11 #include "patternsp.h"
15 /* Mapping from point sequence to coordinate offsets (to determine
16 * coordinates relative to pattern center). The array is ordered
17 * in the gridcular metric order so that we can go through it
18 * and incrementally match spatial features in nested circles.
19 * Within one circle, coordinates are ordered by rows to keep
20 * good cache behavior. */
21 struct ptcoord ptcoords
[MAX_PATTERN_AREA
];
23 /* For each radius, starting index in ptcoords[]. */
24 int ptind
[MAX_PATTERN_DIST
+ 2];
26 /* ptcoords[], ptind[] setup */
27 static void __attribute__((constructor(140)))
30 int i
= 0; /* Indexing ptcoords[] */
32 /* First, center point. */
33 ptind
[0] = ptind
[1] = 0;
34 ptcoords
[i
].x
= ptcoords
[i
].y
= 0; i
++;
36 for (int d
= 2; d
<= MAX_PATTERN_DIST
; d
++) {
38 /* For each y, examine all integer solutions
39 * of d = |x| + |y| + max(|x|, |y|). */
40 /* TODO: (Stern, 2006) uses a hand-modified
41 * circles that are finer for small d. */
42 for (short y
= d
/ 2; y
>= 0; y
--) {
45 /* max(|x|, |y|) = |y|, non-zero x */
47 if (x
+ y
* 2 != d
) continue;
49 /* max(|x|, |y|) = |x| */
50 /* Or, max(|x|, |y|) = |y| and x is zero */
52 if (x
* 2 + y
!= d
) continue;
55 assert((x
> y
? x
: y
) + x
+ y
== d
);
57 ptcoords
[i
].x
= x
; ptcoords
[i
].y
= y
; i
++;
58 if (x
!= 0) { ptcoords
[i
].x
= -x
; ptcoords
[i
].y
= y
; i
++; }
59 if (y
!= 0) { ptcoords
[i
].x
= x
; ptcoords
[i
].y
= -y
; i
++; }
60 if (x
!= 0 && y
!= 0) { ptcoords
[i
].x
= -x
; ptcoords
[i
].y
= -y
; i
++; }
63 ptind
[MAX_PATTERN_DIST
+ 1] = i
;
66 for (int d
= 0; d
<= MAX_PATTERN_DIST
; d
++) {
67 fprintf(stderr
, "d=%d (%d) ", d
, ptind
[d
]);
68 for (int j
= ptind
[d
]; j
< ptind
[d
+ 1]; j
++) {
69 fprintf(stderr
, "%d,%d ", ptcoords
[j
].x
, ptcoords
[j
].y
);
71 fprintf(stderr
, "\n");
77 /* Zobrist hashes used for points in patterns. */
78 hash_t pthashes
[PTH__ROTATIONS
][MAX_PATTERN_AREA
][S_MAX
];
80 static void __attribute__((constructor(160)))
83 /* We need fixed hashes for all pattern-relative in
84 * all pattern users! This is a simple way to generate
85 * hopefully good ones. Park-Miller powa. :) */
87 /* We create a virtual board (centered at the sequence start),
88 * plant the hashes there, then pick them up into the sequence
89 * with correct coordinates. It would be possible to generate
90 * the sequence point hashes directly, but the rotations would
91 * make for enormous headaches. */
92 hash_t pthboard
[MAX_PATTERN_AREA
][4];
93 int pthbc
= MAX_PATTERN_AREA
/ 2; // tengen coord
95 /* The magic numbers are tuned for minimal collisions. */
97 for (int i
= 0; i
< MAX_PATTERN_AREA
; i
++) {
98 pthboard
[i
][S_NONE
] = (h
= h
* 16803 - 7);
99 pthboard
[i
][S_BLACK
] = (h
= h
* 16805 + 7);
100 pthboard
[i
][S_WHITE
] = (h
= h
* 16807 + 3);
101 pthboard
[i
][S_OFFBOARD
] = (h
= h
* 16809 - 3);
104 /* Virtual board with hashes created, now fill
105 * pthashes[] with hashes for points in actual
106 * sequences, also considering various rotations. */
107 #define PTH_VMIRROR 1
108 #define PTH_HMIRROR 2
110 for (int r
= 0; r
< PTH__ROTATIONS
; r
++) {
111 for (int i
