64 int hsize
= board_size2(b2
) * 2 * sizeof(*b2
->h
);
65 int gisize
= board_size2(b2
) * sizeof(*b2
->gi
);
67 int csize
= board_size2(b2
) * sizeof(*b2
->c
);
72 int ssize
= board_size2(b2
) * sizeof(*b2
->spathash
);
77 int p3size
= board_size2(b2
) * sizeof(*b2
->pat3
);
82 int tsize
= board_size2(b2
) * sizeof(*b2
->t
);
86 void *x
= malloc(bsize
+ gsize
+ fsize
+ psize
+ nsize
+ hsize
+ gisize
+ csize
+ ssize
+ p3size
+ tsize
);
87 memcpy(x
, b1
->b
, bsize
+ gsize
+ fsize
+ psize
+ nsize
+ hsize
+ gisize
+ csize
+ ssize
+ p3size
+ tsize
);
88 b2
->b
= x
; x
+= bsize
;
89 b2
->g
= x
; x
+= gsize
;
90 b2
->f
= x
; x
+= fsize
;
91 b2
->p
= x
; x
+= psize
;
92 b2
->n
= x
; x
+= nsize
;
93 b2
->h
= x
; x
+= hsize
;
94 b2
->gi
= x
; x
+= gisize
;
96 b2
->c
= x
; x
+= csize
;
99 b2
->spathash
= x
; x
+= ssize
;
102 b2
->pat3
= x
; x
+= p3size
;
105 b2
->t
= x
; x
+= tsize
;
112 board_done_noalloc(struct board
*board
)
114 if (board
->b
) free(board
->b
);
118 board_done(struct board
*board
)
120 board_done_noalloc(board
);
125 board_resize(struct board
*board
, int size
)
128 assert(board_size(board
) == size
+ 2);
130 board_size(board
) = size
+ 2 /* S_OFFBOARD margin */;
131 board_size2(board
) = board_size(board
) * board_size(board
);
136 int bsize
= board_size2(board
) * sizeof(*board
->b
);
137 int gsize
= board_size2(board
) * sizeof(*board
->g
);
138 int fsize
= board_size2(board
) * sizeof(*board
->f
);
139 int nsize
= board_size2(board
) * sizeof(*board
->n
);
140 int psize
= board_size2(board
) * sizeof(*board
->p
);
141 int hsize
= board_size2(board
) * 2 * sizeof(*board
->h
);
142 int gisize
= board_size2(board
) * sizeof(*board
->gi
);
144 int csize
= board_size2(board
) * sizeof(*board
->c
);
148 #ifdef BOARD_SPATHASH
149 int ssize
= board_size2(board
) * sizeof(*board
->spathash
);
154 int p3size
= board_size2(board
) * sizeof(*board
->pat3
);
159 int tsize
= board_size2(board
) * sizeof(*board
->t
);
163 void *x
= malloc(bsize
+ gsize
+ fsize
+ psize
+ nsize
+ hsize
+ gisize
+ csize
+ ssize
+ p3size
+ tsize
);
164 memset(x
, 0, bsize
+ gsize
+ fsize
+ psize
+ nsize
+ hsize
+ gisize
+ csize
+ ssize
+ p3size
+ tsize
);
165 board
->b
= x
; x
+= bsize
;
166 board
->g
= x
; x
+= gsize
;
167 board
->f
= x
; x
+= fsize
;
168 board
->p
= x
; x
+= psize
;
169 board
->n
= x
; x
+= nsize
;
170 board
->h
= x
; x
+= hsize
;
171 board
->gi
= x
; x
+= gisize
;
173 board
->c
= x
; x
+= csize
;
175 #ifdef BOARD_SPATHASH
176 board
->spathash
= x
; x
+= ssize
;
179 board
->pat3
= x
; x
+= p3size
;
182 board
->t
= x
; x
+= tsize
;
187 board_clear(struct board
*board
)
189 int size
= board_size(board
);
190 float komi
= board
->komi
;
192 board_done_noalloc(board
);
194 board_resize(board
, size
- 2 /* S_OFFBOARD margin */);
198 /* Setup neighborhood iterators */
199 board
->nei8
[0] = -size
- 1; // (-1,-1)
202 board
->nei8
[3] = size
- 2; // (-1,0)
204 board
->nei8
[5] = size
- 2; // (-1,1)
207 board
->dnei
[0] = -size
- 1;
209 board
->dnei
[2] = size
*2 - 2;
212 /* Setup initial symmetry */
213 board
->symmetry
.d
= 1;
214 board
->symmetry
.x1
= board
->symmetry
.y1
= board_size(board
) / 2;
215 board
->symmetry
.x2
= board
->symmetry
.y2
= board_size(board
) - 1;
216 board
->symmetry
.type
= SYM_FULL
;
218 /* Draw the offboard margin */
219 int top_row
= board_size2(board
) - board_size(board
);
221 for (i
= 0; i
< board_size(board
); i
++)
222 board
->b
[i
] = board
->b
[top_row
+ i
] = S_OFFBOARD
;
223 for (i
= 0; i
<= top_row
; i
+= board_size(board
))
224 board
->b
[i
] = board
->b
[board_size(board
) - 1 + i
] = S_OFFBOARD
;
226 foreach_point(board
) {
228 if (board_at(board
, coord
) == S_OFFBOARD
)
230 foreach_neighbor(board
, c
, {
231 inc_neighbor_count_at(board
, coord
, board_at(board
, c
));
235 /* First, pass is always a free position. */
236 board
->f
[board
->flen
++] = coord_raw(pass
);
237 /* All positions are free! Except the margin. */
238 for (i
= board_size(board
); i
< (board_size(board
) - 1) * board_size(board
); i
++)
239 if (i
% board_size(board
) != 0 && i
% board_size(board
) != board_size(board
) - 1)
240 board
->f
[board
->flen
++] = i
;
242 /* Initialize zobrist hashtable. */
243 foreach_point(board
) {
244 int max
