Moggy korate: More thorough ko fight check
[pachi/peepo.git] / board.c
blob22d530db92ee92b132b0ef1fd6645d1a717d20fd
1 #include <alloca.h>
2 #include <assert.h>
3 #include <stdio.h>
4 #include <stdlib.h>
5 #include <string.h>
7 #include "board.h"
8 #include "debug.h"
9 #include "mq.h"
10 #include "random.h"
12 #ifdef BOARD_SPATHASH
13 #include "patternsp.h"
14 #endif
15 #ifdef BOARD_PAT3
16 #include "pattern3.h"
17 #endif
18 #ifdef BOARD_GAMMA
19 #include "pattern.h"
20 #endif
22 bool random_pass = false;
25 #if 0
26 #define profiling_noinline __attribute__((noinline))
27 #else
28 #define profiling_noinline
29 #endif
31 #define gi_granularity 4
32 #define gi_allocsize(gids) ((1 << gi_granularity) + ((gids) >> gi_granularity) * (1 << gi_granularity))
35 static void
36 board_setup(struct board *b)
38 memset(b, 0, sizeof(*b));
40 struct move m = { pass, S_NONE };
41 b->last_move = b->last_move2 = b->last_ko = b->ko = m;
44 struct board *
45 board_init(void)
47 struct board *b = malloc(sizeof(struct board));
48 board_setup(b);
50 // Default setup
51 b->size = 9 + 2;
52 board_clear(b);
54 return b;
57 struct board *
58 board_copy(struct board *b2, struct board *b1)
60 memcpy(b2, b1, sizeof(struct board));
62 int bsize = board_size2(b2) * sizeof(*b2->b);
63 int gsize = board_size2(b2) * sizeof(*b2->g);
64 int fsize = board_size2(b2) * sizeof(*b2->f);
65 int nsize = board_size2(b2) * sizeof(*b2->n);
66 int psize = board_size2(b2) * sizeof(*b2->p);
67 int hsize = board_size2(b2) * 2 * sizeof(*b2->h);
68 int gisize = board_size2(b2) * sizeof(*b2->gi);
69 #ifdef WANT_BOARD_C
70 int csize = board_size2(b2) * sizeof(*b2->c);
71 #else
72 int csize = 0;
73 #endif
74 #ifdef BOARD_SPATHASH
75 int ssize = board_size2(b2) * sizeof(*b2->spathash);
76 #else
77 int ssize = 0;
78 #endif
79 #ifdef BOARD_PAT3
80 int p3size = board_size2(b2) * sizeof(*b2->pat3);
81 #else
82 int p3size = 0;
83 #endif
84 #ifdef BOARD_TRAITS
85 int tsize = board_size2(b2) * sizeof(*b2->t);
86 #else
87 int tsize = 0;
88 #endif
89 #ifdef BOARD_GAMMA
90 int pbsize = board_size2(b2) * sizeof(*b2->prob[0].items);
91 #else
92 int pbsize = 0;
93 #endif
94 void *x = malloc(bsize + gsize + fsize + psize + nsize + hsize + gisize + csize + ssize + p3size + tsize + pbsize * 2);
95 memcpy(x, b1->b, bsize + gsize + fsize + psize + nsize + hsize + gisize + csize + ssize + p3size + tsize + pbsize * 2);
96 b2->b = x; x += bsize;
97 b2->g = x; x += gsize;
98 b2->f = x; x += fsize;
99 b2->p = x; x += psize;
100 b2->n = x; x += nsize;
101 b2->h = x; x += hsize;
102 b2->gi = x; x += gisize;
103 #ifdef WANT_BOARD_C
104 b2->c = x; x += csize;
105 #endif
106 #ifdef BOARD_SPATHASH
107 b2->spathash = x; x += ssize;
108 #endif
109 #ifdef BOARD_PAT3
110 b2->pat3 = x; x += p3size;
111 #endif
112 #ifdef BOARD_TRAITS
113 b2->t = x; x += tsize;
114 #endif
115 #ifdef BOARD_GAMMA
116 b2->prob[0].items = x; x += pbsize;
117 b2->prob[1].items = x; x += pbsize;
118 #endif
120 return b2;
123 void
124 board_done_noalloc(struct board *board)
126 if (board->b) free(board->b);
129 void
130 board_done(struct board *board)
132 board_done_noalloc(board);
133 free(board);
136 void
137 board_resize(struct board *board, int size)
139 #ifdef BOARD_SIZE
140 assert(board_size(board) == size + 2);
141 #else
142 board_size(board) = size + 2 /* S_OFFBOARD margin */;
143 board_size2(board) = board_size(board) * board_size(board);
144 #endif
145 if (board->b)
146 free(board->b);
148 int bsize = board_size2(board) * sizeof(*board->b);
149 int gsize = board_size2(board) * sizeof(*board->g);
150 int fsize = board_size2(board) * sizeof(*board->f);
151 int nsize = board_size2(board) * sizeof(*board->n);
152 int psize = board_size2(board) * sizeof(*board->p);
153 int hsize = board_size2(board) * 2 * sizeof(*board->h);
154 int gisize = board_size2(board) * sizeof(*board->gi);
155 #ifdef WANT_BOARD_C
156 int csize = board_size2(board) * sizeof(*board->c);
157 #else
158 int csize = 0;
159 #endif
160 #ifdef BOARD_SPATHASH
161 int ssize = board_size2(board) * sizeof(*board->spathash);
162 #else
163 int ssize = 0;
164 #endif
165 #ifdef BOARD_PAT3
166 int p3size = board_size2(board) * sizeof(*board->pat3);
167 #else
168 int p3size = 0;
169 #endif
170 #ifdef BOARD_TRAITS
171 int tsize = board_size2(board) * sizeof(*board->t);
172 #else
173 int tsize = 0;
174 #endif
175 #ifdef BOARD_GAMMA
176 int pbsize = board_size2(board) * sizeof(*board->prob[0].items);
177 #else
178 int pbsize = 0;
179 #endif
180 void *x = malloc(bsize + gsize + fsize + psize + nsize + hsize + gisize + csize + ssize + p3size + tsize + pbsize * 2);
181 memset(x, 0, bsize + gsize + fsize + psize + nsize + hsize + gisize + csize + ssize + p3size + tsize + pbsize * 2);
182 board->b = x; x += bsize;
183 board->g = x; x += gsize;
184 board->f = x; x += fsize;
185 board->p = x; x += psize;
186 board->n = x; x += nsize;
187 board->h = x; x += hsize;
188 board->gi = x; x += gisize;
189 #ifdef WANT_BOARD_C
190 board->c = x; x += csize;
191 #endif
192 #ifdef BOARD_SPATHASH
193 board->spathash = x; x += ssize;
194 #endif
195 #ifdef BOARD_PAT3
196 board->pat3 = x; x += p3size;
197 #endif
198 #ifdef BOARD_TRAITS
199 board->t = x; x += tsize;
200 #endif
201 #ifdef BOARD_GAMMA
202 board->prob[0].items = x; x += pbsize;
203 board->prob[1].items = x; x += pbsize;
204 #endif
207 void
208 board_clear(struct board *board)
210 int size = board_size(board);
211 float komi = board->komi;
213 board_done_noalloc(board);
214 board_setup(board);
215 board_resize(board, size - 2 /* S_OFFBOARD margin */);
217 board->komi = komi;
219 /* Setup neighborhood iterators */
