1 #ifndef ZZGO_PATTERN3_H
2 #define ZZGO_PATTERN3_H
4 /* Fast matching of simple 3x3 patterns. */
8 /* (Note that this is completely independent from the general pattern
9 * matching infrastructure in pattern.[ch]. This is fast and simple.) */
15 /* Hashtable: 2*8 bits (ignore middle point, 2 bits per intersection) */
16 /* Value: 0: no pattern, 1: black pattern,
17 * 2: white pattern, 3: both patterns */
21 /* Source pattern encoding:
22 * X: black; O: white; .: empty; #: edge
23 * x: !black; o: !white; ?: any
25 * extra X: pattern valid only for one side;
26 * middle point ignored. */
28 void pattern3s_init(struct pattern3s
*p
, char src
[][11], int src_n
);
30 /* Check if we match any pattern centered on given move. */
31 static bool test_pattern3_here(struct pattern3s
*p
, struct board
*b
, struct move
*m
);
34 /* TODO: Make use of the incremental spatial matching infrastructure
37 test_pattern3_here(struct pattern3s
*p
, struct board
*b
, struct move
*m
)
40 int x
= coord_x(m
->coord
, b
), y
= coord_y(m
->coord
, b
);
41 pat
|= (board_atxy(b
, x
- 1, y
- 1) << 14)
42 | (board_atxy(b
, x
, y
- 1) << 12)
43 | (board_atxy(b
, x
+ 1, y
- 1) << 10);
44 pat
|= (board_atxy(b
, x
- 1, y
) << 8)
45 | (board_atxy(b
, x
+ 1, y
) << 6);
46 pat
|= (board_atxy(b
, x
- 1, y
+ 1) << 4)
47 | (board_atxy(b
, x
, y
+ 1) << 2)
48 | (board_atxy(b
, x
+ 1, y
+ 1));
49 //fprintf(stderr, "(%d,%d) hashtable[%04x] = %d\n", x, y, pat, p->hash[pat]);
50 return (p
->hash
[pat
] & m
->color
) && !is_bad_selfatari(b
, m
->color
, m
->coord
);