10 #include "playout/moggy.h"
13 #define PLDEBUGL(n) DEBUGL_(p->debug_level, n)
16 /* Note that the context can be shared by multiple threads! */
19 bool ladders
, ladderassess
, borderladders
;
20 int lcapturerate
, capturerate
, patternrate
;
23 /* Hashtable: 2*8 bits (ignore middle point, 2 bits per intersection) */
24 /* Value: 0: no pattern, 1: black pattern,
25 * 2: white pattern, 3: both patterns */
36 mq_nodup(struct move_queue
*q
)
38 if ((q
->moves
> 1 && q
->move
[q
->moves
- 2] == q
->move
[q
->moves
- 1])
39 || (q
->moves
> 2 && q
->move
[q
->moves
- 3] == q
->move
[q
->moves
- 1])
40 || (q
->moves
> 3 && q
->move
[q
->moves
- 4] == q
->move
[q
->moves
- 1]))
46 * X: black; O: white; .: empty; #: edge
47 * x: !black; o: !white; ?: any
49 * extra X: pattern valid only for one side;
50 * middle point ignored. */
52 static char moggy_patterns_src
[][11] = {
53 /* hane pattern - enclosing hane */
57 /* hane pattern - non-cutting hane */
61 /* hane pattern - magari */
65 /* hane pattern - thin hane */
69 /* generic pattern - katatsuke or diagonal attachment; similar to magari */
73 /* cut1 pattern (kiri) - unprotected cut */
77 /* cut1 pattern (kiri) - peeped cut */
81 /* cut2 pattern (de) */
85 /* cut keima (not in Mogo) */
89 /* side pattern - chase */
93 /* side pattern - weirdness (SUSPICIOUS) */
97 /* side pattern - sagari (SUSPICIOUS) */
99 "x.x" /* Mogo has "x.?" */
100 "###" /* Mogo has "X" */,
101 /* side pattern - weirdcut (SUSPICIOUS) */
107 /* side pattern - cut (SUSPICIOUS) */
110 "###" /* Mogo has "X" */,
112 #define moggy_patterns_src_n sizeof(moggy_patterns_src) / sizeof(moggy_patterns_src[0])
115 pattern_record(char *table
, char *str
, int pat
, int fixed_color
)
117 /* Original color assignment */
118 table
[pat
] = fixed_color
? fixed_color
: 3;
119 //fprintf(stderr, "[%s] %04x %d\n", str, pat, fixed_color);
121 /* Reverse color assignment - achieved by swapping odd and even bits */
122 pat
= ((pat
>> 1) & 0x5555) | ((pat
& 0x5555) << 1);
123 table
[pat
] = fixed_color
? 2 - (fixed_color
== 2) : 3;
124 //fprintf(stderr, "[%s] %04x %d\n", str, pat, fixed_color);
130 /* V mirror pattern; reverse order of 3-2-3 chunks */
131 return ((pat
& 0xfc00) >> 10) | (pat
& 0x03c0) | ((pat
& 0x003f) << 10);
137 /* H mirror pattern; reverse order of 2-bit values within the chunks */
138 #define rev3(p) ((p >> 4) | (p & 0xc) | ((p & 0x3) << 4))
139 #define rev2(p) ((p >> 2) | ((p & 0x3) << 2))
140 return (rev3((pat
& 0xfc00) >> 10) << 10)
141 | (rev2((pat
& 0x03c0) >> 6) << 6)
142 | rev3((pat
& 0x003f));
150 /* Rotate by 90 degrees:
154 /* I'm too lazy to optimize this :) */
156 for (int i
= 0; i
< 8; i
++)
157 vals
[i
] = (pat
>> (i
* 2)) & 0x3;
159 vals2
[0] = vals
[5]; vals2
[1] = vals
[3]; vals2
[2] = vals
[0];
160 vals2
[3] = vals
[6]; vals2
[4] = vals
[1];
161 vals2
[5] = vals