220 board->nei8[0] = -size - 1; // (-1,-1)
221 board->nei8[1] = 1;
222 board->nei8[2] = 1;
223 board->nei8[3] = size - 2; // (-1,0)
224 board->nei8[4] = 2;
225 board->nei8[5] = size - 2; // (-1,1)
226 board->nei8[6] = 1;
227 board->nei8[7] = 1;
228 board->dnei[0] = -size - 1;
229 board->dnei[1] = 2;
230 board->dnei[2] = size*2 - 2;
231 board->dnei[3] = 2;
233 /* Setup initial symmetry */
234 board->symmetry.d = 1;
235 board->symmetry.x1 = board->symmetry.y1 = board_size(board) / 2;
236 board->symmetry.x2 = board->symmetry.y2 = board_size(board) - 1;
237 board->symmetry.type = SYM_FULL;
239 /* Draw the offboard margin */
240 int top_row = board_size2(board) - board_size(board);
241 int i;
242 for (i = 0; i < board_size(board); i++)
243 board->b[i] = board->b[top_row + i] = S_OFFBOARD;
244 for (i = 0; i <= top_row; i += board_size(board))
245 board->b[i] = board->b[board_size(board) - 1 + i] = S_OFFBOARD;
247 foreach_point(board) {
248 coord_t coord = c;
249 if (board_at(board, coord) == S_OFFBOARD)
250 continue;
251 foreach_neighbor(board, c, {
252 inc_neighbor_count_at(board, coord, board_at(board, c));
253 } );
254 } foreach_point_end;
256 /* First, pass is always a free position. */
257 board->f[board->flen++] = coord_raw(pass);
258 /* All positions are free! Except the margin. */
259 for (i = board_size(board); i < (board_size(board) - 1) * board_size(board); i++)
260 if (i % board_size(board) != 0 && i % board_size(board) != board_size(board) - 1)
261 board->f[board->flen++] = i;
263 /* Initialize zobrist hashtable. */
264 foreach_point(board) {
265 int max = (sizeof(hash_t) << history_hash_bits);
266 /* fast_random() is 16-bit only */
267 board->h[coord_raw(c) * 2] = ((hash_t) fast_random(max))
268 | ((hash_t) fast_random(max) << 16)
269 | ((hash_t) fast_random(max) << 32)
270 | ((hash_t) fast_random(max) << 48);
271 if (!board->h[coord_raw(c) * 2])
272 /* Would be kinda "oops". */
273 board->h[coord_raw(c) * 2] = 1;
274 /* And once again for white */
275 board->h[coord_raw(c) * 2 + 1] = ((hash_t) fast_random(max))
276 | ((hash_t) fast_random(max) << 16)
277 | ((hash_t) fast_random(max) << 32)
278 | ((hash_t) fast_random(max) << 48);
279 if (!board->h[coord_raw(c) * 2 + 1])
280 board->h[coord_raw(c) * 2 + 1] = 1;
281 } foreach_point_end;
283 #ifdef BOARD_SPATHASH
284 /* Initialize spatial hashes. */
285 foreach_point(board) {
286 for (int d = 1; d <= BOARD_SPATHASH_MAXD; d++) {
287 for (int j = ptind[d]; j < ptind[d + 1]; j++) {
288 ptcoords_at(x, y, c, board, j);
289 board->spathash[coord_xy(board, x, y)][d - 1][0] ^=
290 pthashes[0][j][board_at(board, c)];
291 board->spathash[coord_xy(board, x, y)][d - 1][1] ^=
292 pthashes[0][j][stone_other(board_at(board, c))];
295 } foreach_point_end;
296 #endif
297 #ifdef BOARD_PAT3
298 /* Initialize 3x3 pattern codes. */
299 foreach_point(board) {
300 if (board_at(board, c) == S_NONE)
301 board->pat3[c] = pattern3_hash(board, c);
302 } foreach_point_end;
303 #endif
304 #ifdef BOARD_TRAITS
305 /* Initialize traits. */
306 foreach_point(board) {
307 trait_at(board, c, S_BLACK).cap = 0;
308 trait_at(board, c, S_BLACK).safe = true;
309 trait_at(board, c, S_WHITE).cap = 0;
310 trait_at(board, c, S_WHITE).safe = true;
311 } foreach_point_end;
312 #endif
313 #ifdef BOARD_GAMMA
314 board->prob[0].n = board->prob[1].n = board_size2(board);
315 foreach_point(board) {
316 probdist_set(&board->prob[0], c, (board_at(board, c) == S_NONE) * 1.0f);
317 probdist_set(&board->prob[1], c, (board_at(board, c) == S_NONE) * 1.0f);
318 } foreach_point_end;
319 #endif
323 static void
324 board_print_top(struct board *board, FILE *f, int c)
326 for (int i = 0; i < c; i++) {
327 char asdf[] = "ABCDEFGHJKLMNOPQRSTUVWXYZ";
328 fprintf(f, " ");
329 for (int x = 1; x < board_size(board) - 1; x++)
330 fprintf(f, "%c ", asdf[x - 1]);
331 fprintf(f, " ");
333 fprintf(f, "\n");
334 for (int i = 0; i < c; i++) {
335 fprintf(f, " +-");
336 for (int x = 1; x < board_size(board) - 1; x++)
337 fprintf(f, "--");
338 fprintf(f, "+");
340 fprintf(f, "\n");
343 static void
344 board_print_bottom(struct board *board, FILE *f, int c)
346 for (int i = 0; i < c; i++) {
347 fprintf(f, " +-");
348 for (int x = 1; x < board_size(board) - 1; x++)
349 fprintf(f, "--");
350 fprintf(f, "+");
352 fprintf(f, "\n");
355 static void
356 board_print_row(struct board *board, int y, FILE *f, board_cprint cprint)
358 fprintf(f, " %2d | ", y);
359 for (int x = 1; x < board_size(board) - 1; x++) {
360 if (coord_x(board->last_move.coord, board) == x && coord_y(board->last_move.coord, board) == y)
361 fprintf(f, "%c)", stone2char(board_atxy(board, x, y)));
362 else
363 fprintf(f, "%c ", stone2char(board_atxy(board, x, y)));
365 fprintf(f, "|");
366 if (cprint) {
367 fprintf(f, " %2d | ", y);
368 for (int x = 1; x < board_size(board) - 1; x++) {
369 cprint(board, coord_xy(board, x, y), f);
371 fprintf(f, "|");
373 fprintf(f, "\n");
376 void
377 board_print_custom(struct board *board, FILE *f, board_cprint cprint)
379 fprintf(f, "Move: % 3d Komi: %2.1f Handicap: %d Captures B: %d W: %d\n",
380 board->moves, board->komi, board->handicap,
381 board->captures[S_BLACK], board->captures[S_WHITE]);
382 board_print_top(board, f, 1 + !!cprint);
383 for (int y = board_size(board) - 2; y >= 1; y--)
384 board_print_row(board, y, f, cprint);
385 board_print_bottom(board, f, 1 + !!cprint);
386 fprintf(f, "\n");
389 static void
390 cprint_group(struct board *board, coord_t c, FILE *f)
392 fprintf(f, "%d ", group_base(group_at(board, c)));
395 void
396 board_print(struct board *board, FILE *f)
398 board_print_custom(board, f, DEBUGL(6) ? cprint_group : NULL);
