Board: Iterate only within bounds of the lib[] array using new gi_libs_bound()
[pachi/peepo.git] / board.h
blob81dead8fb9e17165cb3219288a876d21bbb604ce
1 #ifndef ZZGO_BOARD_H
2 #define ZZGO_BOARD_H
4 #include <stdbool.h>
5 #include <stdint.h>
7 #include "stone.h"
8 #include "move.h"
10 #define likely(x) __builtin_expect(!!(x), 1)
11 #define unlikely(x) __builtin_expect((x), 0)
14 /* The board implementation has bunch of optional features.
15 * Turn them on below: */
16 #define WANT_BOARD_C // required by playout_moggy
19 /* Allow board_play_random_move() to return pass even when
20 * there are other moves available. */
21 extern bool random_pass;
24 typedef uint64_t hash_t;
27 /* Note that "group" is only chain of stones that is solidly
28 * connected for us. */
29 typedef coord_t group_t;
31 struct group {
32 /* We keep track of only up to GROUP_KEEP_LIBS; over that, we
33 * don't care. */
34 #define GROUP_KEEP_LIBS 4 // +-1 can make noticeable speed difference
35 coord_t lib[GROUP_KEEP_LIBS];
36 int libs;
39 struct neighbor_colors {
40 char colors[S_MAX];
43 /* You should treat this struct as read-only. Always call functions below if
44 * you want to change it. */
46 struct board {
47 int size; /* Including S_OFFBOARD margin - see below. */
48 int size2; /* size^2 */
49 int captures[S_MAX];
50 float komi;
51 int handicap;
53 int moves;
54 struct move last_move;
55 /* Whether we tried to add a hash twice; board_play*() can
56 * set this, but it will still carry out the move as well! */
57 bool superko_violation;
59 /* The following two structures are goban maps and are indexed by
60 * coord.pos. The map is surrounded by a one-point margin from
61 * S_OFFBOARD stones in order to speed up some internal loops.
62 * Some of the foreach iterators below might include these points;
63 * you need to handle them yourselves, if you need to. */
65 /* Stones played on the board */
66 enum stone *b; /* enum stone */
67 /* Group id the stones are part of; 0 == no group */
68 group_t *g;
69 /* Positions of next stones in the stone group; 0 == last stone */
70 coord_t *p;
71 /* Neighboring colors; numbers of neighbors of index color */
72 struct neighbor_colors *n;
73 /* Zobrist hash for each position */
74 hash_t *h;
76 /* Group information - indexed by gid (which is coord of base group stone) */
77 struct group *gi;
79 /* Positions of free positions - queue (not map) */
80 /* Note that free position here is any valid move; including single-point eyes! */
81 coord_t *f; int flen;
83 #ifdef WANT_BOARD_C
84 /* Queue of capturable groups */
85 group_t *c; int clen;
86 #endif
89 /* --- PRIVATE DATA --- */
91 /* Basic ko check */
92 struct move ko;
94 /* For superko check: */
96 /* Board "history" - hashes encountered. Size of the hash should be
97 * >> board_size^2. */
98 #define history_hash_bits 12
99 #define history_hash_mask ((1 << history_hash_bits) - 1)
100 #define history_hash_prev(i) ((i - 1) & history_hash_mask)
101 #define history_hash_next(i) ((i + 1) & history_hash_mask)
102 hash_t history_hash[1 << history_hash_bits];
103 /* Hash of current board position. */
104 hash_t hash;
107 #define board_size(b_) ((b_).size)
108 #define board_size2(b_) ((b_).size2)
110 #define board_at(b_, c) ((b_)->b[coord_raw(c)])
111 #define board_atxy(b_, x, y) ((b_)->b[(x) + board_size(b_) * (y)])
113 #define group_at(b_, c) ((b_)->g[coord_raw(c)])
114 #define group_atxy(b_, x, y) ((b_)->g[(x) + board_size(b_) * (y)])
116 #define neighbor_count_at(b_, coord, color) ((b_)->n[coord_raw(coord)].colors[(enum stone) color])
117 #define set_neighbor_count_at(b_, coord, color, count) (neighbor_count_at(b_, coord, color) = (count))
118 #define inc_neighbor_count_at(b_, coord, color) (neighbor_count_at(b_, coord, color)++)
119 #define dec_neighbor_count_at(b_, coord, color) (neighbor_count_at(b_, coord, color)--)
120 #define immediate_liberty_count(b_, coord) (4 - neighbor_count_at(b_, coord, S_BLACK) - neighbor_count_at(b_, coord, S_WHITE) - neighbor_count_at(b_, coord, S_OFFBOARD))
122 #define groupnext_at(b_, c) ((b_)->p[coord_raw(c)])
123 #define groupnext_atxy(b_, x, y) ((b_)->p[(x) + board_size(b_) * (y)])
125 #define board_group_info(b_, g_) ((b_)->gi[(g_)])
126 #define board_group_captured(b_, g_) (board_group_info(b_, g_).libs == 0)
127 #define gi_libs_bound(g_) ((g_).libs > GROUP_KEEP_LIBS ? GROUP_KEEP_LIBS : (g_).libs)
129 #define hash_at(b_, coord, color) (b_)->h[((color) == S_BLACK ? board_size2(b_) : 0) + coord_raw(coord)]
131 struct board *board_init(void);