[7]; vals2
[6] = vals
[4]; vals2
[7] = vals
[2];
163 for (int i
= 0; i
< 8; i
++)
164 p2
|= vals2
[i
] << (i
* 2);
169 pattern_gen(char *table
, int pat
, char *src
, int srclen
, int fixed_color
)
171 for (; srclen
> 0; src
++, srclen
--) {
174 int patofs
= (srclen
> 5 ? srclen
- 1 : srclen
) - 1;
177 *src
= '.'; pattern_gen(table
, pat
, src
, srclen
, fixed_color
);
178 *src
= 'X'; pattern_gen(table
, pat
, src
, srclen
, fixed_color
);
179 *src
= 'O'; pattern_gen(table
, pat
, src
, srclen
, fixed_color
);
180 *src
= '#'; pattern_gen(table
, pat
, src
, srclen
, fixed_color
);
181 *src
= '?'; // for future recursions
184 *src
= '.'; pattern_gen(table
, pat
, src
, srclen
, fixed_color
);
185 *src
= 'O'; pattern_gen(table
, pat
, src
, srclen
, fixed_color
);
186 *src
= '#'; pattern_gen(table
, pat
, src
, srclen
, fixed_color
);
187 *src
= 'x'; // for future recursions
190 *src
= '.'; pattern_gen(table
, pat
, src
, srclen
, fixed_color
);
191 *src
= 'X'; pattern_gen(table
, pat
, src
, srclen
, fixed_color
);
192 *src
= '#'; pattern_gen(table
, pat
, src
, srclen
, fixed_color
);
193 *src
= 'o'; // for future recursions
195 case '.': /* 0 */ break;
196 case 'X': pat
|= S_BLACK
<< (patofs
* 2); break;
197 case 'O': pat
|= S_WHITE
<< (patofs
* 2); break;
198 case '#': pat
|= S_OFFBOARD
<< (patofs
* 2); break;
202 /* Original pattern, all transpositions and rotations */
203 pattern_record(table
, src
- 9, pat
, fixed_color
);
204 pattern_record(table
, src
- 9, pat_vmirror(pat
), fixed_color
);
205 pattern_record(table
, src
- 9, pat_hmirror(pat
), fixed_color
);
206 pattern_record(table
, src
- 9, pat_vmirror(pat_hmirror(pat
)), fixed_color
);
207 pattern_record(table
, src
- 9, pat_90rot(pat
), fixed_color
);
208 pattern_record(table
, src
- 9, pat_90rot(pat_vmirror(pat
)), fixed_color
);
209 pattern_record(table
, src
- 9, pat_90rot(pat_hmirror(pat
)), fixed_color
);
210 pattern_record(table
, src
- 9, pat_90rot(pat_vmirror(pat_hmirror(pat
))), fixed_color
);
213 #warning gcc is stupid; ignore following out-of-bounds warnings
216 pattern_genall(struct playout_policy
*p
, char src
[][11], int src_n
)
218 struct moggy_policy
*pp
= p
->data
;
220 for (int i
= 0; i
< src_n
; i
++) {
221 //printf("<%s>\n", src[i]);
224 case 'X': fixed_color
= S_BLACK
; break;
225 case 'O': fixed_color
= S_WHITE
; break;
227 //fprintf(stderr, "** %s **\n", src[i]);
228 pattern_gen(pp
->patterns
, 0, src
[i
], 9, fixed_color
);
233 load_patterns(char src
[][11], int src_n
, char *filename
)
235 FILE *f
= fopen("moggy.patterns", "r");
236 if (!f
) return false;
239 for (i
= 0; i
< moggy_patterns_src_n
; i
++) {
241 if (!fgets(line
, sizeof(line
), f
))
243 int l
= strlen(line
);
244 if (l
!= 10 + (line
[l
- 1] == '\n'))
246 memcpy(src
[i
], line
, 10);
248 fprintf(stderr
, "moggy.patterns: %d patterns loaded\n", i
);
