UCT local_tree_eval=total: Introduce
[pachi/nmclean.git] / uct / uct.c
bloba726b991c564dea9af2ee78ebc0c7b0fa8a4ada8
1 #include <assert.h>
2 #include <math.h>
3 #include <stdio.h>
4 #include <stdlib.h>
5 #include <string.h>
6 #include <time.h>
8 #define DEBUG
10 #include "debug.h"
11 #include "board.h"
12 #include "gtp.h"
13 #include "move.h"
14 #include "mq.h"
15 #include "joseki/base.h"
16 #include "playout.h"
17 #include "playout/moggy.h"
18 #include "playout/light.h"
19 #include "tactics/util.h"
20 #include "timeinfo.h"
21 #include "uct/dynkomi.h"
22 #include "uct/internal.h"
23 #include "uct/plugins.h"
24 #include "uct/prior.h"
25 #include "uct/search.h"
26 #include "uct/slave.h"
27 #include "uct/tree.h"
28 #include "uct/uct.h"
29 #include "uct/walk.h"
31 struct uct_policy *policy_ucb1_init(struct uct *u, char *arg);
32 struct uct_policy *policy_ucb1amaf_init(struct uct *u, char *arg, struct board *board);
33 static void uct_pondering_start(struct uct *u, struct board *b0, struct tree *t, enum stone color);
35 /* Maximal simulation length. */
36 #define MC_GAMELEN MAX_GAMELEN
39 static void
40 setup_state(struct uct *u, struct board *b, enum stone color)
42 u->t = tree_init(b, color, u->fast_alloc ? u->max_tree_size : 0,
43 u->max_pruned_size, u->pruning_threshold, u->local_tree_aging, u->stats_hbits);
44 if (u->force_seed)
45 fast_srandom(u->force_seed);
46 if (UDEBUGL(0))
47 fprintf(stderr, "Fresh board with random seed %lu\n", fast_getseed());
48 //board_print(b, stderr);
49 if (!u->no_tbook && b->moves == 0) {
50 assert(color == S_BLACK);
51 tree_load(u->t, b);
55 static void
56 reset_state(struct uct *u)
58 assert(u->t);
59 tree_done(u->t); u->t = NULL;
62 static void
63 setup_dynkomi(struct uct *u, struct board *b, enum stone to_play)
65 if (u->t->use_extra_komi && !u->pondering && u->dynkomi->permove)
66 u->t->extra_komi = u->dynkomi->permove(u->dynkomi, b, u->t);
67 else if (!u->t->use_extra_komi)
68 u->t->extra_komi = 0;
71 void
72 uct_prepare_move(struct uct *u, struct board *b, enum stone color)
74 if (u->t) {
75 /* Verify that we have sane state. */
76 assert(b->es == u);
77 assert(u->t && b->moves);
78 if (color != stone_other(u->t->root_color)) {
79 fprintf(stderr, "Fatal: Non-alternating play detected %d %d\n",
80 color, u->t->root_color);
81 exit(1);
83 uct_htable_reset(u->t);
85 } else {
86 /* We need fresh state. */
87 b->es = u;
88 setup_state(u, b, color);
91 u->ownermap.playouts = 0;
92 memset(u->ownermap.map, 0, board_size2(b) * sizeof(u->ownermap.map[0]));
93 u->played_own = u->played_all = 0;
96 static void
97 dead_group_list(struct uct *u, struct board *b, struct move_queue *mq)
99 struct group_judgement gj;
100 gj.thres = GJ_THRES;
101 gj.gs = alloca(board_size2(b) * sizeof(gj.gs[0]));
102 board_ownermap_judge_group(b, &u->ownermap, &gj);
103 groups_of_status(b, &gj, GS_DEAD, mq);
106 bool
107 uct_pass_is_safe(struct uct *u, struct board *b, enum stone color, bool pass_all_alive)
109 /* Make sure enough playouts are simulated to get a reasonable dead group list. */
110 while (u->ownermap.playouts < GJ_MINGAMES)
111 uct_playout(u, b, color, u->t);
113 struct move_queue mq = { .moves = 0 };
114 dead_group_list(u, b, &mq);
115 if (pass_all_alive && mq.moves > 0)
116 return false; // We need to remove some dead groups first.
117 return pass_is_safe(b, color, &mq);
120 static char *
121 uct_printhook_ownermap(struct board *board, coord_t c, char *s, char *end)
123 struct uct *u = board->es;
124 if (!u) {
125 strcat(s, ". ");
126 return s + 2;
128 const char chr[] = ":XO,"; // dame, black, white, unclear
129 const char chm[] = ":xo,";
130 char ch = chr[board_ownermap_judge_point(&u->ownermap, c, GJ_THRES)];
131 if (ch == ',') { // less precise estimate then?