= (sizeof(hash_t
) << history_hash_bits
);
245 /* fast_random() is 16-bit only */
246 board
->h
[coord_raw(c
) * 2] = ((hash_t
) fast_random(max
))
247 | ((hash_t
) fast_random(max
) << 16)
248 | ((hash_t
) fast_random(max
) << 32)
249 | ((hash_t
) fast_random(max
) << 48);
250 if (!board
->h
[coord_raw(c
) * 2])
251 /* Would be kinda "oops". */
252 board
->h
[coord_raw(c
) * 2] = 1;
253 /* And once again for white */
254 board
->h
[coord_raw(c
) * 2 + 1] = ((hash_t
) fast_random(max
))
255 | ((hash_t
) fast_random(max
) << 16)
256 | ((hash_t
) fast_random(max
) << 32)
257 | ((hash_t
) fast_random(max
) << 48);
258 if (!board
->h
[coord_raw(c
) * 2 + 1])
259 board
->h
[coord_raw(c
) * 2 + 1] = 1;
262 #ifdef BOARD_SPATHASH
263 /* Initialize spatial hashes. */
264 foreach_point(board
) {
265 for (int d
= 1; d
<= BOARD_SPATHASH_MAXD
; d
++) {
266 for (int j
= ptind
[d
]; j
< ptind
[d
+ 1]; j
++) {
267 ptcoords_at(x
, y
, c
, board
, j
);
268 board
->spathash
[coord_xy(board
, x
, y
)][d
- 1][0] ^=
269 pthashes
[0][j
][board_at(board
, c
)];
270 board
->spathash
[coord_xy(board
, x
, y
)][d
- 1][1] ^=
271 pthashes
[0][j
][stone_other(board_at(board
, c
))];
277 /* Initialize 3x3 pattern codes. */
278 foreach_point(board
) {
279 if (board_at(board
, c
) == S_NONE
)
280 board
->pat3
[c
] = pattern3_hash(board
, c
);
283 /* We don't need to initialize traits, they are all zero
289 board_print_top(struct board
*board
, FILE *f
, int c
)
291 for (int i
= 0; i
< c
; i
++) {
292 char asdf
[] = "ABCDEFGHJKLMNOPQRSTUVWXYZ";
294 for (int x
= 1; x
< board_size(board
) - 1; x
++)
295 fprintf(f
, "%c ", asdf
[x
- 1]);
299 for (int i
= 0; i
< c
; i
++) {
301 for (int x
= 1; x
< board_size(board
) - 1; x
++)
309 board_print_bottom(struct board
*board
, FILE *f
, int c
)
311 for (int i
= 0; i
< c
; i
++) {
313 for (int x
= 1; x
< board_size(board
) - 1; x
++)
321 board_print_row(struct board
*board
, int y
, FILE *f
, board_cprint cprint
)
323 fprintf(f
, " %2d | ", y
);
324 for (int x
= 1; x
< board_size(board
) - 1; x
++) {
325 if (coord_x(board
->last_move
.coord
, board
) == x
&& coord_y(board
->last_move
.coord
, board
) == y
)
326 fprintf(f
, "%c)", stone2char(board_atxy(board
, x
, y
)));
328 fprintf(f
, "%c ", stone2char(board_atxy(board
, x
, y
)));
332 fprintf(f
, " %2d | ", y
);
333 for (int x
= 1; x
< board_size(board
) - 1; x
++) {
334 cprint(board
, coord_xy(board
, x
, y
), f
);
342 board_print_custom(struct board
*board
, FILE *f
, board_cprint cprint
)
344 fprintf(f
, "Move: % 3d Komi: %2.1f Handicap: %d Captures B: %d W: %d\n",
345 board
->moves
, board
->komi
, board
->handicap
,
346 board
->captures
[S_BLACK
], board
->captures
[S_WHITE
]);
347 board_print_top(board
, f
, 1 + !!cprint
);
348 for (int y
= board_size(board
) - 2; y
>= 1; y
--)
349 board_print_row(board
, y
, f
, cprint
);
350 board_print_bottom(board
, f
, 1 + !!cprint
);
355 cprint_group(struct board
*board
, coord_t c
, FILE *f
)
357 fprintf(f
, "%d ", group_base(group_at(board
, c
)));
361 board_print(struct board
*board
, FILE *f
)
363 board_print_custom(board
, f
, DEBUGL(6) ? cprint_group
: NULL
);
367 /* Update board hash with given coordinate. */
368 static void profiling_noinline
369 board_hash_update(struct board
*board
, coord_t coord
, enum stone color
)
371 board
->hash
^= hash_at(board
, coord
, color
);
373 fprintf(stderr
, "board_hash_update(%d,%d,%d) ^ %"PRIhash
" -> %"PRIhash
"\n", color
, coord_x(coord
, board
), coord_y(coord
, board
), hash_at(board
, coord
, color
), board
->hash
);
375 #ifdef BOARD_SPATHASH
376 /* Gridcular metric is reflective, so we update all hashes
377 * of appropriate ditance in OUR circle. */
378 for (int d
= 1; d
<= BOARD_SPATHASH_MAXD
; d
++) {
379 for (int j
= ptind
[d
]; j
< ptind
[d
+ 1]; j
++) {
380 ptcoords_at(x
, y
, coord
, board
, j
);
381 /* We either changed from S_NONE to color
382 * or vice versa; doesn't matter. */
383 board
->spathash
[coord_xy(board
, x
, y
)][d
- 1][0] ^=
384 pthashes
[0][j
][color
] ^ pthashes
[0][j
][S_NONE
];
385 board
->spathash
[coord_xy(board
, x
, y
)][d
- 1][1] ^=
386 pthashes
[0][j
][stone_other(color
)] ^ pthashes
[0][j
][S_NONE
];
391 #if defined(BOARD_PAT3)
