UCT reportfreq: Implement
[pachi/peepo.git] / uct / internal.h
blob7ac752bd17ffbd39a82e8e6b562143a672a386c7
1 #ifndef PACHI_UCT_INTERNAL_H
2 #define PACHI_UCT_INTERNAL_H
4 /* Internal UCT structures */
6 #include "debug.h"
7 #include "move.h"
8 #include "ownermap.h"
9 #include "playout.h"
10 #include "stats.h"
12 struct tree;
13 struct tree_node;
14 struct uct_policy;
15 struct uct_prior;
16 struct uct_dynkomi;
17 struct uct_pluginset;
18 struct joseki_dict;
20 /* How big proportion of ownermap counts must be of one color to consider
21 * the point sure. */
22 #define GJ_THRES 0.8
23 /* How many games to consider at minimum before judging groups. */
24 #define GJ_MINGAMES 500
26 /* Internal engine state. */
27 struct uct {
28 int debug_level;
29 enum uct_reporting {
30 UR_TEXT,
31 UR_JSON,
32 UR_JSON_BIG,
33 } reporting;
34 int reportfreq;
36 int games, gamelen;
37 floating_t resign_threshold, sure_win_threshold;
38 double best2_ratio, bestr_ratio;
39 floating_t max_maintime_ratio;
40 bool pass_all_alive;
41 bool territory_scoring;
42 int expand_p;
43 bool playout_amaf, playout_amaf_nakade;
44 bool amaf_prior;
45 int playout_amaf_cutoff;
46 int dumpthres;
47 int force_seed;
48 bool no_tbook;
49 bool fast_alloc;
50 unsigned long max_tree_size;
51 unsigned long max_pruned_size;
52 unsigned long pruning_threshold;
53 int mercymin;
54 int significant_threshold;
56 int threads;
57 enum uct_thread_model {
58 TM_TREE, /* Tree parallelization w/o virtual loss. */
59 TM_TREEVL, /* Tree parallelization with virtual loss. */
60 } thread_model;
61 int virtual_loss;
62 bool pondering_opt; /* User wants pondering */
63 bool pondering; /* Actually pondering now */
64 bool slave; /* Act as slave in distributed engine. */
65 enum stone my_color;
67 int fuseki_end;
68 int yose_start;
70 int dynkomi_mask;
71 int dynkomi_interval;
72 struct uct_dynkomi *dynkomi;
74 floating_t val_scale;
75 int val_points;
76 bool val_extra;
78 int random_policy_chance;
79 int local_tree;
80 int tenuki_d;
81 floating_t local_tree_aging;
82 #define LTREE_PLAYOUTS_MULTIPLIER 100
83 floating_t local_tree_depth_decay;
84 bool local_tree_allseq;
85 bool local_tree_rootseqval;
87 char *banner;
89 struct uct_policy *policy;
90 struct uct_policy *random_policy;
91 struct playout_policy *playout;
92 struct uct_prior *prior;
93 struct uct_pluginset *plugins;
94 struct joseki_dict *jdict;
96 /* Used within frame of single genmove. */
97 struct board_ownermap ownermap;
98 /* Used for coordination among slaves of the distributed engine. */
99 int stats_hbits;
100 int shared_nodes;
101 int shared_levels;
102 int played_own;
103 int played_all; /* games played by all slaves */
105 /* Game state - maintained by setup_state(), reset_state(). */
106 struct tree *t;
109 #define UDEBUGL(n) DEBUGL_(u->debug_level, n)
111 bool uct_pass_is_safe(struct uct *u, struct board *b, enum stone color, bool pass_all_alive);
113 void uct_prepare_move(struct uct *u, struct board *b, enum stone color);
114 void uct_genmove_setup(struct uct *u, struct board *b, enum stone color);
115 void uct_pondering_stop(struct uct *u);
118 /* This is the state used for descending the tree; we use this wrapper
119 * structure in order to be able to easily descend in multiple trees
120 * in parallel (e.g. main tree and local tree) or compute cummulative
121 * "path value" throughout the tree descent. */
122 struct uct_descent {
123 /* Active tree nodes: */
124 struct tree_node *node; /* Main tree. */
125 struct tree_node *lnode; /* Local tree. */
126 /* Value of main tree node (with all value factors, but unbiased
127 * - without exploration factor), from black's perspective. */
128 struct move_stats value;
132 typedef struct tree_node *(*uctp_choose)(struct uct_policy *p, struct tree_node *node, struct board *b, enum stone color, coord_t exclude);
133 typedef floating_t (*uctp_evaluate)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity);
134 typedef void (*uctp_descend)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity, bool allow_pass);
135 typedef void (*uctp_winner)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent);
136 typedef void (*uctp_prior)(struct uct_policy *p, struct tree *tree, struct tree_node *node, struct board *b, enum stone color, int parity);
137 typedef void (*uctp_update)(struct uct_policy *p, struct tree *tree, struct tree_node *node, enum stone node_color, enum stone player_color, struct playout_amafmap *amaf, struct board *final_board, floating_t result);
139 struct uct_policy {
140 struct uct *uct;
141 uctp_choose choose;
142 uctp_winner winner;
143 uctp_evaluate evaluate;
144 uctp_descend descend;
145 uctp_update update;
146 uctp_prior prior;
147 bool wants_amaf;
148 void *data;
151 #endif