12 #include "playout/moggy.h"
15 #include "uct/prior.h"
17 #define PLDEBUGL(n) DEBUGL_(p->debug_level, n)
20 /* Note that the context can be shared by multiple threads! */
23 bool ladders
, ladderassess
, borderladders
, assess_local
;
24 int lcapturerate
, atarirate
, capturerate
, patternrate
;
27 /* Whether to look for patterns around second-to-last move. */
30 struct pattern3s patterns
;
41 /* Below, we keep track of each trait for each |color_to_play */
42 int capturable_ready
:2; // is @capturable meaningful?
45 int can_countercapture_ready
:2;
46 int can_countercapture
:2;
49 /* Cache of evaluation of various board features. */
53 struct group_state
*groups
; /* [board_size2()], indexed by group_t */
54 unsigned char *groups_known
; /* Bitmap of known groups. */
57 /* Using board cache: this turns out to be actually a 10% slowdown,
58 * since we reuse data in the cache only very little within single
60 // #define CACHE_STATE
61 /* Reusing board cache across moves if they are successive on the
62 * board; only cache entries within cfg distance 2 of the last move
64 // #define PERSISTENT_STATE
67 static __thread
struct board_state
*ss
;
70 board_state_reuse(struct board_state
*s
, struct board
*b
)
72 /* Decide how much of the board state we can reuse. */
73 /* We do not cache ladder decisions, so we don't have
74 * to worry about this. */
75 coord_t c
= b
->last_move
.coord
;
77 if (unlikely(is_pass(c
))) {
78 /* Passes don't change anything. */
82 if (unlikely(board_at(b
, c
) == S_NONE
)) {
83 /* Suicide is hopeless. */
87 /* XXX: we can make some moves self-atari. */
89 if (neighbor_count_at(b
, c
, S_BLACK
) + neighbor_count_at(b
, c
, S_WHITE
) == 0) {
90 /* We are not taking off liberties of any other stones. */
97 static inline struct board_state
*
98 board_state_init(struct board
*b
)
101 if (ss
->bsize2
!= board_size2(b
)) {
103 free(ss
->groups_known
);
106 #ifdef PERSISTENT_STATE
107 /* Only one stone added to the board, nothing removed. */
108 else if (ss
->hash
== (b
->hash
^ hash_at(b
, b
->last_move
.coord
, b
->last_move
.color
))) {
110 if (likely(board_state_reuse(ss
, b
)))
116 ss
= malloc(sizeof(*ss
));
117 ss
->bsize2
= board_size2(b
);
118 ss
->groups
= malloc(board_size2(b
) * sizeof(*ss
->groups
));
119 ss
->groups_known
= malloc(board_size2(b
) / 8 + 1);
122 memset(ss
->groups_known
, 0, board_size2(b
) / 8 + 1);
126 #define group_is_known(s, g) (s->groups_known[g >> 3] & (1 << (g & 7)))
127 #define group_set_known(s, g) (s->groups_known[g >> 3] |= (1 << (g & 7)))
128 #define group_trait_ready(s, g, color, gstat, trait) do { \
129 if (!group_is_known(s, g)) { \
130 memset(&s->groups[g], 0, sizeof(s->groups[g])); \
131 group_set_known(s, g); \
133 s->groups[g].status = gstat; \
134 s->groups[g].trait ## _ready |= color; \
136 #define group_trait_is_ready(s, g, color, trait) (s->groups[g].trait ## _ready & color)
137 #define group_trait_set(s, g, color, trait, val) s->groups[g].trait = (s->groups[g].trait & ~color) | (!!val * color)
138 #define group_trait_get(s, g, color, trait) (s->groups[g].trait & color)
142 #define board_state_init(b) NULL
143 #define group_is_known(s, g) false
144 #define group_set_known(s, g)
145 #define group_trait_ready(s, g, color, gstat, trait)
146 #define group_trait_is_ready(s, g, color, trait) false