= 0; i
< MAX_PATTERN_AREA
; i
++) {
112 /* Rotate appropriately. */
113 int rx
= ptcoords
[i
].x
;
114 int ry
= ptcoords
[i
].y
;
115 if (r
& PTH_VMIRROR
) ry
= -ry
;
116 if (r
& PTH_HMIRROR
) rx
= -rx
;
118 int rs
= rx
; rx
= -ry
; ry
= rs
;
120 int bi
= pthbc
+ ry
* MAX_PATTERN_DIST
+ rx
;
123 pthashes
[r
][i
][S_NONE
] = pthboard
[bi
][S_NONE
];
124 pthashes
[r
][i
][S_BLACK
] = pthboard
[bi
][S_BLACK
];
125 pthashes
[r
][i
][S_WHITE
] = pthboard
[bi
][S_WHITE
];
126 pthashes
[r
][i
][S_OFFBOARD
] = pthboard
[bi
][S_OFFBOARD
];
132 spatial_hash(int rotation
, struct spatial
*s
)
135 for (int i
= 0; i
< ptind
[s
->dist
+ 1]; i
++) {
136 h
^= pthashes
[rotation
][i
][spatial_point_at(*s
, i
)];
138 return h
& spatial_hash_mask
;
142 spatial2str(struct spatial
*s
)
144 static char buf
[1024];
145 for (int i
= 0; i
< ptind
[s
->dist
+ 1]; i
++) {
146 buf
[i
] = stone2char(spatial_point_at(*s
, i
));
148 buf
[ptind
[s
->dist
+ 1]] = 0;
153 spatial_from_board(struct pattern_config
*pc
, struct spatial
*s
,
154 struct board
*b
, struct move
*m
)
156 assert(pc
->spat_min
> 0);
158 /* We record all spatial patterns black-to-play; simply
159 * reverse all colors if we are white-to-play. */
160 static enum stone bt_black
[4] = { S_NONE
, S_BLACK
, S_WHITE
, S_OFFBOARD
};
161 static enum stone bt_white
[4] = { S_NONE
, S_WHITE
, S_BLACK
, S_OFFBOARD
};
162 enum stone (*bt
)[4] = m
->color
== S_WHITE
? &bt_white
: &bt_black
;
164 memset(s
, 0, sizeof(*s
));
165 for (int j
= 0; j
< ptind
[pc
->spat_max
+ 1]; j
++) {
166 ptcoords_at(x
, y
, m
->coord
, b
, j
);
167 s
->points
[j
/ 4] |= (*bt
)[board_atxy(b
, x
, y
)] << ((j
% 4) * 2);
169 s
->dist
= pc
->spat_max
;
172 /* Compare two spatials, allowing for differences up to isomorphism.
173 * True means the spatials are equivalent. */
175 spatial_cmp(struct spatial
*s1
, struct spatial
*s2
)
177 /* Quick preliminary check. */
178 if (s1
->dist
!= s2
->dist
)
181 /* We could create complex transposition tables, but it seems most
182 * foolproof to just check if the sets of rotation hashes are the
184 hash_t s1r
[PTH__ROTATIONS
];
185 for (int r
= 0; r
< PTH__ROTATIONS
; r
++)
186 s1r
[r
] = spatial_hash(r
, s1
);
187 for (int r
= 0; r
< PTH__ROTATIONS
; r
++) {
188 hash_t s2r
= spatial_hash(r
, s2
);
189 for (int p
= 0; p
< PTH__ROTATIONS
; p
++)
192 /* Rotation hash s2r does not correspond to s1r. */
197 /* All rotation hashes of s2 occur in s1. Hopefully that
198 * indicates something. */
203 /* Spatial dict manipulation. */
206 spatial_dict_addc(struct spatial_dict
*dict
, struct spatial
*s
)
208 /* Allocate space in 1024 blocks. */
209 #define SPATIALS_ALLOC 1024
210 if (!(dict
->nspatials
% SPATIALS_ALLOC
)) {
211 dict
->spatials
= realloc(dict
->spatials
,
212 (dict
->nspatials
+ SPATIALS_ALLOC
)
213 * sizeof(*dict
->spatials
));
215 dict
->spatials
[dict
->nspatials
] = *s
;
216 return dict
->nspatials
++;
220 spatial_dict_addh(struct spatial_dict
*dict
, hash_t hash
, int id
)
222 if (dict
->hash
[hash
] && dict
->hash
[hash
] != id
)
224 dict
->hash
[hash
] = id
;
228 /* Spatial dictionary file format:
230 * INDEX RADIUS STONES HASH...
