11 #include "patternsp.h"
12 #include "patternprob.h"
13 #include "tactics/ladder.h"
14 #include "tactics/selfatari.h"
15 #include "tactics/util.h"
18 struct pattern_config DEFAULT_PATTERN_CONFIG
= {
21 .spat_min
= 3, .spat_max
= MAX_PATTERN_DIST
,
27 pattern_spec PATTERN_SPEC_MATCH_DEFAULT
= {
30 [FEAT_SELFATARI
] = ~0,
33 [FEAT_CONTIGUITY
] = 0,
37 static const struct feature_info
{
40 } features
[FEAT_MAX
] = {
41 [FEAT_CAPTURE
] = { .name
= "capture", .payloads
= 64 * 1 << CAPTURE_COUNTSTONES_PAYLOAD_SIZE
},
42 [FEAT_AESCAPE
] = { .name
= "atariescape", .payloads
= 16 },
43 [FEAT_SELFATARI
] = { .name
= "selfatari", .payloads
= 4 },
44 [FEAT_ATARI
] = { .name
= "atari", .payloads
= 4 },
45 [FEAT_BORDER
] = { .name
= "border", .payloads
= -1 },
46 [FEAT_CONTIGUITY
] = { .name
= "cont", .payloads
= 2 },
47 [FEAT_SPATIAL
] = { .name
= "s", .payloads
= -1 },
51 feature2str(char *str
, struct feature
*f
)
53 return str
+ sprintf(str
+ strlen(str
), "%s:%d", features
[f
->id
].name
, f
->payload
);
57 str2feature(char *str
, struct feature
*f
)
59 while (isspace(*str
)) str
++;
61 int unsigned flen
= strcspn(str
, ":");
62 for (unsigned int i
= 0; i
< sizeof(features
)/sizeof(features
[0]); i
++)
63 if (strlen(features
[i
].name
) == flen
&& !strncmp(features
[i
].name
, str
, flen
)) {
67 fprintf(stderr
, "invalid featurespec: %s[%d]\n", str
, flen
);
72 f
->payload
= strtoull(str
, &str
, 10);
77 feature_name(enum feature_id f
)
79 return features
[f
].name
;
83 feature_payloads(struct pattern_config
*pc
, enum feature_id f
)
87 assert(features
[f
].payloads
< 0);
88 return pc
->spat_dict
->nspatials
;
90 assert(features
[f
].payloads
< 0);
91 return pc
->bdist_max
+ 1;
93 assert(features
[f
].payloads
> 0);
94 return features
[f
].payloads
;
100 patterns_init(struct pattern_setup
*pat
, char *arg
, bool will_append
, bool load_prob
)
102 char *pdict_file
= NULL
;
104 memset(pat
, 0, sizeof(*pat
));
106 pat
->pc
= DEFAULT_PATTERN_CONFIG
;
107 pat
->pc
.spat_dict
= spatial_dict_init(will_append
, !load_prob
);
109 memcpy(&pat
->ps
, PATTERN_SPEC_MATCH_DEFAULT
, sizeof(pattern_spec
));
112 char *optspec
, *next
= arg
;
115 next
+= strcspn(next
, ":");
116 if (*next
) { *next
++ = 0; } else { *next
= 0; }
118 char *optname
= optspec
;
119 char *optval
= strchr(optspec
, '=');
120 if (optval
) *optval
++ = 0;
122 /* See pattern.h:pattern_config for description and
123 * pattern.c:DEFAULT_PATTERN_CONFIG for default values
124 * of the following options. */
125 if (!strcasecmp(optname
, "bdist_max") && optval
) {
126 pat
->pc
.bdist_max
= atoi(optval
);
127 } else if (!strcasecmp(optname
, "spat_min") && optval
) {
128 pat
->pc
.spat_min
= atoi(optval
);
129 } else if (!strcasecmp(optname
, "spat_max") && optval
) {
130 pat
->pc
.spat_max
= atoi(optval
);
131 } else if (!strcasecmp(optname
, "spat_largest")) {
132 pat
->pc
.spat_largest
= !optval
|| atoi(optval
);
134 } else if (!strcasecmp(optname
, "pdict_file") && optval