132 ch = chm[board_ownermap_judge_point(&u->ownermap, c, 0.67)];
134 s += snprintf(s, end - s, "%c ", ch);
135 return s;
138 static char *
139 uct_notify_play(struct engine *e, struct board *b, struct move *m)
141 struct uct *u = e->data;
142 if (!u->t) {
143 /* No state, create one - this is probably game beginning
144 * and we need to load the opening tbook right now. */
145 uct_prepare_move(u, b, m->color);
146 assert(u->t);
149 /* Stop pondering, required by tree_promote_at() */
150 uct_pondering_stop(u);
151 if (UDEBUGL(2) && u->slave)
152 tree_dump(u->t, u->dumpthres);
154 if (is_resign(m->coord)) {
155 /* Reset state. */
156 reset_state(u);
157 return NULL;
160 /* Promote node of the appropriate move to the tree root. */
161 assert(u->t->root);
162 if (!tree_promote_at(u->t, b, m->coord)) {
163 if (UDEBUGL(0))
164 fprintf(stderr, "Warning: Cannot promote move node! Several play commands in row?\n");
165 reset_state(u);
166 return NULL;
169 /* If we are a slave in a distributed engine, start pondering once
170 * we know which move we actually played. See uct_genmove() about
171 * the check for pass. */
172 if (u->pondering_opt && u->slave && m->color == u->my_color && !is_pass(m->coord))
173 uct_pondering_start(u, b, u->t, stone_other(m->color));
175 return NULL;
178 static char *
179 uct_undo(struct engine *e, struct board *b)
181 struct uct *u = e->data;
183 if (!u->t) return NULL;
184 uct_pondering_stop(u);
185 reset_state(u);
186 return NULL;
189 static char *
190 uct_result(struct engine *e, struct board *b)
192 struct uct *u = e->data;
193 static char reply[1024];
195 if (!u->t)
196 return NULL;
197 enum stone color = u->t->root_color;
198 struct tree_node *n = u->t->root;
199 snprintf(reply, 1024, "%s %s %d %.2f %.1f",
200 stone2str(color), coord2sstr(node_coord(n), b),
201 n->u.playouts, tree_node_get_value(u->t, -1, n->u.value),
202 u->t->use_extra_komi ? u->t->extra_komi : 0);
203 return reply;
206 static char *
207 uct_chat(struct engine *e, struct board *b, char *cmd)
209 struct uct *u = e->data;
210 static char reply[1024];
212 cmd += strspn(cmd, " \n\t");
213 if (!strncasecmp(cmd, "winrate", 7)) {
214 if (!u->t)
215 return "no game context (yet?)";
216 enum stone color = u->t->root_color;
217 struct tree_node *n = u->t->root;
218 snprintf(reply, 1024, "In %d playouts at %d threads, %s %s can win with %.2f%% probability",
219 n->u.playouts, u->threads, stone2str(color), coord2sstr(node_coord(n), b),
220 tree_node_get_value(u->t, -1, n->u.value) * 100);
221 if (u->t->use_extra_komi && abs(u->t->extra_komi) >= 0.5) {
222 sprintf(reply + strlen(reply), ", while self-imposing extra komi %.1f",
223 u->t->extra_komi);
225 strcat(reply, ".");
226 return reply;
228 return NULL;
231 static void
232 uct_dead_group_list(struct engine *e, struct board *b, struct move_queue *mq)
234 struct uct *u = e->data;
236 /* This means the game is probably over, no use pondering on. */
237 uct_pondering_stop(u);
239 if (u->pass_all_alive)
240 return; // no dead groups
242 bool mock_state = false;
244 if (!u->t) {
245 /* No state, but we cannot just back out - we might
246 * have passed earlier, only assuming some stones are
247 * dead, and then re-connected, only to lose counting
248 * when all stones are assumed alive. */
249 uct_prepare_move(u, b, S_BLACK); assert(u->t);
250 mock_state = true;
252 /* Make sure the ownermap is well-seeded. */
253 while (u->ownermap.playouts < GJ_MINGAMES)
254 uct_playout(u, b, S_BLACK, u->t);
255 /* Show the ownermap: */
256 if (DEBUGL(2))
257 board_print_custom(b, stderr, uct_printhook_ownermap);
259 dead_group_list(u, b, mq);
261 if (mock_state) {
262 /* Clean up the mock state in case we will receive
263 * a genmove; we could get a non-alternating-move
264 * error from uct_prepare_move() in that case otherwise. */
265 reset_state(u);
269 static void
270 playout_policy_done(struct playout_policy *p)
272 if (p->done) p->done(p);
273 if (p->data) free(p->data);
274 free(p);
277 static void
278 uct_done(struct engine *e)
280 /* This is called on engine reset, especially when clear_board
281 * is received and new game should begin. */
282 struct uct *u = e->data;
283 uct_pondering_stop(u);
284 if (u->t) reset_state(u);
285 free(u->ownermap.map);
287 free(u->policy);
288 free(u->random_policy);
289 playout_policy_done(u->playout);
290 uct_prior_done(u->prior);
291 joseki_done(u->jdict);
292 pluginset_done(u->plugins);
297 /* Run time-limited MCTS search on foreground. */
298 static int
299 uct_search(struct uct *u, struct board *b, struct time_info *ti, enum stone color, struct tree *t)
301 struct uct_search_state s;
302 uct_search_start(u, b, color, t, ti, &s);
303 if (UDEBUGL(2) && s.base_playouts > 0)
304 fprintf(stderr, "<pre-simulated %d games>\n", s.base_playouts);
306 /* The search tree is ctx->t. This is currently == . It is important
307 * to reference ctx->t directly since the
308 * thread manager will swap the tree pointer asynchronously. */
310 /* Now, just periodically poll the search tree. */
