8 #include "tactics/selfatari.h"
11 struct selfatari_state
{
13 group_t groupids
[S_MAX
][4];
15 /* This is set if this move puts a group out of _all_
16 * liberties; we need to watch out for snapback then. */
17 bool friend_has_no_libs
;
18 /* We may have one liberty, but be looking for one more.
19 * In that case, @needs_more_lib is id of group
20 * already providing one, don't consider it again. */
21 group_t needs_more_lib
;
22 /* ID of the first liberty, providing it again is not
24 coord_t needs_more_lib_except
;
28 examine_friendly_groups(struct board
*b
, enum stone color
, coord_t to
, struct selfatari_state
*s
)
30 for (int i
= 0; i
< s
->groupcts
[color
]; i
++) {
31 /* We can escape by connecting to this group if it's
33 group_t g
= s
->groupids
[color
][i
];
35 if (board_group_info(b
, g
).libs
== 1) {
36 if (!s
->needs_more_lib
)
37 s
->friend_has_no_libs
= true;
38 // or we already have a friend with 1 lib
42 /* Could we self-atari the group here? */
43 if (board_group_info(b
, g
).libs
> 2)
46 /* We need to have another liberty, and
47 * it must not be the other liberty of
49 int lib2
= board_group_other_lib(b
, g
, to
);
50 /* Maybe we already looked at another
51 * group providing one liberty? */
52 if (s
->needs_more_lib
&& s
->needs_more_lib
!= g
53 && s
->needs_more_lib_except
!= lib2
)
56 /* Can we get the liberty locally? */
57 /* Yes if we are route to more liberties... */
58 if (s
->groupcts
[S_NONE
] > 1)
60 /* ...or one liberty, but not lib2. */
61 if (s
->groupcts
[S_NONE
] > 0
62 && !coord_is_adjecent(lib2
, to
, b
))
65 /* ...ok, then we can still contribute a liberty
66 * later by capturing something. */
67 s
->needs_more_lib
= g
;
68 s
->needs_more_lib_except
= lib2
;
69 s
->friend_has_no_libs
= false;
76 examine_enemy_groups(struct board
*b
, enum stone color
, coord_t to
, struct selfatari_state
*s
)
78 /* We may be able to gain a liberty by capturing this group. */
79 group_t can_capture
= 0;
81 /* Examine enemy groups: */
82 for (int i
= 0; i
< s
->groupcts
[stone_other(color
)]; i
++) {
83 /* We can escape by capturing this group if it's in atari. */
84 group_t g
= s
->groupids
[stone_other(color
)][i
];
85 if (board_group_info(b
, g
).libs
> 1)
88 /* But we need to get to at least two liberties by this;
89 * we already have one outside liberty, or the group is
90 * more than 1 stone (in that case, capturing is always
92 if (s
->groupcts
[S_NONE
] > 0 || !group_is_onestone(b
, g
))
94 /* ...or, it's a ko stone, */
95 if (neighbor_count_at(b
, g
, color
) + neighbor_count_at(b
, g
, S_OFFBOARD
) == 3) {
96 /* and we don't have a group to save: then, just taking
97 * single stone means snapback! */
98 if (!s
->friend_has_no_libs
)
101 /* ...or, we already have one indirect liberty provided
102 * by another group. */
103 if (s
->needs_more_lib
|| (can_capture
&& can_capture
!= g
))
110 fprintf(stderr
, "no cap group\n");
112 if (!s
->needs_more_lib
&& !can_capture
&& !s
->groupcts
[S_NONE
]) {
113 /* We have no hope for more fancy tactics - this move is simply
114 * a suicide, not even a self-atari. */
116 fprintf(stderr
, "suicide\n");
119 /* XXX: I wonder if it makes sense to continue if we actually
120 * just !s->needs_more_lib. */
126 setup_nakade_or_snapback(struct board
*b
, enum stone color
, coord_t to
, struct selfatari_state
*s
)
128 /* There is another possibility - we can self-atari if it is
129 * a nakade: we put an enemy group in atari from the inside. */
130 /* This branch also allows eyes falsification:
131 * O O O . . (This is different from throw-in to false eye
132 * X X O O . checked below in that there is no X stone at the
133 * X . X O . right of the star point in this diagram.)
136 /* TODO: Allow to only nakade if the created shape is dead
137 * (http://senseis.xmp.net/?Nakade). */
139 /* This branch also covers snapback, which is kind of special
140 * nakade case. ;-) */
141 for (int i
= 0; i
< s
->groupcts
[stone_other(color
)]; i
++) {
142 group_t g
= s
->groupids
[stone_other(color
)][i
];
143 if (board_group_info(b
, g
).libs
!= 2)
145 /* Simple check not to re-examine the same group. */
146 if (i
> 0 && s
->groupids
[stone_other(color
)][i
] == s
->groupids
[stone_other(color
)][i
- 1])
149 /* We must make sure the other liberty of that group:
150 * (i) is an internal liberty
151 * (ii) filling it to capture our group will not gain
154 /* Let's look at neighbors of the other liberty: */
155 int lib2
= board_group_other_lib(b
, g
, to
);
156 foreach_neighbor(b
, lib2
, {
157 /* This neighbor of course does not contribute
158 * anything to the enemy. */
159 if (board_at(b
, c
) == S_OFFBOARD
)
162 /* If the other liberty has empty neighbor,
163 * it must be the original liberty; otherwise,
164 * since the whole group has only 2 liberties,
165 * the other liberty may not be internal and
166 * we are nakade'ing eyeless group from outside,
167 * which is stupid. */
168 if (board_at(b
, c
) == S_NONE
) {
175 int g2
= group_at(b
, c
);
176 /* If the neighbor is of our color, it must
177 * be also a 2-lib group. If it is more,
178 * we CERTAINLY want that liberty to be played
179 * first, what if it is an alive group? If it
180 * is in atari, we want to extend from it to
181 * prevent eye-making capture. However, if it
182 * is 2-lib, it is selfatari connecting two
183 * nakade'ing groups! */
184 /* X X X X We will not allow play on 'a',
185 * X X a X because 'b' would capture two
186 * X O b X different groups, forming two
188 if (board_at(b
, c
) == color
) {
189 if (board_group_info(b
, group_at(b
, c
)).libs
== 2)
194 /* The neighbor is enemy color. It's ok if
195 * it's still the same group or this is its
197 if (g
== g2
|| board_group_info(b
, g2
).libs
== 1)
199 /* Otherwise, it must have the exact same
200 * liberties as the original enemy group. */
201 if (board_group_info(b
, g2
).libs
== 2
202 && (board_group_info(b
, g2
).lib
[0] == to
203 || board_group_info(b
, g2
).lib
[1] == to
))
209 /* Now, we must distinguish between nakade and eye
210 * falsification; we must not falsify an eye by more
211 * than two stones. */
212 if (s
->groupcts
[color
] < 1)
213 return false; // simple throw-in
214 if (s
->groupcts
[color
] == 1 && group_is_onestone(b
, s
->groupids
[color
][0])) {
215 /* More complex throw-in - we are in one of
217 * a O O O O X b O O O X c O O O X
218 * O . X . O O X . . O . X .
