UCT local_tree_rootgoal -> local_tree_eval = {root,each}
[pachi/t.git] / uct / internal.h
blob71bc543d8f7bc0d45550e52503a5df5bbb5dcd4d
1 #ifndef PACHI_UCT_INTERNAL_H
2 #define PACHI_UCT_INTERNAL_H
4 /* Internal UCT structures */
6 #include "debug.h"
7 #include "move.h"
8 #include "ownermap.h"
9 #include "playout.h"
10 #include "stats.h"
12 struct tree;
13 struct tree_node;
14 struct uct_policy;
15 struct uct_prior;
16 struct uct_dynkomi;
17 struct uct_pluginset;
18 struct joseki_dict;
20 /* How big proportion of ownermap counts must be of one color to consider
21 * the point sure. */
22 #define GJ_THRES 0.8
23 /* How many games to consider at minimum before judging groups. */
24 #define GJ_MINGAMES 500
26 /* Internal engine state. */
27 struct uct {
28 int debug_level;
29 int games, gamelen;
30 floating_t resign_threshold, sure_win_threshold;
31 double best2_ratio, bestr_ratio;
32 floating_t max_maintime_ratio;
33 bool pass_all_alive; /* Current value */
34 bool territory_scoring;
35 int expand_p;
36 bool playout_amaf;
37 bool amaf_prior;
38 int playout_amaf_cutoff;
39 int dumpthres;
40 int force_seed;
41 bool no_tbook;
42 bool fast_alloc;
43 unsigned long max_tree_size;
44 unsigned long max_pruned_size;
45 unsigned long pruning_threshold;
46 int mercymin;
47 int significant_threshold;
49 int threads;
50 enum uct_thread_model {
51 TM_TREE, /* Tree parallelization w/o virtual loss. */
52 TM_TREEVL, /* Tree parallelization with virtual loss. */
53 } thread_model;
54 int virtual_loss;
55 bool pondering_opt; /* User wants pondering */
56 bool pondering; /* Actually pondering now */
57 bool slave; /* Act as slave in distributed engine. */
58 int max_slaves; /* Optional, -1 if not set */
59 int slave_index; /* 0..max_slaves-1, or -1 if not set */
60 enum stone my_color;
62 int fuseki_end;
63 int yose_start;
65 int dynkomi_mask;
66 int dynkomi_interval;
67 struct uct_dynkomi *dynkomi;
69 floating_t val_scale;
70 int val_points;
71 bool val_extra;
73 int random_policy_chance;
74 bool local_tree;
75 int tenuki_d;
76 floating_t local_tree_aging;
77 #define LTREE_PLAYOUTS_MULTIPLIER 100
78 floating_t local_tree_depth_decay;
79 bool local_tree_allseq;
80 bool local_tree_neival;
81 enum {
82 LTE_ROOT,
83 LTE_EACH,
84 } local_tree_eval;
85 bool local_tree_rootchoose;
87 char *banner;
89 struct uct_policy *policy;
90 struct uct_policy *random_policy;
91 struct playout_policy *playout;
92 struct uct_prior *prior;
93 struct uct_pluginset *plugins;
94 struct joseki_dict *jdict;
96 /* Used within frame of single genmove. */
97 struct board_ownermap ownermap;
98 /* Used for coordination among slaves of the distributed engine. */
99 int stats_hbits;
100 int shared_nodes;
101 int shared_levels;
102 double stats_delay; /* stored in seconds */
103 int played_own;
104 int played_all; /* games played by all slaves */
106 /* Game state - maintained by setup_state(), reset_state(). */
107 struct tree *t;
110 #define UDEBUGL(n) DEBUGL_(u->debug_level, n)
112 bool uct_pass_is_safe(struct uct *u, struct board *b, enum stone color, bool pass_all_alive);
114 void uct_prepare_move(struct uct *u, struct board *b, enum stone color);
115 void uct_genmove_setup(struct uct *u, struct board *b, enum stone color);
116 void uct_pondering_stop(struct uct *u);
119 /* This is the state used for descending the tree; we use this wrapper
120 * structure in order to be able to easily descend in multiple trees
121 * in parallel (e.g. main tree and local tree) or compute cummulative
122 * "path value" throughout the tree descent. */
123 struct uct_descent {
124 /* Active tree nodes: */
125 struct tree_node *node; /* Main tree. */
126 struct tree_node *lnode; /* Local tree. */
127 /* Value of main tree node (with all value factors, but unbiased
128 * - without exploration factor), from black's perspective. */
129 struct move_stats value;
133 typedef struct tree_node *(*uctp_choose)(struct uct_policy *p, struct tree_node *node, struct board *b, enum stone color, coord_t exclude);
134 typedef floating_t (*uctp_evaluate)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity);
135 typedef void (*uctp_descend)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity, bool allow_pass);
136 typedef void (*uctp_winner)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent);
137 typedef void (*uctp_prior)(struct uct_policy *p, struct tree *tree, struct tree_node *node, struct board *b, enum stone color, int parity);
138 typedef void (*uctp_update)(struct uct_policy *p, struct tree *tree, struct tree_node *node, enum stone node_color, enum stone player_color, struct playout_amafmap *amaf, struct board *final_board, floating_t result);
140 struct uct_policy {
141 struct uct *uct;
142 uctp_choose choose;
143 uctp_winner winner;
144 uctp_evaluate evaluate;
145 uctp_descend descend;
146 uctp_update update;
147 uctp_prior prior;
148 bool wants_amaf;
149 void *data;
152 #endif