401 void
402 board_gamma_set(struct board *b, struct features_gamma *gamma)
404 #ifdef BOARD_GAMMA
405 b->gamma = gamma;
406 for (int i = 0; i < b->flen; i++) {
407 if (is_pass(b->f[i])) continue;
408 board_gamma_update(b, b->f[i], S_BLACK);
409 board_gamma_update(b, b->f[i], S_WHITE);
411 #endif
415 /* Update the probability distribution we maintain incrementally. */
416 void
417 board_gamma_update(struct board *board, coord_t coord, enum stone color)
419 #ifdef BOARD_GAMMA
420 if (!board->gamma)
421 return;
423 /* Punch out invalid moves and moves filling our own eyes. */
424 if (board_at(board, coord) != S_NONE
425 || (board_is_eyelike(board, &coord, stone_other(color))
426 && !trait_at(board, coord, color).cap)
427 || (board_is_one_point_eye(board, &coord, color))) {
428 probdist_set(&board->prob[color - 1], coord, 0);
429 return;
432 int pat = board->pat3[coord];
433 if (color == S_WHITE) {
434 /* We work with the pattern3s as black-to-play. */
435 pat = pattern3_reverse(pat);
438 /* We just quickly replicate the general pattern matcher stuff
439 * here in the most bare-bone way. */
440 float value = board->gamma->gamma[FEAT_PATTERN3][pat];
441 if (trait_at(board, coord, color).cap)
442 value *= board->gamma->gamma[FEAT_CAPTURE][0];
443 if (trait_at(board, coord, stone_other(color)).cap
444 && trait_at(board, coord, color).safe)
445 value *= board->gamma->gamma[FEAT_AESCAPE][0];
446 if (!trait_at(board, coord, color).safe)
447 value *= board->gamma->gamma[FEAT_SELFATARI][0];
448 probdist_set(&board->prob[color - 1], coord, value);
449 #endif
452 /* Recompute some of the traits for given point from scratch. Note that
453 * some traits are updated incrementally elsewhere. */
454 static void
455 board_trait_recompute(struct board *board, coord_t coord)
457 #ifdef BOARD_TRAITS
458 trait_at(board, coord, S_BLACK).safe = board_safe_to_play(board, coord, S_BLACK);
459 trait_at(board, coord, S_WHITE).safe = board_safe_to_play(board, coord, S_WHITE);
460 if (DEBUGL(8)) {
461 fprintf(stderr, "traits[%s:%s lib=%d] (black cap=%d safe=%d) (white cap=%d safe=%d)\n",
462 coord2sstr(coord, board), stone2str(board_at(board, coord)), immediate_liberty_count(board, coord),
463 trait_at(board, coord, S_BLACK).cap, trait_at(board, coord, S_BLACK).safe,
464 trait_at(board, coord, S_WHITE).cap, trait_at(board, coord, S_WHITE).safe);
466 #endif
467 board_gamma_update(board, coord, S_BLACK);
468 board_gamma_update(board, coord, S_WHITE);
471 /* Update board hash with given coordinate. */
472 static void profiling_noinline
473 board_hash_update(struct board *board, coord_t coord, enum stone color)
475 board->hash ^= hash_at(board, coord, color);
476 if (DEBUGL(8))
477 fprintf(stderr, "board_hash_update(%d,%d,%d) ^ %"PRIhash" -> %"PRIhash"\n", color, coord_x(coord, board), coord_y(coord, board), hash_at(board, coord, color), board->hash);
479 #ifdef BOARD_SPATHASH
480 /* Gridcular metric is reflective, so we update all hashes
481 * of appropriate ditance in OUR circle. */
482 for (int d = 1; d <= BOARD_SPATHASH_MAXD; d++) {
483 for (int j = ptind[d]; j < ptind[d + 1]; j++) {
484 ptcoords_at(x, y, coord, board, j);
485 /* We either changed from S_NONE to color
486 * or vice versa; doesn't matter. */
487 board->spathash[coord_xy(board, x, y)][d - 1][0] ^=
488 pthashes[0][j][color] ^ pthashes[0][j][S_NONE];
489 board->spathash[coord_xy(board, x, y)][d - 1][1] ^=
490 pthashes[0][j][stone_other(color)] ^ pthashes[0][j][S_NONE];
493 #endif
495 #if defined(BOARD_PAT3)
496 /* @color is not what we need in case of capture. */
497 enum stone new_color = board_at(board, coord);
498 if (new_color == S_NONE)
499 board->pat3[coord] = pattern3_hash(board, coord);
500 foreach_8neighbor(board, coord) { // internally, the loop uses fn__i=[0..7]
501 if (board_at(board, c) != S_NONE)
502 continue;
503 board->pat3[c] &= ~(3 << (fn__i*2));
504 board->pat3[c] |= new_color << (fn__i*2);
505 #if 0
506 if (board_at(board, c) != S_OFFBOARD && pattern3_hash(board, c) != board->pat3[c]) {
507 board_print(board, stderr);
508 fprintf(stderr, "%s->%s %x != %x (%d-%d:%d)\n", coord2sstr(coord, board), coord2sstr(c, board), pattern3_hash(board, c), board->pat3[c], coord, c, fn__i);
509 assert(0);
511 #endif
512 board_gamma_update(board, c, S_BLACK);
513 board_gamma_update(board, c, S_WHITE);
514 } foreach_8neighbor_end;
515 #endif
518 /* Commit current board hash to history. */
519 static void profiling_noinline
520 board_hash_commit(struct board *board)
522 if (DEBUGL(8))
523 fprintf(stderr, "board_hash_commit %"PRIhash"\n", board->hash);
524 if (likely(board->history_hash[board->hash & history_hash_mask]) == 0) {
525 board->history_hash[board->hash & history_hash_mask] = board->hash;
526 } else {
527 hash_t i = board->hash;
528 while (board->history_hash[i & history_hash_mask]) {
529 if (board->history_hash[i & history_hash_mask] == board->hash) {
530 if (DEBUGL(5))
531 fprintf(stderr, "SUPERKO VIOLATION noted at %d,%d\n",
532 coord_x(board->last_move.coord, board), coord_y(board->last_move.coord, board));
533 board->superko_violation = true;
534 return;
536 i = history_hash_next(i);
538 board->history_hash[i & history_hash_mask] = board->hash;
543 void
544 board_symmetry_update(struct board *b, struct board_symmetry *symmetry, coord_t c)
546 if (likely(symmetry->type == SYM_NONE)) {
547 /* Fully degenerated already. We do not support detection
548 * of restoring of symmetry, assuming that this is too rare
549 * a case to handle. */
550 return;
553 int x = coord_x(c, b), y = coord_y(c, b), t = board_size(b) / 2;
