2 * High-level architecture overview
4 * GTP interface documentation
7 * Further optimize board implementation, oprofile fun
8 * Clean up GTP interface, allow custom GTP commands for
13 * Separate prior-hinting class
14 * Separate parameters for playout module
15 * Split playout aspects to custom-stackable pieces
16 * Possibly replay top-rated unplayed moves from the tree
20 * Resync threads periodically
22 * In S.D., stop reading early if result cannot change
23 * Time controls infrastructure
26 * Fix RAVE for good (still much weaker than light fuego)
27 * Optimize the tree walk
28 * Separate constants for prior and amaf elements