252 fprintf(stderr
, "Error loading moggy.patterns.\n");
258 init_patterns(struct playout_policy
*p
)
260 /* Replaces default patterns if the file is found, no-op otherwise. */
261 load_patterns(moggy_patterns_src
, moggy_patterns_src_n
, "moggy.patterns");
263 pattern_genall(p
, moggy_patterns_src
, moggy_patterns_src_n
);
267 /* Check if we match any pattern centered on given move. */
269 test_pattern_here(struct playout_policy
*p
, char *hashtable
,
270 struct board
*b
, struct move
*m
)
273 int x
= coord_x(m
->coord
, b
), y
= coord_y(m
->coord
, b
);
274 pat
|= (board_atxy(b
, x
- 1, y
- 1) << 14)
275 | (board_atxy(b
, x
, y
- 1) << 12)
276 | (board_atxy(b
, x
+ 1, y
- 1) << 10);
277 pat
|= (board_atxy(b
, x
- 1, y
) << 8)
278 | (board_atxy(b
, x
+ 1, y
) << 6);
279 pat
|= (board_atxy(b
, x
- 1, y
+ 1) << 4)
280 | (board_atxy(b
, x
, y
+ 1) << 2)
281 | (board_atxy(b
, x
+ 1, y
+ 1));
282 //fprintf(stderr, "(%d,%d) hashtable[%04x] = %d\n", x, y, pat, hashtable[pat]);
283 return (hashtable
[pat
] & m
->color
) && !is_selfatari(b
, m
->color
, m
->coord
);
287 apply_pattern_here(struct playout_policy
*p
, char *hashtable
,
288 struct board
*b
, struct move
*m
, struct move_queue
*q
)
290 if (test_pattern_here(p
, hashtable
, b
, m
))
291 q
->move
[q
->moves
++] = m
->coord
;
294 /* Check if we match any pattern around given move (with the other color to play). */
296 apply_pattern(struct playout_policy
*p
, struct board
*b
, struct move
*m
)
298 struct moggy_policy
*pp
= p
->data
;
302 /* Suicides do not make any patterns and confuse us. */
303 if (board_at(b
, m
->coord
) == S_NONE
|| board_at(b
, m
->coord
) == S_OFFBOARD
)
306 foreach_neighbor(b
, m
->coord
, {
307 struct move m2
; m2
.coord
= c
; m2
.color
= stone_other(m
->color
);
308 if (board_at(b
, c
) == S_NONE
)
309 apply_pattern_here(p
, pp
->patterns
, b
, &m2
, &q
);
311 foreach_diag_neighbor(b
, m
->coord
) {
312 struct move m2
; m2
.coord
= c
; m2
.color
= stone_other(m
->color
);
313 if (board_at(b
, c
) == S_NONE
)
314 apply_pattern_here(p
, pp
->patterns
, b
, &m2
, &q
);
315 } foreach_diag_neighbor_end
;
318 fprintf(stderr
, "Pattern candidate moves: ");
319 for (int i
= 0; i
< q
.moves
; i
++) {
320 fprintf(stderr
, "%s ", coord2sstr(q
.move
[i
], b
));
322 fprintf(stderr
, "\n");
325 int i
= fast_random(q
.moves
);
326 return q
.moves
? q
.move
[i
] : pass
;
331 /* Is this ladder breaker friendly for the one who catches ladder. */
333 ladder_catcher(struct board
*b
, int x
, int y
, enum stone laddered
)
335 enum stone breaker
= board_atxy(b
, x
, y
);
336 return breaker
== stone_other(laddered
) || breaker
== S_OFFBOARD
;
340 ladder_catches(struct playout_policy
*p
, struct board
*b
, coord_t coord
, group_t laddered
)
342 struct moggy_policy
*pp
= p
->data
;
344 /* This is very trivial and gets a lot of corner cases wrong.