147 #define group_trait_set(s, g, color, trait, val)
148 #define group_trait_get(s, g, color, trait) false
152 static char moggy_patterns_src
[][11] = {
153 /* hane pattern - enclosing hane */
157 /* hane pattern - non-cutting hane */
161 /* hane pattern - magari */
165 /* hane pattern - thin hane */
169 /* generic pattern - katatsuke or diagonal attachment; similar to magari */
173 /* cut1 pattern (kiri) - unprotected cut */
177 /* cut1 pattern (kiri) - peeped cut */
181 /* cut2 pattern (de) */
185 /* cut keima (not in Mogo) */
188 "???", /* o?? has some pathological tsumego cases */
189 /* side pattern - chase */
193 /* side pattern - weirdness (SUSPICIOUS) */
197 /* side pattern - sagari (SUSPICIOUS) */
199 "x.x" /* Mogo has "x.?" */
200 "###" /* Mogo has "X" */,
201 /* side pattern - throw-in (SUSPICIOUS) */
207 /* side pattern - cut (SUSPICIOUS) */
210 "###" /* Mogo has "X" */,
212 #define moggy_patterns_src_n sizeof(moggy_patterns_src) / sizeof(moggy_patterns_src[0])
215 apply_pattern_here(struct playout_policy
*p
,
216 struct board
*b
, struct move
*m
, struct move_queue
*q
)
218 struct moggy_policy
*pp
= p
->data
;
219 if (test_pattern3_here(&pp
->patterns
, b
, m
))
223 /* Check if we match any pattern around given move (with the other color to play). */
225 apply_pattern(struct playout_policy
*p
, struct board
*b
, struct move
*m
, struct move
*mm
)
230 /* Suicides do not make any patterns and confuse us. */
231 if (board_at(b
, m
->coord
) == S_NONE
|| board_at(b
, m
->coord
) == S_OFFBOARD
)
234 foreach_neighbor(b
, m
->coord
, {
235 struct move m2
; m2
.coord
= c
; m2
.color
= stone_other(m
->color
);
236 if (board_is_valid_move(b
, &m2
))
237 apply_pattern_here(p
, b
, &m2
, &q
);
239 foreach_diag_neighbor(b
, m
->coord
) {
240 struct move m2
; m2
.coord
= c
; m2
.color
= stone_other(m
->color
);
241 if (board_is_valid_move(b
, &m2
))
242 apply_pattern_here(p
, b
, &m2
, &q
);
243 } foreach_diag_neighbor_end
;
245 if (mm
) { /* Second move for pattern searching */
246 foreach_neighbor(b
, mm
->coord
, {
247 if (coord_is_8adjecent(m
->coord
, c
, b
))
249 struct move m2
; m2
.coord
= c
; m2
.color
= stone_other(m
->color
);
250 if (board_is_valid_move(b
, &m2
))
251 apply_pattern_here(p
, b
, &m2
, &q
);
253 foreach_diag_neighbor(b
, mm
->coord
) {
254 if (coord_is_8adjecent(m
->coord
, c
, b
))
256 struct move m2
; m2
.coord
= c
; m2
.color
= stone_other(m
->color
);
257 if (board_is_valid_move(b
, &m2
))
258 apply_pattern_here(p
, b
, &m2
, &q
);
259 } foreach_diag_neighbor_end
;
263 mq_print(&q
, b
, "Pattern");
270 can_be_captured(struct playout_policy
*p
, struct board_state
*s
,
271 struct board
*b
, group_t g
, enum stone to_play
)
273 if (group_is_known(s
, g
) && group_trait_is_ready(s
, g
, to_play
, capturable
)) {
274 /* We have already seen this group. */
275 assert(s
->groups
[g
].status
== G_ATARI
);
276 if (group_trait_get(s
, g
, to_play
, capturable
))
282 /* Cache miss. Set up cache entry, default at capturable = false. */
283 group_trait_ready(s
, g
, to_play
, G_ATARI
, capturable
);
285 coord_t capture
= board_group_info(b
, g
).lib
[0];
287 fprintf(stderr
, "can capture group %d (%s)?\n",
288 g
, coord2sstr(capture
, b
));
289 /* Does playing on the liberty usefully capture the group? */
290 struct move m
; m
.color