554 int dx = board_size(b) - 1 - x; /* for SYM_DOWN */
555 if (DEBUGL(6)) {
556 fprintf(stderr, "SYMMETRY [%d,%d,%d,%d|%d=%d] update for %d,%d\n",
557 symmetry->x1, symmetry->y1, symmetry->x2, symmetry->y2,
558 symmetry->d, symmetry->type, x, y);
561 switch (symmetry->type) {
562 case SYM_FULL:
563 if (x == t && y == t) {
564 /* Tengen keeps full symmetry. */
565 return;
567 /* New symmetry now? */
568 if (x == y) {
569 symmetry->type = SYM_DIAG_UP;
570 symmetry->x1 = symmetry->y1 = 1;
571 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
572 symmetry->d = 1;
573 } else if (dx == y) {
574 symmetry->type = SYM_DIAG_DOWN;
575 symmetry->x1 = symmetry->y1 = 1;
576 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
577 symmetry->d = 1;
578 } else if (x == t) {
579 symmetry->type = SYM_HORIZ;
580 symmetry->y1 = 1;
581 symmetry->y2 = board_size(b) - 1;
582 symmetry->d = 0;
583 } else if (y == t) {
584 symmetry->type = SYM_VERT;
585 symmetry->x1 = 1;
586 symmetry->x2 = board_size(b) - 1;
587 symmetry->d = 0;
588 } else {
589 break_symmetry:
590 symmetry->type = SYM_NONE;
591 symmetry->x1 = symmetry->y1 = 1;
592 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
593 symmetry->d = 0;
595 break;
596 case SYM_DIAG_UP:
597 if (x == y)
598 return;
599 goto break_symmetry;
600 case SYM_DIAG_DOWN:
601 if (dx == y)
602 return;
603 goto break_symmetry;
604 case SYM_HORIZ:
605 if (x == t)
606 return;
607 goto break_symmetry;
608 case SYM_VERT:
609 if (y == t)
610 return;
611 goto break_symmetry;
612 case SYM_NONE:
613 assert(0);
614 break;
617 if (DEBUGL(6)) {
618 fprintf(stderr, "NEW SYMMETRY [%d,%d,%d,%d|%d=%d]\n",
619 symmetry->x1, symmetry->y1, symmetry->x2, symmetry->y2,
620 symmetry->d, symmetry->type);
622 /* Whew. */
626 void
627 board_handicap_stone(struct board *board, int x, int y, FILE *f)
629 struct move m;
630 m.color = S_BLACK; m.coord = coord_xy(board, x, y);
632 board_play(board, &m);
633 /* Simulate white passing; otherwise, UCT search can get confused since
634 * tree depth parity won't match the color to move. */
635 board->moves++;
637 char *str = coord2str(m.coord, board);
638 if (DEBUGL(1))
639 fprintf(stderr, "choosing handicap %s (%d,%d)\n", str, x, y);
640 fprintf(f, "%s ", str);
641 free(str);
644 void
645 board_handicap(struct board *board, int stones, FILE *f)
647 int margin = 3 + (board_size(board) >= 13);
648 int min = margin;
649 int mid = board_size(board) / 2;
650 int max = board_size(board) - 1 - margin;
651 const int places[][2] = {
652 { min, min }, { max, max }, { max, min }, { min, max },
653 { min, mid }, { max, mid },
654 { mid, min }, { mid, max },
655 { mid, mid },
658 board->handicap = stones;
660 if (stones == 5 || stones == 7) {
661 board_handicap_stone(board, mid, mid, f);
662 stones--;
665 int i;
666 for (i = 0; i < stones; i++)
667 board_handicap_stone(board, places[i][0], places[i][1], f);
671 static void __attribute__((noinline))
672 check_libs_consistency(struct board *board, group_t g)
674 #ifdef DEBUG
675 if (!g) return;
676 struct group *gi = &board_group_info(board, g);
677 for (int i = 0; i < GROUP_KEEP_LIBS; i++)
678 if (gi->lib[i] && board_at(board, gi->lib[i]) != S_NONE) {
679 fprintf(stderr, "BOGUS LIBERTY %s of group %d[%s]\n", coord2sstr(gi->lib[i], board), g, coord2sstr(group_base(g), board));
680 assert(0);
682 #endif
685 static void
686 board_capturable_add(struct board *board, group_t group, coord_t lib)
688 //fprintf(stderr, "group %s cap %s\n", coord2sstr(group, board), coord2sstr(lib, boarD));
689 #ifdef BOARD_TRAITS
690 /* Increase capturable count trait of my last lib. */
691 enum stone capturing_color = stone_other(board_at(board, group));
692 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
693 foreach_neighbor(board, lib, {
694 if (DEBUGL(8) && group_at(board, c) == group)
695 fprintf(stderr, "%s[%d] %s cap bump bc of %s(%d) member %s\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap, stone2str(capturing_color), coord2sstr(group, board), board_group_info(board, group).libs, coord2sstr(c, board));
696 trait_at(board, lib, capturing_color).cap += (group_at(board, c) == group);
698 board_trait_recompute(board, lib);
699 #endif
701 #ifdef WANT_BOARD_C
702 /* Update the list of capturable groups. */
703 assert(group);
704 assert(board->clen < board_size2(board));
705 board->c[board->clen++] = group;
706 #endif
708 static void
709 board_capturable_rm(struct board *board, group_t group, coord_t lib)
711 //fprintf(stderr, "group %s nocap %s\n", coord2sstr(group, board), coord2sstr(lib, board));
712 #ifdef BOARD_TRAITS
713 /* Decrease capturable count trait of my previously-last lib. */
714 enum stone capturing_color = stone_other(board_at(board, group));
715 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
716 foreach_neighbor(board, lib, {
717 if (DEBUGL(8) && group_at(board, c) == group)
718 fprintf(stderr, "%s[%d] cap dump bc of %s(%d) member %s\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap, coord2sstr(group, board), board_group_info(board, group).libs, coord2sstr(c, board));
719 trait_at(board, lib, capturing_color).cap -= (group_at(board, c) == group);
721 board_trait_recompute(board, lib);
722 #endif
724 #ifdef WANT_BOARD_C
725 /* Update the list of capturable groups. */
726 for (int i = 0; i < board->clen; i++) {
727 if (unlikely(board->c[i] == group)) {
728 board->c[i] = board->c[--board->clen];
729 return;
732 fprintf(stderr, "rm of bad group %d\n", group_base(group));
733 assert(0);
734 #endif
737 static void
738 board_group_addlib(struct board *board, group_t group, coord_t coord)
740 if (DEBUGL(7)) {
