1 #ifndef ZZGO_TACTICS_1LIB_H
2 #define ZZGO_TACTICS_1LIB_H
4 /* One-liberty tactical checks (i.e. dealing with atari situations). */
11 /* Examine given group in atari, suggesting suitable moves for player
12 * @to_play to deal with it (rescuing or capturing it). */
13 /* ladder != NULL implies to always enqueue all relevant moves. */
14 void group_atari_check(unsigned int alwaysccaprate
, struct board
*b
, group_t group
, enum stone to_play
,
15 struct move_queue
*q
, coord_t
*ladder
, int tag
);