= to_play
; m
.coord
= capture
;
291 if (board_is_valid_move(b
, &m
) && !is_bad_selfatari(b
, to_play
, capture
)) {
292 group_trait_set(s
, g
, to_play
, capturable
, true);
299 /* For given position @c, decide if this is a group that is in danger from
300 * @capturer and @to_play can do anything about it (play at the last
301 * liberty to either capture or escape). */
302 /* Note that @to_play is important; e.g. consider snapback, it's good
303 * to play at the last liberty by attacker, but not defender. */
304 static __attribute__((always_inline
)) bool
305 capturable_group(struct playout_policy
*p
, struct board_state
*s
,
306 struct board
*b
, enum stone capturer
, coord_t c
,
309 group_t g
= group_at(b
, c
);
310 if (likely(board_at(b
, c
) != stone_other(capturer
)
311 || board_group_info(b
, g
).libs
> 1))
314 return can_be_captured(p
, s
, b
, g
, to_play
);
317 /* For given atari group @group owned by @owner, decide if @to_play
318 * can save it / keep it in danger by dealing with one of the
319 * neighboring groups. */
321 can_countercapture(struct playout_policy
*p
, struct board_state
*s
,
322 struct board
*b
, enum stone owner
, group_t g
,
323 enum stone to_play
, struct move_queue
*q
)
325 if (group_is_known(s
, g
) && group_trait_is_ready(s
, g
, to_play
, can_countercapture
)) {
326 /* We have already seen this group. */
327 assert(s
->groups
[g
].status
== G_ATARI
);
328 if (group_trait_get(s
, g
, to_play
, can_countercapture
)) {
329 if (q
) { /* Scan for countercapture liberties. */
338 /* Cache miss. Set up cache entry, default at can_countercapture = true. */
339 group_trait_ready(s
, g
, to_play
, G_ATARI
, can_countercapture
);
340 group_trait_set(s
, g
, to_play
, can_countercapture
, true);
343 int qmoves_prev
= q
? q
->moves
: 0;
345 foreach_in_group(b
, g
) {
346 foreach_neighbor(b
, c
, {
347 if (!capturable_group(p
, s
, b
, owner
, c
, to_play
))
353 mq_add(q
, board_group_info(b
, group_at(b
, c
)).lib
[0]);
356 } foreach_in_group_end
;
358 bool can
= q
? q
->moves
> qmoves_prev
: false;
359 group_trait_set(s
, g
, to_play
, can_countercapture
, can
);
364 can_be_rescued(struct playout_policy
*p
, struct board_state
*s
,
365 struct board
*b
, group_t group
, enum stone color
)
367 /* Does playing on the liberty rescue the group? */
368 if (can_be_captured(p
, s
, b
, group
, color
))
371 /* Then, maybe we can capture one of our neighbors? */
372 return can_countercapture(p
, s
, b
, color
, group
, color
, NULL
);
376 group_atari_check(struct playout_policy
*p
, struct board
*b
, group_t group
, enum stone to_play
,
377 struct move_queue
*q
, coord_t
*ladder
, struct board_state
*s
)
379 struct moggy_policy
*pp
= p
->data
;
380 int qmoves_prev
= q
->moves
;
382 /* We don't use @to_play almost anywhere since any moves here are good
383 * for both defender and attacker. */
385 enum stone color
= board_at(b
, group_base(group
));
386 coord_t lib
= board_group_info(b
, group
).lib
[0];
388 assert(color
!= S_OFFBOARD
&& color
!= S_NONE
);
390 fprintf(stderr
, "[%s] atariiiiiiiii %s of color %d\n",
391 coord2sstr(group
, b
), coord2sstr(lib
, b
), color
);
392 assert(board_at(b
, lib
) == S_NONE
);
394 /* Do not bother with kos. */
395 if (group_is_onestone(b
, group
)
396 && neighbor_count_at(b
, lib
, color
) + neighbor_count_at(b