392 /* @color is not what we need in case of capture. */
393 enum stone new_color
= board_at(board
, coord
);
394 if (new_color
== S_NONE
)
395 board
->pat3
[coord
] = pattern3_hash(board
, coord
);
396 foreach_8neighbor(board
, coord
) { // internally, the loop uses fn__i=[0..7]
397 if (board_at(board
, c
) != S_NONE
)
399 board
->pat3
[c
] &= ~(3 << (fn__i
*2));
400 board
->pat3
[c
] |= new_color
<< (fn__i
*2);
402 if (board_at(board
, c
) != S_OFFBOARD
&& pattern3_hash(board
, c
) != board
->pat3
[c
]) {
403 board_print(board
, stderr
);
404 fprintf(stderr
, "%s->%s %x != %x (%d-%d:%d)\n", coord2sstr(coord
, board
), coord2sstr(c
, board
), pattern3_hash(board
, c
), board
->pat3
[c
], coord
, c
, fn__i
);
408 } foreach_8neighbor_end
;
412 /* Commit current board hash to history. */
413 static void profiling_noinline
414 board_hash_commit(struct board
*board
)
417 fprintf(stderr
, "board_hash_commit %"PRIhash
"\n", board
->hash
);
418 if (likely(board
->history_hash
[board
->hash
& history_hash_mask
]) == 0) {
419 board
->history_hash
[board
->hash
& history_hash_mask
] = board
->hash
;
421 hash_t i
= board
->hash
;
422 while (board
->history_hash
[i
& history_hash_mask
]) {
423 if (board
->history_hash
[i
& history_hash_mask
] == board
->hash
) {
425 fprintf(stderr
, "SUPERKO VIOLATION noted at %d,%d\n",
426 coord_x(board
->last_move
.coord
, board
), coord_y(board
->last_move
.coord
, board
));
427 board
->superko_violation
= true;
430 i
= history_hash_next(i
);
432 board
->history_hash
[i
& history_hash_mask
] = board
->hash
;
438 board_symmetry_update(struct board
*b
, struct board_symmetry
*symmetry
, coord_t c
)
440 if (likely(symmetry
->type
== SYM_NONE
)) {
441 /* Fully degenerated already. We do not support detection
442 * of restoring of symmetry, assuming that this is too rare
443 * a case to handle. */
447 int x
= coord_x(c
, b
), y
= coord_y(c
, b
), t
= board_size(b
) / 2;
448 int dx
= board_size(b
) - 1 - x
; /* for SYM_DOWN */
450 fprintf(stderr
, "SYMMETRY [%d,%d,%d,%d|%d=%d] update for %d,%d\n",
451 symmetry
->x1
, symmetry
->y1
, symmetry
->x2
, symmetry
->y2
,
452 symmetry
->d
, symmetry
->type
, x
, y
);
455 switch (symmetry
->type
) {
457 if (x
== t
&& y
== t
) {
458 /* Tengen keeps full symmetry. */
461 /* New symmetry now? */
463 symmetry
->type
= SYM_DIAG_UP
;
464 symmetry
->x1
= symmetry
->y1
= 1;
465 symmetry
->x2
= symmetry
->y2
= board_size(b
) - 1;
467 } else if (dx
== y
) {
468 symmetry
->type
= SYM_DIAG_DOWN
;
469 symmetry
->x1
= symmetry
->y1
= 1;
470 symmetry
->x2
= symmetry
->y2
= board_size(b
) - 1;
473 symmetry
->type
= SYM_HORIZ
;
475 symmetry
->y2
= board_size(b
) - 1;
478 symmetry
->type
= SYM_VERT
;
480 symmetry
->x2
= board_size(b
) - 1;
484 symmetry
->type
= SYM_NONE
;
485 symmetry
->x1
= symmetry
->y1
= 1;
486 symmetry
->x2
= symmetry
->y2
= board_size(b
) - 1;
512 fprintf(stderr
, "NEW SYMMETRY [%d,%d,%d,%d|%d=%d]\n",
513 symmetry
->x1
, symmetry
->y1
, symmetry
->x2
, symmetry
->y2
,
514 symmetry
->d
, symmetry
->type
);
521 board_handicap_stone(struct board
*board
, int x
, int y
, FILE *f
)
524 m
.color
= S_BLACK
; m
.coord
= coord_xy(board
, x
, y
);
526 board_play(board
, &m
);
527 /* Simulate white passing; otherwise, UCT search can get confused since
528 * tree depth parity won't match the color to move. */
531 char *str
= coord2str(m
.coord
, board
);
533 fprintf(stderr
, "choosing handicap %s (%d,%d)\n", str
, x
, y
);
534 fprintf(f
, "%s ", str
);
539 board_handicap(struct board
*board
, int stones
, FILE *f
)
541 int margin
= 3 + (board_size(board
) >= 13);
543 int mid
= board_size(board
) / 2;
544 int max
= board_size(board
) - 1 - margin
;
545 const int places
[][2] = {
546 { min
, min
}, { max
, max
}, { max
, min
}, { min
, max
},
547 { min
, mid
}, { max
, mid
},
548 { mid
, min
}, { mid
, max
},
552 board
->handicap
= stones
;
554 if (stones
== 5 || stones
== 7) {
555 board_handicap_stone(board
, mid
, mid
, f
);
560 for (i
= 0; i
< stones
; i
++)
561 board_handicap_stone(board
, places
[i
][0], places
[i
][1], f
);
565 static void __attribute__((noinline
))
566 check_libs_consistency(struct board
*board
, group_t g
)
570 struct group
*gi
= &board_group_info(board
, g
);
571 for (int i
= 0; i
