1 #ifndef PACHI_UCT_WALK_H
2 #define PACHI_UCT_WALK_H
10 void uct_progress_status(struct uct
*u
, struct tree
*t
, enum stone color
, int playouts
, coord_t
*final
);
12 int uct_playout(struct uct
*u
, struct board
*b
, enum stone player_color
, struct tree
*t
);
13 int uct_playouts(struct uct
*u
, struct board
*b
, enum stone color
, struct tree
*t
, struct time_info
*ti
);