, lib
, S_OFFBOARD
) == 4)
399 /* Can we capture some neighbor? */
400 can_countercapture(p
, s
, b
, color
, group
, to_play
, q
);
402 /* Do not suicide... */
403 if (!can_be_captured(p
, s
, b
, group
, color
))
405 /* Do not remove group that cannot be saved by the opponent. */
406 if (to_play
!= color
&& !can_be_rescued(p
, s
, b
, group
, color
))
409 fprintf(stderr
, "...escape route valid\n");
411 /* ...or play out ladders. */
412 if (is_ladder(b
, lib
, group
, pp
->borderladders
, pp
->ladders
)) {
413 /* Sometimes we want to keep the ladder move in the
414 * queue in order to discourage it. */
421 fprintf(stderr
, "...no ladder\n");
423 if (to_play
!= color
) {
424 /* We are the attacker! In that case, throw away the moves
425 * that defend our groups, since we can capture the culprit. */
426 q
->moves
= qmoves_prev
;
434 global_atari_check(struct playout_policy
*p
, struct board
*b
, enum stone to_play
, struct board_state
*s
)
442 int g_base
= fast_random(b
->clen
);
443 for (int g
= g_base
; g
< b
->clen
; g
++) {
444 group_atari_check(p
, b
, group_at(b
, group_base(b
->c
[g
])), to_play
, &q
, NULL
, s
);
448 for (int g
= 0; g
< g_base
; g
++) {
449 group_atari_check(p
, b
, group_at(b
, group_base(b
->c
[g
])), to_play
, &q
, NULL
, s
);
457 local_atari_check(struct playout_policy
*p
, struct board
*b
, struct move
*m
, struct board_state
*s
)
462 /* Did the opponent play a self-atari? */
463 if (board_group_info(b
, group_at(b
, m
->coord
)).libs
== 1) {
464 group_atari_check(p
, b
, group_at(b
, m
->coord
), stone_other(m
->color
), &q
, NULL
, s
);
467 foreach_neighbor(b
, m
->coord
, {
468 group_t g
= group_at(b
, c
);
469 if (!g
|| board_group_info(b
, g
).libs
!= 1)
471 group_atari_check(p
, b
, g
, stone_other(m
->color
), &q
, NULL
, s
);
475 mq_print(&q
, b
, "Local atari");
481 miai_2lib(struct board
*b
, group_t group
, enum stone color
)
483 bool can_connect
= false, can_pull_out
= false;
484 /* We have miai if we can either connect on both libs,
485 * or connect on one lib and escape on another. (Just
486 * having two escape routes can be risky.) */
487 foreach_neighbor(b
, board_group_info(b
, group
).lib
[0], {
488 enum stone cc
= board_at(b
, c
);
489 if (cc
== S_NONE
&& cc
!= board_group_info(b
, group
).lib
[1]) {
491 } else if (cc
!= color
) {
495 group_t cg
= group_at(b
, c
);
496 if (cg
&& cg
!= group
&& board_group_info(b
, cg
).libs
> 1)
499 foreach_neighbor(b
, board_group_info(b
, group
).lib
[1], {
500 enum stone cc
= board_at(b
, c
);
501 if (cc
== S_NONE
&& cc
!= board_group_info(b
, group
).lib
[0] && can_connect
) {
503 } else if (cc
!= color
) {
507 group_t cg
= group_at(b
, c
);
508 if (cg
&& cg
!= group
&& board_group_info(b
, cg
).libs
> 1)
509 return (can_connect
|| can_pull_out
);
515 group_2lib_check(struct playout_policy
*p
, struct board
*b
, group_t group
, enum stone to_play
,
516 struct move_queue
*q
, struct board_state
*s
)
518 enum stone color
= board_at(b
, group_base(group
));
519 assert(color
!= S_OFFBOARD
&& color
!= S_NONE
);
522 fprintf(stderr
, "[%s] 2lib check of color %d\n",
523 coord2sstr(group
, b
), color
);
525 /* Do not try to atari groups that cannot be harmed. */
526 if (miai_2lib(b
, group
, color
))
529 for (int i
= 0; i
< 2; i
++) {
530 coord_t lib
= board_group_info(b
, group
