10 #define likely(x) __builtin_expect(!!(x), 1)
11 #define unlikely(x) __builtin_expect((x), 0)
14 /* The board implementation has bunch of optional features.
15 * Turn them on below: */
16 #define WANT_BOARD_C // required by playout_moggy
19 /* Allow board_play_random_move() to return pass even when
20 * there are other moves available. */
21 extern bool random_pass
;
24 typedef uint64_t hash_t
;
27 /* Note that "group" is only chain of stones that is solidly
28 * connected for us. */
29 typedef coord_t group_t
;
32 /* We keep track of only up to GROUP_KEEP_LIBS; over that, we
34 #define GROUP_KEEP_LIBS 4 // +-1 can make noticeable speed difference
35 coord_t lib
[GROUP_KEEP_LIBS
];
39 struct neighbor_colors
{
43 /* You should treat this struct as read-only. Always call functions below if
44 * you want to change it. */
47 int size
; /* Including S_OFFBOARD margin - see below. */
48 int size2
; /* size^2 */
54 struct move last_move
;
55 /* Whether we tried to add a hash twice; board_play*() can
56 * set this, but it will still carry out the move as well! */
57 bool superko_violation
;
59 /* The following two structures are goban maps and are indexed by
60 * coord.pos. The map is surrounded by a one-point margin from
61 * S_OFFBOARD stones in order to speed up some internal loops.
62 * Some of the foreach iterators below might include these points;
63 * you need to handle them yourselves, if you need to. */
65 /* Stones played on the board */
66 enum stone
*b
; /* enum stone */
67 /* Group id the stones are part of; 0 == no group */
69 /* Positions of next stones in the stone group; 0 == last stone */
71 /* Neighboring colors; numbers of neighbors of index color */
72 struct neighbor_colors
*n
;
73 /* Zobrist hash for each position */
76 /* Group information - indexed by gid (which is coord of base group stone) */
79 /* Positions of free positions - queue (not map) */
80 /* Note that free position here is any valid move; including single-point eyes! */
84 /* Queue of capturable groups */
89 /* --- PRIVATE DATA --- */
94 /* For superko check: */
96 /* Board "history" - hashes encountered. Size of the hash should be
98 #define history_hash_bits 12
99 #define history_hash_mask ((1 << history_hash_bits) - 1)
100 hash_t history_hash
[1 << history_hash_bits
];
101 /* Hash of current board position. */
105 #define board_at(b_, c) ((b_)->b[coord_raw(c)])
106 #define board_atxy(b_, x, y) ((b_)->b[(x) + (b_)->size * (y)])
108 #define group_at(b_, c) ((b_)->g[coord_raw(c)])
109 #define group_atxy(b_, x, y) ((b_)->g[(x) + (b_)->size * (y)])
111 #define neighbor_count_at(b_, coord, color) ((b_)->n[coord_raw(coord)].colors[(enum stone) color])
112 #define set_neighbor_count_at(b_, coord, color, count) (neighbor_count_at(b_, coord, color) = (count))
113 #define inc_neighbor_count_at(b_, coord, color) (neighbor_count_at(b_, coord, color)++)
114 #define dec_neighbor_count_at(b_, coord, color) (neighbor_count_at(b_, coord, color)--)
115 #define immediate_liberty_count(b_, coord) (4 - neighbor_count_at(b_, coord, S_BLACK) - neighbor_count_at(b_, coord, S_WHITE) - neighbor_count_at(b_, coord, S_OFFBOARD))
117 #define groupnext_at(b_, c) ((b_)->p[coord_raw(c)])
118 #define groupnext_atxy(b_, x, y) ((b_)->p[(x) + (b_)->size * (y)])
120 #define board_group_info(b_, g_) ((b_)->gi[(g_)])
121 #define board_group_captured(b_, g_) (board_group_info(b_, g_).libs == 0)
123 struct board
*board_init(void);
124 struct board
*board_copy(struct board
*board2
, struct board
*board1
);
125 void board_done_noalloc(struct board
*board
);
126 void board_done(struct board
*board
);
127 /* size here is without the S_OFFBOARD margin. */
128 void board_resize(struct board
*board
, int size
);
129 void board_clear(struct board
*board
);
132 void board_print(struct board
*board
, FILE *f
);
134 /* Place given handicap on the board; coordinates are printed to f. */
135 void board_handicap(struct board
*board
, int stones
, FILE *f
);
137 /* Returns group id, 0 on allowed suicide, pass or resign, -1 on error */
138 int board_play(struct board
*board
, struct move
*m
);
139 /* Like above, but plays random move; the move coordinate is recorded
140 * to *coord. This method will never fill your own eye. pass is played
141 * when no move can be played. */
142 void board_play_random(struct board
*b
, enum stone color
, coord_t
*coord
);
144 /* Returns true if given coordinate has all neighbors of given color or the edge. */
145 bool board_is_eyelike(struct board
*board
, coord_t
*coord
, enum stone eye_color
);
146 /* Returns true if given coordinate is a 1-pt eye (checks against false eyes, or
147 * at least tries to). */
148 bool board_is_one_point_eye(struct board
*board
, coord_t
*c
, enum stone eye_color
);
149 /* Returns color of a 1pt eye owner, S_NONE if not an eye. */
150 enum stone
board_get_one_point_eye(struct board
*board
, coord_t
*c
);
152 /* Check if group is in atari. This is very fast.