311 /* Note that in case of TD_GAMES, threads will not wait for
312 * the uct_search_check_stop() signalization. */
313 while (1) {
314 time_sleep(TREE_BUSYWAIT_INTERVAL);
315 /* TREE_BUSYWAIT_INTERVAL should never be less than desired time, or the
316 * time control is broken. But if it happens to be less, we still search
317 * at least 100ms otherwise the move is completely random. */
319 int i = uct_search_games(&s);
320 /* Print notifications etc. */
321 uct_search_progress(u, b, color, t, ti, &s, i);
322 /* Check if we should stop the search. */
323 if (uct_search_check_stop(u, b, color, t, ti, &s, i))
324 break;
327 struct uct_thread_ctx *ctx = uct_search_stop();
328 if (UDEBUGL(2)) tree_dump(t, u->dumpthres);
329 if (UDEBUGL(2))
330 fprintf(stderr, "(avg score %f/%d value %f/%d)\n",
331 u->dynkomi->score.value, u->dynkomi->score.playouts,
332 u->dynkomi->value.value, u->dynkomi->value.playouts);
333 if (UDEBUGL(0))
334 uct_progress_status(u, t, color, ctx->games);
336 u->played_own += ctx->games;
337 return ctx->games;
340 /* Start pondering background with @color to play. */
341 static void
342 uct_pondering_start(struct uct *u, struct board *b0, struct tree *t, enum stone color)
344 if (UDEBUGL(1))
345 fprintf(stderr, "Starting to ponder with color %s\n", stone2str(stone_other(color)));
346 u->pondering = true;
348 /* We need a local board copy to ponder upon. */
349 struct board *b = malloc2(sizeof(*b)); board_copy(b, b0);
351 /* *b0 did not have the genmove'd move played yet. */
352 struct move m = { node_coord(t->root), t->root_color };
353 int res = board_play(b, &m);
354 assert(res >= 0);
355 setup_dynkomi(u, b, stone_other(m.color));
357 /* Start MCTS manager thread "headless". */
358 static struct uct_search_state s;
359 uct_search_start(u, b, color, t, NULL, &s);
362 /* uct_search_stop() frontend for the pondering (non-genmove) mode, and
363 * to stop the background search for a slave in the distributed engine. */
364 void
365 uct_pondering_stop(struct uct *u)
367 if (!thread_manager_running)
368 return;
370 /* Stop the thread manager. */
371 struct uct_thread_ctx *ctx = uct_search_stop();
372 if (UDEBUGL(1)) {
373 if (u->pondering) fprintf(stderr, "(pondering) ");
374 uct_progress_status(u, ctx->t, ctx->color, ctx->games);
376 if (u->pondering) {
377 free(ctx->b);
378 u->pondering = false;
383 void
384 uct_genmove_setup(struct uct *u, struct board *b, enum stone color)
386 if (b->superko_violation) {
387 fprintf(stderr, "!!! WARNING: SUPERKO VIOLATION OCCURED BEFORE THIS MOVE\n");
388 fprintf(stderr, "Maybe you play with situational instead of positional superko?\n");
389 fprintf(stderr, "I'm going to ignore the violation, but note that I may miss\n");
390 fprintf(stderr, "some moves valid under this ruleset because of this.\n");
391 b->superko_violation = false;
394 uct_prepare_move(u, b, color);
396 assert(u->t);
397 u->my_color = color;
399 /* How to decide whether to use dynkomi in this game? Since we use
400 * pondering, it's not simple "who-to-play" matter. Decide based on
401 * the last genmove issued. */
402 u->t->use_extra_komi = !!(u->dynkomi_mask & color);
403 setup_dynkomi(u, b, color);
405 if (b->rules == RULES_JAPANESE)
406 u->territory_scoring = true;
408 /* Make pessimistic assumption about komi for Japanese rules to
409 * avoid losing by 0.5 when winning by 0.5 with Chinese rules.
410 * The rules usually give the same winner if the integer part of komi
411 * is odd so we adjust the komi only if it is even (for a board of
412 * odd size). We are not trying to get an exact evaluation for rare
413 * cases of seki. For details see http://home.snafu.de/jasiek/parity.html */
414 if (u->territory_scoring && (((int)floor(b->komi) + board_size(b)) & 1)) {
415 b->komi += (color == S_BLACK ? 1.0 : -1.0);
416 if (UDEBUGL(0))
417 fprintf(stderr, "Setting komi to %.1f assuming Japanese rules\n",
418 b->komi);
422 static coord_t *
423 uct_genmove(struct engine *e, struct board *b, struct time_info *ti, enum stone color, bool pass_all_alive)
425 double start_time = time_now();
426 struct uct *u = e->data;
427 u->pass_all_alive |= pass_all_alive;
428 uct_pondering_stop(u);
429 uct_genmove_setup(u, b, color);
431 /* Start the Monte Carlo Tree Search! */
432 int base_playouts = u->t->root->u.playouts;
433 int played_games = uct_search(u, b, ti, color, u->t);
435 coord_t best_coord;
436 struct tree_node *best;
437 best = uct_search_result(u, b, color, u->pass_all_alive, played_games, base_playouts, &best_coord);
439 if (UDEBUGL(2)) {
440 double time = time_now() - start_time + 0.000001; /* avoid divide by zero */
441 fprintf(stderr, "genmove in %0.2fs (%d games/s, %d games/s/thread)\n",
442 time, (int)(played_games/time), (int)(played_games/time/u->threads));
445 if (!best) {
446 /* Pass or resign. */
447 reset_state(u);
448 return coord_copy(best_coord);
450 tree_promote_node(u->t, &best);
452 /* After a pass, pondering is harmful for two reasons:
453 * (i) We might keep pondering even when the game is over.