) {
138 fprintf(stderr
, "patterns: Invalid argument %s or missing value\n", optname
);
144 if (load_prob
&& pat
->pc
.spat_dict
) {
145 pat
->pd
= pattern_pdict_init(pdict_file
, &pat
->pc
);
150 /* pattern_spec helpers */
151 #define PS_ANY(F) (ps[FEAT_ ## F] & (1 << PF_MATCH))
152 #define PS_PF(F, P) (ps[FEAT_ ## F] & (1 << PF_ ## F ## _ ## P))
154 static struct feature
*
155 pattern_match_capture(struct pattern_config
*pc
, pattern_spec ps
,
156 struct pattern
*p
, struct feature
*f
,
157 struct board
*b
, struct move
*m
)
159 f
->id
= FEAT_CAPTURE
; f
->payload
= 0;
161 if (!trait_at(b
, m
->coord
, m
->color
).cap
)
164 if ((ps
[FEAT_CAPTURE
] & ~(1<<PF_CAPTURE_1STONE
| 1<<PF_CAPTURE_TRAPPED
| 1<<PF_CAPTURE_CONNECTION
)) == 1<<PF_MATCH
) {
165 if (PS_PF(CAPTURE
, 1STONE
))
166 f
->payload
|= (trait_at(b
, m
->coord
, m
->color
).cap1
== trait_at(b
, m
->coord
, m
->color
).cap
) << PF_CAPTURE_1STONE
;
167 if (PS_PF(CAPTURE
, TRAPPED
))
168 f
->payload
|= (!trait_at(b
, m
->coord
, stone_other(m
->color
)).safe
) << PF_CAPTURE_TRAPPED
;
169 if (PS_PF(CAPTURE
, CONNECTION
))
170 f
->payload
|= (trait_at(b
, m
->coord
, m
->color
).cap
< neighbor_count_at(b
, m
->coord
, stone_other(m
->color
))) << PF_CAPTURE_CONNECTION
;
174 /* We need to know details, so we still have to go through
178 /* We look at neighboring groups we could capture, and also if the
179 * opponent could save them. */
180 /* This is very similar in spirit to board_safe_to_play(), and almost
181 * a color inverse of pattern_match_aescape(). */
183 /* Whether an escape move would be safe for the opponent. */
186 int extra_libs
= 0, connectable_groups
= 0;
187 bool onestone
= false, multistone
= false;
188 int captured_stones
= 0;
190 foreach_neighbor(b
, m
->coord
, {
191 if (board_at(b
, c
) != stone_other(m
->color
)) {
192 if (board_at(b
, c
) == S_NONE
)
193 extra_libs
++; // free point
194 else if (board_at(b
, c
) == m
->color
&& board_group_info(b
, group_at(b
, c
)).libs
== 1)
195 extra_libs
+= 2; // capturable enemy group
199 group_t g
= group_at(b
, c
); assert(g
);
200 if (board_group_info(b
, g
).libs
> 1) {
201 connectable_groups
++;
202 if (board_group_info(b
, g
).libs
> 2) {
203 extra_libs
+= 2; // connected out
205 /* This is a bit tricky; we connect our 2-lib
206 * group to another 2-lib group, which counts
207 * as one liberty, but only if the other lib
208 * is not shared too. */
210 onelib
= board_group_other_lib(b
, g
, c
);
214 extra_libs
--; // take that back
225 if (PS_PF(CAPTURE
, LADDER
))
226 f
->payload
|= is_ladder(b
, m
->coord
, g
, true) << PF_CAPTURE_LADDER
;
227 /* TODO: is_ladder() is too conservative in some
228 * very obvious situations, look at complete.gtp. */
230 if (PS_PF(CAPTURE
, ATARIDEF
))
231 foreach_in_group(b
, g
) {
232 foreach_neighbor(b
, c
, {
233 assert(board_at(b
, c
) != S_NONE
|| c
== m
->coord
);
234 if (board_at(b
, c
) != m
->color
)
236 group_t g
= group_at(b
, c
);
237 if (!g
