1 #ifndef ZZGO_UCT_INTERNAL_H
2 #define ZZGO_UCT_INTERNAL_H
4 /* Internal UCT structures */
18 /* How big proportion of ownermap counts must be of one color to consider
21 /* How many games to consider at minimum before judging groups. */
22 #define GJ_MINGAMES 500
24 /* Internal engine state. */
30 double best2_ratio
, bestr_ratio
;
32 bool territory_scoring
;
34 bool playout_amaf
, playout_amaf_nakade
;
36 int playout_amaf_cutoff
;
41 unsigned long max_tree_size
;
45 enum uct_thread_model
{
46 TM_TREE
, /* Tree parallelization w/o virtual loss. */
47 TM_TREEVL
, /* Tree parallelization with virtual loss. */
50 bool pondering_opt
; /* User wants pondering */
51 bool pondering
; /* Actually pondering now */
52 bool slave
; /* Act as slave in distributed engine. */
60 struct uct_dynkomi
*dynkomi
;
66 int random_policy_chance
;
69 float local_tree_aging
;
70 bool local_tree_allseq
;
71 /* Playout-localtree integration. */
72 bool local_tree_playout
; // can be true only if ELO playout
73 bool local_tree_pseqroot
;
77 struct uct_policy
*policy
;
78 struct uct_policy
*random_policy
;
79 struct playout_policy
*playout
;
80 struct uct_prior
*prior
;
82 /* Used within frame of single genmove. */
83 struct board_ownermap ownermap
;
84 /* Used for coordination among slaves of the distributed engine. */
89 int played_all
; /* games played by all slaves */
91 /* Game state - maintained by setup_state(), reset_state(). */
95 #define UDEBUGL(n) DEBUGL_(u->debug_level, n)
97 bool uct_pass_is_safe(struct uct
*u
, struct board
*b
, enum stone color
, bool pass_all_alive
);
99 void uct_prepare_move(struct uct
*u
, struct board
*b
, enum stone color
);
100 void uct_genmove_setup(struct uct
*u
, struct board
*b
, enum stone color
);
101 void uct_pondering_stop(struct uct
*u
);
104 /* This is the state used for descending the tree; we use this wrapper
105 * structure in order to be able to easily descend in multiple trees
106 * in parallel (e.g. main tree and local tree) or compute cummulative
107 * "path value" throughout the tree descent. */
109 /* Active tree nodes: */
110 struct tree_node
*node
; /* Main tree. */
111 struct tree_node
*lnode
; /* Local tree. */
112 /* Value of main tree node (with all value factors, but unbiased
113 * - without exploration factor), from black's perspective. */
114 struct move_stats value
;
118 typedef struct tree_node
*(*uctp_choose
)(struct uct_policy
*p
, struct tree_node
*node
, struct board
*b
, enum stone color
, coord_t exclude
);
119 typedef float (*uctp_evaluate
)(struct uct_policy
*p
, struct tree
*tree
, struct uct_descent
*descent
, int parity
);
120 typedef void (*uctp_descend
)(struct uct_policy
*p
, struct tree
*tree
, struct uct_descent
*descent
, int parity
, bool allow_pass
);
121 typedef void (*uctp_winner
)(struct uct_policy
*p
, struct tree
*tree
, struct uct_descent
*descent
);
122 typedef void (*uctp_prior
)(struct uct_policy
*p
, struct tree
*tree
, struct tree_node
*node
, struct board
*b
, enum stone color
, int parity
);
123 typedef void (*uctp_update
)(struct uct_policy
*p
, struct tree
*tree
, struct tree_node
*node
, enum stone node_color
, enum stone player_color
, struct playout_amafmap
*amaf
, float result
);
129 uctp_evaluate evaluate
;
130 uctp_descend descend
;