< GROUP_KEEP_LIBS
; i
++)
572 if (gi
->lib
[i
] && board_at(board
, gi
->lib
[i
]) != S_NONE
) {
573 fprintf(stderr
, "BOGUS LIBERTY %s of group %d[%s]\n", coord2sstr(gi
->lib
[i
], board
), g
, coord2sstr(group_base(g
), board
));
580 board_capturable_add(struct board
*board
, group_t group
, coord_t lib
)
582 //fprintf(stderr, "group %s cap %s\n", coord2sstr(group, board), coord2sstr(lib, boarD));
584 /* Increase capturable count trait of my last lib. */
585 foreach_neighbor(board
, lib
, {
586 if (DEBUGL(8) && group_at(board
, c
) == group
)
587 fprintf(stderr
, "%s[%d] cap bump bc of %s(%d) member %s\n", coord2sstr(lib
, board
), board
->t
[lib
].cap
, coord2sstr(group
, board
), board_group_info(board
, group
).libs
, coord2sstr(c
, board
));
588 board
->t
[lib
].cap
+= (group_at(board
, c
) == group
);
593 /* Update the list of capturable groups. */
595 assert(board
->clen
< board_size2(board
));
596 board
->c
[board
->clen
++] = group
;
600 board_capturable_rm(struct board
*board
, group_t group
, coord_t lib
)
602 //fprintf(stderr, "group %s nocap %s\n", coord2sstr(group, board), coord2sstr(lib, board));
604 /* Decrease capturable count trait of my previously-last lib. */
605 foreach_neighbor(board
, lib
, {
606 if (DEBUGL(8) && group_at(board
, c
) == group
)
607 fprintf(stderr
, "%s[%d] cap dump bc of %s(%d) member %s\n", coord2sstr(lib
, board
), board
->t
[lib
].cap
, coord2sstr(group
, board
), board_group_info(board
, group
).libs
, coord2sstr(c
, board
));
608 board
->t
[lib
].cap
-= (group_at(board
, c
) == group
);
613 /* Update the list of capturable groups. */
614 for (int i
= 0; i
< board
->clen
; i
++) {
615 if (unlikely(board
->c
[i
] == group
)) {
616 board
->c
[i
] = board
->c
[--board
->clen
];
620 fprintf(stderr
, "rm of bad group %d\n", group_base(group
));
626 board_group_addlib(struct board
*board
, group_t group
, coord_t coord
)
629 fprintf(stderr
, "Group %d[%s] %d: Adding liberty %s\n",
630 group_base(group
), coord2sstr(group_base(group
), board
),
631 board_group_info(board
, group
).libs
, coord2sstr(coord
, board
));
634 check_libs_consistency(board
, group
);
636 struct group
*gi
= &board_group_info(board
, group
);
637 if (gi
->libs
< GROUP_KEEP_LIBS
) {
638 for (int i
= 0; i
< GROUP_KEEP_LIBS
; i
++) {
640 /* Seems extra branch just slows it down */
644 if (unlikely(gi
->lib
[i
] == coord
))
648 board_capturable_add(board
, group
, coord
);
649 else if (gi
->libs
== 1)
650 board_capturable_rm(board
, group
, gi
->lib
[0]);
651 gi
->lib
[gi
->libs
++] = coord
;
654 check_libs_consistency(board
, group
);
658 board_group_find_extra_libs(struct board
*board
, group_t group
, struct group
*gi
, coord_t avoid
)
660 /* Add extra liberty from the board to our liberty list. */
661 unsigned char watermark
[board_size2(board
) / 8];
662 memset(watermark
, 0, sizeof(watermark
));
663 #define watermark_get(c) (watermark[coord_raw(c) >> 3] & (1 << (coord_raw(c) & 7)))
664 #define watermark_set(c) watermark[coord_raw(c) >> 3] |= (1 << (coord_raw(c) & 7))
666 for (int i
= 0; i
< GROUP_KEEP_LIBS
- 1; i
++)
667 watermark_set(gi
->lib
[i
]);
668 watermark_set(avoid
);
670 foreach_in_group(board
, group
) {
672 foreach_neighbor(board
, coord2
, {
673 if (board_at(board
, c
) + watermark_get(c
) != S_NONE
)
676 gi
->lib
[gi
->libs
++] = c
;
677 if (unlikely(gi
->libs
>= GROUP_KEEP_LIBS
))
680 } foreach_in_group_end
;
686 board_group_rmlib(struct board
*board
, group_t group
, coord_t coord
)
689 fprintf(stderr
, "Group %d[%s] %d: Removing liberty %s\n",
690 group_base(group
), coord2sstr(group_base(group
), board
),
691 board_group_info(board
, group
).libs
, coord2sstr(coord
, board
));
694 struct group
*gi
= &board_group_info(board
, group
);
695 for (int i
= 0; i
< GROUP_KEEP_LIBS
; i
++) {
697 /* Seems extra branch just slows it down */
701 if (likely(gi
->lib
[i
] != coord
))
704 coord_t lib
= gi
->lib
[i
] = gi
->lib
[--gi
->libs
];
705 gi
->lib
[gi
->libs
] = 0;
707 check_libs_consistency(board
, group
);
709 /* Postpone refilling lib[] until we need to. */
710 assert(GROUP_REFILL_LIBS
> 1);
711 if (gi
->libs
> GROUP_REFILL_LIBS
)
713 if (gi
->libs
== GROUP_REFILL_LIBS
)
714 board_group_find_extra_libs(board
, group
, gi