231 * INDEX: index in the spatial table
232 * RADIUS: @d of the pattern
233 * STONES: string of ".XO#" chars
234 * HASH...: space-separated 18bit hash-table indices for the pattern */
237 spatial_dict_read(struct spatial_dict
*dict
, char *buf
)
239 /* XXX: We trust the data. Bad data will crash us. */
243 index
= strtol(bufp
, &bufp
, 10);
244 radius
= strtol(bufp
, &bufp
, 10);
245 while (isspace(*bufp
)) bufp
++;
247 /* Load the stone configuration. */
248 struct spatial s
= { .dist
= radius
};
250 while (!isspace(*bufp
)) {
251 s
.points
[sl
/ 4] |= char2stone(*bufp
++) << ((sl
% 4)*2);
254 while (isspace(*bufp
)) bufp
++;
257 if (sl
!= ptind
[s
.dist
+ 1]) {
258 fprintf(stderr
, "Spatial dictionary: Invalid number of stones (%d != %d) on this line: %s\n",
259 sl
, ptind
[radius
+ 1] - 1, buf
);
263 /* Add to collection. */
264 int id
= spatial_dict_addc(dict
, &s
);
266 /* Add to specified hash places. */
268 int hash
= strtol(bufp
, &bufp
, 16);
269 while (isspace(*bufp
)) bufp
++;
270 spatial_dict_addh(dict
, hash
& spatial_hash_mask
, id
);
275 spatial_write(struct spatial_dict
*dict
, struct spatial
*s
, int id
, FILE *f
)
277 fprintf(f
, "%d %d ", id
, s
->dist
);
278 fputs(spatial2str(s
), f
);
279 for (int r
= 0; r
< PTH__ROTATIONS
; r
++) {
280 hash_t rhash
= spatial_hash(r
, s
);
281 int id2
= dict
->hash
[rhash
];
283 /* This hash does not belong to us. Decide whether
284 * we or the current owner is better owner. */
285 /* TODO: Compare also # of patternscan encounters? */
286 struct spatial
*s2
= &dict
->spatials
[id2
];
287 if (s2
->dist
< s
->dist
)
289 if (s2
->dist
== s
->dist
&& id2
< id
)
292 fprintf(f
, " %"PRIhash
"", spatial_hash(r
, s
));
298 spatial_dict_load(struct spatial_dict
*dict
, FILE *f
)
301 while (fgets(buf
, sizeof(buf
), f
)) {
302 if (buf
[0] == '#') continue;
303 spatial_dict_read(dict
, buf
);
308 spatial_dict_writeinfo(struct spatial_dict
*dict
, FILE *f
)
310 /* New file. First, create a comment describing order
311 * of points in the array. This is just for purposes
312 * of external tools, Pachi never interprets it itself. */
313 fprintf(f
, "# Pachi spatial patterns dictionary v1.0 maxdist %d\n",
315 for (int d
= 0; d
<= MAX_PATTERN_DIST
; d
++) {
316 fprintf(f
, "# Point order: d=%d ", d
);
317 for (int j
= ptind
[d
]; j
< ptind
[d
+ 1]; j
++) {
318 fprintf(f
, "%d,%d ", ptcoords
[j
].x
, ptcoords
[j
].y
);
324 const char *spatial_dict_filename
= "patterns.spat";
325 struct spatial_dict
*
326 spatial_dict_init(bool will_append
)
328 FILE *f
= fopen(spatial_dict_filename
, "r");
329 if (!f
&& !will_append
) {
331 fprintf(stderr
, "No spatial dictionary, will not match spatial pattern features.\n");
335 struct spatial_dict
*dict
= calloc(1, sizeof(*dict
));
336 /* We create a dummy record for index 0 that we will
337 * never reference. This is so that hash value 0 can
