Add genmove.gtp for simple engine test
[pachi/peepo.git] / board.h
bloba95c8126bfb21b0e489dcbc26decc6bf76b304e1
1 #ifndef ZZGO_BOARD_H
2 #define ZZGO_BOARD_H
4 #include <stdbool.h>
5 #include <stdint.h>
7 #include "stone.h"
8 #include "move.h"
10 #define likely(x) __builtin_expect(!!(x), 1)
11 #define unlikely(x) __builtin_expect((x), 0)
14 /* Allow board_play_random_move() to return pass even when
15 * there are other moves available. */
16 extern bool random_pass;
19 typedef uint64_t hash_t;
22 /* Note that "group" is only chain of stones that is solidly
23 * connected for us. */
25 typedef coord_t group_t;
27 struct group {
28 /* Number of group pseudo-liberties */
29 /* Pseudo-liberties count empty-stone edges, not empty positions.
30 * Thus, a single stone will have 4 pseudo-liberties, but so will
31 * an one-eyed group in atari. The advantage is that we can update
32 * the liberties lightning-fast. */
33 int libs;
34 coord_t base_stone; /* First stone in group */
37 struct neighbor_colors {
38 char colors[S_MAX];
41 /* You should treat this struct as read-only. Always call functions below if
42 * you want to change it. */
44 struct board {
45 int size; /* Including S_OFFBOARD margin - see below. */
46 int size2; /* size^2 */
47 int captures[S_MAX];
48 float komi;
49 int handicap;
51 int moves;
52 struct move last_move;
53 /* Whether we tried to add a hash twice; board_play*() can
54 * set this, but it will still carry out the move as well! */
55 bool superko_violation;
57 /* The following two structures are goban maps and are indexed by
58 * coord.pos. The map is surrounded by a one-point margin from
59 * S_OFFBOARD stones in order to speed up some internal loops.
60 * Some of the foreach iterators below might include these points;
61 * you need to handle them yourselves, if you need to. */
63 /* Stones played on the board */
64 enum stone *b; /* enum stone */
65 /* Group id the stones are part of; 0 == no group */
66 group_t *g;
67 /* Positions of next stones in the stone group; 0 == last stone */
68 int *p;
69 /* Neighboring colors; numbers of neighbors of index color */
70 struct neighbor_colors *n;
71 /* Zobrist hash for each position */
72 hash_t *h;
74 /* Group liberties - indexed by gid (which is coord of base group stone) */
75 int *l;
77 /* Positions of free positions - queue (not map) */
78 /* Note that free position here is any valid move; including single-point eyes! */
79 int *f; int flen;
82 /* --- PRIVATE DATA --- */
84 /* Basic ko check */
85 struct move ko;
87 /* For superko check: */
89 /* Board "history" - hashes encountered. Size of the hash should be
90 * >> board_size^2. */
91 #define history_hash_bits 12
92 #define history_hash_mask ((1 << history_hash_bits) - 1)
93 hash_t history_hash[1 << history_hash_bits];
94 /* Hash of current board position. */
95 hash_t hash;
98 #define board_at(b_, c) ((b_)->b[coord_raw(c)])
99 #define board_atxy(b_, x, y) ((b_)->b[(x) + (b_)->size * (y)])
101 #define group_at(b_, c) ((b_)->g[coord_raw(c)])
102 #define group_atxy(b_, x, y) ((b_)->g[(x) + (b_)->size * (y)])
104 #define neighbor_count_at(b_, coord, color) ((b_)->n[coord_raw(coord)].colors[(enum stone) color])
105 #define set_neighbor_count_at(b_, coord, color, count) (neighbor_count_at(b_, coord, color) = (count))
106 #define inc_neighbor_count_at(b_, coord, color) (neighbor_count_at(b_, coord, color)++)
107 #define dec_neighbor_count_at(b_, coord, color) (neighbor_count_at(b_, coord, color)--)
108 #define immediate_liberty_count(b_, coord) (4 - neighbor_count_at(b_, coord, S_BLACK) - neighbor_count_at(b_, coord, S_WHITE) - neighbor_count_at(b_, coord, S_OFFBOARD))
110 #define groupnext_at(b_, c) ((b_)->p[coord_raw(c)])
111 #define groupnext_atxy(b_, x, y) ((b_)->p[(x) + (b_)->size * (y)])
113 #define board_group_libs(b_, g_) ((b_)->l[(g_)])
114 #define board_group_captured(b_, g_) (board_group_libs(b_, g_) == 0)