454 * Of course this is the case for opponent resign as well.
455 * (ii) More importantly, the ownermap will get skewed since
456 * the UCT will start cutting off any playouts. */
457 if (u->pondering_opt && !is_pass(node_coord(best))) {
458 uct_pondering_start(u, b, u->t, stone_other(color));
460 return coord_copy(best_coord);
464 bool
465 uct_gentbook(struct engine *e, struct board *b, struct time_info *ti, enum stone color)
467 struct uct *u = e->data;
468 if (!u->t) uct_prepare_move(u, b, color);
469 assert(u->t);
471 if (ti->dim == TD_GAMES) {
472 /* Don't count in games that already went into the tbook. */
473 ti->len.games += u->t->root->u.playouts;
475 uct_search(u, b, ti, color, u->t);
477 assert(ti->dim == TD_GAMES);
478 tree_save(u->t, b, ti->len.games / 100);
480 return true;
483 void
484 uct_dumptbook(struct engine *e, struct board *b, enum stone color)
486 struct uct *u = e->data;
487 struct tree *t = tree_init(b, color, u->fast_alloc ? u->max_tree_size : 0,
488 u->max_pruned_size, u->pruning_threshold, u->local_tree_aging, 0);
489 tree_load(t, b);
490 tree_dump(t, 0);
491 tree_done(t);
495 floating_t
496 uct_evaluate(struct engine *e, struct board *b, struct time_info *ti, coord_t c, enum stone color)
498 struct uct *u = e->data;
500 struct board b2;
501 board_copy(&b2, b);
502 struct move m = { c, color };
503 int res = board_play(&b2, &m);
504 if (res < 0)
505 return NAN;
506 color = stone_other(color);
508 if (u->t) reset_state(u);
509 uct_prepare_move(u, &b2, color);
510 assert(u->t);
512 floating_t bestval;
513 uct_search(u, &b2, ti, color, u->t);
514 struct tree_node *best = u->policy->choose(u->policy, u->t->root, &b2, color, resign);
515 if (!best) {
516 bestval = NAN; // the opponent has no reply!
517 } else {
518 bestval = tree_node_get_value(u->t, 1, best->u.value);
521 reset_state(u); // clean our junk
523 return isnan(bestval) ? NAN : 1.0f - bestval;
527 struct uct *
528 uct_state_init(char *arg, struct board *b)
530 struct uct *u = calloc2(1, sizeof(struct uct));
532 u->debug_level = debug_level;
533 u->gamelen = MC_GAMELEN;
534 u->resign_threshold = 0.2;
535 u->sure_win_threshold = 0.9;
536 u->mercymin = 0;
537 u->significant_threshold = 50;
538 u->expand_p = 8;
539 u->dumpthres = 1000;
540 u->playout_amaf = true;
541 u->amaf_prior = false;
542 u->max_tree_size = 1408ULL * 1048576;
543 u->fast_alloc = true;
544 u->pruning_threshold = 0;
546 u->threads = 1;
547 u->thread_model = TM_TREEVL;
548 u->virtual_loss = 1;
550 u->fuseki_end = 20; // max time at 361*20% = 72 moves (our 36th move, still 99 to play)
551 u->yose_start = 40; // (100-40-25)*361/100/2 = 63 moves still to play by us then
552 u->bestr_ratio = 0.02;
553 // 2.5 is clearly too much, but seems to compensate well for overly stern time allocations.
554 // TODO: Further tuning and experiments with better time allocation schemes.
555 u->best2_ratio = 2.5;
556 u->max_maintime_ratio = 3.0;
558 u->val_scale = 0; u->val_points = 40;
559 u->dynkomi_interval = 1000;
560 u->dynkomi_mask = S_BLACK | S_WHITE;
562 u->tenuki_d = 4;
563 u->local_tree_aging = 80;
564 u->local_tree_depth_decay = 1.5;
565 u->local_tree_eval = LTE_ROOT;
566 u->local_tree_neival = true;
568 u->max_slaves = -1;
569 u->slave_index = -1;
570 u->stats_delay = 0.01; // 10 ms
572 u->plugins = pluginset_init(b);
574 u->jdict = joseki_load(b->size);
576 if (arg) {
577 char *optspec, *next = arg;
578 while (*next) {
579 optspec = next;
580 next += strcspn(next, ",");
581 if (*next) { *next++ = 0; } else { *next = 0; }
583 char *optname = optspec;
584 char *optval = strchr(optspec, '=');
585 if (optval) *optval++ = 0;
587 /** Basic options */
589 if (!strcasecmp(optname, "debug")) {
590 if (optval)
591 u->debug_level = atoi(optval);
592 else
593 u->debug_level++;
594 } else if (!strcasecmp(optname, "dumpthres") && optval) {
595 /* When dumping the UCT tree on output, include
596 * nodes with at least this many playouts.
