10 #define likely(x) __builtin_expect(!!(x), 1)
11 #define unlikely(x) __builtin_expect((x), 0)
14 /* Allow board_play_random_move() to return pass even when
15 * there are other moves available. */
16 extern bool random_pass
;
19 typedef uint64_t hash_t
;
22 /* Note that "group" is only chain of stones that is solidly
23 * connected for us. */
24 typedef coord_t group_t
;
26 struct neighbor_colors
{
30 /* You should treat this struct as read-only. Always call functions below if
31 * you want to change it. */
34 int size
; /* Including S_OFFBOARD margin - see below. */
35 int size2
; /* size^2 */
41 struct move last_move
;
42 /* Whether we tried to add a hash twice; board_play*() can
43 * set this, but it will still carry out the move as well! */
44 bool superko_violation
;
46 /* The following two structures are goban maps and are indexed by
47 * coord.pos. The map is surrounded by a one-point margin from
48 * S_OFFBOARD stones in order to speed up some internal loops.
49 * Some of the foreach iterators below might include these points;
50 * you need to handle them yourselves, if you need to. */
52 /* Stones played on the board */
53 enum stone
*b
; /* enum stone */
54 /* Group id the stones are part of; 0 == no group */
56 /* Positions of next stones in the stone group; 0 == last stone */
58 /* Neighboring colors; numbers of neighbors of index color */
59 struct neighbor_colors
*n
;
60 /* Zobrist hash for each position */
63 /* Group liberties - indexed by gid (which is coord of base group stone) */
66 /* Positions of free positions - queue (not map) */
67 /* Note that free position here is any valid move; including single-point eyes! */
71 /* --- PRIVATE DATA --- */
76 /* For superko check: */
78 /* Board "history" - hashes encountered. Size of the hash should be
80 #define history_hash_bits 12
81 #define history_hash_mask ((1 << history_hash_bits) - 1)
82 hash_t history_hash
[1 << history_hash_bits
];
83 /* Hash of current board position. */
87 #define board_at(b_, c) ((b_)->b[coord_raw(c)])
88 #define board_atxy(b_, x, y) ((b_)->b[(x) + (b_)->size * (y)])
90 #define group_at(b_, c) ((b_)->g[coord_raw(c)])
91 #define group_atxy(b_, x, y) ((b_)->g[(x) + (b_)->size * (y)])
93 #define neighbor_count_at(b_, coord, color) ((b_)->n[coord_raw(coord)].colors[(enum stone) color])
94 #define set_neighbor_count_at(b_, coord, color, count) (neighbor_count_at(b_, coord, color) = (count))
95 #define inc_neighbor_count_at(b_, coord, color) (neighbor_count_at(b_, coord, color)++)
96 #define dec_neighbor_count_at(b_, coord, color) (neighbor_count_at(b_, coord, color)--)
97 #define immediate_liberty_count(b_, coord) (4 - neighbor_count_at(b_, coord, S_BLACK) - neighbor_count_at(b_, coord, S_WHITE) - neighbor_count_at(b_, coord, S_OFFBOARD))
99 #define groupnext_at(b_, c) ((b_)->p[coord_raw(c)])
100 #define groupnext_atxy(b_, x, y) ((b_)->p[(x) + (b_)->size * (y)])
102 #define board_group_libs(b_, g_) ((b_)->l[(g_)])
103 #define board_group_captured(b_, g_) (board_group_libs(b_, g_) == 0)
105 struct board
*board_init(void);
106 struct board
*board_copy(struct board
*board2
, struct board
*board1
);
107 void board_done_noalloc(struct board
*board
);
108 void board_done(struct board
*board
);
109 /* size here is without the S_OFFBOARD margin. */
110 void board_resize(struct board
*board
, int size
);
111 void board_clear(struct board
*board
);
114 void board_print(struct board
*board
, FILE *f
);
116 /* Place given handicap on the board; coordinates are printed to f. */
117 void board_handicap(struct board
*board
, int stones
, FILE *f
);
119 /* Returns group id, 0 on allowed suicide, pass or resign, -1 on error */
120 int board_play(struct board
*board
, struct move
*m
);
121 /* Like above, but plays random move; the move coordinate is recorded
122 * to *coord. This method will never fill your own eye. pass is played
123 * when no move can be played. */
124 void board_play_random(struct board
*b
, enum stone color
, coord_t
*coord
);
126 /* Returns true if given coordinate has all neighbors of given color or the edge. */
127 bool board_is_eyelike(struct board
*board
, coord_t
*coord
, enum stone eye_color
);
128 /* Returns true if given coordinate is a 1-pt eye (checks against false eyes, or
129 * at least tries to). */
130 bool board_is_one_point_eye(struct board
*board
, coord_t
*c
, enum stone eye_color
);
131 /* Returns color of a 1pt eye owner, S_NONE if not an eye. */
132 enum stone
board_get_one_point_eye(struct board
*board
, coord_t
*c
);
134 /* Check if group is in atari; this check can be potentially quite expensive!
135 * The last liberty is recorded to lastlib (content is undefined if group
136 * is not in atari). */
137 bool board_group_in_atari(struct board
*board
, int group
, coord_t
*lastlib
);
139 /* Positive: W wins */
140 /* board_official_score() is the scoring method for yielding score suitable
141 * for external presentation. For fast scoring of two Pachis playing,
142 * use board_fast_score(). */
143 float board_official_score(struct board
*board
);
144 float board_fast_score(struct board
*board
);
149 #define foreach_point(board_) \
151 coord_t c; coord_pos(c, 0, (board_)); \
152 for (; coord_raw(c) < (board_)->size * (board_)->size; coord_raw(c)++)
153 #define foreach_point_end \
156 #define foreach_in_group(board_, group_) \
158 struct board *board__ = board_; \
159 coord_t c = (group_); \
160 coord_t c2 = c; coord_raw(c2) = groupnext_at(board__, c2); \
162 #define foreach_in_group_end \
163 c = c2; coord_raw(c2) = groupnext_at(board__, c2); \
164 } while (coord_raw(c) != 0); \
167 /* NOT VALID inside of foreach_point() or another foreach_neighbor(), or rather
168 * on S_OFFBOARD coordinates. */
169 #define foreach_neighbor(board_, coord_, loop_body) \
171 struct board *board__ = board_; \
172 coord_t coord__ = coord_; \
174 coord_pos(c, coord_raw(coord__) - 1, (board__)); do { loop_body } while (0); \
175 coord_pos(c, coord_raw(coord__) - (board__)->size, (board__)); do { loop_body } while (0); \
176 coord_pos(c, coord_raw(coord__) + 1, (board__)); do { loop_body } while (0); \
177 coord_pos(c, coord_raw(coord__) + (board__)->size, (board__)); do { loop_body } while (0); \
180 #define foreach_diag_neighbor(board_, coord_) \
182 coord_t q__[4]; int q__i = 0; \
183 coord_pos(q__[q__i++], coord_raw(coord_) - (board_)->size - 1, (board_)); \
184 coord_pos(q__[q__i++], coord_raw(coord_) - (board_)->size + 1, (board_)); \
185 coord_pos(q__[q__i++], coord_raw(coord_) + (board_)->size - 1, (board_)); \
186 coord_pos(q__[q__i++], coord_raw(coord_) + (board_)->size + 1, (board_)); \
188 for (fn__i = 0; fn__i < q__i; fn__i++) { \
189 coord_t c = q__[fn__i];
190 #define foreach_diag_neighbor_end \