116 struct board *board_init(void);
117 struct board *board_copy(struct board *board2, struct board *board1);
118 void board_done_noalloc(struct board *board);
119 void board_done(struct board *board);
120 /* size here is without the S_OFFBOARD margin. */
121 void board_resize(struct board *board, int size);
122 void board_clear(struct board *board);
124 struct FILE;
125 void board_print(struct board *board, FILE *f);
127 /* Place given handicap on the board; coordinates are printed to f. */
128 void board_handicap(struct board *board, int stones, FILE *f);
130 /* Returns group id, 0 on allowed suicide, pass or resign, -1 on error */
131 int board_play(struct board *board, struct move *m);
132 /* Like above, but plays random move; the move coordinate is recorded
133 * to *coord. This method will never fill your own eye. pass is played
134 * when no move can be played. */
135 void board_play_random(struct board *b, enum stone color, coord_t *coord);
137 /* Returns true if given coordinate has all neighbors of given color or the edge. */
138 bool board_is_eyelike(struct board *board, coord_t *coord, enum stone eye_color);
139 /* Returns true if given coordinate is a 1-pt eye (checks against false eyes, or
140 * at least tries to). */
141 bool board_is_one_point_eye(struct board *board, coord_t *c, enum stone eye_color);
142 /* Returns color of a 1pt eye owner, S_NONE if not an eye. */
143 enum stone board_get_one_point_eye(struct board *board, coord_t *c);
145 /* Check if group is in atari; this check can be potentially quite expensive!
146 * The last liberty is recorded to lastlib (content is undefined if group
147 * is not in atari). */
148 bool board_group_in_atari(struct board *board, int group, coord_t *lastlib);
150 /* Positive: W wins */
151 /* board_official_score() is the scoring method for yielding score suitable
152 * for external presentation. For fast scoring of two Pachis playing,
153 * use board_fast_score(). */
154 float board_official_score(struct board *board);
155 float board_fast_score(struct board *board);
158 /** Iterators */
160 #define foreach_point(board_) \
161 do { \
162 coord_t c; coord_pos(c, 0, (board_)); \
163 for (; coord_raw(c) < (board_)->size * (board_)->size; coord_raw(c)++)
164 #define foreach_point_end \
165 } while (0)
167 #define foreach_in_group(board_, group_) \
168 do { \
169 struct board *board__ = board_; \
170 coord_t c = (group_); \
171 coord_t c2 = c; coord_raw(c2) = groupnext_at(board__, c2); \
172 do {
173 #define foreach_in_group_end \
174 c = c2; coord_raw(c2) = groupnext_at(board__, c2); \
175 } while (coord_raw(c) != 0); \
176 } while (0)
178 /* NOT VALID inside of foreach_point() or another foreach_neighbor(), or rather
179 * on S_OFFBOARD coordinates. */
180 #define foreach_neighbor(board_, coord_, loop_body) \
181 do { \
182 struct board *board__ = board_; \
183 coord_t coord__ = coord_; \
184 coord_t c; \
185 coord_pos(c, coord_raw(coord__) - 1, (board__)); do { loop_body } while (0); \
186 coord_pos(c, coord_raw(coord__) - (board__)->size, (board__)); do { loop_body } while (0); \
187 coord_pos(c, coord_raw(coord__) + 1, (board__)); do { loop_body } while (0); \
188 coord_pos(c, coord_raw(coord__) + (board__)->size, (board__)); do { loop_body } while (0); \
189 } while (0)
191 #define foreach_diag_neighbor(board_, coord_) \
192 do { \
193 coord_t q__[4]; int q__i = 0; \
194 coord_pos(q__[q__i++], coord_raw(coord_) - (board_)->size - 1, (board_)); \
195 coord_pos(q__[q__i++], coord_raw(coord_) - (board_)->size + 1, (board_)); \
196 coord_pos(q__[q__i++], coord_raw(coord_) + (board_)->size - 1, (board_)); \
197 coord_pos(q__[q__i++], coord_raw(coord_) + (board_)->size + 1, (board_)); \
198 int fn__i; \
199 for (fn__i = 0; fn__i < q__i; fn__i++) { \
200 coord_t c = q__[fn__i];
201 #define foreach_diag_neighbor_end \
203 } while (0)
206 #endif