741 fprintf(stderr, "Group %d[%s] %d: Adding liberty %s\n",
742 group_base(group), coord2sstr(group_base(group), board),
743 board_group_info(board, group).libs, coord2sstr(coord, board));
746 check_libs_consistency(board, group);
748 struct group *gi = &board_group_info(board, group);
749 if (gi->libs < GROUP_KEEP_LIBS) {
750 for (int i = 0; i < GROUP_KEEP_LIBS; i++) {
751 #if 0
752 /* Seems extra branch just slows it down */
753 if (!gi->lib[i])
754 break;
755 #endif
756 if (unlikely(gi->lib[i] == coord))
757 return;
759 if (gi->libs == 0)
760 board_capturable_add(board, group, coord);
761 else if (gi->libs == 1)
762 board_capturable_rm(board, group, gi->lib[0]);
763 gi->lib[gi->libs++] = coord;
766 check_libs_consistency(board, group);
769 static void
770 board_group_find_extra_libs(struct board *board, group_t group, struct group *gi, coord_t avoid)
772 /* Add extra liberty from the board to our liberty list. */
773 unsigned char watermark[board_size2(board) / 8];
774 memset(watermark, 0, sizeof(watermark));
775 #define watermark_get(c) (watermark[coord_raw(c) >> 3] & (1 << (coord_raw(c) & 7)))
776 #define watermark_set(c) watermark[coord_raw(c) >> 3] |= (1 << (coord_raw(c) & 7))
778 for (int i = 0; i < GROUP_KEEP_LIBS - 1; i++)
779 watermark_set(gi->lib[i]);
780 watermark_set(avoid);
782 foreach_in_group(board, group) {
783 coord_t coord2 = c;
784 foreach_neighbor(board, coord2, {
785 if (board_at(board, c) + watermark_get(c) != S_NONE)
786 continue;
787 watermark_set(c);
788 gi->lib[gi->libs++] = c;
789 if (unlikely(gi->libs >= GROUP_KEEP_LIBS))
790 return;
791 } );
792 } foreach_in_group_end;
793 #undef watermark_get
794 #undef watermark_set
797 static void
798 board_group_rmlib(struct board *board, group_t group, coord_t coord)
800 if (DEBUGL(7)) {
801 fprintf(stderr, "Group %d[%s] %d: Removing liberty %s\n",
802 group_base(group), coord2sstr(group_base(group), board),
803 board_group_info(board, group).libs, coord2sstr(coord, board));
806 struct group *gi = &board_group_info(board, group);
807 for (int i = 0; i < GROUP_KEEP_LIBS; i++) {
808 #if 0
809 /* Seems extra branch just slows it down */
810 if (!gi->lib[i])
811 break;
812 #endif
813 if (likely(gi->lib[i] != coord))
814 continue;
816 coord_t lib = gi->lib[i] = gi->lib[--gi->libs];
817 gi->lib[gi->libs] = 0;
819 check_libs_consistency(board, group);
821 /* Postpone refilling lib[] until we need to. */
822 assert(GROUP_REFILL_LIBS > 1);
823 if (gi->libs > GROUP_REFILL_LIBS)
824 return;
825 if (gi->libs == GROUP_REFILL_LIBS)
826 board_group_find_extra_libs(board, group, gi, coord);
828 if (gi->libs == 1)
829 board_capturable_add(board, group, gi->lib[0]);
830 else if (gi->libs == 0)
831 board_capturable_rm(board, group, lib);
832 return;
835 /* This is ok even if gi->libs < GROUP_KEEP_LIBS since we
836 * can call this multiple times per coord. */
837 check_libs_consistency(board, group);
838 return;
842 /* This is a low-level routine that doesn't maintain consistency
843 * of all the board data structures. */
844 static void
845 board_remove_stone(struct board *board, group_t group, coord_t c)
847 enum stone color = board_at(board, c);
848 board_at(board, c) = S_NONE;
849 group_at(board, c) = 0;
850 board_hash_update(board, c, color);
851 #ifdef BOARD_TRAITS
852 /* We mark as cannot-capture now. If this is a ko/snapback,
853 * we will get incremented later in board_group_addlib(). */
854 trait_at(board, c, S_BLACK).cap = 0;
855 trait_at(board, c, S_WHITE).cap = 0;
856 /* However, we do decide safety statically; we might get
857 * over-paranoid, but in that case the neighbor loop for
858 * stones removed next will repair the flag. */
859 /* We must do this update after the loop when our neighbor count is correct. */
860 board_trait_recompute(board, c);
861 #endif
863 /* Increase liberties of surrounding groups */
864 coord_t coord = c;
865 foreach_neighbor(board, coord, {
866 dec_neighbor_count_at(board, c, color);
867 board_trait_recompute(board, c);
868 group_t g = group_at(board, c);
869 if (g && g != group)
870 board_group_addlib(board, g, coord);
873 if (DEBUGL(6))
874 fprintf(stderr, "pushing free move [%d]: %d,%d\n", board->flen, coord_x(c, board), coord_y(c, board));
875 board->f[board->flen++] = coord_raw(c);
878 static int profiling_noinline
879 board_group_capture(struct board *board, group_t group)
881 int stones = 0;
883 foreach_in_group(board, group) {
884 board->captures[stone_other(board_at(board, c))]++;
885 board_remove_stone(board, group, c);
886 stones++;
887 } foreach_in_group_end;
889 if (board_group_info(board, group).libs == 1)
890 board_capturable_rm(board, group, board_group_info(board, group).lib[0]);
891 memset(&board_group_info(board, group), 0, sizeof(struct group));
893 return stones;
897 static void profiling_noinline
898 add_to_group(struct board *board, group_t group, coord_t prevstone, coord_t coord)
900 group_at(board, coord) = group;
901 groupnext_at(board, coord) = groupnext_at(board, prevstone);
902 groupnext_at(board, prevstone) = coord_raw(coord);
904 #ifdef BOARD_TRAITS
905 if (board_group_info(board, group).libs == 1) {
906 /* Our group is temporarily in atari; make sure the capturable
907 * counts also correspond to the newly added stone before we
908 * start adding liberties again so bump-dump ops match. */
909 enum stone capturing_color = stone_other(board_at(board, group));
910 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
911 coord_t lib = board_group_info(board, group).lib[0];
912 if (coord_is_adjecent(lib, coord, board)) {