).lib
[i
];
531 assert(board_at(b
, lib
) == S_NONE
);
532 struct move m
; m
.color
= to_play
; m
.coord
= lib
;
533 if (!board_is_valid_move(b
, &m
))
536 /* Don't play at the spot if it is extremely short
538 /* XXX: This looks harmful, could significantly
539 * prefer atari to throwin:
545 if (neighbor_count_at(b
, lib
, stone_other(color
)) + immediate_liberty_count(b
, lib
) < 2)
549 /* If the owner can't play at the spot, we don't want
550 * to bother either. */
551 if (is_bad_selfatari(b
, color
, lib
))
554 /* Of course we don't want to play bad selfatari
555 * ourselves, if we are the attacker... */
556 if (to_play
!= color
&& is_bad_selfatari(b
, to_play
, lib
))
559 /* Tasty! Crispy! Good! */
565 local_2lib_check(struct playout_policy
*p
, struct board
*b
, struct move
*m
, struct board_state
*s
)
570 /* Does the opponent have just two liberties? */
571 if (board_group_info(b
, group_at(b
, m
->coord
)).libs
== 2) {
572 group_2lib_check(p
, b
, group_at(b
, m
->coord
), stone_other(m
->color
), &q
, s
);
574 /* We always prefer to take off an enemy chain liberty
575 * before pulling out ourselves. */
576 /* XXX: We aren't guaranteed to return to that group
579 return q
.move
[fast_random(q
.moves
)];
583 /* Then he took a third liberty from neighboring chain? */
584 foreach_neighbor(b
, m
->coord
, {
585 group_t g
= group_at(b
, c
);
586 if (!g
|| board_group_info(b
, g
).libs
!= 2)
588 group_2lib_check(p
, b
, g
, stone_other(m
->color
), &q
, s
);
592 mq_print(&q
, b
, "Local 2lib");
598 playout_moggy_choose(struct playout_policy
*p
, struct board
*b
, enum stone to_play
)
600 struct moggy_policy
*pp
= p
->data
;
603 struct board_state
*s
= board_state_init(b
);
606 board_print(b
, stderr
);
609 if (!is_pass(b
->last_move
.coord
)) {
610 /* Local group in atari? */
611 if (pp
->lcapturerate
> fast_random(100)) {
612 c
= local_atari_check(p
, b
, &b
->last_move
, s
);
617 /* Local group can be PUT in atari? */
618 if (pp
->atarirate
> fast_random(100)) {
619 c
= local_2lib_check(p
, b
, &b
->last_move
, s
);
624 /* Check for patterns we know */
625 if (pp
->patternrate
> fast_random(100)) {
626 c
= apply_pattern(p
, b
, &b
->last_move
,
627 pp
->pattern2
&& b
->last_move2
.coord
>= 0 ? &b
->last_move2
: NULL
);
635 /* Any groups in atari? */
636 if (pp
->capturerate
> fast_random(100)) {
637 c
= global_atari_check(p
, b
, to_play
, s
);
643 int fbtries
= b
->flen
/ 8;
644 for (int i
= 0; i
< (fbtries
< pp
->fillboardtries
? fbtries
: pp
->fillboardtries
); i
++) {
645 coord_t coord
= b
->f
[fast_random(b
->flen
)];
646 if (is_pass(coord
) || immediate_liberty_count(b
, coord
) != 4)
648 foreach_diag_neighbor(b
, coord
) {
649 if (board_at(b
, c
) != S_NONE
)
651 } foreach_diag_neighbor_end
;
661 assess_local_bonus(struct playout_policy
*p
, struct board
*board
, coord_t a
, coord_t b
, int games
)
663 struct moggy_policy
*pp
= p
->data
;
664 if (!pp
->assess_local
)
667 int dx
= abs(coord_x(a
, board
) - coord_x(b
, board
));
668 int dy
= abs(coord_y(a
, board
) - coord_y(b
, board
));
669 /* adjecent move, directly or diagonally? */
670 if (dx
+ dy
<= 1 + (dx
&& dy
))
677 playout_moggy_assess_group(struct playout_policy
*p
, struct prior_map
*map
, group_t g
, int games
,
678 struct board_state
*s
)
680 struct moggy_policy
*pp
= p
->data
;
