UCT internal.h: Mark distributed engine data clearly
[pachi/derm.git] / playout / light.h
blob397d247fe00243b77c37473ad79f815c7505697d
1 #ifndef ZZGO_PLAYOUT_LIGHT_H
2 #define ZZGO_PLAYOUT_LIGHT_H
4 struct board;
5 struct playout_policy;
7 struct playout_policy *playout_light_init(char *arg, struct board *b);
9 #endif