597 * (This value is re-scaled "intelligently"
598 * in case of very large trees.) */
599 u->dumpthres = atoi(optval);
600 } else if (!strcasecmp(optname, "resign_threshold") && optval) {
601 /* Resign when this ratio of games is lost
602 * after GJ_MINGAMES sample is taken. */
603 u->resign_threshold = atof(optval);
604 } else if (!strcasecmp(optname, "sure_win_threshold") && optval) {
605 /* Stop reading when this ratio of games is won
606 * after PLAYOUT_EARLY_BREAK_MIN sample is
607 * taken. (Prevents stupid time losses,
608 * friendly to human opponents.) */
609 u->sure_win_threshold = atof(optval);
610 } else if (!strcasecmp(optname, "force_seed") && optval) {
611 /* Set RNG seed at the tree setup. */
612 u->force_seed = atoi(optval);
613 } else if (!strcasecmp(optname, "no_tbook")) {
614 /* Disable UCT opening tbook. */
615 u->no_tbook = true;
616 } else if (!strcasecmp(optname, "pass_all_alive")) {
617 /* Whether to consider passing only after all
618 * dead groups were removed from the board;
619 * this is like all genmoves are in fact
620 * kgs-genmove_cleanup. */
621 u->pass_all_alive = !optval || atoi(optval);
622 } else if (!strcasecmp(optname, "territory_scoring")) {
623 /* Use territory scoring (default is area scoring).
624 * An explicit kgs-rules command overrides this. */
625 u->territory_scoring = !optval || atoi(optval);
626 } else if (!strcasecmp(optname, "stones_only")) {
627 /* Do not count eyes. Nice to teach go to kids.
628 * http://strasbourg.jeudego.org/regle_strasbourgeoise.htm */
629 b->rules = RULES_STONES_ONLY;
630 u->pass_all_alive = true;
631 } else if (!strcasecmp(optname, "banner") && optval) {
632 /* Additional banner string. This must come as the
633 * last engine parameter. */
634 if (*next) *--next = ',';
635 u->banner = strdup(optval);
636 break;
637 } else if (!strcasecmp(optname, "plugin") && optval) {
638 /* Load an external plugin; filename goes before the colon,
639 * extra arguments after the colon. */
640 char *pluginarg = strchr(optval, ':');
641 if (pluginarg)
642 *pluginarg++ = 0;
643 plugin_load(u->plugins, optval, pluginarg);
645 /** UCT behavior and policies */
647 } else if ((!strcasecmp(optname, "policy")
648 /* Node selection policy. ucb1amaf is the
649 * default policy implementing RAVE, while
650 * ucb1 is the simple exploration/exploitation
651 * policy. Policies can take further extra
652 * options. */
653 || !strcasecmp(optname, "random_policy")) && optval) {
654 /* A policy to be used randomly with small
655 * chance instead of the default policy. */
656 char *policyarg = strchr(optval, ':');
657 struct uct_policy **p = !strcasecmp(optname, "policy") ? &u->policy : &u->random_policy;
658 if (policyarg)
659 *policyarg++ = 0;
660 if (!strcasecmp(optval, "ucb1")) {
661 *p = policy_ucb1_init(u, policyarg);
662 } else if (!strcasecmp(optval, "ucb1amaf")) {
663 *p = policy_ucb1amaf_init(u, policyarg, b);
664 } else {
665 fprintf(stderr, "UCT: Invalid tree policy %s\n", optval);
666 exit(1);
668 } else if (!strcasecmp(optname, "playout") && optval) {
669 /* Random simulation (playout) policy.
670 * moggy is the default policy with large
671 * amount of domain-specific knowledge and
672 * heuristics. light is a simple uniformly
673 * random move selection policy. */
674 char *playoutarg = strchr(optval, ':');
675 if (playoutarg)
676 *playoutarg++ = 0;
677 if (!strcasecmp(optval, "moggy")) {
678 u->playout = playout_moggy_init(playoutarg, b, u->jdict);
679 } else if (!strcasecmp(optval, "light")) {
680 u->playout = playout_light_init(playoutarg, b);
681 } else {
682 fprintf(stderr, "UCT: Invalid playout policy %s\n", optval);
683 exit(1);
685 } else if (!strcasecmp(optname, "prior") && optval) {
686 /* Node priors policy. When expanding a node,
687 * it will seed node values heuristically
688 * (most importantly, based on playout policy
689 * opinion, but also with regard to other
690 * things). See uct/prior.c for details.
691 * Use prior=eqex=0 to disable priors. */
692 u->prior = uct_prior_init(optval, b);
693 } else if (!strcasecmp(optname, "mercy") && optval) {
694 /* Minimal difference of black/white captures
695 * to stop playout - "Mercy Rule". Speeds up
696 * hopeless playouts at the expense of some
697 * accuracy. */
698 u->mercymin = atoi(optval);
699 } else if (!strcasecmp(optname, "gamelen") && optval) {
700 /* Maximum length of single simulation
701 * in moves. */
702 u->gamelen = atoi(optval);
703 } else if (!strcasecmp(optname, "expand_p") && optval) {
704 /* Expand UCT nodes after it has been
705 * visited this many times. */
706 u->expand_p = atoi(optval);
707 } else if (!strcasecmp(optname, "random_policy_chance") && optval) {
708 /* If specified (N), with probability 1/N, random_policy policy
709 * descend is used instead of main policy descend; useful
710 * if specified policy (e.g. UCB1AMAF) can make unduly biased
711 * choices sometimes, you can fall back to e.g.