345 * We need this to be just very fast. One important point is
346 * that we sometimes might not notice a ladder but if we do,
347 * it should always work; thus we can use this for strong
348 * negative hinting safely. */
349 //fprintf(stderr, "ladder check\n");
351 enum stone lcolor
= board_at(b
, group_base(laddered
));
352 int x
= coord_x(coord
, b
), y
= coord_y(coord
, b
);
354 /* First, special-case first-line "ladders". This is a huge chunk
355 * of ladders we actually meet and want to play. */
356 if (pp
->borderladders
357 && neighbor_count_at(b
, coord
, S_OFFBOARD
) == 1
358 && neighbor_count_at(b
, coord
, lcolor
) == 1) {
360 fprintf(stderr
, "border ladder\n");
361 /* Direction along border; xd is horiz. border, yd vertical. */
363 if (board_atxy(b
, x
+ 1, y
) == S_OFFBOARD
|| board_atxy(b
, x
- 1, y
) == S_OFFBOARD
)
367 /* Direction from the border; -1 is above/left, 1 is below/right. */
368 int dd
= (board_atxy(b
, x
+ yd
, y
+ xd
) == S_OFFBOARD
) ? 1 : -1;
370 fprintf(stderr
, "xd %d yd %d dd %d\n", xd
, yd
, dd
);
376 /* This is normally caught, unless we have friends both above
378 if (board_atxy(b
, x
+ xd
* 2, y
+ yd
* 2) == lcolor
379 && board_atxy(b
, x
- xd
* 2, y
- yd
* 2) == lcolor
)
381 /* ...or can't block where we need because of shortage
383 int libs1
= board_group_info(b
, group_atxy(b
, x
+ xd
- yd
* dd
, y
+ yd
- xd
* dd
)).libs
;
384 int libs2
= board_group_info(b
, group_atxy(b
, x
- xd
- yd
* dd
, y
- yd
- xd
* dd
)).libs
;
386 fprintf(stderr
, "libs1 %d libs2 %d\n", libs1
, libs2
);
387 if (libs1
< 2 && libs2
< 2)
389 if (board_atxy(b
, x
+ xd
* 2, y
+ yd
* 2) == lcolor
&& libs1
< 3)
391 if (board_atxy(b
, x
- xd
* 2, y
- yd
* 2) == lcolor
&& libs2
< 3)
396 /* Figure out the ladder direction */
398 xd
= board_atxy(b
, x
+ 1, y
) == S_NONE
? 1 : board_atxy(b
, x
- 1, y
) == S_NONE
? -1 : 0;
399 yd
= board_atxy(b
, x
, y
+ 1) == S_NONE
? 1 : board_atxy(b
, x
, y
- 1) == S_NONE
? -1 : 0;
401 /* We do only tight ladders, not loose ladders. Furthermore,
402 * the ladders need to be simple:
404 * c O X supported . c O unsupported
408 /* For given (xd,yd), we have two possibilities where to move
409 * next. Consider (-1,1):
414 if (!xd
|| !yd
|| !(ladder_catcher(b
, x
- xd
, y
, lcolor
) ^ ladder_catcher(b
, x
, y
- yd
, lcolor
))) {
415 /* Silly situation, probably non-simple ladder or suicide. */
416 /* TODO: In case of basic non-simple ladder, play out both variants. */
418 fprintf(stderr
, "non-simple ladder\n");
422 #define ladder_check(xd1_, yd1_, xd2_, yd2_) \
423 if (board_atxy(b, x, y) != S_NONE) { \
424 /* Did we hit a stone when playing out ladder? */ \
425 if (ladder_catcher(b, x, y, lcolor)) \
426 return true; /* ladder works */ \
427 if (board_group_info(b, group_atxy(b, x, y)).lib[0] > 0) \
428 return false; /* friend that's not in atari himself */ \
430 /* No. So we are at new position. \
431 * We need to check indirect ladder breakers. */ \
433 * . x o O 1 <- only at O we can check for o at 2 \
434 * x o o x . otherwise x at O would be still deadly \
436 * We check for o and x at 1, these are vital. \
437 * We check only for o at 2; x at 2 would mean we \
438 * need to fork (one step earlier). */ \
439 enum stone s1 = board_atxy(b, x + (xd1_), y + (yd1_)); \
440 if (s1 == lcolor) return false; \
441 if (s1 == stone_other(lcolor)) return true; \
442 enum stone s2 = board_atxy(b, x + (xd2_), y + (yd2_)); \
443 if (s2 == lcolor) return false; \