153 * The last liberty is recorded to lastlib (content is undefined if group
154 * is not in atari). */
155 bool board_group_in_atari(struct board
*board
, int group
, coord_t
*lastlib
);
157 /* Check if group can be put in atari. This is also very fast.
158 * The last two liberties are recorded to lastlib (content is undefined if group
159 * can't be put in atari). */
160 bool board_group_can_atari(struct board
*board
, int group
, coord_t lastlib
[2]);
162 /* board_official_score() is the scoring method for yielding score suitable
163 * for external presentation. For fast scoring of entirely filled boards
164 * (e.g. playouts), use board_fast_score(). */
165 /* Positive: W wins */
166 /* Tromp-Taylor scoring. */
167 float board_official_score(struct board
*board
);
168 /* Compare number of stones + 1pt eyes. */
169 float board_fast_score(struct board
*board
);
174 #define foreach_point(board_) \
176 coord_t c; coord_pos(c, 0, (board_)); \
177 for (; coord_raw(c) < (board_)->size * (board_)->size; coord_raw(c)++)
178 #define foreach_point_end \
181 #define foreach_in_group(board_, group_) \
183 struct board *board__ = board_; \
184 coord_t c = (group_); \
185 coord_t c2 = c; coord_raw(c2) = groupnext_at(board__, c2); \
187 #define foreach_in_group_end \
188 c = c2; coord_raw(c2) = groupnext_at(board__, c2); \
189 } while (coord_raw(c) != 0); \
192 /* NOT VALID inside of foreach_point() or another foreach_neighbor(), or rather
193 * on S_OFFBOARD coordinates. */
194 #define foreach_neighbor(board_, coord_, loop_body) \
196 struct board *board__ = board_; \
197 coord_t coord__ = coord_; \
199 coord_pos(c, coord_raw(coord__) - 1, (board__)); do { loop_body } while (0); \
200 coord_pos(c, coord_raw(coord__) - (board__)->size, (board__)); do { loop_body } while (0); \
201 coord_pos(c, coord_raw(coord__) + 1, (board__)); do { loop_body } while (0); \
202 coord_pos(c, coord_raw(coord__) + (board__)->size, (board__)); do { loop_body } while (0); \
205 #define foreach_diag_neighbor(board_, coord_) \
207 coord_t q__[4]; int q__i = 0; \
208 coord_pos(q__[q__i++], coord_raw(coord_) - (board_)->size - 1, (board_)); \
209 coord_pos(q__[q__i++], coord_raw(coord_) - (board_)->size + 1, (board_)); \
210 coord_pos(q__[q__i++], coord_raw(coord_) + (board_)->size - 1, (board_)); \
211 coord_pos(q__[q__i++], coord_raw(coord_) + (board_)->size + 1, (board_)); \
213 for (fn__i = 0; fn__i < q__i; fn__i++) { \
214 coord_t c = q__[fn__i];
215 #define foreach_diag_neighbor_end \