, coord
);
717 board_capturable_add(board
, group
, gi
->lib
[0]);
718 else if (gi
->libs
== 0)
719 board_capturable_rm(board
, group
, lib
);
723 /* This is ok even if gi->libs < GROUP_KEEP_LIBS since we
724 * can call this multiple times per coord. */
725 check_libs_consistency(board
, group
);
730 /* This is a low-level routine that doesn't maintain consistency
731 * of all the board data structures. */
733 board_remove_stone(struct board
*board
, group_t group
, coord_t c
)
735 enum stone color
= board_at(board
, c
);
736 board_at(board
, c
) = S_NONE
;
737 group_at(board
, c
) = 0;
738 board_hash_update(board
, c
, color
);
740 /* We mark as cannot-capture now. If this is a ko/snapback,
741 * we will get incremented later in board_group_addlib(). */
745 /* Increase liberties of surrounding groups */
747 foreach_neighbor(board
, coord
, {
748 dec_neighbor_count_at(board
, c
, color
);
749 group_t g
= group_at(board
, c
);
751 board_group_addlib(board
, g
, coord
);
755 fprintf(stderr
, "pushing free move [%d]: %d,%d\n", board
->flen
, coord_x(c
, board
), coord_y(c
, board
));
756 board
->f
[board
->flen
++] = coord_raw(c
);
759 static int profiling_noinline
760 board_group_capture(struct board
*board
, group_t group
)
764 foreach_in_group(board
, group
) {
765 board
->captures
[stone_other(board_at(board
, c
))]++;
766 board_remove_stone(board
, group
, c
);
768 } foreach_in_group_end
;
770 if (board_group_info(board
, group
).libs
== 1)
771 board_capturable_rm(board
, group
, board_group_info(board
, group
).lib
[0]);
772 memset(&board_group_info(board
, group
), 0, sizeof(struct group
));
778 static void profiling_noinline
779 add_to_group(struct board
*board
, group_t group
, coord_t prevstone
, coord_t coord
)
781 group_at(board
, coord
) = group
;
782 groupnext_at(board
, coord
) = groupnext_at(board
, prevstone
);
783 groupnext_at(board
, prevstone
) = coord_raw(coord
);
785 #if defined(BOARD_TRAITS)
786 if (board_group_info(board
, group
).libs
== 1) {
787 /* Our group is temporarily in atari; make sure the capturable
788 * counts also correspond to the newly added stone before we
789 * start adding liberties again so bump-dump ops match. */
790 coord_t lib
= board_group_info(board
, group
).lib
[0];
791 if (coord_is_adjecent(lib
, coord
, board
)) {
792 if (DEBUGL(8)) fprintf(stderr
, "add_to_group %s: %s[%d] bump\n", coord2sstr(group
, board
), coord2sstr(lib
, board
), board
->t
[lib
].cap
);
798 foreach_neighbor(board
, coord
, {
799 if (board_at(board
, c
) == S_NONE
)
800 board_group_addlib(board
, group
, c
);
804 fprintf(stderr
, "add_to_group: added (%d,%d ->) %d,%d (-> %d,%d) to group %d\n",
805 coord_x(prevstone
, board
), coord_y(prevstone
, board
),
806 coord_x(coord
, board
), coord_y(coord
, board
),
807 groupnext_at(board
, coord
) % board_size(board
), groupnext_at(board
, coord
) / board_size(board
),
811 static void profiling_noinline
812 merge_groups(struct board
*board
, group_t group_to
, group_t group_from
)
815 fprintf(stderr
, "board_play_raw: merging groups %d -> %d\n",
816 group_base(group_from
), group_base(group_to
));
817 struct group
*gi_from
= &board_group_info(board
, group_from
);
818 struct group
*gi_to
= &board_group_info(board
, group_to
);
820 /* We do this early before the group info is rewritten. */
821 if (gi_from
->libs
== 1)
822 board_capturable_rm(board
, group_from
, gi_from
->lib
[0]);
825 fprintf(stderr
,"---- (froml %d, tol %d)\n", gi_from
->libs
, gi_to
->libs
);
827 if (gi_to
->libs
< GROUP_KEEP_LIBS
) {
828 for (int i
= 0; i
< gi_from
->libs
; i
++) {
829 for (int j
= 0; j
< gi_to
->libs
; j
++)
830 if (gi_to
->lib
[j
] == gi_from
->lib
[i
])
832 if (gi_to
->libs
== 0)
833 board_capturable_add(board
, group_to
, gi_from
->lib
[i
]);
834 else if (gi_to
->libs
== 1)
835 board_capturable_rm(board
, group_to
, gi_to
->lib
[0]);
836 gi_to
->lib
[gi_to
->libs
++] = gi_from
->lib
[i
];
837 if (gi_to
->libs
>= GROUP_KEEP_LIBS
)
843 #if defined(BOARD_TRAITS)
844 if (board_group_info(board
, group_to
).libs
== 1) {
845 /* Our group is currently in atari; make sure we properly
846 * count in even the neighbors from the other group in the
847 * capturable counter. */
848 coord_t lib