913 if (DEBUGL(8)) fprintf(stderr, "add_to_group %s: %s[%d] bump\n", coord2sstr(group, board), coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap);
914 trait_at(board, lib, capturing_color).cap++;
915 board_trait_recompute(board, lib);
918 #endif
920 foreach_neighbor(board, coord, {
921 if (board_at(board, c) == S_NONE)
922 board_group_addlib(board, group, c);
925 if (DEBUGL(8))
926 fprintf(stderr, "add_to_group: added (%d,%d ->) %d,%d (-> %d,%d) to group %d\n",
927 coord_x(prevstone, board), coord_y(prevstone, board),
928 coord_x(coord, board), coord_y(coord, board),
929 groupnext_at(board, coord) % board_size(board), groupnext_at(board, coord) / board_size(board),
930 group_base(group));
933 static void profiling_noinline
934 merge_groups(struct board *board, group_t group_to, group_t group_from)
936 if (DEBUGL(7))
937 fprintf(stderr, "board_play_raw: merging groups %d -> %d\n",
938 group_base(group_from), group_base(group_to));
939 struct group *gi_from = &board_group_info(board, group_from);
940 struct group *gi_to = &board_group_info(board, group_to);
942 /* We do this early before the group info is rewritten. */
943 if (gi_from->libs == 1)
944 board_capturable_rm(board, group_from, gi_from->lib[0]);
946 if (DEBUGL(7))
947 fprintf(stderr,"---- (froml %d, tol %d)\n", gi_from->libs, gi_to->libs);
949 if (gi_to->libs < GROUP_KEEP_LIBS) {
950 for (int i = 0; i < gi_from->libs; i++) {
951 for (int j = 0; j < gi_to->libs; j++)
952 if (gi_to->lib[j] == gi_from->lib[i])
953 goto next_from_lib;
954 if (gi_to->libs == 0)
955 board_capturable_add(board, group_to, gi_from->lib[i]);
956 else if (gi_to->libs == 1)
957 board_capturable_rm(board, group_to, gi_to->lib[0]);
958 gi_to->lib[gi_to->libs++] = gi_from->lib[i];
959 if (gi_to->libs >= GROUP_KEEP_LIBS)
960 break;
961 next_from_lib:;
965 #ifdef BOARD_TRAITS
966 if (board_group_info(board, group_to).libs == 1) {
967 /* Our group is currently in atari; make sure we properly
968 * count in even the neighbors from the other group in the
969 * capturable counter. */
970 enum stone capturing_color = stone_other(board_at(board, group_to));
971 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
972 coord_t lib = board_group_info(board, group_to).lib[0];
973 foreach_neighbor(board, lib, {
974 if (DEBUGL(8) && group_at(board, c) == group_from) fprintf(stderr, "%s[%d] cap bump\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap);
975 trait_at(board, lib, capturing_color).cap += (group_at(board, c) == group_from);
977 board_trait_recompute(board, lib);
979 #endif
981 coord_t last_in_group;
982 foreach_in_group(board, group_from) {
983 last_in_group = c;
984 group_at(board, c) = group_to;
985 } foreach_in_group_end;
986 groupnext_at(board, last_in_group) = groupnext_at(board, group_base(group_to));
987 groupnext_at(board, group_base(group_to)) = group_base(group_from);
988 memset(gi_from, 0, sizeof(struct group));
990 if (DEBUGL(7))
991 fprintf(stderr, "board_play_raw: merged group: %d\n",
992 group_base(group_to));
995 static group_t profiling_noinline
996 new_group(struct board *board, coord_t coord)
998 group_t group = coord_raw(coord);
999 struct group *gi = &board_group_info(board, group);
1000 foreach_neighbor(board, coord, {
1001 if (board_at(board, c) == S_NONE)
1002 /* board_group_addlib is ridiculously expensive for us */
1003 #if GROUP_KEEP_LIBS < 4
1004 if (gi->libs < GROUP_KEEP_LIBS)
1005 #endif
1006 gi->lib[gi->libs++] = c;
1009 group_at(board, coord) = group;
1010 groupnext_at(board, coord) = 0;
1012 if (gi->libs == 1)
1013 board_capturable_add(board, group, gi->lib[0]);
1014 check_libs_consistency(board, group);
1016 if (DEBUGL(8))
1017 fprintf(stderr, "new_group: added %d,%d to group %d\n",
1018 coord_x(coord, board), coord_y(coord, board),
1019 group_base(group));
1021 return group;
1024 static inline group_t
1025 play_one_neighbor(struct board *board,
1026 coord_t coord, enum stone color, enum stone other_color,
1027 coord_t c, group_t group)
1029 enum stone ncolor = board_at(board, c);
1030 group_t ngroup = group_at(board, c);
1032 inc_neighbor_count_at(board, c, color);
1033 /* We can be S_NONE, in that case we need to update the safety
1034 * trait since we might be left with only one liberty. */
1035 board_trait_recompute(board, c);
1037 if (!ngroup)
1038 return group;
1040 board_group_rmlib(board, ngroup, coord);
1041 if (DEBUGL(7))
1042 fprintf(stderr, "board_play_raw: reducing libs for group %d (%d:%d,%d)\n",
1043 group_base(ngroup), ncolor, color, other_color);
1045 if (ncolor == color && ngroup != group) {
1046 if (!group) {
1047 group = ngroup;
1048 add_to_group(board, group, c, coord);
1049 } else {
1050 merge_groups(board, group, ngroup);
1052 } else if (ncolor == other_color) {
1053 if (DEBUGL(8)) {
1054 struct group *gi = &board_group_info(board, ngroup);
1055 fprintf(stderr, "testing captured group %d[%s]: ", group_base(ngroup), coord2sstr(group_base(ngroup), board));
1056 for (int i = 0; i < GROUP_KEEP_LIBS; i++)
1057 fprintf(stderr, "%s ", coord2sstr(gi->lib[i], board));
1058 fprintf(stderr, "\n");
1060 if (unlikely(board_group_captured(board, ngroup)))
1061 board_group_capture(board, ngroup);
1063 return group;
1066 /* We played on a place with at least one liberty. We will become a member of
1067 * some group for sure. */
1068 static group_t profiling_noinline
1069 board_play_outside(struct board *board, struct move *m, int f)
1071 coord_t coord = m->coord;
1072 enum stone color = m->color;
1073 enum stone other_color = stone_other(color);
1074 group_t group = 0;
1076 board->f[f] = board->f[--board->flen];
1077 if (DEBUGL(6))
1078 fprintf(stderr, "popping free move [%d->%d]: %d\n", board->flen, f, board->f[f]);