|| board_group_info(b
, g
).libs
!= 1)
239 /* A neighboring group of ours is in atari. */
240 f
->payload
|= 1 << PF_CAPTURE_ATARIDEF
;
242 } foreach_in_group_end
;
244 if (PS_PF(CAPTURE
, KO
)
245 && group_is_onestone(b
, g
)
246 && neighbor_count_at(b
, m
->coord
, stone_other(m
->color
))
247 + neighbor_count_at(b
, m
->coord
, S_OFFBOARD
) == 4)
248 f
->payload
|= 1 << PF_CAPTURE_KO
;
250 if (PS_PF(CAPTURE
, COUNTSTONES
)
251 && captured_stones
< (1 << CAPTURE_COUNTSTONES_PAYLOAD_SIZE
) - 1)
252 captured_stones
+= group_stone_count(b
, g
, (1 << CAPTURE_COUNTSTONES_PAYLOAD_SIZE
) - 1 - captured_stones
);
254 if (group_is_onestone(b
, g
))
261 if (PS_PF(CAPTURE
, 1STONE
))
262 f
->payload
|= (onestone
&& !multistone
) << PF_CAPTURE_1STONE
;
263 if (PS_PF(CAPTURE
, TRAPPED
))
264 f
->payload
|= (extra_libs
< 2) << PF_CAPTURE_TRAPPED
;
265 if (PS_PF(CAPTURE
, CONNECTION
))
266 f
->payload
|= (connectable_groups
> 0) << PF_CAPTURE_CONNECTION
;
267 if (PS_PF(CAPTURE
, COUNTSTONES
))
268 f
->payload
|= captured_stones
<< PF_CAPTURE_COUNTSTONES
;
274 static struct feature
*
275 pattern_match_aescape(struct pattern_config
*pc
, pattern_spec ps
,
276 struct pattern
*p
, struct feature
*f
,
277 struct board
*b
, struct move
*m
)
279 f
->id
= FEAT_AESCAPE
; f
->payload
= 0;
281 if (!trait_at(b
, m
->coord
, stone_other(m
->color
)).cap
)
283 /* Opponent can capture something! */
284 if ((ps
[FEAT_AESCAPE
] & ~(1<<PF_AESCAPE_1STONE
| 1<<PF_AESCAPE_TRAPPED
| 1<<PF_AESCAPE_CONNECTION
)) == 1<<PF_MATCH
) {
285 if (PS_PF(AESCAPE
, 1STONE
))
286 f
->payload
|= (trait_at(b
, m
->coord
, stone_other(m
->color
)).cap1
== trait_at(b
, m
->coord
, stone_other(m
->color
)).cap
) << PF_AESCAPE_1STONE
;
287 if (PS_PF(AESCAPE
, TRAPPED
))
288 f
->payload
|= (!trait_at(b
, m
->coord
, m
->color
).safe
) << PF_AESCAPE_TRAPPED
;
289 if (PS_PF(AESCAPE
, CONNECTION
))
290 f
->payload
|= (trait_at(b
, m
->coord
, stone_other(m
->color
)).cap
< neighbor_count_at(b
, m
->coord
, m
->color
)) << PF_AESCAPE_CONNECTION
;
294 /* We need to know details, so we still have to go through
298 /* Find if a neighboring group of ours is in atari, AND that we provide
299 * a liberty to connect out. XXX: No connect-and-die check. */
300 /* This is very similar in spirit to board_safe_to_play(). */
301 group_t in_atari
= -1;
303 int extra_libs
= 0, connectable_groups
= 0;
304 bool onestone
= false, multistone
= false;
306 foreach_neighbor(b
, m
->coord
, {
307 if (board_at(b
, c
) != m
->color
) {
308 if (board_at(b
, c
) == S_NONE
)
309 extra_libs
++; // free point
310 else if (board_at(b
, c
) == stone_other(m
->color
) && board_group_info(b
, group_at(b
, c
)).libs
== 1) {
311 extra_libs
+= 2; // capturable enemy group
312 /* XXX: We just consider this move safe
313 * unconditionally. */
317 group_t g
= group_at(b
, c
); assert(g
);
318 if (board_group_info(b
, g
).libs
> 1) {
319 connectable_groups
++;
320 if (board_group_info(b
, g
).libs
> 2) {
321 extra_libs