= board_group_info(board
, group_to
).lib
[0];
849 foreach_neighbor(board
, lib
, {
850 if (DEBUGL(8) && group_at(board
, c
) == group_from
) fprintf(stderr
, "%s[%d] cap bump\n", coord2sstr(lib
, board
), board
->t
[lib
].cap
);
851 board
->t
[lib
].cap
+= (group_at(board
, c
) == group_from
);
856 coord_t last_in_group
;
857 foreach_in_group(board
, group_from
) {
859 group_at(board
, c
) = group_to
;
860 } foreach_in_group_end
;
861 groupnext_at(board
, last_in_group
) = groupnext_at(board
, group_base(group_to
));
862 groupnext_at(board
, group_base(group_to
)) = group_base(group_from
);
863 memset(gi_from
, 0, sizeof(struct group
));
866 fprintf(stderr
, "board_play_raw: merged group: %d\n",
867 group_base(group_to
));
870 static group_t profiling_noinline
871 new_group(struct board
*board
, coord_t coord
)
873 group_t group
= coord_raw(coord
);
874 struct group
*gi
= &board_group_info(board
, group
);
875 foreach_neighbor(board
, coord
, {
876 if (board_at(board
, c
) == S_NONE
)
877 /* board_group_addlib is ridiculously expensive for us */
878 #if GROUP_KEEP_LIBS < 4
879 if (gi
->libs
< GROUP_KEEP_LIBS
)
881 gi
->lib
[gi
->libs
++] = c
;
884 group_at(board
, coord
) = group
;
885 groupnext_at(board
, coord
) = 0;
888 board_capturable_add(board
, group
, gi
->lib
[0]);
889 check_libs_consistency(board
, group
);
892 fprintf(stderr
, "new_group: added %d,%d to group %d\n",
893 coord_x(coord
, board
), coord_y(coord
, board
),
899 static inline group_t
900 play_one_neighbor(struct board
*board
,
901 coord_t coord
, enum stone color
, enum stone other_color
,
902 coord_t c
, group_t group
)
904 enum stone ncolor
= board_at(board
, c
);
905 group_t ngroup
= group_at(board
, c
);
907 inc_neighbor_count_at(board
, c
, color
);
912 board_group_rmlib(board
, ngroup
, coord
);
914 fprintf(stderr
, "board_play_raw: reducing libs for group %d (%d:%d,%d)\n",
915 group_base(ngroup
), ncolor
, color
, other_color
);
917 if (ncolor
== color
&& ngroup
!= group
) {
920 add_to_group(board
, group
, c
, coord
);
922 merge_groups(board
, group
, ngroup
);
924 } else if (ncolor
== other_color
) {
926 struct group
*gi
= &board_group_info(board
, ngroup
);
927 fprintf(stderr
, "testing captured group %d[%s]: ", group_base(ngroup
), coord2sstr(group_base(ngroup
), board
));
928 for (int i
= 0; i
< GROUP_KEEP_LIBS
; i
++)
929 fprintf(stderr
, "%s ", coord2sstr(gi
->lib
[i
], board
));
930 fprintf(stderr
, "\n");
932 if (unlikely(board_group_captured(board
, ngroup
)))
933 board_group_capture(board
, ngroup
);
938 /* We played on a place with at least one liberty. We will become a member of
939 * some group for sure. */
940 static group_t profiling_noinline
941 board_play_outside(struct board
*board
, struct move
*m
, int f
)
943 coord_t coord
= m
->coord
;
944 enum stone color
= m
->color
;
945 enum stone other_color
= stone_other(color
);
948 board
->f
[f
] = board
->f
[--board
->flen
];
950 fprintf(stderr
, "popping free move [%d->%d]: %d\n", board
->flen
, f
, board
->f
[f
]);
952 #if defined(BOARD_TRAITS) && !defined(NDEBUG)
953 /* Sanity check that cap matches reality. */
956 foreach_neighbor(board
, coord
, {
957 group_t g
= group_at(board
, c
);
958 a
+= g
&& (board_group_info(board
, g
).libs
== 1);
960 assert(a
== board
->t
[coord
].cap
);
963 foreach_neighbor(board
, coord
, {
964 group
= play_one_neighbor(board
, coord
, color
, other_color
, c
, group
);
967 if (unlikely(!group
))
968 group
= new_group(board
, coord
);
970 board_at(board
, coord
) = color
;
971 board
->last_move2
= board
->last_move
;
972 board
->last_move
= *m
;
974 board_hash_update(board
, coord
, color
);
975 board_symmetry_update(board
, &board
->symmetry
, coord
);
976 struct move ko
= { pass
, S_NONE
};
982 /* We played in an eye-like shape. Either we capture at least one of the eye
983 * sides in the process of playing, or return -1. */
984 static int profiling_noinline
985 board_play_in_eye(struct board
*board
, struct move
*m
, int f
)
987 coord_t coord
= m
->coord
;
988 enum stone color
= m
->color
;
989 /* Check ko: Capture at a position of ko capture one move ago */
990 if (unlikely(color
== board
->ko
.color
&& coord_eq(coord
, board
->ko
.coord
))) {
992 fprintf(stderr
