UCT reporting: Introduce new option, factor out uct_progress_text()
[pachi/nmclean.git] / uct / internal.h
blob5e8c3464ec27898483410260235b510160bff401
1 #ifndef PACHI_UCT_INTERNAL_H
2 #define PACHI_UCT_INTERNAL_H
4 /* Internal UCT structures */
6 #include "debug.h"
7 #include "move.h"
8 #include "ownermap.h"
9 #include "playout.h"
10 #include "stats.h"
12 struct tree;
13 struct tree_node;
14 struct uct_policy;
15 struct uct_prior;
16 struct uct_dynkomi;
17 struct uct_pluginset;
18 struct joseki_dict;
20 /* How big proportion of ownermap counts must be of one color to consider
21 * the point sure. */
22 #define GJ_THRES 0.8
23 /* How many games to consider at minimum before judging groups. */
24 #define GJ_MINGAMES 500
26 /* Internal engine state. */
27 struct uct {
28 int debug_level;
29 enum uct_reporting {
30 UR_TEXT,
31 } reporting;
33 int games, gamelen;
34 floating_t resign_threshold, sure_win_threshold;
35 double best2_ratio, bestr_ratio;
36 floating_t max_maintime_ratio;
37 bool pass_all_alive;
38 bool territory_scoring;
39 int expand_p;
40 bool playout_amaf, playout_amaf_nakade;
41 bool amaf_prior;
42 int playout_amaf_cutoff;
43 int dumpthres;
44 int force_seed;
45 bool no_tbook;
46 bool fast_alloc;
47 unsigned long max_tree_size;
48 unsigned long max_pruned_size;
49 unsigned long pruning_threshold;
50 int mercymin;
51 int significant_threshold;
53 int threads;
54 enum uct_thread_model {
55 TM_TREE, /* Tree parallelization w/o virtual loss. */
56 TM_TREEVL, /* Tree parallelization with virtual loss. */
57 } thread_model;
58 int virtual_loss;
59 bool pondering_opt; /* User wants pondering */
60 bool pondering; /* Actually pondering now */
61 bool slave; /* Act as slave in distributed engine. */
62 enum stone my_color;
64 int fuseki_end;
65 int yose_start;
67 int dynkomi_mask;
68 int dynkomi_interval;
69 struct uct_dynkomi *dynkomi;
71 floating_t val_scale;
72 int val_points;
73 bool val_extra;
75 int random_policy_chance;
76 int local_tree;
77 int tenuki_d;
78 floating_t local_tree_aging;
79 #define LTREE_PLAYOUTS_MULTIPLIER 100
80 floating_t local_tree_depth_decay;
81 bool local_tree_allseq;
82 bool local_tree_rootseqval;
84 char *banner;
86 struct uct_policy *policy;
87 struct uct_policy *random_policy;
88 struct playout_policy *playout;
89 struct uct_prior *prior;
90 struct uct_pluginset *plugins;
91 struct joseki_dict *jdict;
93 /* Used within frame of single genmove. */
94 struct board_ownermap ownermap;
95 /* Used for coordination among slaves of the distributed engine. */
96 int stats_hbits;
97 int shared_nodes;
98 int shared_levels;
99 int played_own;
100 int played_all; /* games played by all slaves */
102 /* Game state - maintained by setup_state(), reset_state(). */
103 struct tree *t;
106 #define UDEBUGL(n) DEBUGL_(u->debug_level, n)
108 bool uct_pass_is_safe(struct uct *u, struct board *b, enum stone color, bool pass_all_alive);
110 void uct_prepare_move(struct uct *u, struct board *b, enum stone color);
111 void uct_genmove_setup(struct uct *u, struct board *b, enum stone color);
112 void uct_pondering_stop(struct uct *u);
115 /* This is the state used for descending the tree; we use this wrapper
116 * structure in order to be able to easily descend in multiple trees
117 * in parallel (e.g. main tree and local tree) or compute cummulative
118 * "path value" throughout the tree descent. */
119 struct uct_descent {
120 /* Active tree nodes: */
121 struct tree_node *node; /* Main tree. */
122 struct tree_node *lnode; /* Local tree. */
123 /* Value of main tree node (with all value factors, but unbiased
124 * - without exploration factor), from black's perspective. */
125 struct move_stats value;
129 typedef struct tree_node *(*uctp_choose)(struct uct_policy *p, struct tree_node *node, struct board *b, enum stone color, coord_t exclude);
130 typedef floating_t (*uctp_evaluate)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity);
131 typedef void (*uctp_descend)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity, bool allow_pass);
132 typedef void (*uctp_winner)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent);
133 typedef void (*uctp_prior)(struct uct_policy *p, struct tree *tree, struct tree_node *node, struct board *b, enum stone color, int parity);
134 typedef void (*uctp_update)(struct uct_policy *p, struct tree *tree, struct tree_node *node, enum stone node_color, enum stone player_color, struct playout_amafmap *amaf, struct board *final_board, floating_t result);
136 struct uct_policy {
137 struct uct *uct;
138 uctp_choose choose;
139 uctp_winner winner;
140 uctp_evaluate evaluate;
141 uctp_descend descend;
142 uctp_update update;
143 uctp_prior prior;
144 bool wants_amaf;
145 void *data;
148 #endif