712 * random_policy=UCB1. */
713 u->random_policy_chance = atoi(optval);
715 /** General AMAF behavior */
716 /* (Only relevant if the policy supports AMAF.
717 * More variables can be tuned as policy
718 * parameters.) */
720 } else if (!strcasecmp(optname, "playout_amaf")) {
721 /* Whether to include random playout moves in
722 * AMAF as well. (Otherwise, only tree moves
723 * are included in AMAF. Of course makes sense
724 * only in connection with an AMAF policy.) */
725 /* with-without: 55.5% (+-4.1) */
726 if (optval && *optval == '0')
727 u->playout_amaf = false;
728 else
729 u->playout_amaf = true;
730 } else if (!strcasecmp(optname, "playout_amaf_cutoff") && optval) {
731 /* Keep only first N% of playout stage AMAF
732 * information. */
733 u->playout_amaf_cutoff = atoi(optval);
734 } else if (!strcasecmp(optname, "amaf_prior") && optval) {
735 /* In node policy, consider prior values
736 * part of the real result term or part
737 * of the AMAF term? */
738 u->amaf_prior = atoi(optval);
740 /** Performance and memory management */
742 } else if (!strcasecmp(optname, "threads") && optval) {
743 /* By default, Pachi will run with only single
744 * tree search thread! */
745 u->threads = atoi(optval);
746 } else if (!strcasecmp(optname, "thread_model") && optval) {
747 if (!strcasecmp(optval, "tree")) {
748 /* Tree parallelization - all threads
749 * grind on the same tree. */
750 u->thread_model = TM_TREE;
751 u->virtual_loss = 0;
752 } else if (!strcasecmp(optval, "treevl")) {
753 /* Tree parallelization, but also
754 * with virtual losses - this discou-
755 * rages most threads choosing the
756 * same tree branches to read. */
757 u->thread_model = TM_TREEVL;
758 } else {
759 fprintf(stderr, "UCT: Invalid thread model %s\n", optval);
760 exit(1);
762 } else if (!strcasecmp(optname, "virtual_loss")) {
763 /* Number of virtual losses added before evaluating a node. */
764 u->virtual_loss = !optval || atoi(optval);
765 } else if (!strcasecmp(optname, "pondering")) {
766 /* Keep searching even during opponent's turn. */
767 u->pondering_opt = !optval || atoi(optval);
768 } else if (!strcasecmp(optname, "max_tree_size") && optval) {
769 /* Maximum amount of memory [MiB] consumed by the move tree.
770 * For fast_alloc it includes the temp tree used for pruning.
771 * Default is 3072 (3 GiB). */
772 u->max_tree_size = atol(optval) * 1048576;
773 } else if (!strcasecmp(optname, "fast_alloc")) {
774 u->fast_alloc = !optval || atoi(optval);
775 } else if (!strcasecmp(optname, "pruning_threshold") && optval) {
776 /* Force pruning at beginning of a move if the tree consumes
777 * more than this [MiB]. Default is 10% of max_tree_size.
778 * Increase to reduce pruning time overhead if memory is plentiful.
779 * This option is meaningful only for fast_alloc. */
780 u->pruning_threshold = atol(optval) * 1048576;
782 /** Time control */
784 } else if (!strcasecmp(optname, "best2_ratio") && optval) {
785 /* If set, prolong simulating while
786 * first_best/second_best playouts ratio
787 * is less than best2_ratio. */
788 u->best2_ratio = atof(optval);
789 } else if (!strcasecmp(optname, "bestr_ratio") && optval) {
790 /* If set, prolong simulating while
791 * best,best_best_child values delta
792 * is more than bestr_ratio. */
793 u->bestr_ratio = atof(optval);
794 } else if (!strcasecmp(optname, "max_maintime_ratio") && optval) {
795 /* If set and while not in byoyomi, prolong simulating no more than
796 * max_maintime_ratio times the normal desired thinking time. */
797 u->max_maintime_ratio = atof(optval);
798 } else if (!strcasecmp(optname, "fuseki_end") && optval) {
799 /* At the very beginning it's not worth thinking
800 * too long because the playout evaluations are
801 * very noisy. So gradually increase the thinking
802 * time up to maximum when fuseki_end percent
803 * of the board has been played.
804 * This only applies if we are not in byoyomi. */
805 u->fuseki_end = atoi(optval);
806 } else if (!strcasecmp(optname, "yose_start") && optval) {
807 /* When yose_start percent of the board has been
808 * played, or if we are in byoyomi, stop spending
809 * more time and spread the remaining time
810 * uniformly.