, "board_check: ko at %d,%d color %d\n", coord_x(coord
, board
), coord_y(coord
, board
), color
);
994 } else if (DEBUGL(6)) {
995 fprintf(stderr
, "board_check: no ko at %d,%d,%d - ko is %d,%d,%d\n",
996 color
, coord_x(coord
, board
), coord_y(coord
, board
),
997 board
->ko
.color
, coord_x(board
->ko
.coord
, board
), coord_y(board
->ko
.coord
, board
));
1000 struct move ko
= { pass
, S_NONE
};
1002 int captured_groups
= 0;
1004 foreach_neighbor(board
, coord
, {
1005 group_t g
= group_at(board
, c
);
1007 fprintf(stderr
, "board_check: group %d has %d libs\n",
1008 g
, board_group_info(board
, g
).libs
);
1009 captured_groups
+= (board_group_info(board
, g
).libs
== 1);
1012 if (likely(captured_groups
== 0)) {
1015 board_print(board
, stderr
);
1016 fprintf(stderr
, "board_check: one-stone suicide\n");
1022 /* We _will_ for sure capture something. */
1023 assert(board
->t
[coord
].cap
> 0);
1026 board
->f
[f
] = board
->f
[--board
->flen
];
1028 fprintf(stderr
, "popping free move [%d->%d]: %d\n", board
->flen
, f
, board
->f
[f
]);
1030 foreach_neighbor(board
, coord
, {
1031 inc_neighbor_count_at(board
, c
, color
);
1033 group_t group
= group_at(board
, c
);
1037 board_group_rmlib(board
, group
, coord
);
1039 fprintf(stderr
, "board_play_raw: reducing libs for group %d\n",
1042 if (board_group_captured(board
, group
)) {
1043 if (board_group_capture(board
, group
) == 1) {
1044 /* If we captured multiple groups at once,
1045 * we can't be fighting ko so we don't need
1046 * to check for that. */
1047 ko
.color
= stone_other(color
);
1049 board
->last_ko
= ko
;
1050 board
->last_ko_age
= board
->moves
;
1052 fprintf(stderr
, "guarding ko at %d,%s\n", ko
.color
, coord2sstr(ko
.coord
, board
));
1057 board_at(board
, coord
) = color
;
1058 group_t group
= new_group(board
, coord
);
1060 board
->last_move2
= board
->last_move
;
1061 board
->last_move
= *m
;
1063 board_hash_update(board
, coord
, color
);
1064 board_hash_commit(board
);
1065 board_symmetry_update(board
, &board
->symmetry
, coord
);
1071 static int __attribute__((flatten
))
1072 board_play_f(struct board
*board
, struct move
*m
, int f
)
1075 fprintf(stderr
, "board_play(): ---- Playing %d,%d\n", coord_x(m
->coord
, board
), coord_y(m
->coord
, board
));
1077 if (likely(!board_is_eyelike(board
, &m
->coord
, stone_other(m
->color
)))) {
1078 /* NOT playing in an eye. Thus this move has to succeed. (This
1079 * is thanks to New Zealand rules. Otherwise, multi-stone
1080 * suicide might fail.) */
1081 group_t group
= board_play_outside(board
, m
, f
);
1082 if (unlikely(board_group_captured(board
, group
))) {
1083 board_group_capture(board
, group
);
1085 board_hash_commit(board
);
1088 return board_play_in_eye(board
, m
, f
);
1093 board_play(struct board
*board
, struct move
*m
)
1095 if (unlikely(is_pass(m
->coord
) || is_resign(m
->coord
))) {
1096 board
->last_move2
= board
->last_move
;
1097 board
->last_move
= *m
;
1102 for (f
= 0; f
< board
->flen
; f
++)
1103 if (board
->f
[f
] == coord_raw(m
->coord
))
1104 return board_play_f(board
, m
, f
);
1107 fprintf(stderr
, "board_check: stone exists\n");
1113 board_try_random_move(struct board
*b
, enum stone color
, coord_t
*coord
, int f
, ppr_permit permit
, void *permit_data
)
1115 coord_raw(*coord
) = b
->f
[f
];
1116 if (unlikely(is_pass(*coord
)))
1118 struct move m
= { *coord
, color
};
1120 fprintf(stderr
, "trying random move %d: %d,%d\n", f
, coord_x(*coord
, b
), coord_y(*coord
, b
));
1121 return (likely(!board_is_one_point_eye(b
, coord
, color
)) /* bad idea to play into one, usually */
1122 && board_is_valid_move(b
, &m
)
1123 && (!permit
|| permit(permit_data
, b
, &m
))
1124 && likely(board_play_f(b
, &m
, f
) >= 0));
1128 board_play_random(struct board
*b
, enum stone color
, coord_t
*coord
, ppr_permit permit
, void *permit_data
)
1130 int base
= fast_random(b
->flen
);
1131 coord_pos(*coord
, base
, b
);
1132 if (likely(board_try_random_move(b
, color
, coord
, base
, permit
, permit_data
)))
1136 for (f
= base
+ 1; f
< b
->flen
; f
++)
1137 if (board_try_random_move(b
, color
, coord
, f
, permit
, permit_data
))
1139 for (f
= 0; f
< base
; f
++)
1140 if (board_try_random_move(b
, color
, coord
, f
