1 #ifndef ZZGO_UCT_TREE_H
2 #define ZZGO_UCT_TREE_H
4 /* Management of UCT trees. See diagram below for the node structure.
6 * Two allocation methods are supported for the tree nodes:
8 * - calloc/free: each node is allocated with one calloc.
9 * After a move, all nodes except the subtree rooted at
10 * the played move are freed one by one with free().
11 * Since this can be very slow (seen 9s and loss on time because
12 * of this) the nodes are freed in a background thread.
13 * We still reserve enough memory for the next move in case
14 * the background thread doesn't free nodes fast enough.
16 * - fast_alloc: a large buffer is allocated once, and each
17 * node allocation takes some of this buffer. After a move
18 * is played, no memory if freed if the buffer still has
19 * enough free space. Otherwise the subtree rooted at the
20 * played move is copied to a temporary buffer, pruning it
21 * if necessary to fit in this small buffer. We copy by
22 * preference nodes with largest number of playouts.
23 * Then the temporary buffer is copied back to the original
24 * buffer, which has now plenty of space.
25 * Once the fast_alloc mode is proven reliable, the
26 * calloc/free method will be removed. */
42 * +------+ v- sibling +------+
43 * | node | ------------ | node |
46 * +------+ +------+ +------+ +------+
47 * | node | - | node | | node | - | node |
48 * +------+ +------+ +------+ +------+
53 struct tree_node
*parent
, *sibling
, *children
;
55 /*** From here on, struct is saved/loaded from opening book */
57 int depth
; // just for statistics
60 /* Common Fate Graph distance from parent, but at most TREE_NODE_D_MAX+1 */
62 #define TREE_NODE_D_MAX 3
65 struct move_stats prior
;
66 /* XXX: Should be way for policies to add their own stats */
67 struct move_stats amaf
;
68 /* Stats before starting playout; used for multi-thread normalization. */
69 struct move_stats pu
, pamaf
;
71 #define TREE_HINT_INVALID 1 // don't go to this node, invalid move
74 /* In case multiple threads walk the tree, is_expanded is set
75 * atomically. Only the first thread setting it expands the node.
76 * The node goes through 3 states:
77 * 1) children == null, is_expanded == false: leaf node
78 * 2) children == null, is_expanded == true: one thread currently expanding
79 * 2) children != null, is_expanded == true: fully expanded node */
87 struct tree_node
*root
;
88 struct board_symmetry root_symmetry
;
89 enum stone root_color
;
91 /* Whether to use any extra komi during score counting. This is
92 * tree-specific variable since this can arbitrarily change between
95 /* The value of applied extra komi. For DYNKOMI_LINEAR, this value
96 * is only informative, the actual value is computed per simulation
97 * based on leaf node depth. */
100 /* We merge local (non-tenuki) sequences for both colors, occuring
101 * anywhere in the tree; nodes are created on-demand, special 'pass'
102 * nodes represent tenuki. Only u move_stats are used, prior and amaf
103 * is ignored. Values in root node are ignored. */
104 /* The values in the tree can be either "raw" or "tempered"
105 * (representing difference against parent node in the main tree),
106 * controlled by local_tree setting. */
107 struct tree_node
*ltree_black
;
108 // Of course even in white tree, winrates are from b's perspective
109 // as anywhere else. ltree_white has white-first sequences as children.
110 struct tree_node
*ltree_white
;
111 // Aging factor; 2 means halve all playout values after each turn.
112 // 1 means don't age at all.
115 /* Hash table used when working as slave for the distributed engine.
116 * Maps coordinate path to tree node. */
117 struct tree_hash
*htable
;
122 volatile unsigned long nodes_size
; // byte size of all allocated nodes
123 unsigned long max_tree_size
; // maximum byte size for entire tree, > 0 only for fast_alloc
124 void *nodes
; // nodes buffer, only for fast_alloc
127 /* Warning: all functions below except tree_expand_node & tree_leaf_node are THREAD-UNSAFE! */
128 struct tree
*tree_init(struct board
*board
, enum stone color
, unsigned long max_tree_size
, float ltree_aging
, int hbits
);
129 void tree_done(struct tree
*tree
);
130 void tree_dump(struct tree
*tree
, int thres
);
131 void tree_save(struct tree
*tree
, struct board
*b
, int thres
);
132 void tree_load(struct tree
*tree
, struct board
*b
);
133 struct tree
*tree_copy(struct tree
*tree
);
134 void tree_merge(struct tree
*dest
, struct tree
*src
);
135 void tree_normalize(struct tree
*tree
, int factor
);
137 struct tree_node
*tree_get_node(struct tree
*tree
, struct tree_node
*node
, coord_t c
, bool create
);
138 struct tree_node
*tree_garbage_collect(struct tree
*tree
, unsigned long max_size
, struct tree_node
*node
);
139 void tree_promote_node(struct tree
*tree
, struct tree_node
**node
);
140 bool tree_promote_at(struct tree
*tree
, struct board
*b
, coord_t c
);
142 void tree_expand_node(struct tree
*tree
, struct tree_node
*node
, struct board
*b
, enum stone color
, struct uct
*u
, int parity
);
143 struct tree_node
*tree_lnode_for_node(struct tree
*tree
, struct tree_node
*ni
, struct tree_node
*lni
, int tenuki_d
);
145 static bool tree_leaf_node(struct tree_node
*node
);
147 /* Get black parity from parity within the tree. */
148 #define tree_parity(tree, parity) \
149 (tree->root_color == S_WHITE ? (parity) : -1 * (parity))
151 /* Get a 0..1 value to maximize; @parity is parity within the tree. */
152 #define tree_node_get_value(tree, parity, value) \
153 (tree_parity(tree, parity) > 0 ? value : 1 - value)
156 tree_leaf_node(struct tree_node
*node
)
158 return !(node
->children
);
161 /* Leave always at least 10% memory free for the next move: */
162 #define MIN_FREE_MEM_PERCENT 10ULL