Distributed engine: Define is_pachi_slave() and avoid busy loop if error
[pachi/derm.git] / playout / elo.h
blob895a3e5c2113a3e09cbddc3a34c59aab9290829f
1 #ifndef ZZGO_PLAYOUT_ELO_H
2 #define ZZGO_PLAYOUT_ELO_H
4 #include "stone.h"
6 struct board;
7 struct playout_policy;
8 struct probdist;
10 struct playout_policy *playout_elo_init(char *arg, struct board *b);
12 typedef void (*playout_elo_callbackp)(void *data, struct board *b, enum stone to_play, struct probdist *pd);
13 void playout_elo_callback(struct playout_policy *p, playout_elo_callbackp callback, void *data);
15 #endif