9 #include "tactics/2lib.h"
10 #include "tactics/selfatari.h"
13 /* Whether to avoid capturing/atariing doomed groups (this is big
14 * performance hit and may reduce playouts balance; it does increase
15 * the strength, but not quite proportionally to the performance). */
16 //#define NO_DOOMED_GROUPS
20 miai_2lib(struct board
*b
, group_t group
, enum stone color
)
22 bool can_connect
= false, can_pull_out
= false;
23 /* We have miai if we can either connect on both libs,
24 * or connect on one lib and escape on another. (Just
25 * having two escape routes can be risky.) We must make
26 * sure that we don't consider following as miai:
29 * O O X O - left dot would be pull-out, right dot connect */
30 foreach_neighbor(b
, board_group_info(b
, group
).lib
[0], {
31 enum stone cc
= board_at(b
, c
);
32 if (cc
== S_NONE
&& cc
!= board_at(b
, board_group_info(b
, group
).lib
[1])) {
34 } else if (cc
!= color
) {
38 group_t cg
= group_at(b
, c
);
39 if (cg
&& cg
!= group
&& board_group_info(b
, cg
).libs
> 1)
42 foreach_neighbor(b
, board_group_info(b
, group
).lib
[1], {
43 enum stone cc
= board_at(b
, c
);
44 if (c
== board_group_info(b
, group
).lib
[0])
46 if (cc
== S_NONE
&& can_connect
) {
48 } else if (cc
!= color
) {
52 group_t cg
= group_at(b
, c
);
53 if (cg
&& cg
!= group
&& board_group_info(b
, cg
).libs
> 1)
54 return (can_connect
|| can_pull_out
);
60 check_group_atari(struct board
*b
, group_t group
, enum stone owner
,
61 enum stone to_play
, struct move_queue
*q
,
62 int tag
, bool use_def_no_hopeless
)
64 bool have
[2] = { false, false };
65 bool preference
[2] = { true, true };
66 for (int i
= 0; i
< 2; i
++) {
67 coord_t lib
= board_group_info(b
, group
).lib
[i
];
68 assert(board_at(b
, lib
) == S_NONE
);
69 if (!board_is_valid_play(b
, to_play
, lib
))
73 fprintf(stderr
, "checking liberty %s of %s %s, filled by %s\n",
75 stone2str(owner
), coord2sstr(group
, b
),
78 /* Don't play at the spot if it is extremely short
80 /* XXX: This looks harmful, could significantly
81 * prefer atari to throwin:
87 if (neighbor_count_at(b
, lib
, stone_other(owner
)) + immediate_liberty_count(b
, lib
) < 2)
91 /* If we are the defender not connecting out, do not
92 * escape with moves that do not gain liberties anyway
93 * - either the new extension has just single extra
94 * liberty, or the "gained" liberties are shared. */
95 /* XXX: We do not check connecting to a short-on-liberty
96 * group (e.g. ourselves). */
97 if (use_def_no_hopeless
&& to_play
== owner
&& neighbor_count_at(b
, lib
, owner
) == 1) {
98 if (immediate_liberty_count(b
, lib
) == 1)
100 if (immediate_liberty_count(b
, lib
) == 2
101 && coord_is_adjecent(lib
, board_group_info(b
, group
).lib
[1 - i
], b
))
105 #ifdef NO_DOOMED_GROUPS
106 /* If the owner can't play at the spot, we don't want
107 * to bother either. */
108 if (is_bad_selfatari(b
, owner
, lib
))
112 /* Of course we don't want to play bad selfatari
113 * ourselves, if we are the attacker... */
115 #ifdef NO_DOOMED_GROUPS
118 is_bad_selfatari(b
, to_play
, lib
))
121 /* By now, we must be decided we add the move to the
125 /* If the move is too "lumpy", prefer the alternative:
128 * ..O.X.X <- always play the left one!
130 if (neighbor_count_at(b
, lib
, stone_other(owner
)) + neighbor_count_at(b
, lib
, S_OFFBOARD
) >= 3)
131 preference
[i
] = false;
134 fprintf(stderr
, "liberty %s ready with preference %d\n", coord2sstr(lib
, b
), preference
[i
]);
136 /* If we prefer only one of the moves, pick that one. */
137 if (i
== 1 && have
[0] && preference
[0] != preference
[1]) {
138 if (!preference
[0]) {
139 if (q
->move
[q
->moves
- 1] == board_group_info(b
, group
).lib
[0])
141 /* ...else{ may happen, since we call
142 * mq_nodup() and the move might have
143 * been there earlier. */
145 assert(!preference
[1]);
150 /* Tasty! Crispy! Good! */
157 group_2lib_check(struct board
*b
, group_t group
, enum stone to_play
, struct move_queue
*q
, int tag
, bool use_miaisafe
, bool use_def_no_hopeless
)
159 enum stone color
= board_at(b
, group_base(group
));
160 assert(color
!= S_OFFBOARD
&& color
!= S_NONE
);
163 fprintf(stderr
, "[%s] 2lib check of color %d\n",
164 coord2sstr(group
, b
), color
);
166 /* Do not try to atari groups that cannot be harmed. */
167 if (use_miaisafe
&& miai_2lib(b
, group
, color
))
170 check_group_atari(b
, group
, color
, to_play
, q
, tag
, use_def_no_hopeless
);
172 /* Can we counter-atari another group, if we are the defender? */
173 if (to_play
!= color
)
175 foreach_in_group(b
, group
) {
176 foreach_neighbor(b
, c
, {
177 if (board_at(b
, c
) != stone_other(color
))
179 group_t g2
= group_at(b
, c
);
180 if (board_group_info(b
, g2
).libs
== 1) {
181 /* We can capture a neighbor. */
182 mq_add(q
, board_group_info(b
, g2
).lib
[0], tag
);
186 if (board_group_info(b
, g2
).libs
!= 2)
188 check_group_atari(b
, g2
, color
, to_play
, q
, tag
, use_def_no_hopeless
);
190 } foreach_in_group_end
;