445 #define ladder_horiz do { if (PLDEBUGL(6)) fprintf(stderr, "%d,%d horiz step %d\n", x, y, xd); x += xd; ladder_check(xd, 0, -2 * xd, yd); } while (0)
446 #define ladder_vert do { if (PLDEBUGL(6)) fprintf(stderr, "%d,%d vert step %d\n", x, y, yd); y += yd; ladder_check(0, yd, xd, -2 * yd); } while (0)
448 if (ladder_catcher(b
, x
- xd
, y
, lcolor
))
458 group_atari_check(struct playout_policy
*p
, struct board
*b
, group_t group
, struct move_queue
*q
)
460 struct moggy_policy
*pp
= p
->data
;
462 /* Do not bother with kos. */
463 if (group_is_onestone(b
, group
))
466 enum stone color
= board_at(b
, group_base(group
));
467 coord_t lib
= board_group_info(b
, group
).lib
[0];
469 assert(color
!= S_OFFBOARD
&& color
!= S_NONE
);
471 fprintf(stderr
, "atariiiiiiiii %s of color %d\n", coord2sstr(lib
, b
), color
);
472 assert(board_at(b
, lib
) == S_NONE
);
474 /* Can we capture some neighbor? */
475 foreach_in_group(b
, group
) {
476 foreach_neighbor(b
, c
, {
477 if (board_at(b
, c
) != stone_other(color
)
478 || board_group_info(b
, group_at(b
, c
)).libs
> 1)
481 fprintf(stderr
, "can capture group %d\n", group_at(b
, c
));
482 /* If we are saving our group, capture! */
483 if (b
->last_move
.color
== stone_other(color
))
484 q
->move
[q
->moves
++] = board_group_info(b
, group_at(b
, c
)).lib
[0];
485 else /* If we chase the group, capture it now! */
486 q
->move
[q
->moves
++] = lib
;
487 /* Make sure capturing the group will actually
488 * expand our liberties if we are filling our
490 if (q
->move
[q
->moves
- 1] == lib
&& is_selfatari(b
, color
, lib
))
495 } foreach_in_group_end
;
497 /* Do not suicide... */
498 if (is_selfatari(b
, color
, lib
))
501 fprintf(stderr
, "...escape route valid\n");
503 /* ...or play out ladders. */
504 if (pp
->ladders
&& ladder_catches(p
, b
, lib
, group
)) {
508 fprintf(stderr
, "...no ladder\n");
510 q
->move
[q
->moves
++] = lib
;
515 global_atari_check(struct playout_policy
*p
, struct board
*b
)
523 int g_base
= fast_random(b
->clen
);
524 for (int g
= g_base
; g
< b
->clen
; g
++) {
525 group_atari_check(p
, b
, group_at(b
, group_base(b
->c
[g
])), &q
);
527 return q
.move
[fast_random(q
.moves
)];
529 for (int g
= 0; g
< g_base
; g
++) {
530 group_atari_check(p
, b
, group_at(b
, group_base(b
->c
[g
])), &q
);
532 return q
.move
[fast_random(q
.moves
)];
538 local_atari_check(struct playout_policy
*p
, struct board
*b
, struct move
*m
)
543 /* Did the opponent play a self-atari? */
544 if (board_group_info(b
, group_at(b
, m
->coord
)).libs
== 1) {
545 group_atari_check(p
, b
, group_at(b
, m
->coord
), &q
);
548 foreach_neighbor(b
, m
->coord
, {
549 group_t g
= group_at(b
, c
);
550 if (!g
|| board_group_info(b
, g
).libs
!= 1)
552 group_atari_check(p
, b
, g
, &q
);
556 fprintf(stderr
, "Local atari candidate moves: ");
557 for (int i
= 0; i
< q
.moves
; i
++) {
558 fprintf(stderr
, "%s ", coord2sstr(q
.move
[i
], b
));
560 fprintf(stderr
, "\n");
563 int i
= fast_random(q
.moves
);
564 return q
.moves
? q
.move
[i
] : pass
;
568 playout_moggy_choose(struct playout_policy
*p
, struct board
*b
, enum stone to_play
)
570 struct moggy_policy
*pp
= p
->data
;
574 board_print(b
, stderr
);
577 if (!is_pass(b
->last_move
.coord
)) {
578 /* Local group in atari? */
579 if (pp
->lcapturerate
> fast_random(100)) {
580 c
= local_atari_check(p
, b
, &b
->last_move
);
585 /* Check for patterns we know */
586 if (pp
->patternrate
> fast_random(100)) {
587 c
= apply_pattern(p
, b
, &b
->last_move
);
595 /* Any groups in atari? */