219 * # # # # # # # # # # # # #
220 * b is desirable here (since maybe O has no
221 * backup two eyes); a may be desirable, but
222 * is tested next in check_throwin(). c is
223 * never desirable. */
224 group_t g2
= s
->groupids
[color
][0];
225 assert(board_group_info(b
, g2
).libs
<= 2);
226 if (board_group_info(b
, g2
).libs
== 1)
228 goto next_group
; // a or c
231 /* We would create more than 2-stone group; in that
232 * case, the liberty of our result must be lib2,
233 * indicating this really is a nakade. */
234 for (int j
= 0; j
< s
->groupcts
[color
]; j
++) {
235 group_t g2
= s
->groupids
[color
][j
];
236 assert(board_group_info(b
, g2
).libs
<= 2);
237 if (board_group_info(b
, g2
).libs
== 2) {
238 if (board_group_info(b
, g2
).lib
[0] != lib2
239 && board_group_info(b
, g2
).lib
[1] != lib2
)
242 assert(board_group_info(b
, g2
).lib
[0] == to
);
248 /* Unless we are dealing with snapback setup, we don't need to look
250 if (s
->groupcts
[color
])
258 check_throwin(struct board
*b
, enum stone color
, coord_t to
, struct selfatari_state
*s
)
260 /* We can be throwing-in to false eye:
261 * X X X O X X X O X X X X X
262 * X . * X * O . X * O O . X
263 * # # # # # # # # # # # # # */
264 /* We cannot sensibly throw-in into a corner. */
265 if (neighbor_count_at(b
, to
, S_OFFBOARD
) < 2
266 && neighbor_count_at(b
, to
, stone_other(color
))
267 + neighbor_count_at(b
, to
, S_OFFBOARD
) == 3
268 && board_is_false_eyelike(b
, to
, stone_other(color
))) {
269 assert(s
->groupcts
[color
] <= 1);
270 /* Single-stone throw-in may be ok... */
271 if (s
->groupcts
[color
] == 0) {
272 /* O X . There is one problem - when it's
273 * . * X actually not a throw-in!
275 foreach_neighbor(b
, to
, {
276 if (board_at(b
, c
) == S_NONE
) {
277 /* Is the empty neighbor an escape path? */
278 /* (Note that one S_NONE neighbor is already @to.) */
279 if (neighbor_count_at(b
, c
, stone_other(color
))
280 + neighbor_count_at(b
, c
, S_OFFBOARD
) < 2)
287 /* Multi-stone throwin...? */
288 assert(s
->groupcts
[color
] == 1);
289 group_t g
= s
->groupids
[color
][0];
291 assert(board_group_info(b
, g
).libs
<= 2);
292 /* Suicide is definitely NOT ok, no matter what else
294 if (board_group_info(b
, g
).libs
== 1)
297 /* In that case, we must be connected to at most one stone,
298 * or throwin will not destroy any eyes. */
299 if (group_is_onestone(b
, g
))
306 is_bad_selfatari_slow(struct board
*b
, enum stone color
, coord_t to
)
309 fprintf(stderr
, "sar check %s %s\n", stone2str(color
), coord2sstr(to
, b
));
310 /* Assess if we actually gain any liberties by this escape route.
311 * Note that this is not 100% as we cannot check whether we are
312 * connecting out or just to ourselves. */
314 struct selfatari_state s
;
315 memset(&s
, 0, sizeof(s
));
318 foreach_neighbor(b
, to
, {
319 enum stone color
= board_at(b
, c
);
320 s
.groupids
[color
][s
.groupcts
[color
]++] = group_at(b
, c
);
323 /* We have shortage of liberties; that's the point. */
324 assert(s
.groupcts
[S_NONE
] <= 1);
326 d
= examine_friendly_groups(b
, color
, to
, &s
);
331 fprintf(stderr
, "no friendly group\n");
333 d
= examine_enemy_groups(b
, color
, to
, &s
);
338 fprintf(stderr
, "no escape\n");
340 d
= setup_nakade_or_snapback(b
, color
, to
, &s
);
345 fprintf(stderr
, "no nakade group\n");
347 d
= check_throwin(b
, color
, to
, &s
);
352 fprintf(stderr
, "no throw-in group\n");
354 /* No way to pull out, no way to connect out. This really
355 * is a bad self-atari! */