338 * represent "no value". */
339 struct spatial dummy
= { .dist
= 0 };
340 spatial_dict_addc(dict
, &dummy
);
343 spatial_dict_load(dict
, f
);
353 spatial_dict_put(struct spatial_dict
*dict
, struct spatial
*s
, hash_t h
)
355 /* We avoid spatial_dict_get() here, since we want to ignore radius
356 * differences - we have custom collision detection. */
357 int id
= dict
->hash
[h
];
359 /* Is this the same or isomorphous spatial? */
360 if (spatial_cmp(s
, &dict
->spatials
[id
]))
363 /* Look a bit harder - perhaps one of our rotations still
364 * points at the correct spatial. */
365 for (int r
= 0; r
< PTH__ROTATIONS
; r
++) {
366 hash_t rhash
= spatial_hash(r
, s
);
367 int rid
= dict
->hash
[rhash
];
368 /* No match means we definitely aren't stored yet. */
371 if (id
!= rid
&& spatial_cmp(s
, &dict
->spatials
[rid
])) {
372 /* Yay, this is us! */
374 fprintf(stderr
, "Repeated collision %d vs %d\n", id
, rid
);
376 /* Point the hashes back to us. */
382 fprintf(stderr
, "Collision %d vs %d\n", id
, dict
->nspatials
);
384 /* dict->collisions++; gets done by addh */
387 /* Add new pattern! */
388 id
= spatial_dict_addc(dict
, s
);
390 fprintf(stderr
, "new spat %d(%d) %s <%"PRIhash
"> ", id
, s
->dist
, spatial2str(s
), h
);
391 for (int r
= 0; r
< 8; r
++)
392 fprintf(stderr
,"[%"PRIhash
"] ", spatial_hash(r
, s
));
393 fprintf(stderr
, "\n");
396 /* Store new pattern in the hash. */
398 for (int r
= 0; r
< PTH__ROTATIONS
; r
++)
399 spatial_dict_addh(dict
, spatial_hash(r
, s
), id
);
405 /** Pattern3 helpers */
407 /* XXX: We have hard-coded this point order:
408 * # Point order: d=1 0,0
409 * # Point order: d=2 0,1 0,-1 1,0 -1,0
410 * # Point order: d=3 1,1 -1,1 1,-1 -1,-1
412 /* p3bits describe location of given point in the
413 * pattern3 hash word. */
414 static const int p3bits
[] = { -1, 1, 6, 3, 4, 0, 2, 5, 7 };
418 pattern3_to_spatial(int pat3
)
420 hash_t h
= pthashes
[0][0][S_NONE
];
421 for (int i
= 1; i
< 9; i
++)
422 h
^= pthashes
[0][i
][(pat3
>> (p3bits
[i
] * 2)) & 0x3];
423 return h
& spatial_hash_mask
;
427 spatial_to_pattern3(struct spatial
*s
)
429 assert(s
->dist
== 3);
431 for (int i
= 1; i
< 9; i
++)
432 pat3
|= spatial_point_at(*s
, i
) << (p3bits
[i
] * 2);
437 pattern3_by_spatial(struct spatial_dict
*dict
, int pat3
)
439 /* Just pull pat3 through the spatial database to generate
440 * hash of its canonical form. */
441 hash_t h
= pattern3_to_spatial(pat3
);
442 int s
= spatial_dict_get(dict
, 3, h
);
443 /* XXX: We assume our spatial dictionary is _sane_, that is,
444 * all valid 3x3 patterns we could encounter are in the
445 * dictionary. If you hit this assert(), you probably
446 * generated the spatial dict over too few games; it is best
447 * to generate it over the same set of games as you match
448 * patterns on afterwards. */
450 return spatial_to_pattern3(&dict
->spatials
[s
]);