596 if (pp
->capturerate
> fast_random(100)) {
597 c
= global_atari_check(p
, b
);
606 playout_moggy_assess(struct playout_policy
*p
, struct board
*b
, struct move
*m
)
608 struct moggy_policy
*pp
= p
->data
;
610 if (is_pass(m
->coord
))
614 fprintf(stderr
, "ASSESS of %s:\n", coord2sstr(m
->coord
, b
));
615 board_print(b
, stderr
);
618 /* Are we dealing with atari? */
619 if (pp
->lcapturerate
|| pp
->capturerate
) {
622 foreach_neighbor(b
, m
->coord
, {
623 group_t g
= group_at(b
, c
);
624 if (!g
|| board_group_info(b
, g
).libs
!= 1)
627 /* _Never_ play here if this move plays out
628 * a caught ladder. (Unless it captures another
630 if (pp
->ladderassess
&& ladder_catches(p
, b
, m
->coord
, g
)) {
631 /* Note that the opposite is not guarded against;
632 * we do not advise against capturing a laddered
633 * group (but we don't encourage it either). Such
634 * a move can simplify tactical situations if we
636 if (m
->color
== board_at(b
, c
))
641 struct move_queue q
; q
.moves
= 0;
642 group_atari_check(p
, b
, g
, &q
);
644 if (q
.move
[q
.moves
] == m
->coord
) {
646 fprintf(stderr
, "1.0: atari\n");
653 fprintf(stderr
, "0.0: ladder\n");
659 if (pp
->patternrate
) {
660 if (test_pattern_here(p
, pp
->patterns
, b
, m
)) {
662 fprintf(stderr
, "1.0: pattern\n");
671 playout_moggy_permit(struct playout_policy
*p
, struct board
*b
, struct move
*m
)
673 struct moggy_policy
*pp
= p
->data
;
675 /* The idea is simple for now - never allow self-atari moves.
676 * They suck in general, but this also permits us to actually
677 * handle seki in the playout stage. */
678 /* FIXME: We must allow self-atari in some basic nakade shapes. */
680 if (is_selfatari(b
, m
->color
, m
->coord
))
681 fprintf(stderr
, "__ Prohibiting self-atari %s %s\n", stone2str(m
->color
), coord2sstr(m
->coord
, b
));
683 return fast_random(100) >= pp
->selfatarirate
|| !is_selfatari(b
, m
->color
, m
->coord
);
687 struct playout_policy
*
688 playout_moggy_init(char *arg
)
690 struct playout_policy
*p
= calloc(1, sizeof(*p
));
691 struct moggy_policy
*pp
= calloc(1, sizeof(*pp
));
693 p
->choose
= playout_moggy_choose
;
694 p
->assess
= playout_moggy_assess
;
695 p
->permit
= playout_moggy_permit
;
697 pp
->lcapturerate
= 90;
698 pp
->capturerate
= 90;
699 pp
->patternrate
= 90;
700 pp
->selfatarirate
= 90;
701 pp
->ladders
= pp
->borderladders
= true;
702 pp
->ladderassess
= true;
705 char *optspec
, *next
= arg
;
708 next
+= strcspn(next
, ":");
709 if (*next
) { *next
++ = 0; } else { *next
= 0; }
711 char *optname
= optspec
;
712 char *optval
= strchr(optspec
, '=');
713 if (optval
) *optval
++ = 0;
715 if (!strcasecmp(optname
, "lcapturerate") && optval
) {
716 pp
->lcapturerate
= atoi(optval
);
717 } else if (!strcasecmp(optname
, "capturerate") && optval
) {
718 pp
->capturerate
= atoi(optval
);
719 } else if (!strcasecmp(optname
, "patternrate") && optval
) {
720 pp
->patternrate
= atoi(optval
);
721 } else if (!strcasecmp(optname
, "selfatarirate") && optval
) {
722 pp
->selfatarirate
= atoi(optval
);
723 } else if (!strcasecmp(optname
, "ladders")) {
724 pp
->ladders
= optval
&& *optval
== '0' ? false : true;
725 } else if (!strcasecmp(optname
, "borderladders")) {
726 pp
->borderladders
= optval
&& *optval
== '0' ? false : true;
727 } else if (!strcasecmp(optname
, "ladderassess")) {
728 pp
->ladderassess
= optval
&& *optval
== '0' ? false : true;
730 fprintf(stderr
, "playout-moggy: Invalid policy argument %s or missing value\n", optname
);