, permit
, permit_data
))
1148 board_is_false_eyelike(struct board
*board
, coord_t
*coord
, enum stone eye_color
)
1150 enum stone color_diag_libs
[S_MAX
] = {0, 0, 0, 0};
1152 /* XXX: We attempt false eye detection but we will yield false
1153 * positives in case of http://senseis.xmp.net/?TwoHeadedDragon :-( */
1155 foreach_diag_neighbor(board
, *coord
) {
1156 color_diag_libs
[(enum stone
) board_at(board
, c
)]++;
1157 } foreach_diag_neighbor_end
;
1158 /* For false eye, we need two enemy stones diagonally in the
1159 * middle of the board, or just one enemy stone at the edge
1160 * or in the corner. */
1161 color_diag_libs
[stone_other(eye_color
)] += !!color_diag_libs
[S_OFFBOARD
];
1162 return color_diag_libs
[stone_other(eye_color
)] >= 2;
1166 board_is_one_point_eye(struct board
*board
, coord_t
*coord
, enum stone eye_color
)
1168 return board_is_eyelike(board
, coord
, eye_color
)
1169 && !board_is_false_eyelike(board
, coord
, eye_color
);
1173 board_get_one_point_eye(struct board
*board
, coord_t
*coord
)
1175 if (board_is_one_point_eye(board
, coord
, S_WHITE
))
1177 else if (board_is_one_point_eye(board
, coord
, S_BLACK
))
1185 board_fast_score(struct board
*board
)
1188 memset(scores
, 0, sizeof(scores
));
1190 foreach_point(board
) {
1191 enum stone color
= board_at(board
, c
);
1192 if (color
== S_NONE
)
1193 color
= board_get_one_point_eye(board
, &c
);
1195 // fprintf(stderr, "%d, %d ++%d = %d\n", coord_x(c, board), coord_y(c, board), color, scores[color]);
1196 } foreach_point_end
;
1198 return board
->komi
+ board
->handicap
+ scores
[S_WHITE
] - scores
[S_BLACK
];
1201 /* Owner map: 0: undecided; 1: black; 2: white; 3: dame */
1203 /* One flood-fill iteration; returns true if next iteration
1206 board_tromp_taylor_iter(struct board
*board
, int *ownermap
)
1208 bool needs_update
= false;
1209 foreach_point(board
) {
1210 /* Ignore occupied and already-dame positions. */
1211 if (board_at(board
, c
) != S_NONE
|| ownermap
[c
] == 3)
1213 /* Count neighbors. */
1215 foreach_neighbor(board
, c
, {
1218 /* If we have neighbors of both colors, or dame,
1219 * we are dame too. */
1220 if ((nei
[1] && nei
[2]) || nei
[3]) {
1222 /* Speed up the propagation. */
1223 foreach_neighbor(board
, c
, {
1224 if (board_at(board
, c
) == S_NONE
)
1227 needs_update
= true;
1230 /* If we have neighbors of one color, we are owned
1231 * by that color, too. */
1232 if (!ownermap
[c
] && (nei
[1] || nei
[2])) {
1233 int newowner
= nei
[1] ? 1 : 2;
1234 ownermap
[c
] = newowner
;
1235 /* Speed up the propagation. */
1236 foreach_neighbor(board
, c
, {
1237 if (board_at(board
, c
) == S_NONE
&& !ownermap
[c
])
1238 ownermap
[c
] = newowner
;
1240 needs_update
= true;
1243 } foreach_point_end
;
1244 return needs_update
;
1247 /* Tromp-Taylor Counting */
1249 board_official_score(struct board
*board
, struct move_queue
*q
)
1252 /* A point P, not colored C, is said to reach C, if there is a path of
1253 * (vertically or horizontally) adjacent points of P's color from P to
1254 * a point of color C.
1256 * A player's score is the number of points of her color, plus the
1257 * number of empty points that reach only her color. */
1259 int ownermap
[board_size2(board
)];
1261 const int o
[4] = {0, 1, 2, 0};
1262 foreach_point(board
) {
1263 ownermap
[c
] = o
[board_at(board
, c
)];
1264 s
[board_at(board
, c
)]++;
1265 } foreach_point_end
;
1268 /* Process dead groups. */
1269 for (int i
= 0; i
< q
->moves
; i
++) {
1270 foreach_in_group(board
, q
->move
[i
]) {
1271 enum stone color
= board_at(board
, c
);
1272 ownermap
[c
] = o
[stone_other(color
)];
1273 s
[color
]--; s
[stone_other(color
)]++;
1274 } foreach_in_group_end
;
1278 /* We need to special-case empty board. */
1279 if (!s
[S_BLACK
] && !s
[S_WHITE
])
1280 return board
->komi
+ board
->handicap
;
1282 while (board_tromp_taylor_iter(board
, ownermap
))
1283 /* Flood-fill... */;
1286 memset(scores
, 0, sizeof(scores
));
1288 foreach_point(board
) {
1289 assert(board_at(board
, c
) == S_OFFBOARD
|| ownermap
[c
] != 0);
1290 if (ownermap
[c
] == 3)
1292 scores
[ownermap
[c
]]++;
1293 } foreach_point_end
;
1295 return board
->komi
+ board
->handicap
+ scores
[S_WHITE
] - scores
[S_BLACK
];