811 * Between fuseki_end and yose_start, we spend
812 * a constant proportion of the remaining time
813 * on each move. (yose_start should actually
814 * be much earlier than when real yose start,
815 * but "yose" is a good short name to convey
816 * the idea.) */
817 u->yose_start = atoi(optval);
819 /** Dynamic komi */
821 } else if (!strcasecmp(optname, "dynkomi") && optval) {
822 /* Dynamic komi approach; there are multiple
823 * ways to adjust komi dynamically throughout
824 * play. We currently support two: */
825 char *dynkomiarg = strchr(optval, ':');
826 if (dynkomiarg)
827 *dynkomiarg++ = 0;
828 if (!strcasecmp(optval, "none")) {
829 u->dynkomi = uct_dynkomi_init_none(u, dynkomiarg, b);
830 } else if (!strcasecmp(optval, "linear")) {
831 /* You should set dynkomi_mask=1 or a very low
832 * handicap_value for white. */
833 u->dynkomi = uct_dynkomi_init_linear(u, dynkomiarg, b);
834 } else if (!strcasecmp(optval, "adaptive")) {
835 /* There are many more knobs to
836 * crank - see uct/dynkomi.c. */
837 u->dynkomi = uct_dynkomi_init_adaptive(u, dynkomiarg, b);
838 } else {
839 fprintf(stderr, "UCT: Invalid dynkomi mode %s\n", optval);
840 exit(1);
842 } else if (!strcasecmp(optname, "dynkomi_mask") && optval) {
843 /* Bitmask of colors the player must be
844 * for dynkomi be applied; the default dynkomi_mask=3 allows
845 * dynkomi even in games where Pachi is white. */
846 u->dynkomi_mask = atoi(optval);
847 } else if (!strcasecmp(optname, "dynkomi_interval") && optval) {
848 /* If non-zero, re-adjust dynamic komi
849 * throughout a single genmove reading,
850 * roughly every N simulations. */
851 /* XXX: Does not work with tree
852 * parallelization. */
853 u->dynkomi_interval = atoi(optval);
855 /** Node value result scaling */
857 } else if (!strcasecmp(optname, "val_scale") && optval) {
858 /* How much of the game result value should be
859 * influenced by win size. Zero means it isn't. */
860 u->val_scale = atof(optval);
861 } else if (!strcasecmp(optname, "val_points") && optval) {
862 /* Maximum size of win to be scaled into game
863 * result value. Zero means boardsize^2. */
864 u->val_points = atoi(optval) * 2; // result values are doubled
865 } else if (!strcasecmp(optname, "val_extra")) {
866 /* If false, the score coefficient will be simply
867 * added to the value, instead of scaling the result
868 * coefficient because of it. */
869 u->val_extra = !optval || atoi(optval);
871 /** Local trees */
872 /* (Purely experimental. Does not work - yet!) */
874 } else if (!strcasecmp(optname, "local_tree")) {
875 /* Whether to bias exploration by local tree values. */
876 u->local_tree = !optval || atoi(optval);
877 } else if (!strcasecmp(optname, "tenuki_d") && optval) {
878 /* Tenuki distance at which to break the local tree. */
879 u->tenuki_d = atoi(optval);
880 if (u->tenuki_d > TREE_NODE_D_MAX + 1) {
881 fprintf(stderr, "uct: tenuki_d must not be larger than TREE_NODE_D_MAX+1 %d\n", TREE_NODE_D_MAX + 1);
882 exit(1);
884 } else if (!strcasecmp(optname, "local_tree_aging") && optval) {
885 /* How much to reduce local tree values between moves. */
886 u->local_tree_aging = atof(optval);
887 } else if (!strcasecmp(optname, "local_tree_depth_decay") && optval) {
888 /* With value x>0, during the descent the node
889 * contributes 1/x^depth playouts in
890 * the local tree. I.e., with x>1, nodes more
891 * distant from local situation contribute more
892 * than nodes near the root. */
893 u->local_tree_depth_decay = atof(optval);
894 } else if (!strcasecmp(optname, "local_tree_allseq")) {
895 /* If disabled, only complete sequences are stored
896 * in the local tree. If this is on, also
897 * subsequences starting at each move are stored. */
898 u->local_tree_allseq = !optval || atoi(optval);
899 } else if (!strcasecmp(optname, "local_tree_neival")) {
900 /* If disabled, local node value is not
901 * computed just based on terminal status
902 * of the coordinate, but also its neighbors. */
903 u->local_tree_neival = !optval || atoi(optval);
904 } else if (!strcasecmp(optname, "local_tree_eval")) {
905 /* How is the value inserted in the local tree
906 * determined. */
907 if (!strcasecmp(optval, "root"))
908 /* All moves within a tree branch are
909 * considered wrt. their merit
910 * reaching tachtical goal of making
911 * the first move in the branch
912 * survive. */
913 u->local_tree_eval = LTE_ROOT;
914 else if (!strcasecmp(optval, "each"))
915 /* Each move is considered wrt.
916 * its own survival. */
917 u->local_tree_eval = LTE_EACH;
918 else if (!strcasecmp(optval, "total"))
919 /* The tactical goal is the survival
920 * of all the moves of my color and
921 * non-survival of all the opponent
922 * moves. Local values (and their
923 * inverses) are averaged. */
924 u->local_tree_eval = LTE_TOTAL;
925 else {
926 fprintf(stderr, "uct: unknown local_tree_eval %s\n", optval);
927 exit(1);
929 } else if (!strcasecmp(optname, "local_tree_rootchoose")) {
930 /* If disabled, only moves within the local
931 * tree branch are considered; the values
932 * of the branch roots (i.e. root children)
933 * are ignored. This may make sense together
934 * with eval!=each, we consider only moves
935 * that influence the goal, not the "rating"
936 * of the goal itself. (The real solution
937 * will be probably using criticality to pick
938 * local tree branches.) */
939 u->local_tree_rootchoose = !optval || atoi(optval);
941 /** Other heuristics */
942 } else if (!strcasecmp(optname, "significant_threshold") && optval) {
943 /* Some heuristics (XXX: none in mainline) rely
944 * on the knowledge of the last "significant"
945 * node in the descent. Such a node is
946 * considered reasonably trustworthy to carry
947 * some meaningful information in the values
948 * of the node and its children. */
949 u->significant_threshold = atoi(optval);
951 /** Distributed engine slaves setup */
953 } else if (!strcasecmp(optname, "slave")) {
954 /* Act as slave for the distributed engine. */
955 u->slave = !optval || atoi(optval);
956 } else if (!strcasecmp(optname, "slave_index") && optval) {
957 /* Optional index if per-slave behavior is desired.