1080 #if defined(BOARD_TRAITS) && defined(DEBUG)
1081 /* Sanity check that cap matches reality. */
1083 int a = 0;
1084 foreach_neighbor(board, coord, {
1085 group_t g = group_at(board, c);
1086 a += g && (board_at(board, c) == other_color && board_group_info(board, g).libs == 1);
1088 assert(a == trait_at(board, coord, color).cap);
1089 assert(board_safe_to_play(board, coord, color) == trait_at(board, coord, color).safe);
1091 #endif
1092 foreach_neighbor(board, coord, {
1093 group = play_one_neighbor(board, coord, color, other_color, c, group);
1096 board_at(board, coord) = color;
1097 if (unlikely(!group))
1098 group = new_group(board, coord);
1099 board_gamma_update(board, coord, S_BLACK);
1100 board_gamma_update(board, coord, S_WHITE);
1102 board->last_move2 = board->last_move;
1103 board->last_move = *m;
1104 board->moves++;
1105 board_hash_update(board, coord, color);
1106 board_symmetry_update(board, &board->symmetry, coord);
1107 struct move ko = { pass, S_NONE };
1108 board->ko = ko;
1110 return group;
1113 /* We played in an eye-like shape. Either we capture at least one of the eye
1114 * sides in the process of playing, or return -1. */
1115 static int profiling_noinline
1116 board_play_in_eye(struct board *board, struct move *m, int f)
1118 coord_t coord = m->coord;
1119 enum stone color = m->color;
1120 /* Check ko: Capture at a position of ko capture one move ago */
1121 if (unlikely(color == board->ko.color && coord_eq(coord, board->ko.coord))) {
1122 if (DEBUGL(5))
1123 fprintf(stderr, "board_check: ko at %d,%d color %d\n", coord_x(coord, board), coord_y(coord, board), color);
1124 return -1;
1125 } else if (DEBUGL(6)) {
1126 fprintf(stderr, "board_check: no ko at %d,%d,%d - ko is %d,%d,%d\n",
1127 color, coord_x(coord, board), coord_y(coord, board),
1128 board->ko.color, coord_x(board->ko.coord, board), coord_y(board->ko.coord, board));
1131 struct move ko = { pass, S_NONE };
1133 int captured_groups = 0;
1135 foreach_neighbor(board, coord, {
1136 group_t g = group_at(board, c);
1137 if (DEBUGL(7))
1138 fprintf(stderr, "board_check: group %d has %d libs\n",
1139 g, board_group_info(board, g).libs);
1140 captured_groups += (board_group_info(board, g).libs == 1);
1143 if (likely(captured_groups == 0)) {
1144 if (DEBUGL(5)) {
1145 if (DEBUGL(6))
1146 board_print(board, stderr);
1147 fprintf(stderr, "board_check: one-stone suicide\n");
1150 return -1;
1152 #ifdef BOARD_TRAITS
1153 /* We _will_ for sure capture something. */
1154 assert(trait_at(board, coord, color).cap > 0);
1155 assert(trait_at(board, coord, color).safe == board_safe_to_play(board, coord, color));
1156 #endif
1158 board->f[f] = board->f[--board->flen];
1159 if (DEBUGL(6))
1160 fprintf(stderr, "popping free move [%d->%d]: %d\n", board->flen, f, board->f[f]);
1162 foreach_neighbor(board, coord, {
1163 inc_neighbor_count_at(board, c, color);
1164 /* Originally, this could not have changed any trait
1165 * since no neighbors were S_NONE, however by now some
1166 * of them might be removed from the board. */
1167 board_trait_recompute(board, c);
1169 group_t group = group_at(board, c);
1170 if (!group)
1171 continue;
1173 board_group_rmlib(board, group, coord);
1174 if (DEBUGL(7))
1175 fprintf(stderr, "board_play_raw: reducing libs for group %d\n",
1176 group_base(group));
1178 if (board_group_captured(board, group)) {
1179 if (board_group_capture(board, group) == 1) {
1180 /* If we captured multiple groups at once,
1181 * we can't be fighting ko so we don't need
1182 * to check for that. */
1183 ko.color = stone_other(color);
1184 ko.coord = c;
1185 board->last_ko = ko;
1186 board->last_ko_age = board->moves;
1187 if (DEBUGL(5))
1188 fprintf(stderr, "guarding ko at %d,%s\n", ko.color, coord2sstr(ko.coord, board));
1193 board_at(board, coord) = color;
1194 group_t group = new_group(board, coord);
1195 board_gamma_update(board, coord, S_BLACK);
1196 board_gamma_update(board, coord, S_WHITE);
1198 board->last_move2 = board->last_move;
1199 board->last_move = *m;
1200 board->moves++;
1201 board_hash_update(board, coord, color);
1202 board_hash_commit(board);
1203 board_symmetry_update(board, &board->symmetry, coord);
1204 board->ko = ko;
1206 return !!group;
1209 static int __attribute__((flatten))
1210 board_play_f(struct board *board, struct move *m, int f)
1212 if (DEBUGL(7)) {
1213 fprintf(stderr, "board_play(): ---- Playing %d,%d\n", coord_x(m->coord, board), coord_y(m->coord, board));
1215 if (likely(!board_is_eyelike(board, &m->coord, stone_other(m->color)))) {
1216 /* NOT playing in an eye. Thus this move has to succeed. (This
1217 * is thanks to New Zealand rules. Otherwise, multi-stone
1218 * suicide might fail.) */
1219 group_t group = board_play_outside(board, m, f);
1220 if (unlikely(board_group_captured(board, group))) {
1221 board_group_capture(board, group);
1223 board_hash_commit(board);
1224 return 0;
1225 } else {
1226 return board_play_in_eye(board, m, f);
1231 board_play(struct board *board, struct move *m)
1233 if (unlikely(is_pass(m->coord) || is_resign(m->coord))) {
1234 struct move nomove = { pass, S_NONE };
1235 board->ko = nomove;
1236 board->last_move2 = board->last_move;
1237 board->last_move = *m;
1238 return 0;
1241 int f;
1242 for (f = 0; f < board->flen; f++)
1243 if (board->f[f] == coord_raw(m->coord))
1244 return board_play_f(board, m, f);
1246 if (DEBUGL(7))
1247 fprintf(stderr, "board_check: stone exists\n");
1248 return -1;
1252 static inline bool
1253 board_try_random_move(struct board *b, enum stone color, coord_t *coord, int f, ppr_permit permit, void *permit_data)