132 struct board *board_copy(struct board *board2, struct board *board1);
133 void board_done_noalloc(struct board *board);
134 void board_done(struct board *board);
135 /* size here is without the S_OFFBOARD margin. */
136 void board_resize(struct board *board, int size);
137 void board_clear(struct board *board);
139 struct FILE;
140 void board_print(struct board *board, FILE *f);
142 /* Place given handicap on the board; coordinates are printed to f. */
143 void board_handicap(struct board *board, int stones, FILE *f);
145 /* Returns group id, 0 on allowed suicide, pass or resign, -1 on error */
146 int board_play(struct board *board, struct move *m);
147 /* Like above, but plays random move; the move coordinate is recorded
148 * to *coord. This method will never fill your own eye. pass is played
149 * when no move can be played. */
150 void board_play_random(struct board *b, enum stone color, coord_t *coord);
152 /* Returns true if given coordinate has all neighbors of given color or the edge. */
153 bool board_is_eyelike(struct board *board, coord_t *coord, enum stone eye_color);
154 /* Returns true if given coordinate is a 1-pt eye (checks against false eyes, or
155 * at least tries to). */
156 bool board_is_one_point_eye(struct board *board, coord_t *c, enum stone eye_color);
157 /* Returns color of a 1pt eye owner, S_NONE if not an eye. */
158 enum stone board_get_one_point_eye(struct board *board, coord_t *c);
160 /* Check if group is in atari. This is very fast.
161 * The last liberty is recorded to lastlib (content is undefined if group
162 * is not in atari). */
163 bool board_group_in_atari(struct board *board, int group, coord_t *lastlib);
165 /* Check if group can be put in atari. This is also very fast.
166 * The last two liberties are recorded to lastlib (content is undefined if group
167 * can't be put in atari). */
168 bool board_group_can_atari(struct board *board, int group, coord_t lastlib[2]);
170 /* board_official_score() is the scoring method for yielding score suitable
171 * for external presentation. For fast scoring of entirely filled boards
172 * (e.g. playouts), use board_fast_score(). */
173 /* Positive: W wins */
174 /* Tromp-Taylor scoring. */
175 float board_official_score(struct board *board);
176 /* Compare number of stones + 1pt eyes. */
177 float board_fast_score(struct board *board);
179 /* Assess if it is desirable to pull out from atari
180 * by this move. */
181 bool valid_escape_route(struct board *b, enum stone color, coord_t to);
183 /* Checks if there are any stones in n-vincinity of coord. */
184 bool board_stone_radar(struct board *b, coord_t coord, int distance);
187 /** Iterators */
189 #define foreach_point(board_) \
190 do { \
191 coord_t c; coord_pos(c, 0, (board_)); \
192 for (; coord_raw(c) < board_size(board_) * board_size(board_); coord_raw(c)++)
193 #define foreach_point_end \
194 } while (0)
196 #define foreach_in_group(board_, group_) \
197 do { \
198 struct board *board__ = board_; \
199 coord_t c = (group_); \
200 coord_t c2 = c; coord_raw(c2) = groupnext_at(board__, c2); \
201 do {
202 #define foreach_in_group_end \
203 c = c2; coord_raw(c2) = groupnext_at(board__, c2); \
204 } while (coord_raw(c) != 0); \
205 } while (0)
207 /* NOT VALID inside of foreach_point() or another foreach_neighbor(), or rather
208 * on S_OFFBOARD coordinates. */
209 #define foreach_neighbor(board_, coord_, loop_body) \
210 do { \
211 struct board *board__ = board_; \
212 coord_t coord__ = coord_; \
213 coord_t c; \
214 coord_pos(c, coord_raw(coord__) - 1, (board__)); do { loop_body } while (0); \
215 coord_pos(c, coord_raw(coord__) - board_size(board__), (board__)); do { loop_body } while (0); \
216 coord_pos(c, coord_raw(coord__) + 1, (board__)); do { loop_body } while (0); \
217 coord_pos(c, coord_raw(coord__) + board_size(board__), (board__)); do { loop_body } while (0); \
218 } while (0)
220 #define foreach_diag_neighbor(board_, coord_) \
221 do { \
222 coord_t q__[4]; int q__i = 0; \
223 coord_pos(q__[q__i++], coord_raw(coord_) - board_size(board_) - 1, (board_)); \
224 coord_pos(q__[q__i++], coord_raw(coord_) - board_size(board_) + 1, (board_)); \
225 coord_pos(q__[q__i++], coord_raw(coord_) + board_size(board_) - 1, (board_)); \
226 coord_pos(q__[q__i++], coord_raw(coord_) + board_size(board_) + 1, (board_)); \
227 int fn__i; \
228 for (fn__i = 0; fn__i < q__i; fn__i++) { \
229 coord_t c = q__[fn__i];
230 #define foreach_diag_neighbor_end \
232 } while (0)
235 #endif