+= 2; // connected out
323 /* This is a bit tricky; we connect our 2-lib
324 * group to another 2-lib group, which counts
325 * as one liberty, but only if the other lib
326 * is not shared too. */
328 onelib
= board_group_other_lib(b
, g
, c
);
332 extra_libs
--; // take that back
343 if (PS_PF(AESCAPE
, LADDER
))
344 f
->payload
|= is_ladder(b
, m
->coord
, g
, true) << PF_AESCAPE_LADDER
;
345 /* TODO: is_ladder() is too conservative in some
346 * very obvious situations, look at complete.gtp. */
348 if (group_is_onestone(b
, g
))
355 if (PS_PF(AESCAPE
, 1STONE
))
356 f
->payload
|= (onestone
&& !multistone
) << PF_AESCAPE_1STONE
;
357 if (PS_PF(AESCAPE
, TRAPPED
))
358 f
->payload
|= (extra_libs
< 2) << PF_AESCAPE_TRAPPED
;
359 if (PS_PF(AESCAPE
, CONNECTION
))
360 f
->payload
|= (connectable_groups
> 0) << PF_AESCAPE_CONNECTION
;
366 static struct feature
*
367 pattern_match_atari(struct pattern_config
*pc
, pattern_spec ps
,
368 struct pattern
*p
, struct feature
*f
,
369 struct board
*b
, struct move
*m
)
371 foreach_neighbor(b
, m
->coord
, {
372 if (board_at(b
, c
) != stone_other(m
->color
))
374 group_t g
= group_at(b
, c
);
375 if (!g
|| board_group_info(b
, g
).libs
!= 2)
379 f
->id
= FEAT_ATARI
; f
->payload
= 0;
381 if (PS_PF(ATARI
, LADDER
)) {
382 /* Opponent will escape by the other lib. */
383 coord_t lib
= board_group_other_lib(b
, g
, m
->coord
);
384 /* TODO: is_ladder() is too conservative in some
385 * very obvious situations, look at complete.gtp. */
386 f
->payload
|= wouldbe_ladder(b
, g
, lib
, m
->coord
, stone_other(m
->color
)) << PF_ATARI_LADDER
;
389 if (PS_PF(ATARI
, KO
) && !is_pass(b
->ko
.coord
))
390 f
->payload
|= 1 << PF_ATARI_KO
;
397 #ifndef BOARD_SPATHASH
398 #undef BOARD_SPATHASH_MAXD
399 #define BOARD_SPATHASH_MAXD 1
402 /* Match spatial features that are too distant to be pre-matched
405 pattern_match_spatial_outer(struct pattern_config
*pc
, pattern_spec ps
,
406 struct pattern
*p
, struct feature
*f
,
407 struct board
*b
, struct move
*m
, hash_t h
)
409 /* We record all spatial patterns black-to-play; simply
410 * reverse all colors if we are white-to-play. */
411 static enum stone bt_black
[4] = { S_NONE
, S_BLACK
, S_WHITE
, S_OFFBOARD
};
412 static enum stone bt_white
[4] = { S_NONE
, S_WHITE
, S_BLACK
, S_OFFBOARD
};
413 enum stone (*bt
)[4] = m
->color
== S_WHITE
? &bt_white
: &bt_black
;
415 for (unsigned int d
= BOARD_SPATHASH_MAXD
+ 1; d
<= pc
->spat_max
; d
++) {
416 /* Recompute missing outer circles:
417 * Go through all points in given distance. */
418 for (unsigned int j
= ptind
[d
]; j
< ptind
[d
+ 1]; j
++) {
419 ptcoords_at(x
, y
, m
->coord
, b
, j
);
420 h
^= pthashes
[0][j
][(*bt
)[board_atxy(b
, x
, y
)]];
422 if (d
< pc
->spat_min
)
424 /* Record spatial feature, one per distance. */
425 unsigned int sid
= spatial_dict_get(pc
->spat_dict
, d
, h
& spatial_hash_mask
);
427 f
->id
= FEAT_SPATIAL
;
429 if (!pc
->spat_largest
)
431 } /* else not found, ignore */