1255 coord_raw(*coord) = b->f[f];
1256 if (unlikely(is_pass(*coord)))
1257 return random_pass;
1258 struct move m = { *coord, color };
1259 if (DEBUGL(6))
1260 fprintf(stderr, "trying random move %d: %d,%d\n", f, coord_x(*coord, b), coord_y(*coord, b));
1261 return (likely(!board_is_one_point_eye(b, coord, color)) /* bad idea to play into one, usually */
1262 && board_is_valid_move(b, &m)
1263 && (!permit || permit(permit_data, b, &m))
1264 && likely(board_play_f(b, &m, f) >= 0));
1267 void
1268 board_play_random(struct board *b, enum stone color, coord_t *coord, ppr_permit permit, void *permit_data)
1270 int base = fast_random(b->flen);
1271 coord_pos(*coord, base, b);
1272 if (likely(board_try_random_move(b, color, coord, base, permit, permit_data)))
1273 return;
1275 int f;
1276 for (f = base + 1; f < b->flen; f++)
1277 if (board_try_random_move(b, color, coord, f, permit, permit_data))
1278 return;
1279 for (f = 0; f < base; f++)
1280 if (board_try_random_move(b, color, coord, f, permit, permit_data))
1281 return;
1283 *coord = pass;
1284 struct move m = { pass, color };
1285 board_play(b, &m);
1289 bool
1290 board_is_false_eyelike(struct board *board, coord_t *coord, enum stone eye_color)
1292 enum stone color_diag_libs[S_MAX] = {0, 0, 0, 0};
1294 /* XXX: We attempt false eye detection but we will yield false
1295 * positives in case of http://senseis.xmp.net/?TwoHeadedDragon :-( */
1297 foreach_diag_neighbor(board, *coord) {
1298 color_diag_libs[(enum stone) board_at(board, c)]++;
1299 } foreach_diag_neighbor_end;
1300 /* For false eye, we need two enemy stones diagonally in the
1301 * middle of the board, or just one enemy stone at the edge
1302 * or in the corner. */
1303 color_diag_libs[stone_other(eye_color)] += !!color_diag_libs[S_OFFBOARD];
1304 return color_diag_libs[stone_other(eye_color)] >= 2;
1307 bool
1308 board_is_one_point_eye(struct board *board, coord_t *coord, enum stone eye_color)
1310 return board_is_eyelike(board, coord, eye_color)
1311 && !board_is_false_eyelike(board, coord, eye_color);
1314 enum stone
1315 board_get_one_point_eye(struct board *board, coord_t *coord)
1317 if (board_is_one_point_eye(board, coord, S_WHITE))
1318 return S_WHITE;
1319 else if (board_is_one_point_eye(board, coord, S_BLACK))
1320 return S_BLACK;
1321 else
1322 return S_NONE;
1326 float
1327 board_fast_score(struct board *board)
1329 int scores[S_MAX];
1330 memset(scores, 0, sizeof(scores));
1332 foreach_point(board) {
1333 enum stone color = board_at(board, c);
1334 if (color == S_NONE)
1335 color = board_get_one_point_eye(board, &c);
1336 scores[color]++;
1337 // fprintf(stderr, "%d, %d ++%d = %d\n", coord_x(c, board), coord_y(c, board), color, scores[color]);
1338 } foreach_point_end;
1340 return board->komi + board->handicap + scores[S_WHITE] - scores[S_BLACK];
1343 /* Owner map: 0: undecided; 1: black; 2: white; 3: dame */
1345 /* One flood-fill iteration; returns true if next iteration
1346 * is required. */
1347 static bool
1348 board_tromp_taylor_iter(struct board *board, int *ownermap)
1350 bool needs_update = false;
1351 foreach_point(board) {
1352 /* Ignore occupied and already-dame positions. */
1353 if (board_at(board, c) != S_NONE || ownermap[c] == 3)
1354 continue;
1355 /* Count neighbors. */
1356 int nei[4] = {0};
1357 foreach_neighbor(board, c, {
1358 nei[ownermap[c]]++;
1360 /* If we have neighbors of both colors, or dame,
1361 * we are dame too. */
1362 if ((nei[1] && nei[2]) || nei[3]) {
1363 ownermap[c] = 3;
1364 /* Speed up the propagation. */
1365 foreach_neighbor(board, c, {
1366 if (board_at(board, c) == S_NONE)
1367 ownermap[c] = 3;
1369 needs_update = true;
1370 continue;
1372 /* If we have neighbors of one color, we are owned
1373 * by that color, too. */
1374 if (!ownermap[c] && (nei[1] || nei[2])) {
1375 int newowner = nei[1] ? 1 : 2;
1376 ownermap[c] = newowner;
1377 /* Speed up the propagation. */
1378 foreach_neighbor(board, c, {
1379 if (board_at(board, c) == S_NONE && !ownermap[c])
1380 ownermap[c] = newowner;
1382 needs_update = true;
1383 continue;
1385 } foreach_point_end;
1386 return needs_update;
1389 /* Tromp-Taylor Counting */
1390 float
1391 board_official_score(struct board *board, struct move_queue *q)
1394 /* A point P, not colored C, is said to reach C, if there is a path of
1395 * (vertically or horizontally) adjacent points of P's color from P to
1396 * a point of color C.
1398 * A player's score is the number of points of her color, plus the
1399 * number of empty points that reach only her color. */
1401 int ownermap[board_size2(board)];
1402 int s[4] = {0};
1403 const int o[4] = {0, 1, 2, 0};
1404 foreach_point(board) {
1405 ownermap[c] = o[board_at(board, c)];
1406 s[board_at(board, c)]++;
1407 } foreach_point_end;
1409 if (q) {
1410 /* Process dead groups. */
1411 for (int i = 0; i < q->moves; i++) {
1412 foreach_in_group(board, q->move[i]) {
1413 enum stone color = board_at(board, c);
1414 ownermap[c] = o[stone_other(color)];
1415 s[color]--; s[stone_other(color)]++;
1416 } foreach_in_group_end;
1420 /* We need to special-case empty board. */
1421 if (!s[S_BLACK] && !s[S_WHITE])
1422 return board->komi + board->handicap;
1424 while (board_tromp_taylor_iter(board, ownermap))
1425 /* Flood-fill... */;
1427 int scores[S_MAX];
1428 memset(scores, 0, sizeof(scores));
1430 foreach_point(board) {
1431 assert(board_at(board, c) == S_OFFBOARD || ownermap[c] != 0);
1432 if (ownermap[c] == 3)
1433 continue;
1434 scores[ownermap[c]]++;
1435 } foreach_point_end;
1437 return board->komi + board->handicap + scores[S_WHITE] - scores[S_BLACK];