681 struct board
*b
= map
->b
;
682 struct move_queue q
; q
.moves
= 0;
684 if (board_group_info(b
, g
).libs
> 2)
688 fprintf(stderr
, "ASSESS of group %s:\n", coord2sstr(g
, b
));
689 board_print(b
, stderr
);
692 if (board_group_info(b
, g
).libs
== 2) {
695 group_2lib_check(p
, b
, g
, map
->to_play
, &q
, s
);
697 coord_t coord
= q
.move
[q
.moves
];
699 fprintf(stderr
, "1.0: 2lib %s\n", coord2sstr(coord
, b
));
700 int assess
= assess_local_bonus(p
, b
, b
->last_move
.coord
, coord
, games
) / 2;
701 add_prior_value(map
, coord
, 1, assess
);
706 /* This group, sir, is in atari! */
708 if (!pp
->capturerate
&& !pp
->lcapturerate
&& !pp
->ladderassess
)
711 coord_t ladder
= pass
;
712 group_atari_check(p
, b
, g
, map
->to_play
, &q
, &ladder
, s
);
714 coord_t coord
= q
.move
[q
.moves
];
716 /* _Never_ play here if this move plays out
717 * a caught ladder. */
718 if (coord
== ladder
) {
719 /* Note that the opposite is not guarded against;
720 * we do not advise against capturing a laddered
721 * group (but we don't encourage it either). Such
722 * a move can simplify tactical situations if we
724 if (!pp
->ladderassess
|| map
->to_play
!= board_at(b
, g
))
726 /* FIXME: We give the malus even if this move
727 * captures another group. */
729 fprintf(stderr
, "0.0: ladder %s\n", coord2sstr(coord
, b
));
730 add_prior_value(map
, coord
, 0, games
);
734 if (!pp
->capturerate
&& !pp
->lcapturerate
)
738 fprintf(stderr
, "1.0: atari %s\n", coord2sstr(coord
, b
));
739 int assess
= assess_local_bonus(p
, b
, b
->last_move
.coord
, coord
, games
) * 2;
740 add_prior_value(map
, coord
, 1, assess
);
745 playout_moggy_assess_one(struct playout_policy
*p
, struct prior_map
*map
, coord_t coord
, int games
)
747 struct moggy_policy
*pp
= p
->data
;
748 struct board
*b
= map
->b
;
751 fprintf(stderr
, "ASSESS of move %s:\n", coord2sstr(coord
, b
));
752 board_print(b
, stderr
);
755 /* Is this move a self-atari? */
756 if (pp
->selfatarirate
) {
757 if (is_bad_selfatari(b
, map
->to_play
, coord
)) {
759 fprintf(stderr
, "0.0: self-atari\n");
760 add_prior_value(map
, coord
, 0, games
);
766 if (pp
->patternrate
) {
767 struct move m
= { .color
= map
->to_play
, .coord
= coord
};
768 if (test_pattern3_here(&pp
->patterns
, b
, &m
)) {
770 fprintf(stderr
, "1.0: pattern\n");
771 int assess
= assess_local_bonus(p
, b
, b
->last_move
.coord
, coord
, games
);
772 add_prior_value(map
, coord
, 1, assess
);
780 playout_moggy_assess(struct playout_policy
*p
, struct prior_map
*map
, int games
)
782 struct moggy_policy
*pp
= p
->data
;
784 struct board_state
*s
= board_state_init(map
->b
);
786 /* First, go through all endangered groups. */
787 if (pp
->lcapturerate
|| pp
->capturerate
|| pp
->atarirate
|| pp
->ladderassess
)
788 for (group_t g
= 1; g
< board_size2(map
->b
); g
++)
789 if (group_at(map
->b
, g
) == g
)
790 playout_moggy_assess_group(p
, map
, g
, games
, s
);
792 /* Then, assess individual moves. */
793 if (!pp
->patternrate
&& !pp
->selfatarirate
)
795 foreach_point(map
->b
) {
796 if (map
->consider
[c
])
797 playout_moggy_assess_one(p
, map
, c
, games
);
802 playout_moggy_permit(struct playout_policy
*p
, struct board
*b
, struct move
*m
)
804 struct moggy_policy
*pp
= p
->data
;
806 /* The idea is simple for now - never allow self-atari moves.