437 pattern_match_spatial(struct pattern_config
*pc
, pattern_spec ps
,
438 struct pattern
*p
, struct feature
*f
,
439 struct board
*b
, struct move
*m
)
441 /* XXX: This is partially duplicated from spatial_from_board(), but
442 * we build a hash instead of spatial record. */
444 assert(pc
->spat_min
> 0);
447 hash_t h
= pthashes
[0][0][S_NONE
];
448 #ifdef BOARD_SPATHASH
449 bool w_to_play
= m
->color
== S_WHITE
;
450 for (int d
= 2; d
<= BOARD_SPATHASH_MAXD
; d
++) {
451 /* Reuse all incrementally matched data. */
452 h
^= b
->spathash
[m
->coord
][d
- 1][w_to_play
];
453 if (d
< pc
->spat_min
)
455 /* Record spatial feature, one per distance. */
456 unsigned int sid
= spatial_dict_get(pc
->spat_dict
, d
, h
& spatial_hash_mask
);
458 f
->id
= FEAT_SPATIAL
;
460 if (!pc
->spat_largest
)
462 } /* else not found, ignore */
465 assert(BOARD_SPATHASH_MAXD
< 2);
467 if (unlikely(pc
->spat_max
> BOARD_SPATHASH_MAXD
))
468 f
= pattern_match_spatial_outer(pc
, ps
, p
, f
, b
, m
, h
);
469 if (pc
->spat_largest
&& f
->id
== FEAT_SPATIAL
)
476 pattern_match(struct pattern_config
*pc
, pattern_spec ps
,
477 struct pattern
*p
, struct board
*b
, struct move
*m
)
480 struct feature
*f
= &p
->f
[0];
482 /* TODO: We should match pretty much all of these features
485 if (PS_ANY(CAPTURE
)) {
486 f
= pattern_match_capture(pc
, ps
, p
, f
, b
, m
);
489 if (PS_ANY(AESCAPE
)) {
490 f
= pattern_match_aescape(pc
, ps
, p
, f
, b
, m
);
493 if (PS_ANY(SELFATARI
)) {
495 if (PS_PF(SELFATARI
, STUPID
)) {
497 if (!b
->precise_selfatari
)
498 simple
= !trait_at(b
, m
->coord
, m
->color
).safe
;
501 simple
= !board_safe_to_play(b
, m
->coord
, m
->color
);
503 bool thorough
= false;
504 if (PS_PF(SELFATARI
, SMART
)) {
506 if (b
->precise_selfatari
)
507 thorough
= !trait_at(b
, m
->coord
, m
->color
).safe
;
510 thorough
= is_bad_selfatari(b
, m
->color
, m
->coord
);
512 if (simple
|| thorough
) {
513 f
->id
= FEAT_SELFATARI
;
514 f
->payload
= simple
<< PF_SELFATARI_STUPID
;
515 f
->payload
|= thorough
<< PF_SELFATARI_SMART
;
521 f
= pattern_match_atari(pc
, ps
, p
, f
, b
, m
);
524 if (PS_ANY(BORDER
)) {
525 unsigned int bdist
= coord_edge_distance(m
->coord
, b
);
526 if (bdist
<= pc
->bdist_max
) {
533 if (PS_ANY(CONTIGUITY
) && !is_pass(b
->last_move
.coord
)
534 && coord_is_8adjecent(m
->coord
, b
->last_move
.coord
, b
)) {
535 f
->id
= FEAT_CONTIGUITY
;
540 if (PS_ANY(SPATIAL
) && pc
->spat_max
> 0 && pc
->spat_dict
) {
541 f
= pattern_match_spatial(pc
, ps
, p
, f
, b
, m
);
546 pattern2str(char *str
, struct pattern
*p
)
548 str
= stpcpy(str
, "(");
549 for (int i
= 0; i
< p
->n
; i
++) {
550 if (i
> 0) str
= stpcpy(str
, " ");
551 str
= feature2str(str
, &p
->f
[i
]);
553 str
= stpcpy(str
, ")");
558 str2pattern(char *str
, struct pattern
*p
)
561 while (isspace(*str
)) str
++;
563 fprintf(stderr
, "invalid patternspec: %s\n", str
);
567 while (*str
!= ')') {
568 str
= str2feature(str
, &p
->f
[p
->n
++]);