958 * Must be given as index/max */
959 u->slave_index = atoi(optval);
960 char *p = strchr(optval, '/');
961 if (p) u->max_slaves = atoi(++p);
962 } else if (!strcasecmp(optname, "shared_nodes") && optval) {
963 /* Share at most shared_nodes between master and slave at each genmoves.
964 * Must use the same value in master and slaves. */
965 u->shared_nodes = atoi(optval);
966 } else if (!strcasecmp(optname, "shared_levels") && optval) {
967 /* Share only nodes of level <= shared_levels. */
968 u->shared_levels = atoi(optval);
969 } else if (!strcasecmp(optname, "stats_hbits") && optval) {
970 /* Set hash table size to 2^stats_hbits for the shared stats. */
971 u->stats_hbits = atoi(optval);
972 } else if (!strcasecmp(optname, "stats_delay") && optval) {
973 /* How long to wait in slave for initial stats to build up before
974 * replying to the genmoves command (in ms) */
975 u->stats_delay = 0.001 * atof(optval);
977 } else {
978 fprintf(stderr, "uct: Invalid engine argument %s or missing value\n", optname);
979 exit(1);
984 if (!u->policy)
985 u->policy = policy_ucb1amaf_init(u, NULL, b);
987 if (!!u->random_policy_chance ^ !!u->random_policy) {
988 fprintf(stderr, "uct: Only one of random_policy and random_policy_chance is set\n");
989 exit(1);
992 if (!u->local_tree) {
993 /* No ltree aging. */
994 u->local_tree_aging = 1.0f;
997 if (u->fast_alloc) {
998 if (u->pruning_threshold < u->max_tree_size / 10)
999 u->pruning_threshold = u->max_tree_size / 10;
1000 if (u->pruning_threshold > u->max_tree_size / 2)
1001 u->pruning_threshold = u->max_tree_size / 2;
1003 /* Limit pruning temp space to 20% of memory. Beyond this we discard
1004 * the nodes and recompute them at the next move if necessary. */
1005 u->max_pruned_size = u->max_tree_size / 5;
1006 u->max_tree_size -= u->max_pruned_size;
1007 } else {
1008 /* Reserve 5% memory in case the background free() are slower
1009 * than the concurrent allocations. */
1010 u->max_tree_size -= u->max_tree_size / 20;
1013 if (!u->prior)
1014 u->prior = uct_prior_init(NULL, b);
1016 if (!u->playout)
1017 u->playout = playout_moggy_init(NULL, b, u->jdict);
1018 if (!u->playout->debug_level)
1019 u->playout->debug_level = u->debug_level;
1021 u->ownermap.map = malloc2(board_size2(b) * sizeof(u->ownermap.map[0]));
1023 if (u->slave) {
1024 if (!u->stats_hbits) u->stats_hbits = DEFAULT_STATS_HBITS;
1025 if (!u->shared_nodes) u->shared_nodes = DEFAULT_SHARED_NODES;
1026 assert(u->shared_levels * board_bits2(b) <= 8 * (int)sizeof(path_t));
1029 if (!u->dynkomi)
1030 u->dynkomi = uct_dynkomi_init_linear(u, NULL, b);
1032 /* Some things remain uninitialized for now - the opening tbook
1033 * is not loaded and the tree not set up. */
1034 /* This will be initialized in setup_state() at the first move
1035 * received/requested. This is because right now we are not aware
1036 * about any komi or handicap setup and such. */
1038 return u;
1041 struct engine *
1042 engine_uct_init(char *arg, struct board *b)
1044 struct uct *u = uct_state_init(arg, b);
1045 struct engine *e = calloc2(1, sizeof(struct engine));
1046 e->name = "UCT Engine";
1047 e->printhook = uct_printhook_ownermap;
1048 e->notify_play = uct_notify_play;
1049 e->chat = uct_chat;
1050 e->undo = uct_undo;
1051 e->result = uct_result;
1052 e->genmove = uct_genmove;
1053 e->genmoves = uct_genmoves;
1054 e->dead_group_list = uct_dead_group_list;
1055 e->done = uct_done;
1056 e->data = u;
1057 if (u->slave)
1058 e->notify = uct_notify;
1060 const char banner[] = "I'm playing UCT. When I'm losing, I will resign, "
1061 "if I think I win, I play until you pass. "
1062 "Anyone can send me 'winrate' in private chat to get my assessment of the position.";
1063 if (!u->banner) u->banner = "";
1064 e->comment = malloc2(sizeof(banner) + strlen(u->banner) + 1);
1065 sprintf(e->comment, "%s %s", banner, u->banner);
1067 return e;