807 * They suck in general, but this also permits us to actually
808 * handle seki in the playout stage. */
810 if (fast_random(100) >= pp
->selfatarirate
) {
812 fprintf(stderr
, "skipping sar test\n");
815 bool selfatari
= is_bad_selfatari(b
, m
->color
, m
->coord
);
816 if (PLDEBUGL(5) && selfatari
)
817 fprintf(stderr
, "__ Prohibiting self-atari %s %s\n",
818 stone2str(m
->color
), coord2sstr(m
->coord
, b
));
823 struct playout_policy
*
824 playout_moggy_init(char *arg
)
826 struct playout_policy
*p
= calloc(1, sizeof(*p
));
827 struct moggy_policy
*pp
= calloc(1, sizeof(*pp
));
829 p
->choose
= playout_moggy_choose
;
830 p
->assess
= playout_moggy_assess
;
831 p
->permit
= playout_moggy_permit
;
835 pp
->lcapturerate
= pp
->atarirate
= pp
->capturerate
= pp
->patternrate
= pp
->selfatarirate
= -1;
836 pp
->ladders
= pp
->borderladders
= true;
837 pp
->ladderassess
= true;
840 char *optspec
, *next
= arg
;
843 next
+= strcspn(next
, ":");
844 if (*next
) { *next
++ = 0; } else { *next
= 0; }
846 char *optname
= optspec
;
847 char *optval
= strchr(optspec
, '=');
848 if (optval
) *optval
++ = 0;
850 if (!strcasecmp(optname
, "lcapturerate") && optval
) {
851 pp
->lcapturerate
= atoi(optval
);
852 } else if (!strcasecmp(optname
, "atarirate") && optval
) {
853 pp
->atarirate
= atoi(optval
);
854 } else if (!strcasecmp(optname
, "capturerate") && optval
) {
855 pp
->capturerate
= atoi(optval
);
856 } else if (!strcasecmp(optname
, "patternrate") && optval
) {
857 pp
->patternrate
= atoi(optval
);
858 } else if (!strcasecmp(optname
, "selfatarirate") && optval
) {
859 pp
->selfatarirate
= atoi(optval
);
860 } else if (!strcasecmp(optname
, "rate") && optval
) {
862 } else if (!strcasecmp(optname
, "fillboardtries")) {
863 pp
->fillboardtries
= atoi(optval
);
864 } else if (!strcasecmp(optname
, "ladders")) {
865 pp
->ladders
= optval
&& *optval
== '0' ? false : true;
866 } else if (!strcasecmp(optname
, "borderladders")) {
867 pp
->borderladders
= optval
&& *optval
== '0' ? false : true;
868 } else if (!strcasecmp(optname
, "ladderassess")) {
869 pp
->ladderassess
= optval
&& *optval
== '0' ? false : true;
870 } else if (!strcasecmp(optname
, "assess_local")) {
871 pp
->assess_local
= optval
&& *optval
== '0' ? false : true;
872 } else if (!strcasecmp(optname
, "pattern2")) {
873 pp
->pattern2
= optval
&& *optval
== '0' ? false : true;
875 fprintf(stderr
, "playout-moggy: Invalid policy argument %s or missing value\n", optname
);
880 if (pp
->lcapturerate
== -1) pp
->lcapturerate
= rate
;
881 if (pp
->atarirate
== -1) pp
->atarirate
= rate
;
882 if (pp
->capturerate
== -1) pp
->capturerate
= rate
;
883 if (pp
->patternrate
== -1) pp
->patternrate
= rate
;
884 if (pp
->selfatarirate
== -1) pp
->selfatarirate
= rate
;
886 pattern3s_init(&pp
->patterns
, moggy_patterns_src
, moggy_patterns_src_n
);