4 /* Advanced tactical checks non-essential to the board implementation. */
8 /* Check if this move is undesirable self-atari (resulting group would have
9 * only single liberty and not capture anything; ko is allowed); we mostly
10 * want to avoid these moves. The function actually does a rather elaborate
11 * tactical check, allowing self-atari moves that are nakade, eye falsification
13 static bool is_bad_selfatari(struct board
*b
, enum stone color
, coord_t to
);
15 /* Check if escaping on this liberty by given group in atari would play out
17 /* Two ways of ladder reading can be enabled separately; simple first-line
18 * ladders and trivial middle-board ladders. */
19 static bool is_ladder(struct board
*b
, coord_t coord
, group_t laddered
,
20 bool border_ladders
, bool middle_ladders
);
22 /* Checks if there are any stones in n-vincinity of coord. */
23 bool board_stone_radar(struct board
*b
, coord_t coord
, int distance
);
25 /* Construct a "common fate graph" from given coordinate; that is, a weighted
26 * graph of intersections where edges between all neighbors have weight 1,
27 * but edges between neighbors of same color have weight 0. Thus, this is
28 * "stone chain" metric in a sense. */
29 /* The output are distanes from start stored in given [board_size2()] array;
30 * intersections further away than maxdist have all distance maxdist+1 set. */
31 void cfg_distances(struct board
*b
, coord_t start
, int *distances
, int maxdist
);
33 /* Compute an extra komi describing the "effective handicap" black receives
34 * (returns 0 for even game with 7.5 komi). */
35 /* This is just an approximation since in reality, handicap seems to be usually
37 float board_effective_handicap(struct board
*b
);
40 bool is_bad_selfatari_slow(struct board
*b
, enum stone color
, coord_t to
);
42 is_bad_selfatari(struct board
*b
, enum stone color
, coord_t to
)
44 /* More than one immediate liberty, thumbs up! */
45 if (immediate_liberty_count(b
, to
) > 1)
48 return is_bad_selfatari_slow(b
, color
, to
);
51 bool is_border_ladder(struct board
*b
, coord_t coord
, enum stone lcolor
);
52 bool is_middle_ladder(struct board
*b
, coord_t coord
, enum stone lcolor
);
54 is_ladder(struct board
*b
, coord_t coord
, group_t laddered
,
55 bool border_ladders
, bool middle_ladders
)
57 enum stone lcolor
= board_at(b
, group_base(laddered
));
60 fprintf(stderr
, "ladder check - does %s play out %s's laddered group %s?\n",
61 coord2sstr(coord
, b
), stone2str(lcolor
), coord2sstr(laddered
, b
));
63 /* First, special-case first-line "ladders". This is a huge chunk
64 * of ladders we actually meet and want to play. */
66 && neighbor_count_at(b
, coord
, S_OFFBOARD
) == 1
67 && neighbor_count_at(b
, coord
, lcolor
) == 1)
68 return is_border_ladder(b
, coord
, lcolor
);
71 return is_middle_ladder(b
, coord
, lcolor
);